From: Jared S. <ja...@gm...> - 2013-04-10 00:19:58
|
Hi I'm Jared Sackett, a 16 year old from the Midwest. I've got some experience with 3D modelling in Blender (not good at organic stuff), and I'm also a musician. I know the basics of python, and I also know how to code HTML/CSS/JavaScript. I've noticed that the development on this game in general has been going extremely slow, which bothers me because this game has so much potential that's just taking so long to implement. I've got more time on my hands then most adults since I'm still in high school (I've got good grades, so don't go telling me to focus on school), and this is a great game that I'd like to really help push forward. Ways I might be able to help: - 3D models for both interiors and exteriors of ships, planets, bases, and anything else you can think of besides people/organisms - General help with coding (Take note, I get burned out on this quite quickly) - Music (I have Mixcraft 6, and can play percussion (marimba, drumset, vibes, etc), piano (no complicated sight-reading), and a little bit of bass & guitar. I also know basic music theory and am studying jazz piano. I also know basic synthesis.) - Artwork (I'm not super creative when it comes to raw ideas, but I can help turn them into realities. I have experience with both Gimp and Photoshop, although I'm not the best 2D artist) - Trailer development (I've watched and learned a lot about film production, but haven't been able to use those skills due to lack of funds) - Other stuff you can think of that I might be able to help with -- *Jared Sackett* |
From: Claudio F. <kla...@gm...> - 2013-04-10 01:17:28
|
On Tue, Apr 9, 2013 at 9:19 PM, Jared Sackett <ja...@gm...> wrote: > Hi > > I'm Jared Sackett, a 16 year old from the Midwest. I've got some experience > with 3D modelling in Blender (not good at organic stuff), and I'm also a > musician. I know the basics of python, and I also know how to code > HTML/CSS/JavaScript. I've noticed that the development on this game in > general has been going extremely slow, which bothers me because this game > has so much potential that's just taking so long to implement. I've got more > time on my hands then most adults since I'm still in high school (I've got > good grades, so don't go telling me to focus on school), and this is a great > game that I'd like to really help push forward. > > Ways I might be able to help: > - 3D models for both interiors and exteriors of ships, planets, bases, and > anything else you can think of besides people/organisms > - Artwork (I'm not super creative when it comes to raw ideas, but I can help > turn them into realities. I have experience with both Gimp and Photoshop, > although I'm not the best 2D artist) Cool. We need 3D cockpit interiors, if you're up for it. Check out the wiki and the forums for concept art, though I doubt there will be concept art about cockpits, you can always use the concept for the exterior (or the exterior in-game) as guidance, and sketch your own concepts (just get approval in the forums before actually modeling). > - Trailer development (I've watched and learned a lot about film production, > but haven't been able to use those skills due to lack of funds) I wouldn't mind for a pre-intro for VS. You know, the very short movie that plays the company's logo? Only here it would be VS's logo. I've had this lingering idea related to VS logo (purposedly) resembling a galaxy, so it could involve a galaxy as seen from very far. Have fun getting creative, it's short, to-the-point, which is good i you haven't had much hands-on experience, and needed. > - Music (I have Mixcraft 6, and can play percussion (marimba, drumset, > vibes, etc), piano (no complicated sight-reading), and a little bit of bass > & guitar. I also know basic music theory and am studying jazz piano. I also > know basic synthesis.) A bit unrelated, but can you record? We kinda need to fill some gaps in voice acting, and having all that music experience might mean you can do a decent job at voice recording, which would be cool if you can make voices of course. If music per-se is your stuff, however, we do have a great deal of music already in game, so it'd be low priority. But if you want to contribute a piece, check out the styles assigned to the different races, checking the playlists, and see if you can fill any gaps. |
From: Jared S. <ja...@gm...> - 2013-04-10 03:28:02
|
I'd like to work on an intro bumper like what you mentioned. Is anyone else working on it?? Here's one idea: 1. Camera pans up to reveal side of galaxy 2. Camera zooms in and around a couple battles & ships. 3. Camera zooms out to reveal that the galaxy looks like the VS logo, at which it would morph or crossfade into the actual logo. I could do all of this in Blender, and export it as a video file or even as images for each frame. And another though: What if that end logo was animated so it moved to where it is in the game menu, and then the menu background faded into place along with animated menu options? It would make the game feel less like an amateur indie game and more like a professionally developed AAA game like one made by the big game companies. I just feel like the game could use some little flares like that to make it feel like a "real" game and less like one that's in development. Jared On Apr 9, 2013, at 8:17 PM, Claudio Freire <kla...@gm...> wrote: > On Tue, Apr 9, 2013 at 9:19 PM, Jared Sackett <ja...@gm...> wrote: >> Hi >> >> I'm Jared Sackett, a 16 year old from the Midwest. I've got some experience >> with 3D modelling in Blender (not good at organic stuff), and I'm also a >> musician. I know the basics of python, and I also know how to code >> HTML/CSS/JavaScript. I've noticed that the development on this game in >> general has been going extremely slow, which bothers me because this game >> has so much potential that's just taking so long to implement. I've got more >> time on my hands then most adults since I'm still in high school (I've got >> good grades, so don't go telling me to focus on school), and this is a great >> game that I'd like to really help push forward. >> >> Ways I might be able to help: >> - 3D models for both interiors and exteriors of ships, planets, bases, and >> anything else you can think of besides people/organisms >> - Artwork (I'm not super creative when it comes to raw ideas, but I can help >> turn them into realities. I have experience with both Gimp and Photoshop, >> although I'm not the best 2D artist) > > Cool. We need 3D cockpit interiors, if you're up for it. > > Check out the wiki and the forums for concept art, though I doubt > there will be concept art about cockpits, you can always use the > concept for the exterior (or the exterior in-game) as guidance, and > sketch your own concepts (just get approval in the forums before > actually modeling). > >> - Trailer development (I've watched and learned a lot about film production, >> but haven't been able to use those skills due to lack of funds) > > I wouldn't mind for a pre-intro for VS. You know, the very short movie > that plays the company's logo? Only here it would be VS's logo. > > I've had this lingering idea related to VS logo (purposedly) > resembling a galaxy, so it could involve a galaxy as seen from very > far. > > Have fun getting creative, it's short, to-the-point, which is good i > you haven't had much hands-on experience, and needed. > >> - Music (I have Mixcraft 6, and can play percussion (marimba, drumset, >> vibes, etc), piano (no complicated sight-reading), and a little bit of bass >> & guitar. I also know basic music theory and am studying jazz piano. I also >> know basic synthesis.) > > A bit unrelated, but can you record? We kinda need to fill some gaps > in voice acting, and having all that music experience might mean you > can do a decent job at voice recording, which would be cool if you can > make voices of course. > > If music per-se is your stuff, however, we do have a great deal of > music already in game, so it'd be low priority. But if you want to > contribute a piece, check out the styles assigned to the different > races, checking the playlists, and see if you can fill any gaps. |
From: Claudio F. <kla...@gm...> - 2013-04-10 03:58:00
|
On Wed, Apr 10, 2013 at 12:27 AM, Jared Sackett <ja...@gm...> wrote: > I'd like to work on an intro bumper like what you mentioned. Is anyone else working on it?? > > Here's one idea: > 1. Camera pans up to reveal side of galaxy > 2. Camera zooms in and around a couple battles & ships. > 3. Camera zooms out to reveal that the galaxy looks like the VS logo, at which it would morph or crossfade into the actual logo. Overall sounds ok, but details matter here. Storyboard? (feel free to post on the forums, which is the best place for creative discussion). > I could do all of this in Blender, and export it as a video file or even as images for each frame. Blender will be fine, and if the sources can be available to edit and re-render whenever necessary, all the better. > And another though: > What if that end logo was animated so it moved to where it is in the game menu, and then the menu background faded into place along with animated menu options? It would make the game feel less like an amateur indie game and more like a professionally developed AAA game like one made by the big game companies. I just feel like the game could use some little flares like that to make it feel like a "real" game and less like one that's in development. Well, there is support for animated menus, but you'll have to take two things into account here: 1. Aspect ratios. Menus stretch to the monitor's aspect ratio, whatever it might be. Videos don't usually do that. 2. There will have to be a short looping segment of the video that ought to play in the main menu, right after the preintro. 3. Since the menu may take some time to load, it's short, but it might be enough to break continuity. It may make attempts at a continuous menu transition very difficult. In that sense, designing around that discontinuity might be simpler. |
From: Jared S. <ja...@gm...> - 2013-04-10 17:52:59
|
I just looked at the forums & wiki, only to discover that the current logo will probably be changed. Should I wait on it before I begin work on a intro? Also, I might be getting some recording equipment in may, but there's no guarantee. As for the menu intro, couldn't you just have the menu items animate using code instead of a video? I don't know what engine you're using so I'm not sure what its capable of. I'll start working on cockpit interiors for now. I'll start a new forum topic unless there's already one in existence that's not dead. Is anyone else working on these? I'd like to know so that we can divide and conquer more efficiently. It seems like lots of people are working on the same things. Jared On Apr 10, 2013, at 12:13 AM, Brian Lloyd <bl...@fa...> wrote: > I would think sources are critical. Not having them is one thing that forces rework, and rework is time away from new work. > > > Brian A Lloyd > > On Apr 9, 2013, at 10:57 PM, Claudio Freire <kla...@gm...> wrote: > >> On Wed, Apr 10, 2013 at 12:27 AM, Jared Sackett <ja...@gm...> wrote: >>> I'd like to work on an intro bumper like what you mentioned. Is anyone else working on it?? >>> >>> Here's one idea: >>> 1. Camera pans up to reveal side of galaxy >>> 2. Camera zooms in and around a couple battles & ships. >>> 3. Camera zooms out to reveal that the galaxy looks like the VS logo, at which it would morph or crossfade into the actual logo. >> >> Overall sounds ok, but details matter here. Storyboard? (feel free to >> post on the forums, which is the best place for creative discussion). >> >>> I could do all of this in Blender, and export it as a video file or even as images for each frame. >> >> Blender will be fine, and if the sources can be available to edit and >> re-render whenever necessary, all the better. >> >>> And another though: >>> What if that end logo was animated so it moved to where it is in the game menu, and then the menu background faded into place along with animated menu options? It would make the game feel less like an amateur indie game and more like a professionally developed AAA game like one made by the big game companies. I just feel like the game could use some little flares like that to make it feel like a "real" game and less like one that's in development. >> >> Well, there is support for animated menus, but you'll have to take two >> things into account here: >> >> 1. Aspect ratios. Menus stretch to the monitor's aspect ratio, >> whatever it might be. Videos don't usually do that. >> 2. There will have to be a short looping segment of the video that >> ought to play in the main menu, right after the preintro. >> 3. Since the menu may take some time to load, it's short, but it might >> be enough to break continuity. It may make attempts at a continuous >> menu transition very difficult. In that sense, designing around that >> discontinuity might be simpler. >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Vegastrike-devel mailing list >> Veg...@li... >> https://lists.sourceforge.net/lists/listinfo/vegastrike-devel >> |
From: Claudio F. <kla...@gm...> - 2013-04-10 18:07:24
|
On Wed, Apr 10, 2013 at 2:52 PM, Jared Sackett <ja...@gm...> wrote: > I just looked at the forums & wiki, only to discover that the current logo will probably be changed. What? I don't think so. You mean the black one? Some people wanted to, but that's far from a statement of fact or intent. |
From: Jared S. <ja...@gm...> - 2013-04-10 18:13:03
|
Check this out: http://vegastrike.sourceforge.net/wiki/Development:Logos_%26_Signage Many links to the forums are broken on it, but a search will let you find them. Other people on the "official" forum have even been discussing the pre-trailer idea as well. Jared On Apr 10, 2013, at 1:07 PM, Claudio Freire <kla...@gm...> wrote: > On Wed, Apr 10, 2013 at 2:52 PM, Jared Sackett <ja...@gm...> wrote: >> I just looked at the forums & wiki, only to discover that the current logo will probably be changed. > > > What? > > I don't think so. You mean the black one? > > Some people wanted to, but that's far from a statement of fact or intent. |
From: Claudio F. <kla...@gm...> - 2013-04-10 21:21:52
|
On Wed, Apr 10, 2013 at 3:12 PM, Jared Sackett <ja...@gm...> wrote: > Check this out: > > http://vegastrike.sourceforge.net/wiki/Development:Logos_%26_Signage > > Many links to the forums are broken on it, but a search will let you find > them. Other people on the "official" forum have even been discussing the > pre-trailer idea as well. Oh, yes. That was the process of selection, but the logo that is currently on the homepage won, I think it was zaydana's. There has been newer proposals, but they're just that, proposals. |
From: Jared S. <ja...@gm...> - 2013-04-10 21:49:47
|
So that was all old stuff? Shouldn't the wiki be updated? I'll begin work on the logo then. Jared On Apr 10, 2013, at 4:21 PM, Claudio Freire <kla...@gm...> wrote: > On Wed, Apr 10, 2013 at 3:12 PM, Jared Sackett <ja...@gm...> wrote: >> Check this out: >> >> http://vegastrike.sourceforge.net/wiki/Development:Logos_%26_Signage >> >> Many links to the forums are broken on it, but a search will let you find >> them. Other people on the "official" forum have even been discussing the >> pre-trailer idea as well. > > > Oh, yes. That was the process of selection, but the logo that is > currently on the homepage won, I think it was zaydana's. > > There has been newer proposals, but they're just that, proposals. |