From: Daniel H. <dan...@mi...> - 2003-01-18 04:07:13
|
hehehe go Dan!! :-D BTW have you ever encountered the respawn forces speed to zero bug at the top of the bug triage I tried for like 30 mins to reproduce it--no go! just a question? On Friday, Jan 17, 2003, at 19:59 US/Pacific, Daniel Aleksandrow wrote: > okay...so no hope of getting this done without a major overhaul then > :-( > > too bad....oh well, looks like I might have to start some productive > work on the mod instead of this frivolous intro stuff ;-) > > Dan.a > > On Sat, 2003-01-18 at 12:03, Daniel Horn wrote: >> well chances are you'd want to play it as a video... and that should >> probably be done with multithreading and so forth.... sending some >> command to the actual system video player... VS will eventually allow >> this >> >> On Friday, Jan 17, 2003, at 19:56 US/Pacific, Daniel Aleksandrow >> wrote: >> >>> okay..cause I was thinking that if you could load the animation into >>> memory before loading the other stuff, then just play the animation >>> in >>> a >>> loop while the other stuff loads......pitty, I got a cool looking >>> animation intro for my mod ;-) >>> >>> Dan.a >>> >>> On Sat, 2003-01-18 at 11:57, Daniel Horn wrote: >>>> well the framerate is too low to do animations :-/ >>>> cus it's spending most of its time in the image and file I/O libs >>>> >>>> I don't think OpenGL allows multithreading... it would wreak havoc >>>> on >>>> most drivers... >>>> >>>> I tried to make it animate..but it was a no-go >>>> On Friday, Jan 17, 2003, at 19:44 US/Pacific, Daniel Aleksandrow >>>> wrote: >>>> >>>>> with the vs_splash animation.....why doesn't vegastrike animate >>>>> it...I've set up the animation file with the images etc, but it >>>>> won't >>>>> go....is it possible to get it to animate? >>>>> >>>>> Dan.a >>>>> >>>>> >>>>> >>>>> <vega_splash.ani> >>>> >>> >>> >> > > |