From: <pyr...@us...> - 2008-07-25 22:52:06
|
Revision: 12398 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12398&view=rev Author: pyramid3d Date: 2008-07-25 22:52:14 +0000 (Fri, 25 Jul 2008) Log Message: ----------- second batch of new cargo images by rivalin Modified Paths: -------------- trunk/data/master_part_list.csv trunk/data/textures/cargo/atmospheric_processors.image trunk/data/textures/cargo/diamonds.image trunk/data/textures/cargo/industrial_gemstones.image trunk/data/textures/cargo/isometal.image trunk/data/textures/cargo/jewels.image trunk/data/textures/cargo/plasglass.image trunk/data/textures/cargo/plasteel.image trunk/data/textures/cargo/quartz_crystal.image trunk/data/textures/cargo/trilithium_crystal.image trunk/masters/textures/cargo/plasteel.png trunk/masters/textures/cargo/quartz_crystal.png trunk/masters/textures/cargo/sources/quartz_crystal_source.zip trunk/masters/textures/cargo/trilithium_crystal.png Added Paths: ----------- trunk/data/textures/cargo/bioapplicator.image trunk/masters/textures/cargo/atmospheric_processors.png trunk/masters/textures/cargo/bioapplicator.png trunk/masters/textures/cargo/diamonds.png trunk/masters/textures/cargo/industrial_gemstones.png trunk/masters/textures/cargo/isometal.png trunk/masters/textures/cargo/jewels.png trunk/masters/textures/cargo/plasglass.png trunk/masters/textures/cargo/sources/acids_source.zip trunk/masters/textures/cargo/sources/am_magcells_source.zip trunk/masters/textures/cargo/sources/atmospheric_processors_source.zip trunk/masters/textures/cargo/sources/bio_remodeler_source.zip trunk/masters/textures/cargo/sources/bioapplicator_source.zip trunk/masters/textures/cargo/sources/cargo_expansion_source.zip trunk/masters/textures/cargo/sources/cryogenic_pods_source.zip trunk/masters/textures/cargo/sources/gold_source.zip trunk/masters/textures/cargo/sources/hull_patches_source.zip trunk/masters/textures/cargo/sources/industrial_gemstones_source.zip trunk/masters/textures/cargo/sources/laser_drills_source.zip trunk/masters/textures/cargo/sources/plasteel_source.zip trunk/masters/textures/cargo/sources/premium_pad_source.zip trunk/masters/textures/cargo/sources/repair_droid01_source.zip Removed Paths: ------------- trunk/masters/textures/cargo/atmospheric_processors.jpg trunk/masters/textures/cargo/diamonds.jpg trunk/masters/textures/cargo/industrial_gemstones.jpg trunk/masters/textures/cargo/isometal.jpg trunk/masters/textures/cargo/jewels.jpg trunk/masters/textures/cargo/plasglass.jpg Modified: trunk/data/master_part_list.csv =================================================================== --- trunk/data/master_part_list.csv 2008-07-24 17:51:39 UTC (rev 12397) +++ trunk/data/master_part_list.csv 2008-07-25 22:52:14 UTC (rev 12398) @@ -354,7 +354,7 @@ "Factory_Equipment","Industrially_Manufactured_Goods/Manufacturing",9600,10,2,"@cargo/factory_equipment.image@All hardwired equipment needed for a factory to commence operations. Whether food processing or product manufacture, all you need is supplied in a do it yourself construction kit. Press Start to continue." "Robot_Workers","Industrially_Manufactured_Goods/Manufacturing",2900,25,4,"@cargo/robot_workers.image@Tireless laborers that will attempt to do nearly any task you can require of them. Unfortunately, in order to keep costs down, their ability to comprehend instructions is somewhat limited." "Assembly_Tools","Industrially_Manufactured_Goods/Manufacturing",96,1,0.5,"@cargo/assembly_tools.image@To do any job where something needs to be put together, ripped apart or combined with other things, you need the right tools. This packaged set contains everything the happy worker needs to perform their duties. Buy now and receive a free set of socket wrenches." -"BioApplicator","Industrially_Manufactured_Goods/Manufacturing",90,4,5,"@cargo/cargo_hud.image@Essentially a vat full of genetically engineered organisms or their biowaste, with some valves and a spray nozzle. This device is used to create and apply the complex proteins that the Rlaan use as a basic construction material. When the goop sprayed out of the nozzle reacts with the methane atmosphere present on nearly all Rlaan worlds, the required building material denatures into the desired solid form." +"BioApplicator","Industrially_Manufactured_Goods/Manufacturing",90,4,5,"@cargo/bioapplicator.image@Essentially a vat full of genetically engineered organisms or their biowaste, with some valves and a spray nozzle. This device is used to create and apply the complex proteins that the Rlaan use as a basic construction material. When the goop sprayed out of the nozzle reacts with the methane atmosphere present on nearly all Rlaan worlds, the required building material denatures into the desired solid form." "BioRemodeler","Industrially_Manufactured_Goods/Manufacturing",96,0.6,0.5,"@cargo/bio_remodeler.image@This device applies a set of enzymes that sufficiently liquify the organics used in most Rlaan construction. The organics become gel-like, and can be remodelled into the desired forms with little effort." ,,,,, "Atmospheric_Scrubbers","Industrially_Manufactured_Goods/Mining",27000,4,8,"@cargo/atmospheric_scrubbers.image@Atmostpheric scrubbers consist of a series of screens, containers and filters to remove toxic wastes from an artificial atmosphere. As few if any spaceborn craft have an effective contained ecology, they require such artificial means of providing a sustained breathable atmosphere.." Property changes on: trunk/data/textures/cargo/bioapplicator.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/atmospheric_processors.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/bioapplicator.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/diamonds.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/industrial_gemstones.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/isometal.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/jewels.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/plasglass.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/acids_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/am_magcells_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/atmospheric_processors_source.zip ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/bio_remodeler_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/bioapplicator_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/cargo_expansion_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/cryogenic_pods_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/gold_source.zip ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/hull_patches_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/industrial_gemstones_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/laser_drills_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/plasteel_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/premium_pad_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/cargo/sources/repair_droid01_source.zip ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream |
From: <pyr...@us...> - 2008-07-31 20:50:25
|
Revision: 12400 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12400&view=rev Author: pyramid3d Date: 2008-07-31 20:50:26 +0000 (Thu, 31 Jul 2008) Log Message: ----------- new vessels by Fendorin (Emu and Xuanzong) Modified Paths: -------------- trunk/data/units/units.csv Added Paths: ----------- trunk/data/units/Emu/ trunk/data/units/Emu/Emu-DMG.png trunk/data/units/Emu/Emu-GLO.png trunk/data/units/Emu/Emu-PPL.png trunk/data/units/Emu/Emu-hud.image trunk/data/units/Emu/Emu-hud.spr trunk/data/units/Emu/Emu.bfxm trunk/data/units/Emu/emu.png trunk/data/units/Xuanzong/ trunk/data/units/Xuanzong/Xradiator_diffuse.texture trunk/data/units/Xuanzong/Xuanzong-hud.image trunk/data/units/Xuanzong/Xuanzong-hud.spr trunk/data/units/Xuanzong/Xuanzong.bfxm trunk/data/units/Xuanzong/Xuanzong_diffuse.texture trunk/masters/units/Emu/ trunk/masters/units/Emu/EMU-hud.png trunk/masters/units/Emu/emu-dmg.png trunk/masters/units/Emu/emu-glo.png trunk/masters/units/Emu/emu-ppl.png trunk/masters/units/Emu/emu.png trunk/masters/units/Emu/sources/ trunk/masters/units/Emu/sources/Emu_source.zip trunk/masters/units/Xuanzong/1_0.xmesh trunk/masters/units/Xuanzong/2_0.xmesh trunk/masters/units/Xuanzong/Xradiator_diffuse.png trunk/masters/units/Xuanzong/Xuanzong-hud.png trunk/masters/units/Xuanzong/Xuanzong.xmesh trunk/masters/units/Xuanzong/Xuanzong_diffuse.png trunk/masters/units/Xuanzong/sources/Xuanzong_source.zip Removed Paths: ------------- trunk/masters/units/Xuanzong/sources/Xuanzong_sources.zip Property changes on: trunk/data/units/Emu/Emu-DMG.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Emu/Emu-GLO.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Emu/Emu-PPL.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Emu/Emu-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Emu/Emu-hud.spr =================================================================== --- trunk/data/units/Emu/Emu-hud.spr (rev 0) +++ trunk/data/units/Emu/Emu-hud.spr 2008-07-31 20:50:26 UTC (rev 12400) @@ -0,0 +1,3 @@ +Emu-hud.image Emu-hud.image +128 128 +0 0 Property changes on: trunk/data/units/Emu/Emu-hud.spr ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/Emu/Emu.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Emu/emu.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Xuanzong/Xradiator_diffuse.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Xuanzong/Xuanzong-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Xuanzong/Xuanzong-hud.spr =================================================================== --- trunk/data/units/Xuanzong/Xuanzong-hud.spr (rev 0) +++ trunk/data/units/Xuanzong/Xuanzong-hud.spr 2008-07-31 20:50:26 UTC (rev 12400) @@ -0,0 +1,3 @@ +Xuanzong-hud.image Xuanzong-hud.image +128 128 +0 0 Property changes on: trunk/data/units/Xuanzong/Xuanzong-hud.spr ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/Xuanzong/Xuanzong.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Xuanzong/Xuanzong_diffuse.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-07-28 00:57:53 UTC (rev 12399) +++ trunk/data/units/units.csv 2008-07-31 20:50:26 UTC (rev 12400) @@ -3,8 +3,6 @@ Llama.begin,./llama,Llama,,Vessel,SHUTTLE,Venerable LIHW built armed light cargo shuttle,llama-hud.spr,7,no-cockpit,0,0,3.5,{llama.bfxm;;},,,,,TRUE,TRUE,250,250,25,500,100,100,100,100,100,100,100,100,150,150,150,150,,,,,8,0,325,200,30,FALSE,1,,200,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,120,120,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.35;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31;0;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;0;-1.82200;2;;;;;},{laser;;15;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{laser;;15;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{laser;;3;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{laser;;3;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{Dumbfire;48;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;@upgrades/skyscope_alpha.png@Refurbished Part;0}{capacitor02;upgrades/Capacitors/Standard;200;1;4;4;1;1;@upgrades/capacitor.png@Refurbished Part;0}{reactor02;upgrades/Reactors/Standard;200;1;2;3.5;1;1;@upgrades/reactor.png@Refurbished Part;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;@upgrades/reactor_capacitance.png@Refurbished Part;0}{quadshield02;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;2;8;1;1;@upgrades/shield.png@Refurbished Part;0}{armor02;upgrades/Armor;200;1;20;0;1;1;@cargo/plasteel.png@Refurbished Part;0},,0,360,0,,,,,, - - Areus,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,400,400,400,400,300,300,300,300,1600,1600,1600,1600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,10,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{Photon_MKIII;3000;6;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{Penetrator;;40;heavy autotracking;0;-3;3;;;;;;;;;1;1}{Heatseeker;7;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{HeatSeeker;7;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI Areus.blank,./areus,Areus,MANEUVOUR,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,76,76,18,450,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,200,1,4,24000,24000,50000,62,70,62,21600,15000,10000,4000,4000,4000,4000,220,220,FALSE,FALSE,100000,0,0,0,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;3;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI Areus.milspec,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,150,150,150,150,137.5,137.5,137.5,137.5,600,600,600,600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,8,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;5;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;30;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,{Areus_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;855;1;1;Full-Custom Milspec Configuration;0},explosion_aera.ani,0,900,0,,,,,,pPiI @@ -136,8 +134,6 @@ Zhuangzong_Milspec_Package__upgrades,,Zhuangzong_Milspec_Package,,,,,,,,,,,,,,,,,,170,170,,400,56,56,56,56,56,56,56,56,150,100,125,125,,,,,100,0,350,800,120,TRUE,1,,200,120,3,0,50000,50000,50000,100,100,100,12000,12000,12000,12000,12000,12000,12000,220,220,FALSE,TRUE,300000000,5,180,10,15,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Zhuangzong.stock,./zhuangzong,Zhuangzong,MANEUVOUR,Vessel,FIGHTER,Rlaan mass production fighter,zhuangzong-hud.spr,1,rlaan-cockpit.cpt,0,0,5.5,{zhuangzong.bfxm;;},zhuangzong_shield.bfxm,,,,,,114,114,5.42,400,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,3,0,50000,50000,50000,100,100,100,12000,12000,12000,12000,12000,12000,12000,225,225,FALSE,FALSE,300000000,4,180,25,15,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;5;Light Medium Heavy;-7.5;-1;0;;;;;;;;;1;1}{;;5;Light Medium Heavy;7.5;-1;0;;;;;;;;;1;1}{;;5;Light Medium Heavy;-.75;-6;3.25;;;;;;;;;1;1}{;;5;Light Medium Heavy;.75;-6;3.25;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},explosion_rlaan.ani,0,200,0,,,,,,pPiI - - Derivative,./Derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,derivative.spr,3,no-cockpit,0,0.21,3.5,{derivative.bfxm;;},,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,600,600,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{LR_Disruptor;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{LR_Disruptor;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI Derivative.blank,./derivative,Derivative,MANEUVOUR,Vessel,INTERCEPTOR,Unadorned missile based interceptor,aeon-hud.spr,3,no-cockpit,0,0.21,3.5,{derivative.bfxm;;},,,,,,,30,30,11.17,275,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,100000,0,0,0,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI Derivative.milspec,./derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,aeon-hud.spr,3,no-cockpit,0,0.21,3.5,{derivative.bfxm;;},,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,420,420,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;15;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;15;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;10;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;10;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,{Derivative_Milspec_Package;upgrades/Packages/Milspec;200000;1;30;90;1;1;Full-Custom Milspec Configuration;0},,0,100,0,,,,,,pPiI @@ -837,6 +833,8 @@ MacGyver,./MacGyver,MacGyver,DONE,Vessel,SUPPORT,,MacGyver-hud.spr,8,,0,0,0,{flyer.bfxm;;},,,,,,,18,18,3.46,60,5,5,5,5,5,5,5,5,1,1,,,,,,,1,0,25,100,5,FALSE,1,,200,120,1,4,5000,5000,5000,55,60,60,2500,2200,1500,500,500,500,500,54,54,FALSE,,3000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,jumpdrive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.85;0.9;-0.5;1.5;;;;;}{supernova.bmp.bfxm;-1.83;0.9;-0.5;1.5;;;;;},{Tractor;;;special;0;0;0;;;0;-1;0;0;0;1;1;1},,,,,,0,5,0,,,,,,pPiI Relaysat,./relaysat,Relay Satellite,BROKEN,Installation,BASE,Dupe of Relay station for testing,relaysat-hud.spr,2,,,,,{relaysat.bfxm;;},,,,,,,,,,3196000,15000,15000,15000,15000,15000,15000,15000,15000,800,800,800,800,,,,,50,0,,40000,500,FALSE,,,,,0,,0,0,20,,,,0,0,0,0,0,0,0,,,FALSE,TRUE,300000000,5,180,10,1000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,0,1000000,0,,,,,0.75,pPiI - upgrading_dummy_unit__upgrades,,Upgrading Dummy Unit,,DUMMY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, last_entry_sentinel__upgrades,,Keep Me As The Last Entry,,DUMMY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, + +Xuanzong,./Xuanzong,Xuanzong,ART-DONE NEEDS STATS,Vessel,SUPPORT,,Xuanzong-hud.spr,2,,0,0,0,{Xuanzong.bfxm;;},,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI +Emu,./Emu,Emu,,Vessel,SUPPORT,,Emu-hud.spr,25,no-cockpit,0,0,0,{Emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Property changes on: trunk/masters/units/Emu/EMU-hud.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes 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From: <pyr...@us...> - 2008-08-05 21:53:26
|
Revision: 12409 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12409&view=rev Author: pyramid3d Date: 2008-08-05 21:53:32 +0000 (Tue, 05 Aug 2008) Log Message: ----------- Derivative shield mesh and scale updates Modified Paths: -------------- trunk/data/units/Derivative/derivative-hud.image trunk/data/units/units.csv Added Paths: ----------- trunk/data/textures/shield_generic.texture trunk/data/units/Derivative/Derivative_shield.bfxm trunk/masters/textures/shield_generic.png trunk/masters/units/Derivative/Derivative_shield.mtl trunk/masters/units/Derivative/Derivative_shield.obj trunk/masters/units/Derivative/sources/Derivative_profile.xcf trunk/masters/units/Derivative/sources/derivative-hud.png Property changes on: trunk/data/textures/shield_generic.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Derivative/Derivative_shield.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-05 11:22:12 UTC (rev 12408) +++ trunk/data/units/units.csv 2008-08-05 21:53:32 UTC (rev 12409) @@ -134,11 +134,11 @@ Zhuangzong_Milspec_Package__upgrades,,Zhuangzong_Milspec_Package,,,,,,,,,,,,,,,,,,170,170,,400,56,56,56,56,56,56,56,56,150,100,125,125,,,,,100,0,350,800,120,TRUE,1,,200,120,3,0,50000,50000,50000,100,100,100,12000,12000,12000,12000,12000,12000,12000,220,220,FALSE,TRUE,300000000,5,180,10,15,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Zhuangzong.stock,./zhuangzong,Zhuangzong,MANEUVOUR,Vessel,FIGHTER,Rlaan mass production 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interceptor,Derivative-hud.spr,3,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,30,30,11.17,275,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,100000,0,0,0,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI -Derivative.milspec,./derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,3,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,420,420,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;15;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;15;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;10;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;10;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,{Derivative_Milspec_Package;upgrades/Packages/Milspec;200000;1;30;90;1;1;Full-Custom Milspec Configuration;0},,0,100,0,,,,,,pPiI +Derivative,./Derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},Derivative_shield.bfxm,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,600,600,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{LR_Disruptor;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{LR_Disruptor;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI +Derivative.blank,./derivative,Derivative,MANEUVOUR,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,30,30,11.17,275,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,100000,0,0,0,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI +Derivative.milspec,./derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,420,420,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;15;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;15;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;10;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;10;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,{Derivative_Milspec_Package;upgrades/Packages/Milspec;200000;1;30;90;1;1;Full-Custom Milspec Configuration;0},,0,100,0,,,,,,pPiI Derivative_Milspec_Package__upgrades,,Derivative_Milspec_Package,,,,,,,,,,,,,,,,,,60,60,,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,420,420,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, -Derivative.stock,./derivative,Derivative,MANEUVOUR,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,3,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,44,44,11.17,275,1,1,1,1,1,1,1,1,75,75,,,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,300000000,4,180,25,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;15;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;15;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;10;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;10;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{dualshield01;upgrades/Shield_Systems/Standard_Dual_Shields;200;1;1;4;1;1;;0},,0,100,0,,,,,,pPiI +Derivative.stock,./derivative,Derivative,MANEUVOUR,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,44,44,11.17,275,1,1,1,1,1,1,1,1,75,75,,,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,300000000,4,180,25,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;15;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;15;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;10;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;10;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{dualshield01;upgrades/Shield_Systems/Standard_Dual_Shields;200;1;1;4;1;1;;0},,0,100,0,,,,,,pPiI Dirge,./dirge,Dirge,,Vessel,INTERCEPTOR,Shmrn Insystem Interceptor,Dirge-hud.spr,1,no-cockpit,0,0,10,{dirge.bfxm;;},,,,,,,20,20,3,160,50,50,50,50,50,50,50,50,123,123,234,234,,,,,25,0,25,400,128,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,235,235,FALSE,,300000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{ParticleBeam;;;Light;4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;3.8;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,75,0,,,,,,pPiI Dirge.blank,./dirge,Dirge,MANEUVOUR,Vessel,INTERCEPTOR,Shmrn Insystem Interceptor,Dirge-hud.spr,1,no-cockpit,0,0,10,{dirge.bfxm;;},,,,,,,20,20,3,160,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,180,180,FALSE,FALSE,100000,0,0,0,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{;;;Light;4.3;0.5;7;;;;;;;;;1;1}{;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{;;;Light;3.8;0.5;7;;;;;;;;;1;1}{;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,75,0,,,,,,pPiI @@ -179,8 +179,6 @@ Shizu_Milspec_Package__upgrades,,Shizu_Milspec_Package,,,,,,,,,,,,,,,,,,130,130,,255,37.5,37.5,37.5,37.5,37.5,37.5,37.5,37.5,50,50,50,50,,,,,50,0,450,300,60,TRUE,1,,200,50,3,0,50000,50000,50000,110,110,110,12000,12000,12000,12000,12000,12000,12000,340,340,FALSE,TRUE,300000000,5,180,10,40,,0.3,0.1,60,FALSE,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Shizu.stock,./shizu,Shizu,MANEUVOUR,Vessel,INTERCEPTOR,"The Rlaan Shizu is in many ways similar to its Confederate counterpart, the Schroedinger, meant more for reconaissance and scouting patrols than heavy combat. Nonetheless, its twin gun mountings allow it to mount a basic defense, should it come under attack.",shizu-hud.spr,0.64,rlaan-cockpit.cpt,0,0,15,{shizu.bfxm;;},,,,,,,84,84,4.75,255,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,3,0,50000,50000,50000,110,110,110,12000,12000,12000,12000,12000,12000,12000,260,260,FALSE,FALSE,300000000,4,180,25,40,,0.3,0.1,60,FALSE,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;5;Light Medium;-4.125;-4.4;0;;;;;;;;;1;1}{;;5;Light Medium;4.125;-4.4;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},explosion_rlaan.ani,0,450,0,,,,,,pPiI - - Corvette__pirates,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,250,250,500,500,350,350,600,600,10000,10000,10000,10000,,,,,50,0,1000,11000,300,TRUE,,,900,250,1,4,3000000,3000000,3000000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,135,135,FALSE,TRUE,1000000000,10,180,60,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretflak_120;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretflak_120;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition;2;.1;5;10},,,0,600,0,,,,,-10,pPiI Corvette__pirates.blank,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,105,105,FALSE,FALSE,0,0,0,0,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretflak_120;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretflak_120;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},,,,0,600,0,,,,,-10,pPiI @@ -193,8 +191,6 @@ Plowshare__pirates,./plowshare,Plowshare,,Vessel,SCAVENGER,Pirate-centric modification to the traditional Purist Plowshare design,wayfarer-hud.spr,1,no-cockpit,0,6,25,{plowshare.bfxm;;},plowshare_shield.bfxm,,,,,,800,800,44.17,700,150,150,150,150,162.5,162.5,162.5,162.5,440,440,,,,,,,20,0,620,380,100,TRUE,,,300,160,1,4,20000,20000,20000,40,45,50,20000,15000,10000,4000,4000,4000,4000,90,90,FALSE,FALSE,300000000,5,180,10,4000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;6.3;8;-12.25;8;;;;;}{supernova.bmp.bfxm;-6.3;8;-12.25;8;;;;;}{supernova.bmp.bfxm;12.75;-3.4;-14.75;8;;;;;}{supernova.bmp.bfxm;-12.75;-3.4;-14.75;8;;;;;}{supernova.bmp.bfxm;12.75;-9;-14.75;8;;;;;}{supernova.bmp.bfxm;-12.75;-9;-14.75;8;;;;;},{Tractor;;;special;11.5;-2.5;24;;;;;;;;;1;1}{Tractor;;;special;-11.5;-2.5;24;;;;;;;;;1;1}{Crippler;;;Light Medium;11.5;-4.5;23;;;;;;;;;1;1}{Crippler;;;Light Medium;-11.5;-4.5;23;;;;;;;;;1;1}{HeatSeeker;8;24;light-missile medium-missile;-5.3;7;12;;;;;;;;;1;1}{HeatSeeker;8;24;light-missile medium-missile;5.3;7;12;;;;;;;;;1;1},,,{Natural_Products/Renewable_Resources;.8;.2;;5}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Specialty_Goods/Entertainment;1;.1;;1},,,0,600,0,,,,,-5,pPiI Plowshare__pirates.blank,./plowshare,Plowshare,MANEUVOUR,Vessel,SCAVENGER,A scavenger,wayfarer-hud.spr,1,no-cockpit,0,6,25,{plowshare.bfxm;;},plowshare_shield.bfxm,,,,,,800,800,40,700,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,20000,15000,10000,4000,4000,4000,4000,65,65,FALSE,FALSE,0,0,0,0,2500,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;6.3;8;-12.25;8;;;;;}{supernova.bmp.bfxm;-6.3;8;-12.25;8;;;;;}{supernova.bmp.bfxm;12.75;-3.4;-14.75;8;;;;;}{supernova.bmp.bfxm;-12.75;-3.4;-14.75;8;;;;;}{supernova.bmp.bfxm;12.75;-9;-14.75;8;;;;;}{supernova.bmp.bfxm;-12.75;-9;-14.75;8;;;;;},{;;;special;11.5;-2.5;24;;;;;;;;;1;1}{;;;special;-11.5;-2.5;24;;;;;;;;;1;1}{;;;Light Medium;11.5;-4.5;23;;;;;;;;;1;1}{;;;Light Medium;-11.5;-4.5;23;;;;;;;;;1;1}{;8;24;light-missile medium-missile;-5.3;7;12;;;;;;;;;1;1}{;8;24;light-missile medium-missile;5.3;7;12;;;;;;;;;1;1},,,,,,0,600,0,,,,,-5,pPiI - - Dodo,./skate,Dodo,,Vessel,SHUTTLE,Replacement model for Dodo,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,560,560,91.41,1600,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor01;;}{quadshield02;;}{add_spec_capacitor01;;}{capacitor02;;}{reactor03;;}{skyscope2;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{handlaser;;;;64;51;11.8091;;;;;;;;;1;1}{handlaser;;;;-64;51;11.8091;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2},,,0,1800,0,,,,,,pPiI Skatecargo,./skate,Dodo_Cargo,,CARGO,INERT,destroyable cargo pod,,0.2,,,,,{skatecargo.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,4,180,25,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,,pPiI Dodo.blank,./skate,Dodo,MANEUVOUR,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,420,420,91.41,1600,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,325,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,100000,0,0,0,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{;;;;64;51;11.8091;;;;;;;;;1;1}{;;;;-64;51;11.8091;;;;;;;;;1;1}{;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},,,,0,1800,0,,,,,,pPiI @@ -239,8 +235,6 @@ Sartre.blank,./sartre,Sartre,MANEUVOUR,Vessel,SHUTTLE,Andolian Protectorate orbital shuttle,sartre-hud.spr,8,no-cockpit,0,0,0,{sartre.bfxm;;},,,,,,,4480,4480,5,1240,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,50,60000,60000,44000,22000,22000,22000,22000,40,40,FALSE,FALSE,100000,0,0,0,36000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.8;-5.5;5;;;;;},,,{;0;-4.7;6;25;0},,,,0,200,0,,,,,,pPiI Sartre.civvie,./sartre,Sartre,,Vessel,SHUTTLE,Andolian Protectorate orbital shuttle,sartre-hud.spr,8,no-cockpit,0,0,0,{sartre.bfxm;;},,,,,,,4480,4480,91.41,1240,300,300,300,300,300,300,300,300,600,600,,,,,,,20,0,150,2000,120,FALSE,,,300,150,1,4,180000,180000,180000,30,50,60,60000,60000,44000,22231,22231,22231,22231,40,40,FALSE,TRUE,300000000,4,180,25,36000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.8;-5.5;5;;;;;},,,{;0;-4.7;6;25;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2},,,0,200,0,,,,,,pPiI - - Charillus,./Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{aeraturretpd;0;0;0;0;0;1;0;1;0;180.0},;;;;;;,{aeraburn.bfxm;0;0.75;-3.35;1.75;;;;;}{aeraburn.bfxm;0;0.9;-3.15;1.75;;;;;}{aeraburn.bfxm;0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;0.25;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.25;0.85;-3.2;1.5;;;;;},,,{;0;-1.5;0;1;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Charillus.blank,./Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;2;;;;;},,,{;0;-1.5;0;1;0},,,,0,600,0,,,,,,pPiI @@ -272,8 +266,6 @@ Yeoman,./stoic,Yeoman,,Vessel,SUPPORT,Workhorse of the Uln transport economy.,Yeoman-hud.spr,1.25,no-cockpit,0,54,524,{stoic.bfxm;;},,,,,,,10000000,10000000,59170.04,51000,1000,1000,1000,1000,1000,1000,1000,1000,6000,6000,4000,4000,,,,,25,0,325,5000,80,TRUE,1,,300,120,1,8,5000000,5000000,5000000,35,35,35,60000000,30000000,30000000,5000000,5000000,5000000,5000000,35,35,FALSE,FALSE,300000000,4,180,25,5000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretbeam;-4;-103.75;375;0;0;1;0;-1;0;120.0}{turretbeam;-4;80;475;0;0;1;0;1;0;120.0}{turretbeam;-4;-93;-575;0;0;-1;0;-1;0;120.0}{turretbeam;1;102;-575;0;0;-1;0;1;0;120.0},;;;;;;,{supernova.bmp.bfxm;0;-35;-600;150;;;;;}{supernova.bmp.bfxm;50;45;-666;125;;;;;}{supernova.bmp.bfxm;-50;45;-666;125;;;;;},,,{;0;-125;330;60;0},{Industrially_Manufactured_Goods/Agricultural;1.2;.1;;7}{Industrially_Manufactured_Goods/Construction;1.2;.1;;5}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;4}{Natural_Products/Food;.7;.2;;30}{Specialty_Goods/Medical;1.2;.1;;3},,,0,600,0,,,,,,pPiI Yeoman.blank,./stoic,Yeoman,,Vessel,SUPPORT,Workhorse of the Uln transport economy.,Yeoman-hud.spr,1.25,no-cockpit,0,54,524,{stoic.bfxm;;},,,,,,,10000000,10000000,59170.04,51000,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,0,0,FALSE,1,,300,120,1,8,5000000,5000000,5000000,35,35,35,60000000,30000000,30000000,5000000,5000000,5000000,5000000,35,35,FALSE,FALSE,300000000,4,180,25,5000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;-35;-600;150;;;;;}{supernova.bmp.bfxm;50;45;-666;125;;;;;}{supernova.bmp.bfxm;-50;45;-666;125;;;;;},,,{;0;-125;330;60;0},{Industrially_Manufactured_Goods/Agricultural;1.2;.1;;7}{Industrially_Manufactured_Goods/Construction;1.2;.1;;5}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;4}{Natural_Products/Food;.7;.2;;30}{Specialty_Goods/Medical;1.2;.1;;3},,,0,600,0,,,,,,pPiI - - Cultivator,./Cultivator,Cultivator,,Vessel,SUPPORT,,Cultivator-hud.spr,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Cultivator.blank,./Cultivator,Cultivator,,Vessel,SUPPORT,,Cultivator-hud.spr,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},,,,0,600,0,,,,,,pPiI @@ -283,8 +275,6 @@ Gaozong,./gaozong,Gaozong,,Vessel,SUPPORT,Rlaan Probe,gaozong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,0,{gaozong.bfxm;;},,,,,,,25,25,9,60,140,140,140,140,122.5,122.5,122.5,122.5,35,30,30,30,,,,,20,0,201,140,36,TRUE,1,,200,200,0,0,40000,40000,40000,90,90,90,12000,12000,12000,12000,12000,12000,12000,678,678,TRUE,TRUE,450000000,18.19,180,49.46,3,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive,,;;;;;;,,,,,,,explosion_rlaan.ani,0,2,0,,,,,,pPiI Gaozong.blank,./gaozong,Gaozong,,Vessel,SUPPORT,Rlaan Probe,gaozong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,0,{gaozong.bfxm;;},,,,,,,25,25,9,60,140,140,140,140,122.5,122.5,122.5,122.5,35,30,30,30,,,,,20,0,201,140,36,TRUE,1,,200,200,0,0,40000,40000,40000,90,90,90,12000,12000,12000,12000,12000,12000,12000,678,678,TRUE,TRUE,450000000,18.19,180,49.46,3,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive,,;;;;;;,,,,,,,explosion_rlaan.ani,0,2,0,,,,,,pPiI - - Corvette,./thales,Thales,,Vessel,ESCORTCAP,The Thales class has the distinction of being the oldest military vessel in service that was originally designed for military use.,corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2600,350,350,500,500,450,450,600,600,15000,12000,12000,12000,,,,,50,0,1000,11000,300,TRUE,1,,900,250,1,8,3000000,3000000,3000000,8,10,8,3000000,3000000,2000000,800000,800000,800000,800000,180,180,FALSE,TRUE,300000000,10,180,60,10000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretpd;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretpd;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretpd;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretpd;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretpd;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretpd;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition/Common;1;.1;80;90}{upgrades/Ammunition/Uncommon;2;.3;60;180},,,0,600,0,,,,,,pPiI huldra,./huldra,Ruizong,,Vessel,ESCORTCAP,Rlaan destroyer. Generally seen escorting larger capital vessels.,huldra-hud.spr,4.3,,,,,{huldra.bfxm;;},huldra_shield.bfxm,,,,,,22839916,22839916,1903326.33,2100000,24000,24000,24000,24000,20000,20000,20000,20000,3200,3200,3200,3200,,,,,384,0,30000,30000,1500,TRUE,1,,20000,,3,0,20000000,20000000,20000000,12,12,16,550000000,550000000,550000000,550000000,550000000,550000000,550000000,195,195,TRUE,TRUE,90000000,24.49,180,84.26,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive;upgrades/Shady_Mechanic,{rlaanturret;0;44.75;53.25;0;-.65;1;0;1;0;180.0}{rlaanturret;27.5;36.5;-1.5;0;1;0;1;.375;0;180.0}{rlaanturret;-27.5;36.5;-1.5;0;-1;0;-1;.375;0;180.0}{rlaanturret;0;-48.5;38.625;0;0;-1;0;-1;0;180.0}{rlaanturretpd;0;44.75;49.25;0;-.65;1;0;1;0;180.0}{rlaanturretpd;27.5;36.5;-5.5;0;1;0;1;.375;0;180.0}{rlaanturretpd;-27.5;36.5;-5.5;0;-1;0;-1;.375;0;180.0}{rlaanturretpd;0;-48.5;34.625;0;0;-1;0;-1;0;180.0},;;;;;;,,{hellspawn;4;;;0;-46;34;;;0;-1;0;;;;1;1}{icepick;;;;0;-40;40;;;;;;;;;1;1},,{;0;-45;-120;30;0},,,explosion_rlaan.ani,0,600,0,,,,,,pPiI kahan,./kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",destroyer-hud.spr,63,,,,,{kahan.bfxm;;},,,,,,,21000000,21000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,42000,40000,40000,40000,,,,,115,0,30000,30000,1700,TRUE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,TRUE,TRUE,9000000,5.73,180,101.54,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpdlong;1.3;1.4;3;1;0;0;0;1;0;180.0}{turretpdlong;-1.3;1.4;3;1;0;0;0;1;0;180.0}{turretpdlong;1.3;1.4;6;1;0;0;0;1;0;180.0}{turretpdlong;-1.3;1.4;6;1;0;0;0;1;0;180.0}{turretpdlong;1.3;1.4;9;1;0;0;0;1;0;180.0}{turretpdlong;-1.3;1.4;9;1;0;0;0;1;0;180.0}{turretpdlong;1.3;1.4;12;1;0;0;0;1;0;180.0}{turretpdlong;-1.3;1.4;12;1;0;0;0;1;0;180.0}{turretpdlong;1.3;-1.2;3;1;0;0;0;-1;0;180.0}{turretpdlong;-1.3;-1.2;3;1;0;0;0;-1;0;180.0}{turretpdlong;1.3;-1.2;6;1;0;0;0;-1;0;180.0}{turretpdlong;-1.3;-1.2;6;1;0;0;0;-1;0;180.0}{turretpdlong;1.3;-1.2;9;1;0;0;0;-1;0;180.0}{turretpdlong;-1.3;-1.2;9;1;0;0;0;-1;0;180.0}{turretpdlong;1.3;-1.2;12;1;0;0;0;-1;0;180.0}{turretpdlong;-1.3;-1.2;12;1;0;0;0;-1;0;180.0}{turretlauncher;2.94;-.5;3.15;0;1;0;1;0;0;180.0}{turretlauncher;-2.94;-.5;3.15;0;1;0;-1;0;0;180.0}{turretlauncher;2.94;-.5;7.175;0;1;0;1;0;0;180.0}{turretlauncher;-2.94;-.5;7.175;0;1;0;-1;0;0;180.0}{turretbeamheavy;0;1.8;9.4;0;0;1;0;1;0;180.0}{turretbeamheavy;0;-2.3;-5.25;0;0;1;0;-1;0;180.0},;;;;;;,,{Torpedo;16;;capship;-1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.2;0;;;;;;;;;1;1}{Torpedo;4;;capship;-2;.3;0;;;;;;;;;1;1}{Torpedo;4;;capship;2;.3;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;4;0;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Confed;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Common;1;.1;500;500}{upgrades/Ammunition/Uncommon;4;.1;50;100}{upgrades/Ammunition/Confed;.8;.1;100;80}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI @@ -297,7 +287,6 @@ vark.blank,./vark,Agasicles,,Vessel,ESCORTCAP,"A venerable Aeran destroyer, the Agasicles is designed far more for screening efforts than for capital engagements, but is nimble for a ship its size and dangerous in close 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[truncated message content] |
From: <pyr...@us...> - 2008-08-08 23:43:57
|
Revision: 12411 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12411&view=rev Author: pyramid3d Date: 2008-08-08 23:44:03 +0000 (Fri, 08 Aug 2008) Log Message: ----------- Xuanzong update now with corrected bfxm Modified Paths: -------------- trunk/data/units/Xuanzong/Xuanzong.bfxm trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Xuanzong/texture1_0_0.texture trunk/data/units/Xuanzong/texture2_0_0.texture trunk/masters/units/Xuanzong/Xuanzong.mtl trunk/masters/units/Xuanzong/Xuanzong.obj Removed Paths: ------------- trunk/data/units/Xuanzong/Xradiator_diffuse.texture trunk/data/units/Xuanzong/Xuanzong_diffuse.texture trunk/masters/units/Xuanzong/1_0.xmesh trunk/masters/units/Xuanzong/2_0.xmesh trunk/masters/units/Xuanzong/Xuanzong.xmesh Deleted: trunk/masters/units/Xuanzong/1_0.xmesh =================================================================== --- trunk/masters/units/Xuanzong/1_0.xmesh 2008-08-08 23:28:34 UTC (rev 12410) +++ trunk/masters/units/Xuanzong/1_0.xmesh 2008-08-08 23:44:03 UTC (rev 12411) @@ -1,10500 +0,0 @@ -<Mesh scale="1.000000" reverse="0" forcetexture="0" sharevert="1" polygonoffset="0.000000" blend="ONE ZERO" alphatest="0.000000" texture="Xradiator_diffuse.texture" > -<Material power="100.000000" cullface="1" reflect="0" lighting="1" usenormals="1"> - 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From: <pyr...@us...> - 2008-08-26 00:18:05
|
Revision: 12415 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12415&view=rev Author: pyramid3d Date: 2008-08-26 00:17:57 +0000 (Tue, 26 Aug 2008) Log Message: ----------- Tridacna updated model by Fendorin. UnitConverter version 0.04 Modified Paths: -------------- trunk/data/mission/modelview.mission trunk/data/units/Tridacna/tridacna.bfxm trunk/data/units/units.csv trunk/masters/units/Tridacna/tridacna.png trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.ini trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Tridacna/ trunk/data/units/Tridacna/tex_000.texture trunk/data/units/Tridacna/tex_001.texture trunk/data/units/Tridacna/tex_003.texture trunk/data/units/Tridacna/tex_004.texture trunk/masters/units/Tridacna/ trunk/masters/units/Tridacna/sources/ trunk/masters/units/Tridacna/sources/Tridacna.blend trunk/masters/units/Tridacna/tridacna-glow.png trunk/masters/units/Tridacna/tridacna-norm.png trunk/masters/units/Tridacna/tridacna-spec.png trunk/masters/units/Tridacna/tridacna.mtl trunk/masters/units/Tridacna/tridacna.obj Removed Paths: ------------- trunk/data/units/Tridacna/tridacna.png trunk/data/units/tridacna/ trunk/masters/units/tridacna/ Modified: trunk/data/mission/modelview.mission =================================================================== --- trunk/data/mission/modelview.mission 2008-08-21 02:07:12 UTC (rev 12414) +++ trunk/data/mission/modelview.mission 2008-08-26 00:17:57 UTC (rev 12415) @@ -15,8 +15,8 @@ <flightgroups> <!-- need at least one, to avoid messing with the engine --> - <flightgroup name="Shlimazel" faction="privateer" type="Derivative" ainame="default" waves="1" nr_ships="1"> - <pos x="119990000000" y="-9000000" z="-109990000000.0"/> + <flightgroup name="Shlimazel" faction="privateer" type="Tridacna" ainame="default" waves="1" nr_ships="1"> + <pos x="119990000" y="-9000000" z="-1099900000"/> </flightgroup> </flightgroups> Property changes on: trunk/data/units/Tridacna/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Tridacna/tex_001.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Tridacna/tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Tridacna/tex_004.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-21 02:07:12 UTC (rev 12414) +++ trunk/data/units/units.csv 2008-08-26 00:17:57 UTC (rev 12415) @@ -1,38 +1,6 @@ ,Directory,Name,STATUS,Object_Type,Combat_Role,Textual_Description,Hud_image,Unit_Scale,Cockpit,CockpitX,CockpitY,CockpitZ,Mesh,Shield_Mesh,Rapid_Mesh,BSP_Mesh,Use_BSP,Use_Rapid,NoDamageParticles,Mass,Moment_Of_Inertia,Fuel_Capacity,Hull,Armor_Front_Top_Right,Armor_Front_Top_Left,Armor_Front_Bottom_Right,Armor_Front_Bottom_Left,Armor_Back_Top_Right,Armor_Back_Top_Left,Armor_Back_Bottom_Right,Armor_Back_Bottom_Left,Shield_Front_Top_Right,Shield_Back_Top_Left,Shield_Front_Bottom_Right,Shield_Front_Bottom_Left,Shield_Back_Top_Right,Shield_Front_Top_Left,Shield_Back_Bottom_Right,Shield_Back_Bottom_Left,Shield_Recharge,Shield_Leak,Warp_Capacitor,Primary_Capacitor,Reactor_Recharge,Jump_Drive_Present,Jump_Drive_Delay,Wormhole,Outsystem_Jump_Cost,Warp_Usage_Cost,Afterburner_Type,Afterburner_Usage_Cost,Maneuver_Yaw,Maneuver_Pitch,Maneuver_Roll,Yaw_Governor,Pitch_Governor,Roll_Governor,Afterburner_Accel,Forward_Accel,Retro_Accel,Left_Accel,Right_Accel,Top_Accel,Bottom_Accel,Afterburner_Speed_Governor,Default_Speed_Governor,ITTS,Radar_Color,Radar_Range,Tracking_Cone,Max_Cone,Lock_Cone,Hold_Volume,Can_Cloak,Cloak_Min,Cloak_Rate,Cloak_Energy,Cloak_Glass,Repair_Droid,ECM_Rating,ECM_Resist,Ecm_Drain,Hud_Functionality,Max_Hud_Functionality,Lifesupport_Functionality,Max_Lifesupport_Functionality,Comm_Functionality,Max_Comm_Functionality,FireControl_Functionality,Max_FireControl_Functionality,SPECDrive_Functionality,Max_SPECDrive_Functionality,Slide_Start,Slide_End,Activation_Accel,Activation_Speed,Upgrades,Prohibited_Upgrades,Sub_Units,Sound,Light,Mounts,Net_Comm,Dock,Cargo_Import,Cargo,Explosion,Num_Animation_Stages,Upgrade_Storage_Volume,Heat_Sink_Rating,Shield_Efficiency,Num_Chunks,Chunk_0,Collide_Subunits,Spec_Interdiction,Tractorability Key,String,string,For Internal Use Only,string,string,string,string,float,string,x=float,y=float,z=float(meters),{filename(string);frame(int);texturetime(float)},string,string,string,boolean,boolean,boolean,metric tons,metric tons * meters*meters,metric tons,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD/second,percentage,800MJ,100MJ,100MJ/s,Boolean,seconds,boolean,800MJ,800MJ/second,int type,100MJ/s,metric tons*degrees/second^2,metric tons*degrees/second^2,metric tons*degrees/second^2,degrees/sec,degrees/sec,degrees/sec,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons**m/s^2,metric tons*m/s^2,meters/second,meters/second,boolean,boolean,meters,Degrees,Degrees,Degrees,m^3,boolean,percentage,percentage/second,800MJ/s,boolean,int,int,int,800MJ/s,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,seconds,seconds,m/s^2,m/s,{filename(string);mountoffset(int);subunoffset(int)},"Semicolon delineated list of prohibited upgrades, allowing up to a certain number if specified with colon.",{filename(string);x(meters);y(meters);z(meters);forex(meters);forey(meters);forez(meters);upx(meters);upy(meters);upz(meters);restricted(meters)},shieldhit(string);armorhit(string);hullhit(string);jump(string);explode(string);cloak(string);engine(string),{meshfile(string);x(meters);y(meters);z(meters);scale(meters);r(percentage);g(percentage);b(percentage);a(percentage);activationspeed(meters/second)},{type(string);ammo(int);volume(meters);SIZE(string);x(meters);y(meters);z(meters);xyscale(meters);zscale(meters);forex(meters);forey(meters);forez(meters);upx(meters);upy(meters);upz(meters);functionality(percentage);maxfunctionality(percentage)},?,{INTERNAL(boolean);x(meters);y(meters);z(meters);size(meters);minsize(meters)},{Cat(string);price(percentage);pricestddev(percentage);quant(percentage);quantstddev(percentage)},{filename(string);Category(string);price(credits);quant(int);mass(metric Tons);volume(meters*meters*meters);functionality(percentage);maxfunctionality(percentage);description(string);missionCargo(bool)},string,int,float,float,float(percent),int,{mesh;;},boolean,,pPiI -Llama.begin,./llama,Llama,,Vessel,SHUTTLE,Venerable LIHW built armed light cargo shuttle,llama-hud.spr,7,no-cockpit,0,0,3.5,{llama.bfxm;;},,,,,TRUE,TRUE,250,250,25,500,100,100,100,100,100,100,100,100,150,150,150,150,,,,,8,0,325,200,30,FALSE,1,,200,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,120,120,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.35;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31;0;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;0;-1.82200;2;;;;;},{laser;;15;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{laser;;15;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{laser;;3;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{laser;;3;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{Dumbfire;48;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;@upgrades/skyscope_alpha.png@Refurbished Part;0}{capacitor02;upgrades/Capacitors/Standard;200;1;4;4;1;1;@upgrades/capacitor.png@Refurbished Part;0}{reactor02;upgrades/Reactors/Standard;200;1;2;3.5;1;1;@upgrades/reactor.png@Refurbished Part;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;@upgrades/reactor_capacitance.png@Refurbished Part;0}{quadshield02;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;2;8;1;1;@upgrades/shield.png@Refurbished Part;0}{armor02;upgrades/Armor;200;1;20;0;1;1;@cargo/plasteel.png@Refurbished Part;0},,0,360,0,,,,,, - -Areus,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,400,400,400,400,300,300,300,300,1600,1600,1600,1600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,10,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{Photon_MKIII;3000;6;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{Penetrator;;40;heavy autotracking;0;-3;3;;;;;;;;;1;1}{Heatseeker;7;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{HeatSeeker;7;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI -Areus.blank,./areus,Areus,MANEUVOUR,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,76,76,18,450,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,200,1,4,24000,24000,50000,62,70,62,21600,15000,10000,4000,4000,4000,4000,220,220,FALSE,FALSE,100000,0,0,0,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;3;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI -Areus.milspec,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,150,150,150,150,137.5,137.5,137.5,137.5,600,600,600,600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,8,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;5;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;30;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,{Areus_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;855;1;1;Full-Custom Milspec Configuration;0},explosion_aera.ani,0,900,0,,,,,,pPiI -Areus_Milspec_Package__upgrades,,Areus_Milspec_Package,,,,,,,,,,,,,,,,,,216,216,,,150,150,150,150,137.5,137.5,137.5,137.5,600,600,600,600,,,,,40,0,1600,1200,240,TRUE,,,200,200,1,4,,,,70,75,70,,,,,,,,,,TRUE,TRUE,300000000,8,180,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - -Goddard,./goddard,Goddard,,Vessel,BOMBER,Recently developed Andolian bomber. One of the most advanced and most expensive human craft currently in service.,goddard-hud.spr,5,no-cockpit,0,0,13.5,{goddard.bfxm;;},,,,,,,4800,4800,166.67,2100,850,850,850,850,850,850,850,850,4200,3600,3600,3600,,,,,200,0,450,4000,500,TRUE,1,,200,200,1,4,100000,100000,100000,55,55,50,150000,130000,110000,60000,60000,60000,60000,220,220,TRUE,TRUE,150000000,15,180,90,1000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.2;4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-4.05;10;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;-1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;8.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-8.75;0.275;-2.75;2;;;;;},{torpedo;8;800;heavy-missile;1;-2;7;;;;;;;;;1;1}{torpedo;8;800;heavy-missile;-1;-2;7;;;;;;;;;1;1}{torpedo;8;800;heavy-missile;1;-2;-1;;;;;;;;;1;1}{torpedo;8;800;heavy-missile;-1;-2;-1;;;;;;;;;1;1}{FS_MWRF_Laser;;;light autotracking;12.5;0.1;0;;;;;;;;;1;1}{FS_MWRF_Laser;;;light autotracking;-12.5;0.1;0;;;;;;;;;1;1}{FS_MWRF_Laser;;;light autotracking;12.5;-0.1;0;;;;;;;;;1;1}{FS_MWRF_Laser;;;light autotracking;-12.5;-0.1;0;;;;;;;;;1;1}{DisruptorBeam;;;light medium autotracking;-2;0;12;;;;;;;;;1;1}{DisruptorBeam;;;light medium autotracking;2;-0;12;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light;-0.1;-2;13;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light;0.1;-2;13;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;4.1;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;3.9;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;-4.1;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;-3.9;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;8.1;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;7.9;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;-8.1;0;-3;;;;;;;;;1;1}{friendorfoe;5;80;light-missile medium-missile;-7.9;0;-3;;;;;;;;;1;1},,,,,,0,25000,0,,,,,,pPiI -Goddard.blank,./goddard,Goddard,MANEUVOUR,Vessel,BOMBER,Recently developed Andolian bomber. One of the most advanced and most expensive human craft currently in service.,goddard-hud.spr,5,no-cockpit,0,0,13.5,{goddard.bfxm;;},,,,,,,4500,4500,166.67,2100,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,200,1,4,50000,50000,50000,55,55,50,150000,130000,110000,60000,60000,60000,60000,180,180,FALSE,FALSE,100000,0,0,0,60,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.2;4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-4.05;10;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;-1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;8.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-8.75;0.275;-2.75;2;;;;;},{;8;800;heavy-missile;1;-2;7;;;;;;;;;1;1}{;8;800;heavy-missile;-1;-2;7;;;;;;;;;1;1}{;8;800;heavy-missile;1;-2;-1;;;;;;;;;1;1}{;8;800;heavy-missile;-1;-2;-1;;;;;;;;;1;1}{;;;light autotracking;12.5;0.1;0;;;;;;;;;1;1}{;;;light autotracking;-12.5;0.1;0;;;;;;;;;1;1}{;;;light autotracking;12.5;-0.1;0;;;;;;;;;1;1}{;;;light autotracking;-12.5;-0.1;0;;;;;;;;;1;1}{;;;light medium autotracking;-2;0;12;;;;;;;;;1;1}{;;;light medium autotracking;2;-0;12;;;;;;;;;1;1}{;;;capship-light;-0.1;-2;13;;;;;;;;;1;1}{;;;capship-light;0.1;-2;13;;;;;;;;;1;1}{;5;80;light-missile medium-missile;4.1;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;3.9;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;-4.1;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;-3.9;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;8.1;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;7.9;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;-8.1;0;-3;;;;;;;;;1;1}{;5;80;light-missile medium-missile;-7.9;0;-3;;;;;;;;;1;1},,,,,,0,25000,0,,,,,,pPiI -Goddard.milspec,./goddard,Goddard,,Vessel,BOMBER,Recently developed Andolian bomber. One of the most advanced and most expensive human craft currently in service.,goddard-hud.spr,5,no-cockpit,0,0,13.5,{goddard.bfxm;;},,,,,,,4800,4800,166.67,2100,450,450,450,450,400,400,400,400,1400,1400,1400,1400,,,,,200,0,450,4000,500,TRUE,1,,200,200,1,4,100000,100000,100000,55,55,50,150000,130000,110000,60000,60000,60000,60000,220,220,TRUE,TRUE,150000000,15,180,90,1000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.2;4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-4.05;10;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-0.6;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;-1.2;0;-4.4;1.2;;;;;}{supernova.bmp.bfxm;1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;-1.8;0;-4.3;1.2;;;;;}{supernova.bmp.bfxm;5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-5;0.275;-2;2;;;;;}{supernova.bmp.bfxm;-4;0.275;-2;2;;;;;}{supernova.bmp.bfxm;8.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-9.75;0.275;-2.75;2;;;;;}{supernova.bmp.bfxm;-8.75;0.275;-2.75;2;;;;;},{;;800;heavy-missile;1;-2;7;;;;;;;;;1;1}{;;800;heavy-missile;-1;-2;7;;;;;;;;;1;1}{;;800;heavy-missile;1;-2;-1;;;;;;;;;1;1}{;;800;heavy-missile;-1;-2;-1;;;;;;;;;1;1}{;;5;light autotracking;12.5;0.1;0;;;;;;;;;1;1}{;;5;light autotracking;-12.5;0.1;0;;;;;;;;;1;1}{;;5;light autotracking;12.5;-0.1;0;;;;;;;;;1;1}{;;5;light autotracking;-12.5;-0.1;0;;;;;;;;;1;1}{;;5;light medium autotracking;-2;0;12;;;;;;;;;1;1}{;;5;light medium autotracking;2;-0;12;;;;;;;;;1;1}{;;30;medium heavy;0.1;-2;13;;;;;;;;;1;1}{;;30;medium heavy;0.1;-2;13;;;;;;;;;1;1}{;;30;medium heavy;0.1;-2;13;;;;;;;;;1;1}{;;80;light-missile medium-missile;4.1;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;3.9;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;-4.1;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;-3.9;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;8.1;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;7.9;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;-8.1;0;-3;;;;;;;;;1;1}{;;80;light-missile medium-missile;-7.9;0;-3;;;;;;;;;1;1},,,,{Goddard_Milspec_Package;upgrades/Packages/Milspec;200000;1;300;24000;1;1;Full-Custom Milspec Configuration;0},,0,25000,0,,,,,,pPiI -Goddard_Milspec_Package__upgrades,,Goddard_Milspec_Package,,,,,,,,,,,,,,,,,,4800,4800,,2100,450,450,450,450,400,400,400,400,1400,1400,1400,1400,,,,,200,0,450,4000,500,TRUE,1,,200,200,1,4,100000,100000,100000,55,55,50,150000,130000,110000,60000,60000,60000,60000,220,220,TRUE,TRUE,150000000,15,180,90,1000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, - - -Kierkegaard,./kierkegaard,Kierkegaard,,Vessel,BOMBER,Andolian Protectorate Missileboat/Gunship,Kierkegaard-hud.spr,5,no-cockpit,0,0,7,{kierkegaard.bfxm;;},,,,,,,1500,1500,60,1000,650,650,650,650,650,650,650,650,2800,2800,2400,2400,,,,,150,0,1600,2000,250,TRUE,1,,200,120,1,4,50000,50000,50000,45,50,55,60000,55000,40000,8000,8000,8000,8000,240,240,FALSE,FALSE,300000000,10,180,90,400,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.3;-4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-1.9;5.75;0;0;1;0;-1;0;180.0}{turretbeam;2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;-2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0}{turretbeam;-2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0.75;-7.5;4;;;;;}{supernova.bmp.bfxm;0;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.2;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.2;-1.6;-1.35;1;;;;;},{Resignation;32;800;light-missile medium-missile special-missile;2.1;0.75;0;;;;;;;;;1;1}{Resignation;32;800;light-missile medium-missile special-missile;-2;0.75;0;;;;;;;;;1;1},,,,,,0,4500,0,,,,,,pPiI -Kierkegaard.blank,./kierkegaard,Kierkegaard,MANEUVOUR,Vessel,BOMBER,Andolian Protectorate Missileboat/Gunship,Kierkegaard-hud.spr,5,no-cockpit,0,0,7,{kierkegaard.bfxm;;},,,,,,,1300,1300,60,1000,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,40,45,40,60000,55000,40000,8000,8000,8000,8000,190,190,FALSE,FALSE,3000000,0,0,0,60,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.75;-7.5;4;;;;;}{supernova.bmp.bfxm;0;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.2;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.2;-1.6;-1.35;1;;;;;},{;;800;light-missile medium-missile special-missile;2.1;0.75;0;;;;;;;;;1;1}{;;800;light-missile medium-missile special-missile;-2;0.75;0;;;;;;;;;1;1},,,,,,0,4500,0,,,,,,pPiI - -Pacifier,./pacifier,Pacifier,,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,640,640,40.42,800,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,180,180,FALSE,FALSE,300000000,8,180,50,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor04;;}{capacitor09;;}{reactor07;;}{jump_drive;;}{hawkeye2;;}{ecm_package03;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{HeavyIonBeam;;;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{MiniDriver;600;3;Light;.65;3.75;7;;;;;;;;;1;1}{MiniDriver;600;3;Light;-.65;3.75;7;;;;;;;;;1;1}{Hail;32;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{Hail;32;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{torpedo;2;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{torpedo;2;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{Dumbfire;16;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{Dumbfire;16;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,,,0,2500,0,,,,,,pPiI -Pacifier.blank,./pacifier,Pacifier,MANEUVOUR,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,486,486,40.42,800,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,175,175,FALSE,FALSE,100000,0,0,0,1000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{;;3;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{;;3;Light;.65;3.75;7;;;;;;;;;1;1}{;;3;Light;-.65;3.75;7;;;;;;;;;1;1}{;;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{;;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{;;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,,,0,2500,0,,,,,,pPiI -Pacifier.milspec,./pacifier,Pacifier,,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,640,640,40.42,800,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,TRUE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,180,180,FALSE,FALSE,300000000,8,180,50,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{;;15;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{;;3;Light;.65;3.75;7;;;;;;;;;1;1}{;;3;Light;-.65;3.75;7;;;;;;;;;1;1}{;;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{;;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{;;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,{Pacifier_Milspec_Package;upgrades/Packages/Milspec;200000;1;114;2375;1;1;Full-Custom Milspec Configuration;0},,0,2500,0,,,,,,pPiI -Pacifier_Milspec_Package__upgrades,,Pacifier_Milspec_Package,,,,,,,,,,,,,,,,,,640,640,,800,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,180,180,FALSE,FALSE,300000000,8,180,50,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor04;;}{capacitor09;;}{reactor07;;}{jump_drive;;}{hawkeye2;;}{ecm_package03;;},,,,,,,,,,,,,,,,,,, -Pacifier.rg,./pacifier,Pacifier,,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,640,640,40.42,800,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,180,180,FALSE,FALSE,300000000,8,180,50,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor04;;}{capacitor09;;}{reactor07;;}{jump_drive;;}{hawkeye2;;}{ecm_package03;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{HeavyIonBeam;;;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{MicroDriver;3000;3;Light;.65;3.75;7;;;;;;;;;1;1}{MicroDriver;3000;3;Light;-.65;3.75;7;;;;;;;;;1;1}{Hail;32;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{Hail;32;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{torpedo;2;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{torpedo;2;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{Dumbfire;16;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{Dumbfire;16;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,,,0,2500,0,,,,,,pPiI -Pacifier.rgspec,./pacifier,Pacifier,,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,640,640,40.42,800,1,1,1,1,1,1,1,1,1,0,0,0,,,,,0,0,25,,,TRUE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,180,180,FALSE,FALSE,300000000,8,180,50,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor04;;}{capacitor09;;}{reactor07;;}{jump_drive;;}{hawkeye2;;}{ecm_package03;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{;;3;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{;;3;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{;;3;Light;.65;3.75;7;;;;;;;;;1;1}{;;3;Light;-.65;3.75;7;;;;;;;;;1;1}{;;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{;;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{;;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,,,0,125,0,,,,,,pPiI -Pacifier.stock,./pacifier,Pacifier,MANEUVOUR,Vessel,BOMBER,Aging Purist heavy fighter/bomber,osprey-hud.spr,1,no-cockpit,0,0,17,{pacifier.bfxm;;},,,,,,,500,500,40.42,800,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,25,30,35,27000,19000,14000,4000,4000,4000,4000,175,175,FALSE,FALSE,300000000,4,180,25,1000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;-4;1.05;-15.5;13;;;;;}{supernova.bmp.bfxm;3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;-3.75;-.75;-17;18;;;;;}{supernova.bmp.bfxm;3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-3.75;-15.8;8;;;;;}{supernova.bmp.bfxm;5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-5.25;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;3.5;-5.1;-15.8;8;;;;;}{supernova.bmp.bfxm;-3.5;-5.1;-15.8;8;;;;;},{;;15;Light Medium Heavy;1;-5.86;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1;-5.86;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1;-8;11.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1;-8;11.5;;;;;;;;;1;1}{;;3;Light;.65;3.75;7;;;;;;;;;1;1}{;;3;Light;-.65;3.75;7;;;;;;;;;1;1}{;;8;special-missile;4;-3.75;.2;;;;;;;;;1;1}{;;8;special-missile;-4;-3.75;.2;;;;;;;;;1;1}{;;200;heavy-missile;-5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;200;heavy-missile;5.000000;-.9000000;-3.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;3.000000;-.9000000;-1.000000;;;;;;;;;1;1}{;;16;light-missile medium-missile;-3.000000;-.9000000;-1.000000;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,2500,0,,,,,,pPiI - -Taizong,./taizong,Taizong,,Vessel,BOMBER,Rlaan mass production assault craft,taizong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,39,{taizong.bfxm;;},,,,,,,240,240,19.17,1800,800,800,800,800,600,600,600,600,450,400,400,400,,,,,250,0,600,1400,360,TRUE,1,,200,200,3,0,40000,40000,40000,90,90,90,12000,12000,12000,12000,12000,12000,12000,310,310,,TRUE,300000000,12,180,49.46,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{KtekBeam;;;Light Medium Heavy autotracking;-9;-.25;-.75;;;;;;;;;1;1}{KtekBeam;;;Light Medium Heavy autotracking;9;-.25;-.75;;;;;;;;;1;1}{Ktek;;;Light;-4.5;-.6;12.25;;;;;;;;;1;1}{Ktek;;;Light;4.5;-.6;12.25;;;;;;;;;1;1}{MiniGravThumper;8;200;special-missile;0;-0.5;0;;;;;;;;;1;1},,,,,explosion_rlaan.ani,0,1500,0,,,,,,pPiI -Taizong.blank,./taizong,Taizong,MANEUVOUR,Vessel,BOMBER,Rlaan mass production assault craft,taizong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,39,{taizong.bfxm;;},,,,,,,100,100,19.17,1200,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,3,0,50000,50000,50000,75,75,75,12000,12000,12000,12000,12000,12000,12000,250,250,FALSE,FALSE,100000,0,0,0,32,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;;Light Medium Heavy autotracking;-9;-.25;-.75;;;;;;;;;1;1}{;;;Light Medium Heavy autotracking;9;-.25;-.75;;;;;;;;;1;1}{;;;Light;-4.5;-.6;12.25;;;;;;;;;1;1}{;;;Light;4.5;-.6;12.25;;;;;;;;;1;1}{;;200;special-missile;0;-0.5;0;;;;;;;;;1;1},,,,,explosion_rlaan.ani,0,1500,0,,,,,,pPiI -Taizong.milspec,./taizong,Taizong,,Vessel,BOMBER,Rlaan mass production assault craft,taizong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,39,{taizong.bfxm;;},,,,,,,240,240,19.17,1200,140,140,140,140,122.5,122.5,122.5,122.5,350,300,300,300,,,,,250,0,600,1400,360,TRUE,1,,200,200,3,0,40000,40000,40000,90,90,90,12000,12000,12000,12000,12000,12000,12000,310,310,,TRUE,300000000,12,180,49.46,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;5;Light Medium Heavy autotracking;-9;-.25;-.75;;;;;;;;;1;1}{;;5;Light Medium Heavy autotracking;9;-.25;-.75;;;;;;;;;1;1}{;;5;Light;-4.5;-.6;12.25;;;;;;;;;1;1}{;;5;Light;4.5;-.6;12.25;;;;;;;;;1;1}{;;200;special-missile;0;-0.5;0;;;;;;;;;1;1},,,,{Taizong_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;1425;1;1;Full-Custom Milspec Configuration;0},explosion_rlaan.ani,0,1500,0,,,,,,pPiI -Taizong_Milspec_Package__upgrades,,Taizong_Milspec_Package,,,,,,,,,,,,,,,,,,240,240,,1200,140,140,140,140,122.5,122.5,122.5,122.5,350,300,300,300,,,,,250,0,600,1400,360,TRUE,1,,200,200,3,0,40000,40000,40000,90,90,90,12000,12000,12000,12000,12000,12000,12000,310,310,,TRUE,300000000,12,180,49.46,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, -Taizong.stock,./taizong,Taizong,MANEUVOUR,Vessel,BOMBER,Rlaan mass production assault craft,taizong-hud.spr,0.5,rlaan-cockpit.cpt,0,0,39,{taizong.bfxm;;},,,,,,,114,114,19.17,1200,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,3,0,50000,50000,50000,75,75,75,12000,12000,12000,12000,12000,12000,12000,250,250,FALSE,FALSE,300000000,4,180,25,32,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;5;Light Medium Heavy autotracking;-9;-.25;-.75;;;;;;;;;1;1}{;;5;Light Medium Heavy autotracking;9;-.25;-.75;;;;;;;;;1;1}{;;5;Light;-4.5;-.6;12.25;;;;;;;;;1;1}{;;5;Light;4.5;-.6;12.25;;;;;;;;;1;1}{;;200;special-missile;0;-0.5;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},explosion_rlaan.ani,0,1500,0,,,,,,pPiI - - - Admonisher,./admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,360,360,22.92,700,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,150,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor04;;}{quadshield08;;}{add_spec_capacitor03;;}{capacitor07;;}{reactor10;;}{jump_drive;;}{starscanner2;;}{ecm_package02;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{HeavyIonBeam;;;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{HeavyIonBeam;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{Pugilist;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{Pugilist;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{HeatSeeker;5;15;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{HeatSeeker;5;15;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{Torpedo;3;300;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1400,0,,,,,,pPiI Admonisher__homeland-security,./admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,360,360,22.92,700,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,58,62,68,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor03;;}{capacitor06;;}{reactor09;;}{jump_drive;;}{starscanner2;;}{ecm_package02;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{Crippler;;;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{LeechGun;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{LeechGun;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{Leech;5;1;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{Leech;5;1;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{EMPTorpedo;1;1;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1200,0,,,,,,pPiI Admonisher.blank,./admonisher,Admonisher,MANEUVOUR,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,220,220,22.92,700,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,100000,0,0,0,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;300;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1400,0,,,,,,pPiI @@ -46,12 +14,8 @@ Admonisher.salvage,./admonisher,Admonisher,MANEUVOUR,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,240,240,22.92,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,3000000,0,0,0,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light 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craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,234,234,22.92,700,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,300000000,4,180,25,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;5;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;5;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;90;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,1200,0,,,,,,pPiI -Ariston,./ariston,Ariston,,Vessel,FIGHTER,Aeran escort/superiority fighter,ariston-hud.spr,1.25,light_cockpit.cpt,0,0,14,{ariston.bfxm;;},,,,,,,160,160,16.67,600,450,450,450,450,450,450,450,450,600,600,600,600,,,,,90,0,1360,1492,248,TRUE,1,,200,60,1,4,60000,60000,60000,80,90,100,21600,15000,10000,4000,4000,4000,4000,260,260,TRUE,TRUE,300000000,5,180,10,40,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-2.75;0;-8.75;12;;;;;}{aeraburn.bfxm;2.75;0;-8.75;12;;;;;},{Photon_MKIII;3000;6;light medium autotracking;8;-3;10.85;;;;;;;;;1;1}{Photon_MKIII;3000;6;light medium autotracking;-8;-3;10.85;;;;;;;;;1;1}{Photon_MKIII;3000;6;light medium autotracking;6;-2.9;10.5;;;;;;;;;1;1}{Photon_MKIII;3000;6;light medium autotracking;-6;-2.9;10.5;;;;;;;;;1;1}{Photon_MKIII;3000;6;light medium autotracking;9;-1.65;-1;;;;;;;;;1;1}{Photon_MKIII;3000;6;light medium autotracking;-9;-1.65;-1;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;8;-3;10.85;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;-8;-3;10.85;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;6;-2.9;10.5;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;-6;-2.9;10.5;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;9;-1.65;-1;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;-9;-1.65;-1;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;3.6;-1.6;1.2;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;-3.6;-1.6;1.2;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;3.6;1.6;1.2;;;;;;;;;1;1}{Javelin;27;27;special-missile autotracking;-3.6;1.6;1.2;;;;;;;;;1;1}{heatseeker;3;9;medium-missile autotracking;3.6;-1.6;1.200000;;;;;;;;;1;1}{heatseeker;3;9;medium-missile autotracking;-3.6;-1.6;1.200000;;;;;;;;;1;1}{porcupinemine;6;30;medium-missile autotracking;3.6;-1.6;1.200000;;;;;;;;;1;1}{porcupinemine;6;30;medium-missile autotracking;-3.6;-1.6;1.200000;;;;;;;;;1;1},,,,,explosion_aera.ani,0,600,0,,,,,,pPiI -Ariston.blank,./ariston,Ariston,MANEUVOUR,Vessel,FIGHTER,Aeran escort/superiority fighter,ariston-hud.spr,1.25,light_cockpit.cpt,0,0,14,{ariston.bfxm;;},,,,,,,70,70,16.67,500,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,60000,60000,60000,80,90,100,21600,15000,10000,4000,4000,4000,4000,195,195,FALSE,FALSE,100000,0,0,0,40,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-2.75;0;-8.75;12;;;;;}{aeraburn.bfxm;2.75;0;-8.75;12;;;;;},{;;;light medium autotracking;8;-3;10.85;;;;;;;;;1;1}{;;;light medium autotracking;-8;-3;10.85;;;;;;;;;1;1}{;;;light medium autotracking;6;-2.9;10.5;;;;;;;;;1;1}{;;;light medium autotracking;-6;-2.9;10.5;;;;;;;;;1;1}{;;;light medium autotracking;9;-1.65;-1;;;;;;;;;1;1}{;;;light medium 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[truncated message content] |
From: <pyr...@us...> - 2008-08-26 21:37:37
|
Revision: 12416 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12416&view=rev Author: pyramid3d Date: 2008-08-26 21:37:40 +0000 (Tue, 26 Aug 2008) Log Message: ----------- Kahan model by Fendorin. UnitConverter version 0.05. Modified Paths: -------------- trunk/data/units/Kahan/kahan.bfxm trunk/data/units/units.csv trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.ini trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Kahan/ trunk/data/units/Kahan/confed_tex_000.texture trunk/data/units/Kahan/confed_tex_003.texture trunk/data/units/Kahan/kahan-hud.image trunk/data/units/Kahan/kahan-hud.sprite trunk/data/units/Kahan/kahan-shield.bfxm trunk/data/units/Kahan/mechanist_tex_000.texture trunk/data/units/Kahan/tex_000.texture trunk/data/units/Kahan/tex_001.texture trunk/data/units/Kahan/tex_003.texture trunk/data/units/Kahan/tex_004.texture trunk/masters/units/Kahan/ trunk/masters/units/Kahan/KAHAN-BUMP.png trunk/masters/units/Kahan/KAHAN-HUD.png trunk/masters/units/Kahan/KAHAN-shield.mtl trunk/masters/units/Kahan/KAHAN-shield.obj trunk/masters/units/Kahan/KAHAN-shininess.png trunk/masters/units/Kahan/KAHANANDO-DIF.png trunk/masters/units/Kahan/KAHANANDO-GLOW.png trunk/masters/units/Kahan/KAHANCONFED-DIF.png trunk/masters/units/Kahan/KAHANCONFED-GLOW.png trunk/masters/units/Kahan/KAHANMECA-DIF.png trunk/masters/units/Kahan/kahan.mtl trunk/masters/units/Kahan/kahan.obj trunk/masters/units/Kahan/sources/ trunk/masters/units/Kahan/sources/KAHAN.blend trunk/masters/units/Kahan/sources/kahan.wings Removed Paths: ------------- trunk/data/units/Kahan/destroyer-hud.png trunk/data/units/Kahan/destroyer-hud.spr trunk/data/units/kahan/ trunk/masters/units/Kahan/destroyer-hud.png trunk/masters/units/kahan/ Property changes on: trunk/data/units/Kahan/confed_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/confed_tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: trunk/data/units/Kahan/destroyer-hud.spr =================================================================== --- trunk/data/units/kahan/destroyer-hud.spr 2008-08-26 00:17:57 UTC (rev 12415) +++ trunk/data/units/Kahan/destroyer-hud.spr 2008-08-26 21:37:40 UTC (rev 12416) @@ -1,3 +0,0 @@ -destroyer-hud.png destroyer-hud.png -128 128 -0 0 Property changes on: trunk/data/units/Kahan/kahan-hud.image ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Kahan/kahan-hud.sprite =================================================================== --- trunk/data/units/Kahan/kahan-hud.sprite (rev 0) +++ trunk/data/units/Kahan/kahan-hud.sprite 2008-08-26 21:37:40 UTC (rev 12416) @@ -0,0 +1,3 @@ +kahan-hud.image kahan-hud.image +128 128 +0 0 Property changes on: trunk/data/units/Kahan/kahan-shield.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/mechanist_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/tex_001.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/tex_003.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Kahan/tex_004.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-26 00:17:57 UTC (rev 12415) +++ trunk/data/units/units.csv 2008-08-26 21:37:40 UTC (rev 12416) @@ -14,6 +14,12 @@ Admonisher.salvage,./admonisher,Admonisher,MANEUVOUR,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,240,240,22.92,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,3000000,0,0,0,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;5;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;5;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;5;1;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;5;1;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;1;1;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1400,0,,,,,,pPiI Admonisher.stock,./admonisher,Admonisher,MANEUVOUR,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,234,234,22.92,700,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,300000000,4,180,25,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;5;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;5;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;90;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,1200,0,,,,,,pPiI +vark,./vark,Agasicles,,Vessel,ESCORTCAP,"A venerable Aeran destroyer, the Agasicles is designed far more for screening efforts than for capital engagements, but is nimble for a ship its size and dangerous in close quarters.",vark-hud.spr,90,,,,,{vark.bfxm;;},,,,,,,21836054,21000000,1819671.17,1344080,9250,9250,9250,9250,8000,8000,8000,8000,56000,42000,42000,42000,,,,,40,0,42000,32000,4000,TRUE,1,,32000,,1,8,10000000,10000000,10000000,10,10,10,300000000,200000000,175000000,5000000,5000000,5000000,5000000,65,65,TRUE,TRUE,30000000,24.49,180,90,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{aeraturretcapshipgun;-2.930879;0.587900;-7.650000;-0.531984;-0.059109;0.844689;0.110432;-0.993884;0.000000;180.0}{aeraturretcapshipgun;2.930879;0.587900;-7.650000;-0.971042;0.107894;0.213156;-0.110432;-0.993884;0.000000;180.0}{aeraturretcapshipgun;-3;-2;2.532658;0.000000;0.000000;-1.000000;-0.056249;-0.998417;-0.000000;180.0}{aeraturretcapshipgun;3;-2;2.550000;-0.998417;-0.056249;0.000000;0.056249;-0.998417;0.000000;180.0}{aeraturretadvtorp;0;-.34;-3;1;0;0;1;0;0;180.0}{aeraturretpd;2;-.34;2;1;0;0;1;0;0;180.0}{aeraturretpd;-2;-.34;2;1;0;0;1;0;0;180.0}{aeraturretpd;0;-.34;-3.5;1;0;0;1;0;0;180.0}{aeraturretadvtorp;0;-2.2;-3;0;-1;0;0;-1;0;180.0}{aeraturretpd;2;-2.2;2;0;-1;0;0;-1;0;180.0}{aeraturretpd;-2;-2.2;2;0;-1;0;0;-1;0;180.0}{aeraturretpd;0;-2.2;-3.5;0;-1;0;0;-1;0;180.0},,{supernova.bmp.bfxm;3.107134;0.982170;-8.841594;0.700000;;;;;}{supernova.bmp.bfxm;3.929002;0.895344;-8.664594;0.510000;;;;;}{supernova.bmp.bfxm;2.262926;1.164508;-9.039288;0.790000;;;;;}{supernova.bmp.bfxm;1.428900;1.310004;-9.229702;0.970000;;;;;}{supernova.bmp.bfxm;-3.149171;0.971110;-8.832106;0.750000;;;;;}{supernova.bmp.bfxm;-3.958824;0.827343;-8.644172;0.620000;;;;;}{supernova.bmp.bfxm;-2.311709;1.111369;-9.021999;0.809999;;;;;}{supernova.bmp.bfxm;-1.445167;1.301220;-9.225076;0.970000;;;;;}{supernova.bmp.bfxm;-0.798733;-1.244226;-4.088035;1.630003;;;;;}{supernova.bmp.bfxm;0.798733;-1.244226;-4.088036;1.520002;;;;;},{PenetratorMKVI;;;capship-heavy autotracking;-1.014189;-0.804348;11.984498;;;0.000000;0.000000;1.000000;-0.000000;1.000000;0.000000;1;1}{PenetratorMKVI;;;capship-heavy autotracking;1.014189;-0.804348;11.984498;;;0.000000;0.000000;1.000000;1.000000;0.000000;0.000000;1;1}{PenetratorMKVI;;;capship-heavy autotracking;-1.014189;-1.652174;11.984498;;;0.000000;0.000000;1.000000;0.000000;-1.000000;0.000000;1;1}{PenetratorMKVI;;;capship-heavy autotracking;1.014189;-1.652174;11.984498;;;0.000000;-0.000000;1.000000;-1.000000;-0.000000;0.000000;1;1},,{;1;-1.27;8.27;.4;0}{;-1;-1.27;8.27;.4;0}{;1;-1.27;8.67;.4;0}{;-1;-1.27;8.67;.4;0}{;1;-1.27;9.07;.4;0}{;-1;-1.27;9.07;.4;0}{;1;-1.27;9.47;.4;0}{;-1;-1.27;9.47;.4;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;1.1;.2;;1}{Industrially_Manufactured_Goods/Electronics;1.1;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;;1}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;7}{Natural_Products/Food/Aera;1.9;.2;5;5}{Natural_Products/Food;.5;.2;;2}{Natural_Products/Life-forms;.4;.1;;}{Natural_Products/Liquor;.4;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Aera;1.07;.05;;2}{Refined_Materials/Alloys;1.05;.1;;2}{Refined_Materials/Chemicals;1;.3;;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Synthetics;1;.3;;1}{Research;12;2;;1}{Specialty_Goods/Entertainment;1.1;.2;;1}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Aera/Light;1;;;10}{upgrades/Ammunition/Aera;2;.1;200;100}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Miscellaneous/Aera_Milspec;1;.1;-10;11}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;-8.5;13.5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;;2}{upgrades/Shield_Systems;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Aera_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets/Aera;1;.1;1;1}{upgrades/Weapons/Turrets;1;.1;1;1},,explosion_aera.ani,0,100000,0,,,,,,pPiI +vark.blank,./vark,Agasicles,,Vessel,ESCORTCAP,"A venerable Aeran destroyer, the Agasicles is designed far more for screening efforts than for capital engagements, but is nimble for a ship its size and dangerous in close quarters.",vark-hud.spr,90,,,,,{vark.bfxm;;},,,,,,,21836054,21000000,1819671.17,1344080,9250,9250,9250,9250,8000,8000,8000,8000,28000,21000,21000,21000,,,,,40,0,25,32000,4000,TRUE,1,,32000,,1,8,10000000,10000000,10000000,10,10,10,300000000,200000000,175000000,5000000,5000000,5000000,5000000,65,65,TRUE,TRUE,30000000,24.49,180,90,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{aeraturretcapshipgun;-2.930879;0.587900;-7.650000;-0.531984;-0.059109;0.844689;0.110432;-0.993884;0.000000;180.0}{aeraturretcapshipgun;2.930879;0.587900;-7.650000;-0.971042;0.107894;0.213156;-0.110432;-0.993884;0.000000;180.0}{aeraturretcapshipgun;-3;-2;2.532658;0.000000;0.000000;-1.000000;-0.056249;-0.998417;-0.000000;180.0}{aeraturretcapshipgun;3;-2;2.550000;-0.998417;-0.056249;0.000000;0.056249;-0.998417;0.000000;180.0}{aeraturretadvtorp;0;-.34;-3;1;0;0;1;0;0;180.0}{aeraturretpd;2;-.34;2;1;0;0;1;0;0;180.0}{aeraturretpd;-2;-.34;2;1;0;0;1;0;0;180.0}{aeraturretpd;0;-.34;-3.5;1;0;0;1;0;0;180.0}{aeraturretadvtorp;0;-2.2;-3;0;-1;0;0;-1;0;180.0}{aeraturretpd;2;-2.2;2;0;-1;0;0;-1;0;180.0}{aeraturretpd;-2;-2.2;2;0;-1;0;0;-1;0;180.0}{aeraturretpd;0;-2.2;-3.5;0;-1;0;0;-1;0;180.0},,{supernova.bmp.bfxm;3.107134;0.982170;-8.841594;0.700000;;;;;}{supernova.bmp.bfxm;3.929002;0.895344;-8.664594;0.510000;;;;;}{supernova.bmp.bfxm;2.262926;1.164508;-9.039288;0.790000;;;;;}{supernova.bmp.bfxm;1.428900;1.310004;-9.229702;0.970000;;;;;}{supernova.bmp.bfxm;-3.149171;0.971110;-8.832106;0.750000;;;;;}{supernova.bmp.bfxm;-3.958824;0.827343;-8.644172;0.620000;;;;;}{supernova.bmp.bfxm;-2.311709;1.111369;-9.021999;0.809999;;;;;}{supernova.bmp.bfxm;-1.445167;1.301220;-9.225076;0.970000;;;;;}{supernova.bmp.bfxm;-0.798733;-1.244226;-4.088035;1.630003;;;;;}{supernova.bmp.bfxm;0.798733;-1.244226;-4.088036;1.520002;;;;;},{;;;capship-heavy 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+vitik.blank,./vitik,Agesipolis,,Vessel,CARRIER,"A carrier built on a scale of paranoid grandeur, this Aeran vessel is as much mobile base as anything else, packing sufficient supplies for prolonged engagements with contested supply lines.",vitik-hud.spr,58,,,,,{vitik.bfxm;;},,,,0,,,144000000,144000000,15325839.17,5000000,14250,14250,14250,14250,14250,14250,14250,14250,50000,50000,50000,50000,,,,,300,0,20000,300000,7000,TRUE,,,19500,19000,1,16,20000000,20000000,20000000,2,2,2,800000000,800000000,600000000,25000000,25000000,25000000,25000000,25,25,TRUE,TRUE,200000000,5,180,10,1000000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{aeraturretadvtorp;0;2;0;1;0;0;0;1;0;180.0}{aeraturretadvtorp;0;-2;0;1;0;0;0;-1;0;180.0}{aeraturretpd;7.496216;-0.882353;-31.542822;0.719620;0.000000;-0.694368;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;11.620596;-0.424836;-36.033173;0.956974;0.000000;0.290173;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;-12.180243;-0.424836;-36.203918;-0.747204;0.000000;-0.664595;0.000000;-1.000000;-0.000000;180.0}{aeraturretpd;-10.381495;0.056962;-36.607723;0.992370;0.026356;0.120443;-0.026549;0.999647;-0.000000;180.0}{aeraturretpd;-7.446818;-0.882353;-31.230015;-0.823791;0.000000;0.566894;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;7.379731;0.882353;-32.700428;-0.454126;0.000000;-0.890938;0.000000;1.000000;0.000000;180.0}{aeraturretpd;-7.872672;0.882353;-32.359119;-0.823791;0.000000;-0.566894;0.000000;1.000000;0.000000;180.0}{aeraturretpd;11.210299;0.034951;-37.066704;0.746819;-0.019834;-0.664732;0.026549;0.999647;0.000000;180.0}{aeraturretpd;6.354334;1.177035;53.929455;-0.269661;0.032344;0.962412;0.173335;0.984741;0.015472;180.0}{aeraturretpd;6.414254;1.203444;51.577385;-0.269661;0.032344;0.962412;0.173335;0.984741;0.015472;180.0}{aeraturretpd;6.004908;1.321698;48.636974;-0.269661;0.032344;0.962412;0.173335;0.984741;0.015472;180.0}{aeraturretpd;-6.372550;1.251889;48.961338;-0.141752;-0.040492;0.989074;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;-6.354334;1.177035;53.929455;-0.141752;-0.040492;0.989074;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;-6.722732;1.151747;51.411797;-0.141752;-0.040492;0.989074;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;-6.014077;1.965492;7.560116;0.816398;0.152455;-0.557003;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;6.014078;1.965492;7.560116;-0.001434;-0.015458;0.999879;0.173335;0.984741;0.015472;180.0}{aeraturretpd;-5.969682;-1.079812;53.194912;0.269661;-0.032344;0.962412;-0.173335;-0.984741;0.015472;180.0}{aeraturretpd;5.680499;-1.133594;53.011623;0.001434;-0.015458;-0.999879;0.173335;-0.984741;0.015472;180.0}{aeraturretpd;5.364340;1.646316;35.152905;-0.960982;0.172550;-0.216195;0.173335;0.984741;0.015472;180.0}{aeraturretpd;-5.364340;1.646316;35.152901;0.001434;-0.015458;0.999880;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;4.263845;-2.345804;-8.268625;-0.984112;-0.172568;0.041760;0.173335;-0.984741;0.015472;180.0}{aeraturretpd;-4.263845;-2.345804;-8.268625;0.196822;-0.019243;0.980250;-0.173335;-0.984741;0.015472;180.0}{aeraturretpd;5.188959;1.844692;24.492077;-0.174446;0.015237;0.984549;0.173335;0.984741;0.015472;180.0}{aeraturretpd;-5.948823;1.710291;24.533401;0.816398;0.152455;-0.557003;-0.173335;0.984741;0.015472;180.0}{aeraturretpd;1.948965;3.290929;-31.256292;0.001434;0.015458;-0.999879;0.173335;0.984741;0.015472;180.0}{aeraturretpd;-1.983347;3.288304;-31.474375;-0.504496;-0.102272;0.857335;-0.173335;0.984741;0.015472;180.0},;;;;;;,{supernova.bmp.bfxm;-2.184859;-0.079105;-38.838833;0.660000;;;;;}{supernova.bmp.bfxm;-2.862405;-0.101512;-38.838829;0.660000;;;;;}{supernova.bmp.bfxm;-3.566908;-0.083632;-38.838833;0.660000;;;;;}{supernova.bmp.bfxm;2.874130;-0.084240;-38.838833;0.660000;;;;;}{supernova.bmp.bfxm;3.550485;-0.079112;-38.838833;0.660000;;;;;}{supernova.bmp.bfxm;2.219056;-0.084286;-38.838833;0.660000;;;;;},,,{;-5;0;-.3;1.9;0}{;5;0;-.3;1.9;0}{;-5;0;1.7;1.9;0}{;5;0;1.7;1.9;0}{;-5;0;3.7;1.9;0}{;-5;0;3.7;1.9;0}{;5;0;5.7;1.9;0}{;-5;0;5.7;1.9;0}{;5;0;7.7;1.9;0}{;-5;0;7.7;1.9;0}{;5;0;9.7;1.9;0}{;-5;0;9.7;1.9;0},,,explosion_aera.ani,0,100000,0,,,,,,pPiI + yrilan,./yrilan,Anaxidamus,,Vessel,CARRIER,"Aeran cruiser, of venerable tenure of service.",yrilan-hud.spr,1.2,,,,,{yrilan.bfxm;;},,,,,,,46400000,46400000,4398727.5,2400000,10000,10000,10000,10000,10000,10000,10000,10000,48000,48000,48000,48000,,,,,100,0,18000,70000,1200,TRUE,1,,16500,16000,1,16,22000000,22000000,22000000,4,4,4,600000000,450000000,370000000,11000000,11000000,11000000,11000000,50,50,FALSE,TRUE,300000000,5,180,10,10000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{aeraturretcapshipgun;0.000000;12.000000;180.000000;0.282216;-0.188144;0.940721;0.000000;0.980581;0.196116;180.0}{aeraturretadvtorp;0.000000;-30.000000;-358.000000;0.000000;0.000000;-1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretadvtorp;0.000000;30.000000;-358.000000;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretbeam;291.441833;300.906944;100.325504;;;;;;;180.0}{turretbeam;-291.441833;300.906944;100.325504;;;;;;;180.0}{turretbeam;120.000000;-360.990784;90.486170;;;;;;;180.0}{turretbeam;-120.000000;-360.990784;90.486170;;;;;;;180.0}{aeraturretcapshipgun;267.667328;-0.070786;963.458496;0.998752;0.049938;0.706665;0.049690;-0.993808;0.099381;180.0}{aeraturretcapshipgun;-267.873528;-0.179744;963.265808;-0.998752;-0.049938;-0.706665;-0.049690;-0.993808;0.099381;180.0}{aeraturretcapshipgun;267.667328;-0.070786;963.458496;0.998752;0.049938;0.706665;0.049690;0.993808;0.099381;180.0}{aeraturretcapshipgun;-267.873528;-0.179744;963.265808;-0.998752;-0.049938;-0.706665;-0.049690;0.993808;0.099381;180.0}{aeraturretpd;0.000000;-30.000000;700.000000;0.000000;0.000000;-1.000000;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;0.000000;30.000000;70.000000;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretpd;0.000000;-30.000000;-561.943649;0.000000;0.000000;-1.000000;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;0.000000;30.000000;-561.943649;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretpd;120.000000;30.500000;315.000000;0.000000;0.000000;1.000000;0.124035;0.992278;-0.000000;180.0}{aeraturretpd;-120.000000;30.500000;315.000000;0.000000;0.000000;1.000000;-0.124035;0.992278;0.000000;180.0}{aeraturretpd;240.711082;24.000000;-300.171707;0.995881;0.000000;0.090673;0.000000;1.000000;0.000000;180.0}{aeraturretpd;-249.708427;24.000000;-300.475128;0.997495;0.000000;0.070738;0.000000;1.000000;0.000000;180.0}{aeraturretpd;120.279072;-30.465117;468.341003;0.000000;0.000000;-1.000000;0.124035;-0.992278;0.000000;180.0}{aeraturretpd;-120.896015;-30.512999;468.360397;-0.888889;0.111111;-0.444444;-0.124035;-0.992278;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;240.000000;0.000000;-720.000000;20.920383;;;;;}{supernova.bmp.bfxm;200.094818;0.513853;-720.000000;18.420326;;;;;}{supernova.bmp.bfxm;276.949173;-0.024924;-720.000000;18.680332;;;;;}{supernova.bmp.bfxm;-240.000000;0.000000;-720.000000;21.850405;;;;;}{supernova.bmp.bfxm;-200.635033;-0.202282;-720.000015;18.970339;;;;;}{supernova.bmp.bfxm;-276.241051;0.105462;-720.000000;18.360325;;;;;}{supernova.bmp.bfxm;6.067526;-12.261633;-636.000000;9.920132;;;;;}{supernova.bmp.bfxm;6.666323;12.706255;-636.000000;9.940132;;;;;}{supernova.bmp.bfxm;0.322466;0.844543;-636.000000;20.020363;;;;;}{supernova.bmp.bfxm;42.756214;3.113204;-636.000000;20.500374;;;;;}{supernova.bmp.bfxm;-6.067526;-12.261633;-636.000000;9.920132;;;;;}{supernova.bmp.bfxm;-6.666323;12.706255;-636.000000;9.940132;;;;;}{supernova.bmp.bfxm;-42.756214;3.113204;-636.000000;20.500374;;;;;},{LR_ParticleBeam;;;;-1.400000;-1.400000;6.400000;;;;;;;;;1;1}{LR_ParticleBeam;;;;1.400000;-1.400000;6.400000;;;;;;;;;1;1}{LR_ParticleBeam;;;;-0.700000;-1.400000;5.500000;;;;;;;;;1;1}{LR_ParticleBeam;;;;0.700000;-1.400000;5.500000;;;;;;;;;1;1}{LR_ParticleBeam;;;Capship-medium;645.450027;21.620836;100.175053;;;;;;;;;1;1}{LR_ParticleBeam;;;Capship-medium;-645.723236;21.643602;100.584839;;;;;;;;;1;1}{CapshipMissile;4;;heavy-capship-missile;-5.800000;0.000000;-2.000000;;;;;;;;;1;1}{CapshipMissile;4;;heavy-capship-missile;5.800000;0.000000;-2.000000;;;;;;;;;1;1},,{;96;0;1000;200;0}{;-96;0;1000;200;0}{;96;0;800;200;0}{;-96;0;800;200;0}{;96;0;600;200;0}{;-96;0;600;200;0}{;96;0;400;200;0}{;-96;0;400;200;0}{;96;0;200;200;0}{;-96;0;200;200;0}{;96;0;00;200;0}{;-96;0;00;200;0}{;96;0;-200;200;0}{;-96;0;-200;200;0}{;96;0;-400;200;0}{;-96;0;-400;200;0},,,explosion_aera.ani,0,100000,0,,,,,,pPiI yrilan.blank,./yrilan,Anaxidamus,,Vessel,CARRIER,"Aeran cruiser, of venerable tenure of service.",yrilan-hud.spr,1.2,,,,,{yrilan.bfxm;;},,,,,,,46400000,46400000,4398727.5,2400000,10000,10000,10000,10000,10000,10000,10000,10000,30000,30000,30000,30000,,,,,100,0,18000,70000,1200,TRUE,1,,16500,16000,1,16,22000000,22000000,22000000,4,4,4,600000000,450000000,370000000,11000000,11000000,11000000,11000000,50,50,FALSE,TRUE,300000000,5,180,10,10000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{aeraturretcapshipgun;0.000000;12.000000;180.000000;0.282216;-0.188144;0.940721;0.000000;0.980581;0.196116;180.0}{aeraturretadvtorp;0.000000;-30.000000;-358.000000;0.000000;0.000000;-1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretadvtorp;0.000000;30.000000;-358.000000;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretbeam;291.441833;300.906944;100.325504;;;;;;;180.0}{turretbeam;-291.441833;300.906944;100.325504;;;;;;;180.0}{turretbeam;120.000000;-360.990784;90.486170;;;;;;;180.0}{turretbeam;-120.000000;-360.990784;90.486170;;;;;;;180.0}{aeraturretcapshipgun;267.667328;-0.070786;963.458496;0.998752;0.049938;0.706665;0.049690;-0.993808;0.099381;180.0}{aeraturretcapshipgun;-267.873528;-0.179744;963.265808;-0.998752;-0.049938;-0.706665;-0.049690;-0.993808;0.099381;180.0}{aeraturretcapshipgun;267.667328;-0.070786;963.458496;0.998752;0.049938;0.706665;0.049690;0.993808;0.099381;180.0}{aeraturretcapshipgun;-267.873528;-0.179744;963.265808;-0.998752;-0.049938;-0.706665;-0.049690;0.993808;0.099381;180.0}{aeraturretpd;0.000000;-30.000000;700.000000;0.000000;0.000000;-1.000000;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;0.000000;30.000000;70.000000;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretpd;0.000000;-30.000000;-561.943649;0.000000;0.000000;-1.000000;0.000000;-1.000000;0.000000;180.0}{aeraturretpd;0.000000;30.000000;-561.943649;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{aeraturretpd;120.000000;30.500000;315.000000;0.000000;0.000000;1.000000;0.124035;0.992278;-0.000000;180.0}{aeraturretpd;-120.000000;30.500000;315.000000;0.000000;0.000000;1.000000;-0.124035;0.992278;0.000000;180.0}{aeraturretpd;240.711082;24.000000;-300.171707;0.995881;0.000000;0.090673;0.000000;1.000000;0.000000;180.0}{aeraturretpd;-249.708427;24.000000;-300.475128;0.997495;0.000000;0.070738;0.000000;1.000000;0.000000;180.0}{aeraturretpd;120.279072;-30.465117;468.341003;0.000000;0.000000;-1.000000;0.124035;-0.992278;0.000000;180.0}{aeraturretpd;-120.896015;-30.512999;468.360397;-0.888889;0.111111;-0.444444;-0.124035;-0.992278;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;240.000000;0.000000;-720.000000;20.920383;;;;;}{supernova.bmp.bfxm;200.094818;0.513853;-720.000000;18.420326;;;;;}{supernova.bmp.bfxm;276.949173;-0.024924;-720.000000;18.680332;;;;;}{supernova.bmp.bfxm;-240.000000;0.000000;-720.000000;21.850405;;;;;}{supernova.bmp.bfxm;-200.635033;-0.202282;-720.000015;18.970339;;;;;}{supernova.bmp.bfxm;-276.241051;0.105462;-720.000000;18.360325;;;;;}{supernova.bmp.bfxm;6.067526;-12.261633;-636.000000;9.920132;;;;;}{supernova.bmp.bfxm;6.666323;12.706255;-636.000000;9.940132;;;;;}{supernova.bmp.bfxm;0.322466;0.844543;-636.000000;20.020363;;;;;}{supernova.bmp.bfxm;42.756214;3.113204;-636.000000;20.500374;;;;;}{supernova.bmp.bfxm;-6.067526;-12.261633;-636.000000;9.920132;;;;;}{supernova.bmp.bfxm;-6.666323;12.706255;-636.000000;9.940132;;;;;}{supernova.bmp.bfxm;-42.756214;3.113204;-636.000000;20.500374;;;;;},{LR_ParticleBeam;;;;-1.400000;-1.400000;6.400000;;;;;;;;;1;1}{LR_ParticleBeam;;;;1.400000;-1.400000;6.400000;;;;;;;;;1;1}{LR_ParticleBeam;;;;-0.700000;-1.400000;5.500000;;;;;;;;;1;1}{LR_ParticleBeam;;;;0.700000;-1.400000;5.500000;;;;;;;;;1;1}{LR_ParticleBeam;;;Capship-medium;645.450027;21.620836;100.175053;;;;;;;;;1;1}{LR_ParticleBeam;;;Capship-medium;-645.723236;21.643602;100.584839;;;;;;;;;1;1}{CapshipMissile;4;;heavy-capship-missile;-5.800000;0.000000;-2.000000;;;;;;;;;1;1}{CapshipMissile;4;;heavy-capship-missile;5.800000;0.000000;-2.000000;;;;;;;;;1;1},,{;96;0;1000;200;0}{;-96;0;1000;200;0}{;96;0;800;200;0}{;-96;0;800;200;0}{;96;0;600;200;0}{;-96;0;600;200;0}{;96;0;400;200;0}{;-96;0;400;200;0}{;96;0;200;200;0}{;-96;0;200;200;0}{;96;0;00;200;0}{;-96;0;00;200;0}{;96;0;-200;200;0}{;-96;0;-200;200;0}{;96;0;-400;200;0}{;-96;0;-400;200;0},,,explosion_aera.ani,0,100000,0,,,,,,pPiI @@ -45,6 +51,9 @@ Beholder,./beholder,Beholder,,Vessel,FIGHTER,Ancient Drone,s-hud.spr,,,,,,{beholder.bfxm;;},beholder_shield.bfxm,,,,,,90,90,3.8,1000,500,500,500,500,500,500,500,500,10000,10000,10000,10000,,,,,20000,0,32000,65000,26000,TRUE,1,,200,300,1,1,33192,29044,33192,360,360,360,31415,31415,31415,31415,31415,31415,31415,1050,1050,FALSE,TRUE,300000000,3.14,180,10,5,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,,{supernova.bmp.bfxm;0;-0.5;13;0.500000;;;;;}{supernova.bmp.bfxm;0;0;-7.20000;3.000000;;;;;},{UnknownHeavyBeam;;;Light autotracking;0;-0.5;13.0;;;;;;;;;1;1},,,,,,0,667,0,,,,,,pPiI +Charillus,./Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{aeraturretpd;0;0;0;0;0;1;0;1;0;180.0},;;;;;;,{aeraburn.bfxm;0;0.75;-3.35;1.75;;;;;}{aeraburn.bfxm;0;0.9;-3.15;1.75;;;;;}{aeraburn.bfxm;0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;0.25;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.25;0.85;-3.2;1.5;;;;;},,,{;0;-1.5;0;1;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI +Charillus.blank,./Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;2;;;;;},,,{;0;-1.5;0;1;0},,,,0,600,0,,,,,,pPiI + Clydesdale,./clydesdale,Clydesdale,,Vessel,CAPITAL,"The only warship produced at Merchant shipyards, the Clydesdale suffers somewhat from being a truly Confederation designed vessel, with noticeable committee effects. If not posessing unrivaled capabilities, nor visionary design, it is nonetheless a solid, workhorse of a vessel and produced, like all craft rolling off the Merchant shipyards, in some number.",clydesdale-hud.spr,9.44,,,,,{clydesdale.bfxm;;},clydesdale_shields.bfxm,,,,,,29559158,29559158,2463263.17,1646000,22000,22000,22000,22000,22000,22000,22000,22000,36000,36000,36000,36000,,,,,80,0,25000,30000,700,TRUE,1,,20000,,1,16,20000000,20000000,20000000,4,4,12,300000000,200000000,150000000,10000000,10000000,10000000,10000000,35,35,TRUE,TRUE,300000000,8.11,180,95.74,50000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretbeamheavy;0;-21.2;-18;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;95;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;26.5;47;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.64;55.5;-103;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;55.5;-103;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-55.5;-88;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-55.5;-88;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-47.5;123.75;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-47.5;123.75;0;-1;0;-1;0;0;180.0}{turretbeam;4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;-4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-8;-12;-115;40;;;;;}{supernova.bmp.bfxm;-8;-5;-115;40;;;;;}{supernova.bmp.bfxm;-8;2;-115;40;;;;;}{supernova.bmp.bfxm;-12;-1;-115;20;;;;;}{supernova.bmp.bfxm;-14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;-13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;8;-12;-115;40;;;;;}{supernova.bmp.bfxm;8;-5;-115;40;;;;;}{supernova.bmp.bfxm;8;2;-115;40;;;;;}{supernova.bmp.bfxm;12;-1;-115;20;;;;;}{supernova.bmp.bfxm;14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;-8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;-15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;-15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;-22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;-19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;-18.25;18.5;-115;10;;;;;}{supernova.bmp.bfxm;8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;18.25;18.5;-115;10;;;;;},{torpedo;16;;;0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;-0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;1;-35;123;;;;;;;;;1;1}{torpedo;16;;;-1;-35;123;;;;;;;;;1;1},,{;0;-55;120;40;0}{;0;-30;0;30;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Region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Clydesdale.blank,./clydesdale,Clydesdale,,Vessel,CAPITAL,"The only warship produced at Merchant shipyards, the Clydesdale suffers somewhat from being a truly Confederation designed vessel, with noticeable committee effects. If not posessing unrivaled capabilities, nor visionary design, it is nonetheless a solid, workhorse of a vessel and produced, like all craft rolling off the Merchant shipyards, in some number.",clydesdale-hud.spr,9.44,,,,,{clydesdale.bfxm;;},clydesdale_shields.bfxm,,,,,,29559158,29559158,2463263.17,1646000,11500,11500,11500,11500,11500,11500,11500,11500,12000,12000,12000,12000,,,,,80,0,25000,30000,700,TRUE,1,,20000,,1,16,20000000,20000000,20000000,4,4,12,300000000,200000000,150000000,10000000,10000000,10000000,10000000,35,35,TRUE,TRUE,300000000,8.11,180,95.74,200000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretbeamheavy;0;-21.2;-18;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;95;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;26.5;47;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.64;55.5;-103;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;55.5;-103;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-55.5;-88;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-55.5;-88;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-47.5;123.75;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-47.5;123.75;0;-1;0;-1;0;0;180.0}{turretbeam;4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;-4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-8;-12;-115;40;;;;;}{supernova.bmp.bfxm;-8;-5;-115;40;;;;;}{supernova.bmp.bfxm;-8;2;-115;40;;;;;}{supernova.bmp.bfxm;-12;-1;-115;20;;;;;}{supernova.bmp.bfxm;-14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;-13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;8;-12;-115;40;;;;;}{supernova.bmp.bfxm;8;-5;-115;40;;;;;}{supernova.bmp.bfxm;8;2;-115;40;;;;;}{supernova.bmp.bfxm;12;-1;-115;20;;;;;}{supernova.bmp.bfxm;14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;-8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;-15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;-15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;-22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;-19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;-18.25;18.5;-115;10;;;;;}{supernova.bmp.bfxm;8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;18.25;18.5;-115;10;;;;;},{;;1600;;0.64;-40;120;;;;;;;;;1;1}{;;1600;;-0.64;-40;120;;;;;;;;;1;1}{;;1600;;1;-35;123;;;;;;;;;1;1}{;;1600;;-1;-35;123;;;;;;;;;1;1},,{;0;-55;120;40;0}{;0;-30;0;30;0},,,,0,100000,0,,,,,,pPiI Clydesdale.milspec,./clydesdale,Clydesdale,,Vessel,CAPITAL,"The only warship produced at Merchant shipyards, the Clydesdale suffers somewhat from being a truly Confederation designed vessel, with noticeable committee effects. If not posessing unrivaled capabilities, nor visionary design, it is nonetheless a solid, workhorse of a vessel and produced, like all craft rolling off the Merchant shipyards, in some number.",clydesdale-hud.spr,9.44,,,,,{clydesdale.bfxm;;},clydesdale_shields.bfxm,,,,,,29559158,29559158,2463263.17,1646000,22000,22000,22000,22000,22000,22000,22000,22000,36000,36000,36000,36000,,,,,80,0,25000,30000,700,TRUE,1,,20000,,1,16,20000000,20000000,20000000,4,4,12,300000000,200000000,150000000,10000000,10000000,10000000,10000000,35,35,TRUE,TRUE,300000000,8.11,180,95.74,50000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretbeamheavy;0;-21.2;-18;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;-21.2;95;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0;26.5;47;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.64;55.5;-103;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;55.5;-103;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-55.5;-88;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-55.5;-88;0;-1;0;-1;0;0;180.0}{turretbeamheavy;0.64;-47.5;123.75;0;1;0;1;0;0;180.0}{turretbeamheavy;-0.64;-47.5;123.75;0;-1;0;-1;0;0;180.0}{turretbeam;4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;91.75;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;54;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;-4.5;26.35;40;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretbeam;-4.5;26.35;-18;-1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;-15;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeam;-4.5;-21.15;58;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretpd;-4.5;-21.15;92;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-8;-12;-115;40;;;;;}{supernova.bmp.bfxm;-8;-5;-115;40;;;;;}{supernova.bmp.bfxm;-8;2;-115;40;;;;;}{supernova.bmp.bfxm;-12;-1;-115;20;;;;;}{supernova.bmp.bfxm;-14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;-13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;8;-12;-115;40;;;;;}{supernova.bmp.bfxm;8;-5;-115;40;;;;;}{supernova.bmp.bfxm;8;2;-115;40;;;;;}{supernova.bmp.bfxm;12;-1;-115;20;;;;;}{supernova.bmp.bfxm;14;1.75;-115;20;;;;;}{supernova.bmp.bfxm;13;4.75;-115;20;;;;;}{supernova.bmp.bfxm;-8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;-15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;-15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;-22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;-19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;-18.25;18.5;-115;10;;;;;}{supernova.bmp.bfxm;8.5;15.75;-115;50;;;;;}{supernova.bmp.bfxm;15.125;13.5;-115;30;;;;;}{supernova.bmp.bfxm;15.125;17.75;-115;30;;;;;}{supernova.bmp.bfxm;22.25;12.5;-115;10;;;;;}{supernova.bmp.bfxm;19.125;16.5;-115;10;;;;;}{supernova.bmp.bfxm;18.25;18.5;-115;10;;;;;},{;;1600;heavy-missile;0.64;-40;120;;;;;;;;;1;1}{;;1600;heavy-missile;-0.64;-40;120;;;;;;;;;1;1}{;;1600;heavy-missile;1;-35;123;;;;;;;;;1;1}{;;1600;heavy-missile;-1;-35;123;;;;;;;;;1;1},,{;0;-55;120;40;0}{;0;-30;0;30;0},,{Clydesdale_Milspec_Package;upgrades/Packages/Milspec;200000;1;1;1;1;1;Full-Custom Milspec Configuration;0},,0,100000,0,,,,,,pPiI @@ -80,6 +89,14 @@ Dirge.blank,./dirge,Dirge,MANEUVOUR,Vessel,INTERCEPTOR,Shmrn Insystem Interceptor,Dirge-hud.spr,1,no-cockpit,0,0,10,{dirge.bfxm;;},,,,,,,20,20,3,160,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,180,180,FALSE,FALSE,100000,0,0,0,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{;;;Light;4.3;0.5;7;;;;;;;;;1;1}{;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{;;;Light;3.8;0.5;7;;;;;;;;;1;1}{;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,75,0,,,,,,pPiI Dirge.stock,./dirge,Dirge,MANEUVOUR,Vessel,INTERCEPTOR,Shmrn Insystem Interceptor,Dirge-hud.spr,1,no-cockpit,0,0,10,{dirge.bfxm;;},,,,,,,20,20,3,160,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,25,100,15,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,180,180,FALSE,FALSE,300000000,4,180,25,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{;;;Light;4.3;0.5;7;;;;;;;;;1;1}{;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{;;;Light;3.8;0.5;7;;;;;;;;;1;1}{;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,75,0,,,,,,pPiI +Dodo,./skate,Dodo,,Vessel,SHUTTLE,Replacement model for Dodo,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,560,560,91.41,1600,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor01;;}{quadshield02;;}{add_spec_capacitor01;;}{capacitor02;;}{reactor03;;}{skyscope2;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{handlaser;;;;64;51;11.8091;;;;;;;;;1;1}{handlaser;;;;-64;51;11.8091;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2},,,0,1800,0,,,,,,pPiI +Skatecargo,./skate,Dodo_Cargo,,CARGO,INERT,destroyable cargo pod,,0.2,,,,,{skatecargo.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,4,180,25,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,,pPiI +Dodo.blank,./skate,Dodo,MANEUVOUR,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,420,420,91.41,1600,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,325,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,100000,0,0,0,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_... [truncated message content] |
From: <pyr...@us...> - 2008-08-27 00:36:57
|
Revision: 12417 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12417&view=rev Author: pyramid3d Date: 2008-08-27 00:37:04 +0000 (Wed, 27 Aug 2008) Log Message: ----------- Kahan model by Etheral walker and N?\195?\179zm?\195?\161jner. UnitConverter version 0.06. Modified Paths: -------------- trunk/data/units/Determinant/determinant.bfxm trunk/data/units/units.csv trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Determinant/ trunk/data/units/Determinant/tex_000.texture trunk/masters/units/Determinant/determinant.mtl trunk/masters/units/Determinant/determinant.obj trunk/masters/units/Determinant/skin-1024.png trunk/masters/units/Determinant/sources/determinant.blend Removed Paths: ------------- trunk/data/units/Determinant/determinant trunk/data/units/Determinant/determinant.blank trunk/data/units/Determinant/determinant.template trunk/data/units/Determinant/kyta-hud.png trunk/data/units/Determinant/kyta-hud.spr trunk/data/units/Determinant/kyta.jpg trunk/data/units/Determinant/kytaPPL.jpg trunk/data/units/Determinant/note.txt trunk/data/units/determinant/ trunk/masters/units/Determinant/determinant trunk/masters/units/Determinant/kyta-hud.png trunk/masters/units/Determinant/kyta.jpg trunk/masters/units/Determinant/kytaPPL.jpg Deleted: trunk/data/units/Determinant/determinant =================================================================== --- trunk/data/units/determinant/determinant 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/Determinant/determinant 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,50 +0,0 @@ -<Unit scale = "4" > - <Meshfile file = "determinant.bfxm" > - </Meshfile> - <BspMesh > - </BspMesh> - -<description combatrole="FIGHTER"/> - <Thrust > - <Engine Afterburner = "15000" Forward = "10000" Retro = "10000" Left = "10000" Right = "10000" Top = "10000" Bottom = "10000" > - </Engine> - <Maneuver yaw = "20587" pitch = "29110" roll = "29110" > - </Maneuver> - </Thrust> - <Sound > - </Sound> - <Defense HudImage = "kyta-hud.spr" > - <Armor front = "100" right = "80" left = "80" back = "80" > - </Armor> - <Shields front = "300" right = "300" left = "300" back = "300" recharge = "45.000000" > - </Shields> - <Hull strength = "150.000000" > - </Hull> - </Defense> - <Stats mass = "54" momentofinertia = "54" fuel = "100000000" > - </Stats> - <Computer yaw = "80" pitch = "80" roll = "203.500000" afterburner = "200" maxspeed = "180" > - <Radar itts = "true" color = "true" error = "0" > - </Radar> - </Computer> - <Energy afterburnenergy = "14" > - <Reactor recharge = "32" limit = "357" warpenergy="300"> - </Reactor> - </Energy> - <Jump delay = "1" jumpenergy = "90" insysenergy="45" > - </Jump> - - <Mount weapon="DisruptorBeam" size="Light" x="-0.598000" y="3.19962e-2" z="2.87600" /> - - <Mount weapon="DisruptorBeam" size="Light Medium Heavy" x="0.270000" y="-0.418006" z="3.63600" /> - - <Mount weapon="FriendOrFoe" size="Light-missile Medium-missile" x="-1.50600" y="-0.154000" z="-1.83200" ammo="5" volume="80"/> - - <Light file = "supernova.bmp.bfxm" x = "0.158000" y = "2.80064e-2" z = "-4.83800" size = "1" /> - - <Light file = "supernova.bmp.bfxm" x = "0.786000" y = "3.40064e-2" z = "-4.83800" size = "1" /> - - <Hold volume = "20" > - </Hold> - <Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) --> -</Unit> Deleted: trunk/data/units/Determinant/determinant.blank =================================================================== --- trunk/data/units/determinant/determinant.blank 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/Determinant/determinant.blank 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,53 +0,0 @@ -<Unit scale ="4"> - <Meshfile file ="derivative.bfxm"> - </Meshfile> - <BspMesh> - </BspMesh> - <description combatrole ="FIGHTER"> - </description> - <Thrust> - <Engine Afterburner ="15000" Forward ="10000" Retro ="10000" Left ="10000" Right ="10000" Top ="10000" Bottom ="10000"> - </Engine> - <Maneuver yaw ="20587" pitch ="29110" roll ="29110"> - </Maneuver> - </Thrust> - <Sound> - </Sound> - <Defense HudImage ="kyta-hud.spr" ECM ="0" RepairDroid ="0"> - <Armor front ="100" right ="80" left ="80" back ="80"> - </Armor> - <Shields front ="0" right ="0" left ="0" back ="0" recharge ="0"> - </Shields> - <Hull strength ="150.000000"> - </Hull> - </Defense> -<Upgrade file="shield_4"/> - <Stats mass ="54" momentofinertia ="54" fuel ="100000000"> - </Stats> - <Computer yaw ="80" pitch ="80" roll ="203.500000" afterburner ="200" maxspeed ="180"> - <Radar itts="false" error="0" range="30000000" maxcone="-1" color="false"> - </Radar> - </Computer> - <Energy afterburnenergy = "32767"> - <Reactor warpenergy ="300"> - </Reactor> - </Energy> -<Upgrade file="reactor_level_0"/> - <Jump missing = "1" delay ="1" jumpenergy ="90" insysenergy ="45"> - </Jump> - <Mount weapon ="" size ="LIGHT" x ="-0.598000" y ="3.19962e-2" z ="2.87600"> - </Mount> - <Mount weapon ="" size ="LIGHT MEDIUM HEAVY" x ="0.270000" y ="-0.418006" z ="3.63600"> - </Mount> - <Mount weapon ="" size ="LIGHT-MISSILE MEDIUM-MISSILE" x ="-1.50600" y ="-0.154000" z ="-1.83200" ammo ="5" volume ="80"> - </Mount> - <Light file ="supernova.bmp.bfxm" x ="0.158000" y ="2.80064e-2" z ="-4.83800" size ="1"> - </Light> - <Light file ="supernova.bmp.bfxm" x ="0.786000" y ="3.40064e-2" z ="-4.83800" size ="1"> - </Light> - <Hold volume ="20"> - </Hold> -<Upgrade file="mult_general_downgrade"/> -<Upgrade file="add_general_downgrade"/> - <Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) --> -</Unit> Deleted: trunk/data/units/Determinant/determinant.template =================================================================== --- trunk/data/units/determinant/determinant.template 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/Determinant/determinant.template 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,62 +0,0 @@ -<Unit scale ="4"> - <Meshfile file ="determinant.bfxm"> - </Meshfile> - <BspMesh> - </BspMesh> - <description combatrole ="FIGHTER"> - </description> - <Thrust> - <Engine Afterburner ="15000" Forward ="10000" Retro ="10000" Left ="10000" Right ="10000" Top ="10000" Bottom ="10000"> - </Engine> - <Maneuver yaw ="20587" pitch ="29110" roll ="29110"> - </Maneuver> - </Thrust> - <Sound> - </Sound> - <Defense HudImage ="kyta-hud.spr" ECM ="1.000000" RepairDroid ="6"> - <Armor front ="100" right ="80" left ="80" back ="80"> - </Armor> - <Shields front ="0" right ="0" left ="0" back ="0" recharge ="0"> - </Shields> - <Hull strength ="150.000000"> - </Hull> - </Defense> -<Upgrade file="shield_4_Level4"/> -<Upgrade file="mult_shield_regenerator"/> -<Upgrade file="add_shield_4_capacitance"/> -<Upgrade file="add_shield_4_capacitance"/> -<Upgrade file="add_shield_4_capacitance"/> -<Upgrade file="add_shield_4_capacitance"/> -<Upgrade file="add_shield_4_capacitance"/> - <Stats mass ="54" momentofinertia ="54" fuel ="100000000"> - </Stats> - <Computer yaw ="80" pitch ="80" roll ="203.500000" afterburner ="200" maxspeed ="180"> - <Radar itts="true" error="0" range="600000000" maxcone="-1" color="true" > - </Radar> - </Computer> - <Energy> - <Reactor warpenergy ="300"> - </Reactor> - </Energy> -<Upgrade file="reactor_level_1"/> -<Upgrade file="mult_gun_cooler"/> - <upgrade file="add_reactor_capacitance"/> - <upgrade file="add_reactor_capacitance"/> - <Jump delay ="1" jumpenergy ="90" insysenergy ="45"> - </Jump> - <Mount weapon ="DisruptorBeam" size ="Light" x ="-0.598000" y ="3.19962e-2" z ="2.87600"> - </Mount> - <Mount weapon ="DisruptorBeam" size ="Light Medium Heavy" x ="0.270000" y ="-0.418006" z ="3.63600"> - </Mount> - <Mount weapon ="FriendOrFoe" size ="Light-missile Medium-missile" x ="-1.50600" y ="-0.154000" z ="-1.83200" ammo ="5" volume ="80"> - </Mount> - <Light file ="supernova.bmp.bfxm" x ="0.158000" y ="2.80064e-2" z ="-4.83800" size ="1"> - </Light> - <Light file ="supernova.bmp.bfxm" x ="0.786000" y ="3.40064e-2" z ="-4.83800" size ="1"> - </Light> - <Hold volume ="24.000000"> - </Hold> -<Upgrade file="mult_general_upgrade"/> -<Upgrade file="add_general_upgrade"/> - <Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) --> -</Unit> Deleted: trunk/data/units/Determinant/kyta-hud.spr =================================================================== --- trunk/data/units/determinant/kyta-hud.spr 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/Determinant/kyta-hud.spr 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,3 +0,0 @@ -kyta-hud.png kyta-hud.png -100 128 -0 0 Deleted: trunk/data/units/Determinant/note.txt =================================================================== --- trunk/data/units/determinant/note.txt 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/Determinant/note.txt 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,4 +0,0 @@ -This Aera Ship was remade by Electrotech. -Have fun with the new ship. - -el...@ya... \ No newline at end of file Property changes on: trunk/data/units/Determinant/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/data/units/units.csv 2008-08-27 00:37:04 UTC (rev 12417) @@ -70,11 +70,11 @@ Cultivator,./Cultivator,Cultivator,,Vessel,SUPPORT,,Cultivator-hud.spr,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Cultivator.blank,./Cultivator,Cultivator,,Vessel,SUPPORT,,Cultivator-hud.spr,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},,,,0,600,0,,,,,,pPiI -Determinant,./determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,kyta-hud.spr,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,600,600,600,600,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{DisruptorBeam;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{Dissonance;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{FriendOrFoe;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI -Determinant.blank,./determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,kyta-hud.spr,3,,,,4,{determinant.bfxm;;},,,,,,,30,30,4.5,150,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,100000,0,0,0,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI -Determinant.milspec,./determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,kyta-hud.spr,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{Determinant_Milspec_Package;upgrades/Packages/Milspec;200000;1;24;115;1;1;Full-Custom Milspec Configuration;0},,0,120,0,,,,,,pPiI +Determinant,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,600,600,600,600,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{DisruptorBeam;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{Dissonance;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{FriendOrFoe;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI +Determinant.blank,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,30,30,4.5,150,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,100000,0,0,0,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI +Determinant.milspec,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{Determinant_Milspec_Package;upgrades/Packages/Milspec;200000;1;24;115;1;1;Full-Custom Milspec Configuration;0},,0,120,0,,,,,,pPiI +Determinant.stock,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,44,44,4.5,150,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,300000000,4,180,25,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,120,0,,,,,,pPiI Determinant_Milspec_Package__upgrades,,Determinant_Milspec_Package,,,,,,,,,,,,,,,,,,54,54,,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, -Determinant.stock,./determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,kyta-hud.spr,3,,,,4,{determinant.bfxm;;},,,,,,,44,44,4.5,150,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,300000000,4,180,25,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,120,0,,,,,,pPiI Derivative,./Derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},Derivative_shield.bfxm,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,600,600,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{LR_Disruptor;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{LR_Disruptor;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI Derivative.blank,./derivative,Derivative,MANEUVOUR,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},,,,,,,30,30,11.17,275,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,345,345,FALSE,FALSE,100000,0,0,0,7,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI Deleted: trunk/masters/units/Determinant/determinant =================================================================== --- trunk/masters/units/Determinant/determinant 2008-08-26 21:37:40 UTC (rev 12416) +++ trunk/masters/units/Determinant/determinant 2008-08-27 00:37:04 UTC (rev 12417) @@ -1,50 +0,0 @@ -<Unit scale = "4" > - <Meshfile file = "determinant.bfxm" > - </Meshfile> - <BspMesh > - </BspMesh> - -<description combatrole="FIGHTER"/> - <Thrust > - <Engine Afterburner = "15000" Forward = "10000" Retro = "10000" Left = "10000" Right = "10000" Top = "10000" Bottom = "10000" > - </Engine> - <Maneuver yaw = "20587" pitch = "29110" roll = "29110" > - </Maneuver> - </Thrust> - <Sound > - </Sound> - <Defense HudImage = "kyta-hud.spr" > - <Armor front = "100" right = "80" left = "80" back = "80" > - </Armor> - <Shields front = "300" right = "300" left = "300" back = "300" recharge = "45.000000" > - </Shields> - <Hull strength = "150.000000" > - </Hull> - </Defense> - <Stats mass = "54" momentofinertia = "54" fuel = "100000000" > - </Stats> - <Computer yaw = "80" pitch = "80" roll = "203.500000" afterburner = "200" maxspeed = "180" > - <Radar itts = "true" color = "true" error = "0" > - </Radar> - </Computer> - <Energy afterburnenergy = "14" > - <Reactor recharge = "32" limit = "357" warpenergy="300"> - </Reactor> - </Energy> - <Jump delay = "1" jumpenergy = "90" insysenergy="45" > - </Jump> - - <Mount weapon="DisruptorBeam" size="Light" x="-0.598000" y="3.19962e-2" z="2.87600" /> - - <Mount weapon="DisruptorBeam" size="Light Medium Heavy" x="0.270000" y="-0.418006" z="3.63600" /> - - <Mount weapon="FriendOrFoe" size="Light-missile Medium-missile" x="-1.50600" y="-0.154000" z="-1.83200" ammo="5" volume="80"/> - - <Light file = "supernova.bmp.bfxm" x = "0.158000" y = "2.80064e-2" z = "-4.83800" size = "1" /> - - <Light file = "supernova.bmp.bfxm" x = "0.786000" y = "3.40064e-2" z = "-4.83800" size = "1" /> - - <Hold volume = "20" > - </Hold> - <Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) --> -</Unit> Added: trunk/masters/units/Determinant/determinant.mtl =================================================================== --- trunk/masters/units/Determinant/determinant.mtl (rev 0) +++ trunk/masters/units/Determinant/determinant.mtl 2008-08-27 00:37:04 UTC (rev 12417) @@ -0,0 +1,21 @@ +# Exported from Vega Strike Unit Converter +newmtl Fuselage_skin-1024.tga +Ns 100.000 +d 1.00000 +illum 2 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture + +newmtl Canopy_skin-1024.tga +Ns 100.000 +d 1.00000 +illum 2 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture + Added: trunk/masters/units/Determinant/determinant.obj =================================================================== --- trunk/masters/units/Determinant/determinant.obj (rev 0) +++ trunk/masters/units/Determinant/determinant.obj 2008-08-27 00:37:04 UTC (rev 12417) @@ -0,0 +1,15096 @@ +# Blender3D v247 OBJ File: determinant.blend +# www.blender3d.org +mtllib determinant.mtl +o Determinant-LOD1_Cube.004 +v -0.825824 -0.000000 -3.014027 +v 0.825823 -0.000000 -3.014027 +v -0.715184 -0.412912 -3.014027 +v 0.715184 -0.412912 -3.014027 +v -0.000000 0.825823 -3.014027 +v -0.412911 0.715184 -3.014027 +v 0.412911 0.715184 -3.014027 +v 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[truncated message content] |
From: <pyr...@us...> - 2008-08-27 18:38:46
|
Revision: 12422 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12422&view=rev Author: pyramid3d Date: 2008-08-27 18:38:53 +0000 (Wed, 27 Aug 2008) Log Message: ----------- Jackal preliminary model by Oblivion. UnitConverter version 0.08. Modified Paths: -------------- trunk/data/units/units.csv trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Jackal/ trunk/data/units/Jackal/Jackal.bfxm trunk/data/units/Jackal/tex_000.texture trunk/masters/units/Jackal/ trunk/masters/units/Jackal/Jackal.mtl trunk/masters/units/Jackal/Jackal.obj trunk/masters/units/Jackal/Jackal.wings trunk/masters/units/Jackal/JackalGrey_DIFF.jpg trunk/masters/units/Jackal/JackalGrey_DIFF_LOD.jpg trunk/masters/units/Jackal/JackalOrange_DIFF.jpg trunk/masters/units/Jackal/JackalWhite_DIFF.JPG trunk/masters/units/Jackal/JackalWhite_DIFF_LOD.jpg trunk/masters/units/Jackal/Jackal_BUMP.png trunk/masters/units/Jackal/sources/ trunk/masters/units/Jackal/sources/Jackal.3DS trunk/masters/units/Jackal/sources/JackalOrange.3DS trunk/masters/units/Jackal/sources/JackalOrange.max trunk/masters/units/Jackal/sources/JackalWhite.max Property changes on: trunk/data/units/Jackal/Jackal.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Jackal/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-27 03:21:11 UTC (rev 12421) +++ trunk/data/units/units.csv 2008-08-27 18:38:53 UTC (rev 12422) @@ -70,10 +70,10 @@ 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-Determinant,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,600,600,600,600,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{DisruptorBeam;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{Dissonance;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{FriendOrFoe;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI -Determinant.blank,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,30,30,4.5,150,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,100000,0,0,0,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI -Determinant.milspec,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{Determinant_Milspec_Package;upgrades/Packages/Milspec;200000;1;24;115;1;1;Full-Custom Milspec Configuration;0},,0,120,0,,,,,,pPiI -Determinant.stock,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,3,,,,4,{determinant.bfxm;;},,,,,,,44,44,4.5,150,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,300000000,4,180,25,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,120,0,,,,,,pPiI +Determinant,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,1,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,600,600,600,600,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{DisruptorBeam;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{Dissonance;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{FriendOrFoe;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI +Determinant.blank,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,1,,,,4,{determinant.bfxm;;},,,,,,,30,30,4.5,150,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,100000,0,0,0,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,,,0,120,0,,,,,,pPiI +Determinant.milspec,./Determinant,Determinant,,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,1,,,,4,{determinant.bfxm;;},,,,,,,54,54,4.5,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{Determinant_Milspec_Package;upgrades/Packages/Milspec;200000;1;24;115;1;1;Full-Custom Milspec Configuration;0},,0,120,0,,,,,,pPiI +Determinant.stock,./Determinant,Determinant,MANEUVOUR,Vessel,FIGHTER,Unadorned superiority fighter,determinant-hud.sprite,1,,,,4,{determinant.bfxm;;},,,,,,,44,44,4.5,150,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,352,352,FALSE,FALSE,300000000,4,180,25,20,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.158000;2.80064e-2;-4.83800;1;;;;;}{supernova.bmp.bfxm;0.786000;3.40064e-2;-4.83800;1;;;;;},{;;5;Light;-0.598000;3.19962e-2;2.87600;;;;;;;;;1;1}{;;15;Light Medium Heavy;0.270000;-0.418006;3.63600;;;;;;;;;1;1}{;5;80;Light-missile Medium-missile;-1.50600;-0.154000;-1.83200;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,120,0,,,,,,pPiI Determinant_Milspec_Package__upgrades,,Determinant_Milspec_Package,,,,,,,,,,,,,,,,,,54,54,,150,45,45,45,45,40,40,40,40,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,55,55,60,18000,14000,12000,3000,3000,3000,3000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Derivative,./Derivative,Derivative,,Vessel,INTERCEPTOR,Unadorned missile based interceptor,Derivative-hud.spr,1,no-cockpit,0,0.21,3.5,{Derivative.bfxm;;},Derivative_shield.bfxm,,,,,,60,60,11.17,275,61.5,61.5,61.5,61.5,61.5,61.5,61.5,61.5,600,600,,,,,,,120,0,250,512,128,TRUE,1,,200,40,1,4,50000,50000,50000,65,70,80,18000,14000,12000,4000,4000,4000,4000,460,460,TRUE,TRUE,300000000,5,180,10,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;-0.386000;8.60000e-2;-3.90200;.5;;;;;}{supernova.bmp.bfxm;0.386000;8.60000e-2;-3.90200;.5;;;;;},{LR_Disruptor;;;special heavy;-2.24600;-0.412000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;special heavy;2.24600;-0.422000;-0.328000;;;;;;;;;1;1}{LR_Disruptor;;;light medium;-0.382000;-5.80000e-2;3.26400;;;;;;;;;1;1}{LR_Disruptor;;;light medium;0.380000;-5.80000e-2;3.26400;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;-0.898000;-0.108000;-1.29000;;;;;;;;;1;1}{HeatSeeker;2;6;light-missile medium-missile;0.904000;-0.108000;-1.29000;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;-0.152000;-1.80000e-2;2.67800;;;;;;;;;1;1}{Heatseeker;2;6;light-missile medium-missile;0.158000;-1.80000e-2;2.67800;;;;;;;;;1;1},,,,,,0,100,0,,,,,,pPiI @@ -168,6 +168,8 @@ Hyena__pirates,./hyena,hyena,,Vessel,SCAVENGER,"The Hyena's size and bulk may be to its detriment as a combat vessel, but are desired properties for looting-oriented engagements.",hyena-hud.spr,0.15,no-cockpit,0,0,100,{hyena.bfxm;;},,,,,,,144,144,3.77,112,44,44,44,44,44,44,44,44,180,120,120,120,,,,,23.5,0,100,300,50,TRUE,,,300,30,1,4,113840,121586,113840,70,80,80,13000,12000,9000,4000,4000,4000,4000,250,250,FALSE,TRUE,300000000,5,180,10,45,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{Crippler;;;Light Special;-12.6;-16.5;4;;;;;;;;;1;1}{Crippler;;;Light Special;12.6;-16.5;4;;;;;;;;;1;1}{LeechGun;;;Light;-12.5;-1.5;-1;;;;;;;;;1;1}{LeechGun;;;Light;12.5;-1.5;-1;;;;;;;;;1;1}{Tractor;1;16;Special;0;-.23;4;;;;;;;;;1;1},,,,,,0,325,0,,,,,-2,pPiI Hyena__pirates.blank,./hyena,Hyena,MANEUVOUR,Vessel,SCAVENGER,"The Hyena's size and bulk may be to its detriment as a combat vessel, but are desired properties for looting-oriented engagements.",hyena-hud.spr,0.15,no-cockpit,0,0,100,{hyena.bfxm;;},,,,,,,144,144,3.5,112,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,70,75,80,13000,12000,9000,4000,4000,4000,4000,185,185,FALSE,FALSE,0,0,0,0,90,,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,{;;;Light Medium;-12.6;-16.5;4;;;;;;;;;1;1}{;;;Light Medium;12.6;-16.5;4;;;;;;;;;1;1}{;;;Light;-12.5;-1.5;-1;;;;;;;;;1;1}{;;;Light;12.5;-1.5;-1;;;;;;;;;1;1}{;1;16;Special light-missile;0;-.23;4;;;;;;;;;1;1},,,,,,0,325,0,,,,,-2,pPiI +Jackal,./Jackal,Jackal,,Vessel,INTERCEPTOR,Forsaken Interceptor,Jackal-hud.spr,1,no-cockpit,0,0,10,{Jackal.bfxm;;},,,,,,,20,20,3,160,50,50,50,50,50,50,50,50,123,123,234,234,,,,,25,0,25,400,128,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,235,235,FALSE,,300000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{ParticleBeam;;;Light;4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;3.8;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,75,0,,,,,,pPiI + Kafka,./kafka,Kafka,,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.spr,4,no-cockpit,0,0,0,{kafka.bfxm;;},,,,,,,320,320,25,120,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,300000000,4,180,25,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,,,,0,250,0,,,,,,pPiI Kafka.blank,./kafka,Kafka,MANEUVOUR,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.spr,4,,0,0,0,{kafka.bfxm;;},,,,,,,320,320,30,120,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,100000,0,0,0,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,,,,0,250,0,,,,,,pPiI Kafka.civvie,./kafka,Kafka,,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.spr,4,no-cockpit,0,0,0,{kafka.bfxm;;},,,,,,,320,320,25,120,1,1,1,1,1,1,1,1,25,25,25,25,,,,,2,0,25,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,300000000,4,180,25,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,{Natural_Products/Renewable_Resources;.8;.2;;5},,,0,250,0,,,,,,pPiI Added: trunk/masters/units/Jackal/Jackal.mtl =================================================================== --- trunk/masters/units/Jackal/Jackal.mtl (rev 0) +++ trunk/masters/units/Jackal/Jackal.mtl 2008-08-27 18:38:53 UTC (rev 12422) @@ -0,0 +1,11 @@ +# Exported from Vega Strike Unit Converter +newmtl Material__29 +Ns 100.000 +d 1.00000 +illum 2 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture + Property changes on: trunk/masters/units/Jackal/Jackal.mtl ___________________________________________________________________ Added: svn:executable + * Added: trunk/masters/units/Jackal/Jackal.obj =================================================================== --- trunk/masters/units/Jackal/Jackal.obj (rev 0) +++ trunk/masters/units/Jackal/Jackal.obj 2008-08-27 18:38:53 UTC (rev 12422) @@ -0,0 +1,4108 @@ +# Exported from Wings 3D 0.99.02 +mtllib Jackal.mtl +o Jackal +#679 vertices, 1280 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[truncated message content] |
From: <pyr...@us...> - 2008-08-28 22:29:24
|
Revision: 12424 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12424&view=rev Author: pyramid3d Date: 2008-08-28 22:29:32 +0000 (Thu, 28 Aug 2008) Log Message: ----------- CineMut_Opaque shader and technique by chuck_starchaser. Wingmen and flightgroup bugfixes by jacs. Modified Paths: -------------- trunk/vegastrike/src/cmd/ai/aggressive.cpp trunk/vegastrike/src/cmd/ai/firekeyboard.cpp Added Paths: ----------- trunk/data/programs/cinemut_opaque.fp trunk/data/techniques/cinemut_opaque.technique trunk/data/textures/cinemut_detail.png Added: trunk/data/programs/cinemut_opaque.fp =================================================================== --- trunk/data/programs/cinemut_opaque.fp (rev 0) +++ trunk/data/programs/cinemut_opaque.fp 2008-08-28 22:29:32 UTC (rev 12424) @@ -0,0 +1,621 @@ +uniform int light_enabled[gl_MaxLights]; +uniform int max_light_enabled; +//samplers +uniform sampler2D envMap; +uniform sampler2D diffMap; //1-bit alpha in alpha, for alpha-testing only +uniform sampler2D specMap; //log256(shininess) in alpha +uniform sampler2D glowMap; //ambient occlusion in alpha +uniform sampler2D normMap; //U in .rgb; V in alpha (special encoding; see norm_decode()) +uniform sampler2D damgMap; //"dielectricness" in blue, specular blend in alpha +uniform sampler2D detailMap; //.rgb adds to diffuse, subtracts from spec; alpha mods shininess +uniform sampler2D prtMap; //PRTP/N encoded into rgba in compressed form +//other uniforms +uniform vec4 ucloaking; //.rg=cloak +uniform vec4 udamage; //.x=damage +#define cloak_alpha ((ucloaking.rrrg)) +#define get_damage ((udamage.x)) +#define inv_damage ((1.0-get_damage)) +//envColor won't be needed, since we're fetching it from the envmap + +//NOTE: Since the term "binormal" has been rightly deprecated, I use "cotangent" instead :) + +//general subroutines: + +float lerp( in float f, in float a, in float b) +{ + return (1.0-f)*a + f*b; +} +vec3 lerp( in float f, in vec3 a, in vec3 b) +{ + return (1.0-f)*a + f*b; +} +/* +vec3 fastnormalize( in vec3 v ) //less accurate than normalize() but should use less instructions +{ + float tmp = dot( v, v ); + tmp = 1.5 - (0.5*tmp); + return tmp * v; +}*/ +float make_signed( in float zero_to_one_signed ) +{ + return (zero_to_one_signed - 0.5) * 2.0; +} +vec3 imatmul( in vec3 tan, in vec3 cotan, in vec3 norm, in vec3 texnorm ) +{ + return normalize( texnorm.xxx*tan + texnorm.yyy*cotan + texnorm.zzz*norm ); +} + +//decoding subroutines: + +void detail_blend_decode( in float dmgblend, out float bump, out float tex ) +{ + //float temp = make_signed(dmgblend); + float temp = dmgblend - 0.5; + bump = 0.07*clamp( temp, 0.0, 1.0 ); + tex = 0.5*clamp( -temp, 0.0, 1.0 ); + //bump *= bump; + //tex *= tex; +} +float DBSRF( in float dielectric_blend_input, in float shininess_input ) +{ + float temp1 = dielectric_blend_input * (1.0-dielectric_blend_input); + float temp2 = shininess_input * (1.0-shininess_input); + return temp1 / (temp1+temp2+0.0001); +} +/* The LaGrande normalmap noodle does away with the z-term for the normal by encoding U & V +as 0.5*tan( angle ), where angle is arcsin( U ) or arcsin( V ), respectively. To fit that +into a 0-1 range, we multiply by 0.5 once again, and add 0.5. +To reverse the encoding, we first subtract 0.5, then multiply by four, fill the z term with +1.0, and normalize. But multiplying by four is not needed if instead we fill the z term with +0.25, instead; *then* normalize :D +Here we've broken up the normalization, since there's no need to fully denormalize before +adding the normalmap, damage and detail normals. Just subtractin 0.5 is enough. And there's +also no point in normalizing before imatmul(); so normalization is done inside imatmul(). + */ +vec2 dUdV_first_decode( vec2 raw_dudv ) +{ + return raw_dudv - vec2( 127.0/256.0 ); +} +vec3 dUdV_final_decode( vec2 blend_of_first_decode ) +{ + vec3 temp; + temp.rg = blend_of_first_decode; + temp.b = 0.25; + return temp; //might as well normalize after imatmul +} +float dielectricblend_decode( in float linear_input ) +{ + //float temp1 = linear_input - 0.5; + //float temp2 = temp1 * temp1; + //return temp1/(1.8*temp2+0.55) + 0.5; + return linear_input; +} +float dielectric_decode( in float linear_input ) +{ + return (1.0625+linear_input) / (1.0625-linear_input); + //New formula: 2*(1.125+x)/(1.125-x)-1 + //return 2.0*(1.125+linear_input)/(1.125-linear_input)-1.0; +} +float ambient_LOD( in float dielectric_k ) +{ + float temp = 1.0 / dielectric_k; + return 4.0 * (temp*temp - temp) + 8.0; + //return 7.0; +} +float is_metal_decode( in float specdiffbalance ) +{ + float tmp1 = 19.6444*(specdiffbalance-0.583333); + float tmp2 = sqrt(1.0+tmp1*tmp1); + return 0.5*tmp1/tmp2+0.5024772; +} +float nonzerok_decode( in float linear_k_input ) +{ + float temp = linear_k_input * linear_k_input; + temp *= ( temp * 20000.0 ); + return temp / (temp+1.0); +} +void distribute_gloss +( + in float is_metal, in float is_dielectric, in float gloss_in, + out vec2 linear_glosses +) +{ + // Shininess CTRL goes to metallic spec for metals; dielectric gloss for non-metals; + // and the defaults are min for both; except when dielectric k is 0/trivial we want + // to max-out shininess for fgloss, as it will be used for dual specularity metals + // rather than for dielectric, Fresnel shininess. + // This whole routine works with linear, 0-1 values (input representation) in & out, + // rather than with actual shininess values. Outputs to a vec2 with both glosses + linear_glosses.x = is_metal * gloss_in; + linear_glosses.y = lerp( is_metal, gloss_in, sqrt(1.0-is_dielectric) ); +} +vec2 lin_gloss_2_LOD( in vec2 lin_gloss ) +{ + //The following is an approximation of the true formula. It avoids + //using a logarithm, plus it makes better use of env-map mipmaps. + //The true formula would be 8+log2( tan( spotlight radial angle ) ) + //The approximation is 15.2*(x^3+1.07)*(0.92-x) + 8.5*x - 6.0; but + //we do it for 2 shininesses simultaneously, using vec2 in and out. + vec2 temp1 = lin_gloss * lin_gloss * lin_gloss + vec2( 1.07 ); + vec2 temp2 = vec2( 0.92 ) - lin_gloss; + return temp1 * temp2 * 15.2 + lin_gloss * 8.5 - vec2( 6.0 ); +} +vec2 lin_gloss_2_exp( in vec2 lin_gloss ) +{ + /* The formula used to compute shininess from alpha is just an ad-hoc formula + that produces *useful* linearites across the alpha range; --with gradual change + at the bottom of the curve, but rising fast at the top. Almost linear with the + radius of specular light-spots, but not quite. Input and output are vec2, so + that two shininesses (one for metallic, one for dielectric specularities) are + computed in one shot. Using the formula (1.0625+x)/(1.0625-x) cubed. */ + vec2 temp1 = vec2( 1.0625 ); + vec2 temp2 = (temp1+lin_gloss) / (temp1-lin_gloss); + temp1 = temp2 * temp2 * temp2; + /* tests: + Alpha Shininess Angular radius of specular highlights + 0/256 1.000 67.08 + 1/256 1.022 66.35 1.10% angular decrement + 32/256 2.032 47.06 + 33/256 2.078 46.53 1.14% + 64/256 4.215 32.67 + 65/256 4.315 32.29 1.18% + 96/256 9.141 22.19 + 97/256 9.375 21.91 1.28% + 128/256 21.433 14.49 + 129/256 22.051 14.29 1.40% + 160/256 57.385 8.86 + 161/256 59.360 8.71 1.72% + 192/256 195.112 4.80 + 193/256 203.928 4.70 2.13% + 224/256 1103.370 2.02 + 225/256 1182.430 1.95 3.59% + 254/256 24953.974 0.42 + 255/256 29791.000 0.39 7.69% */ + /* limit to 1 degree radius (shininess of 4500) by product over sum; so + that point source lights don't become single pixels on reflections */ + vec2 temp3 = vec2( 7777.0 ); + return temp1 * temp3 / (temp1+temp3); +} + +vec2 EnvMapGen(vec3 f) { + f = normalize(f); + float fzp1=f.z+1.0; + float m=2.0*sqrt(f.x*f.x+f.y*f.y+(fzp1)*(fzp1)); + return vec2(f.x/m+.5,f.y/m+.5); +} + +vec3 envMappingLOD( in vec3 direction, in float LoD ) +{ + vec4 result = texture2DLod( envMap, EnvMapGen(direction), LoD ); + return result.rgb * result.a * 2.0; +} + +vec3 prt_pexpand( in vec3 sin ) +{ + return clamp(2.0*(sin-vec3(0.5)),0.0,1.0); +} + +vec3 prt_nexpand( in vec3 sin ) +{ + return clamp(-2.0*(sin-vec3(0.5)),0.0,1.0); +} + +vec3 prt_aexpand( in vec3 sin ) +{ + return abs(2.0*(sin-vec3(0.5))); +} + +/*void prt_decode( in vec4 PRTin, in float ao, out vec3 PRTPout, out vec3 PRTNout ) +{ + vec3 first_decode_prtp = prt_pexpand( PRTin.rgb ); + vec3 first_decode_prtn = prt_nexpand( PRTin.rgb ); + vec3 PRTacc = prt_aexpand( PRTin.rgb ); + float PRTsum = dot(PRTacc, vec3(1.0)); + vec3 supplement = (vec3(0.5)-PRTacc) * (PRTin.a * 1.25 - PRTsum) * 0.333; + vec3 p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; + vec3 n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; + PRTPout = first_decode_prtp+p_suppl; + PRTNout = first_decode_prtn+n_suppl; + float energy = dot(PRTPout+PRTNout, vec3(1.0)); + float energy_adjust = ao / (0.05+energy); + PRTPout *= energy_adjust; + PRTNout *= energy_adjust; +}*/ + +void prt_decode( in vec4 PRTin, in float eqd_ao, + out vec3 diffPRTPout, out vec3 diffPRTNout, out vec3 specPRTPout, out vec3 specPRTNout ) +{ + vec3 supplement, p_suppl, n_suppl; + vec3 first_decode_prtp = prt_pexpand( PRTin.rgb ); + vec3 first_decode_prtn = prt_nexpand( PRTin.rgb ); + vec3 PRTacc = + first_decode_prtp*first_decode_prtp + first_decode_prtn*first_decode_prtn; + float PRTenergy = sqrt( PRTacc.r + PRTacc.g + PRTacc.b ); + //diffuse prt's + supplement = (vec3(1.0)-PRTacc) * (PRTin.a - PRTenergy) * 0.333; + p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; + n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; + diffPRTPout = first_decode_prtp+p_suppl; + diffPRTNout = first_decode_prtn+n_suppl; + //specular prt's + supplement = (vec3(1.0)-PRTacc) * (eqd_ao - PRTenergy) * 0.333; + p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; + n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; + specPRTPout = clamp( first_decode_prtp+p_suppl, 0.01, 0.99 ); + specPRTNout = clamp( first_decode_prtn+n_suppl, 0.01, 0.99 ); + //overdo it: +/* specPRTPout = clamp( (3.0*specPRTPout)-(2.0*diffPRTPout), 0.01, 0.99 ); + specPRTNout = clamp( (3.0*specPRTNout)-(2.0*diffPRTNout), 0.01, 0.99 );*/ +} + +float prt_sample( in vec3 dir, in vec3 prtp, in vec3 prtn ) +{ + dir = normalize(dir); + vec3 p = clamp(dir, 0.0, 1.0); + vec3 n = clamp(-dir, 0.0, 1.0); + return dot(p,prtp) + dot(n,prtn); +} + +float prt_diff_shadow( in vec3 dir, in vec3 prtp, in vec3 prtn, in float hardness, in float biasfactor ) +{ + float ihardness = 1.0 + 4.0*hardness; + hardness = 0.125 * hardness * biasfactor; + return clamp( (prt_sample( dir, prtp, prtn ) - hardness) * ihardness, 0.0, 1.0 ); +} +float prt_spec_shadow( in vec3 dir, in vec3 prtp, in vec3 prtn, in float hardness, in float biasfactor ) +{ + float ihardness = 1.0 + 4.0*hardness; + hardness = 0.125 * hardness * biasfactor; + return clamp( (prt_sample( dir, prtp, prtn ) - hardness) * ihardness, 0.01, 0.99 ); +} + +float prt_ao( in vec3 prtp, in vec3 prtn ) +{ + return dot(prtp + prtn, vec3(1.0)); +} + +vec3 prt_gi( in vec3 prtp, in vec3 prtn ) +{ + const float LOD = 7.0; + return envMappingLOD( gl_ModelViewMatrixTranspose[0].xyz, LOD) * prtp.x + + envMappingLOD( gl_ModelViewMatrixTranspose[1].xyz, LOD) * prtp.y + + envMappingLOD( gl_ModelViewMatrixTranspose[2].xyz, LOD) * prtp.z + + envMappingLOD(-gl_ModelViewMatrixTranspose[0].xyz, LOD) * prtn.x + + envMappingLOD(-gl_ModelViewMatrixTranspose[1].xyz, LOD) * prtn.y + + envMappingLOD(-gl_ModelViewMatrixTranspose[2].xyz, LOD) * prtn.z; +} +/*vec3 prt_gi( in vec3 prtp, in vec3 prtn ) +{ + float ao = prt_ao(prtp,prtn); + float LOD = 8.0 * sqrt( ao ); + vec3 PRT = normalize(prtp-prtn); + return ao * envMappingLOD( -PRT, LOD); +}*/ + +vec3 world_to_object( in vec3 world ) +{ + return mat3(gl_ModelViewMatrixInverse[0].xyz, + gl_ModelViewMatrixInverse[1].xyz, + gl_ModelViewMatrixInverse[2].xyz) * world; +} +//Per-light called subroutines and macros: + +float selfshadow_step( in float cosa ) +{ + float temp1 = 77.7 * cosa; + float temp2 = temp1 * temp1; + return 0.5 * temp1 / sqrt( 1.0 + temp2 ) + 0.5; +} +void soft_penumbra_NdotL +( + in vec3 normal, in vec3 vnormal, in vec3 light, + out float selfshadow, out float NdotL, out float vNdotL +) +{ + vec2 result; + float cosa = dot( vnormal, light ); + result.x = dot( normal, light ); + result.y = cosa; + float ss = selfshadow_step( cosa ); + result += vec2( 0.02 ); + result *= ( 0.97 * ss ); + vNdotL = clamp( result.y, 0.0, 1.0 ); + selfshadow = ss; + NdotL = clamp( result.x, 0.0, 2.0*(vNdotL) ); +} +float fresnel( in float cosa, in float k ) +{ + float tmp1 = sqrt(1.0-(1.0-cosa*cosa)/(k*k)); + float tmp2 = k*cosa; + float tmp3 = k*tmp1; + float tmp4 = (tmp1-tmp2)/(tmp1+tmp2+0.0001); + tmp1 = (cosa-tmp3)/(cosa+tmp3+0.0001); + return 0.5*(tmp1*tmp1+tmp4*tmp4); +} +void perlite +( + in vec3 light, in vec3 normal, in vec3 vnormal, in vec3 reflection, + in vec3 lightDiffuse, in float lightAtt, + in float fresnel_blend, in float k, in vec2 ltd_glosses, + inout vec3 DLacc, inout vec3 MSacc, inout vec3 FSacc, + in vec3 diffprtp, in vec3 diffprtn +) +{ + float selfshadow, NdotL, vNdotL; + soft_penumbra_NdotL( normal, vnormal, light, selfshadow, NdotL, vNdotL ); + //cos of reflection to light angle + float RdotL = clamp( dot( reflection, light), 0.0, 4.0*vNdotL ); + // precalculate some factors used more than once + vec3 incident_light = lightDiffuse.rgb * lightAtt * selfshadow * prt_diff_shadow(world_to_object(light), diffprtp, diffprtn, 1.0, 1.0); + float fresnel_refl = fresnel_blend * fresnel( NdotL, k ); +// vec3 reflected_light = incident_light * fresnel_refl; + vec3 refracted_light = incident_light * (1.0-fresnel_refl); + float ltd_Mgloss = ltd_glosses.x; + float ltd_Fgloss = ltd_glosses.y; + // * DL - diffuse light: Needs to be multiplied by + // (1-fresnel_blend*fresnel reflection), from light vector + DLacc += ( NdotL * refracted_light ); + // * MS - metallic specularity: Modulated by + // (1-fresnel_blend*fresnel reflection), also, and + // metallic shininess phong. And we also multiply by the + // shininess, as smaller spots get more light concentration + MSacc += ( pow( NdotL, ltd_Mgloss ) * sqrt(ltd_Mgloss) * refracted_light ); + // * FS - fresnel specularity: Doesn't need fresnel, really, + // as the only fresnel applicable is view-vector-dependent, + // which can be applied afterwards, to the accumulated value; + // so, we'll multiply the accumulator by view fresnel after... + FSacc += ( pow( NdotL, ltd_Fgloss ) * sqrt(ltd_Fgloss) ); //*reflected_light); +} +#define lighting(name, lightno_gl, lightno_tex) \ +void name( \ + in vec3 normal, in vec3 vnormal, in vec3 reflection, \ + in float k_blend, in float k_const, in vec2 limited_glosses, \ + inout vec3 DL_acc, inout vec3 MS_acc, inout vec3 FS_acc, \ + in vec3 prtp, in vec3 prtn \ +) \ +{ \ + perlite( normalize(gl_TexCoord[lightno_tex].xyz), \ + normal, vnormal, reflection, \ + gl_FrontLightProduct[lightno_gl].diffuse.rgb, \ + gl_TexCoord[lightno_tex].w, \ + k_blend, k_const, limited_glosses, \ + DL_acc, MS_acc, FS_acc, \ + prtp, prtn); \ +} +lighting(lite0, 0, 5) +lighting(lite1, 1, 6) + +//final blend subroutines: + +vec3 multibounce_color( in vec3 color, in float refl_factor, in float blend ) +{ + /* After light's penetrated the outer dielectric & is about to hit the inner, opaque + layer below, instead of *= color, use this to account for multiple inner bouncings + The formula is: *= (c-refL*c)/(1-refL*c), where refL is the fresnel reflectivity and + c is the color of the material under the dielectric coating. But blended materials, + such as plastics, are only partially covered by a specular dielectric layer, so we do + have to allow some pure color reflectivity; thus the "blend" thing... */ + vec3 temp = color * refl_factor; + return lerp( blend, (color-temp)/(vec3(1.0)-temp), color ); +} +vec3 final_blend +( + in vec3 DLacc, in vec3 MSacc, in vec3 FSacc, //DL=DiffuseLight; MS=MetallicSpec; FS=FresnelSpec + in vec3 AMBenv, in vec3 MSenv, in vec3 FSenv, //Environment mapped counterparts + in vec3 view_vec, in vec3 norm_vec, in vec3 refl_vec, in vec3 glow, + in vec3 diff_color, in vec3 spec_color, + in float dielectric_blend, in float dielectric_k, /*in float AO,*/ + in float spec_LoD, + /*in vec3 prtp, in vec3 prtn,*/ in float specAOfactor, in vec3 prt_ambient, in float ao +) +{ +/* float NdotV = clamp( dot( norm_vec, view_vec ), 0.0, 1.0 ); + float AO_fresnel_reflection = (1.0-dielectric_k)/(1.0+dielectric_k ); + AO_fresnel_reflection *= AO_fresnel_reflection; + float reflections = fresnel( NdotV, dielectric_k ); + //return vec3( reflections ); + float diffAOfactor = sqrt(AO); + float MspecAOfactor = AO * AO; + float FspecAOfactor = AO * diffAOfactor; + //Begin with the accumulated direct light (diffuse lighting) + vec3 final_acc = (DLacc*diffAOfactor); + //Add ambient light minus fresnel-reflected (note that amb reflections IS the envmapping) +// final_acc += ( AMBenv * AO * (1.0-AO_fresnel_reflection) ); + //multiply by the diffuse color + final_acc *= multibounce_color( diff_color, reflections, dielectric_blend ); + //MSenv is multiplied by 1-fresnel to account for partial reflection on entering dielectric + final_acc += ( ( MSacc + (MSenv*(1.0-reflections)) ) * + multibounce_color( spec_color, reflections, dielectric_blend ) * MspecAOfactor ); + //Both diffuse and metallic spec have to exit the dielectric. So, we'd multiply by the + //refraction, here. However, multibounce_color() already took care of it, so, nought to do. + //We just add fresnel specularity and... By the way, NOW we will multiply by fresnel + //reflectivity from view angle --remember we didn't in perlite(): + final_acc += ( (FSacc+FSenv) * dielectric_blend * reflections * FspecAOfactor ); + return final_acc + glow; */ + + float NdotV = clamp( dot( norm_vec, view_vec ), 0.0, 1.0 ); + float AO_fresnel_reflection = (1.0-dielectric_k)/(1.0+dielectric_k ); + AO_fresnel_reflection *= (AO_fresnel_reflection*dielectric_blend); + float reflections = fresnel( NdotV, dielectric_k ); +// float specAOfactor = prt_shadow(world_to_object(refl_vec), prtp, prtn, 1.0/* - clamp(spec_LoD / 8.0, 0.0, 1.0)*/, 2.0); + float MspecAOfactor = lerp(specAOfactor, ao*sqrt(ao), 1.0); + float FspecAOfactor = MspecAOfactor; + + //Begin with the accumulated direct light (diffuse lighting) + vec3 final_acc = DLacc; + //Add ambient light minus fresnel-reflected (note that amb reflections IS the envmapping) + final_acc += ( prt_ambient * (1.0-AO_fresnel_reflection) ); + //multiply by the diffuse color (filetered by fresnel multiple bounces, if any) + final_acc *= multibounce_color( diff_color, reflections, dielectric_blend ); + //MSenv is multiplied by 1-fresnel to account for partial reflection on entering dielectric + final_acc += ( ( MSacc + (MSenv*(1.0-reflections)) ) * + multibounce_color( spec_color, reflections, dielectric_blend ) * MspecAOfactor ); + //Both diffuse and metallic spec have to exit the dielectric. So, we'd multiply by the + //refraction, here. However, multibounce_color() already took care of it, so, nought to do. + //We just add fresnel specularity and... By the way, NOW we will multiply by fresnel + //reflectivity from view angle --remember we didn't in perlite(): + final_acc += ( (FSacc+FSenv) * dielectric_blend * reflections * FspecAOfactor ); + return final_acc + glow; +} + +//main: + +void main() +{ + //READ INTPUT DATA: + //get interpolated, per-vertex data + vec2 texcoords2 = gl_TexCoord[0].xy; + vec3 vnormal_v3 = normalize( gl_TexCoord[1].xyz ); + vec3 tangent_v3 = gl_TexCoord[2].xyz; + vec3 cotangent_v3 = gl_TexCoord[3].xyz; + vec3 eye_v3 = normalize(gl_TexCoord[4].xyz); + //get texture data needed for detail and normal computations first + vec4 DMG_in4 = texture2D( damgMap,texcoords2 ); + vec4 DET_in4 = texture2D( detailMap,32.0*texcoords2 ); + vec4 NOR_in4 = texture2D( normMap,texcoords2 ); + //then the rest + vec4 SPC_in4 = texture2D( specMap,texcoords2 ); + vec4 COL_in4 = texture2D( diffMap,texcoords2 ); + vec4 GLO_in4 = texture2D( glowMap,texcoords2 ); + vec4 PRT_in4 = texture2D( prtMap,texcoords2 ); + + //UNPACK: + //we use a macro table to ease possible future changes to the texture packing: + #define _matcolor_in_ ((COL_in4.rgb)) + #define _matalpha_in_ ((COL_in4.a)) + #define _damage_dUdV_ ((DMG_in4.rb)) + #define _detailblend_ ((DMG_in4.g)) + #define _damageAOdrk_ ((DMG_in4.a)) + #define _specdiffbal_ ((SPC_in4.r)) + #define _dielblendin_ ((SPC_in4.g)) + #define _dielectrkin_ ((SPC_in4.b)) + #define _shininessin_ ((SPC_in4.a)) + #define _glowcolorin_ ((GLO_in4.rgb)) + #define _ambientoccl_ ((GLO_in4.a)) + #define _normalmapin_ ((vec2(0.3333*(NOR_in4.r+NOR_in4.g+NOR_in4.b),NOR_in4.a))) + #define _detail_dUdV_ ((DET_in4.rb)) + #define _detail_wild_ ((DET_in4.g)) + #define _detailgloss_ ((DET_in4.a)) + #define _prtpncompin_ ((PRT_in4.rgba)) + /* The most urgent item to unpack is the detail texture data because at its minimum + level, detail provides dithering to hide DXT quantization; but such dithering needs + to be applied before non-linear transformations. Keep in mind that all four rgba + channels of the detail texture will be scaled to use the full 0-1 range. Minimum + detail application to a channel will be where full range matches 1 channel step. */ + /////////////////////////////////////////////////////////////////////////// + //CORE SHADER A.I. --MATERIAL FAMILY DETECTION: + //characterize the material to determine how to interpret shininess, detail, etc.: + float ismetal_ch1 = is_metal_decode( _specdiffbal_ ); + //"nonzerok" is short for "has dielectric k greater than 1.2 or so" + float nonzerok_ch1 = nonzerok_decode( _dielectrkin_ ); + //dielectric blend to shininess relevance factor: + float relevance_factor = DBSRF( _dielblendin_, _shininessin_ ); + /////////////////////////////////////////////////////////////////////////// + //Manage distribution of detail texture application: + float bump_det_fac1, nonbump_det_fac1; + // decide: bumpy detail or textury detail? + detail_blend_decode( _detailblend_, bump_det_fac1, nonbump_det_fac1 ); + // metallic vs non-metallic textury detail deciding fate of detail.green: + float dielectricblend_detail = ismetal_ch1 * nonbump_det_fac1; + float diffuse_detail = nonbump_det_fac1 - dielectricblend_detail; + // metallic shininess detail mostly deciding fate of detail.alpha: + float adjusted_gloss = nonbump_det_fac1 * make_signed(_detailgloss_); + float gloss_detail = ismetal_ch1 * adjusted_gloss; + // for non-metals, dilectric balance vs shininess relevance spells fate of detail.alpha: + dielectricblend_detail += ( (adjusted_gloss - gloss_detail) * relevance_factor ); + //Apply details and damage: + float damage = get_damage; + float integrity = inv_damage; + // to normal: + vec2 dUdV_in2 = dUdV_first_decode(_normalmapin_); + dUdV_in2 += ( dUdV_first_decode(_damage_dUdV_) * damage ); + dUdV_in2 += ( dUdV_first_decode(_detail_dUdV_) * bump_det_fac1 ); + // to diff/spec balance and glow: + float diffuse_jitter = diffuse_detail * make_signed(_detail_wild_); + float specdiffbal_in1 = _specdiffbal_ + diffuse_jitter; + vec3 glow_in3 = _glowcolorin_*0.5 + vec3( diffuse_jitter ); + // to shininess: + float s_gloss_det = make_signed(_detailgloss_); + float shininess_in = _shininessin_ + gloss_detail*s_gloss_det; + // to dielectric blend: + float dielectricblend_in1 = _dielblendin_ + dielectricblend_detail*s_gloss_det; + // to ambient occlusion: + float AO_darkener1 = lerp( get_damage, 1.0, _damageAOdrk_ ); + float ao_mat1 = _ambientoccl_ * AO_darkener1; + //Non-linear transformations, rangings, and any unpacking left: + // diffuse, alpha and specular: + vec3 spec_mat3 = _matcolor_in_ * _specdiffbal_; + vec3 diff_mat3 = _matcolor_in_ - spec_mat3; + vec3 glow_mat3 = glow_in3 * glow_in3 * inv_damage; //de-gamma & damage fade + // PRT + vec3 diff_prtp, diff_prtn, spec_prtp, spec_prtn; + prt_decode( _prtpncompin_, _ambientoccl_, diff_prtp, diff_prtn, spec_prtp, spec_prtn ); + // compute final normal + vec3 tmp3 = dUdV_final_decode( dUdV_in2 ); + vec3 normal_v3 = imatmul( tangent_v3, cotangent_v3, vnormal_v3, tmp3 ); + // computed vectors + vec3 reflection_v3 = -reflect(eye_v3,normal_v3); + // we'll modulate shininess by prt shadow of reflection vector; reason being we don't want + // specular self-occlusion to darken too much (what it reflects instead of the envmap is not + // guaranteed to be black; but fading to some arbitrary shade of grey won't wor; I tried it... + float specAOfactor = prt_spec_shadow(world_to_object(reflection_v3), spec_prtp, spec_prtn, 1.0, 2.0); + shininess_in *= sqrt(specAOfactor); + // shininess CTRL goes to metallic spec for metals; dielectric gloss for non-metals; + // and the defaults are min for both; except when dielectric k is 0/trivial we want to + // max out shininess for fgloss, as it will be used for dual specularity metals + vec2 lin_gloss2, gloss_lod2, glosses2; + + distribute_gloss( ismetal_ch1, nonzerok_ch1, shininess_in, lin_gloss2 ); + gloss_lod2 = lin_gloss_2_LOD( lin_gloss2 ); + glosses2 = lin_gloss_2_exp( lin_gloss2 ); + // + // dielectric stuff: + float dielec_blend_mat1 = dielectricblend_decode( dielectricblend_in1 ); + float dielectric_k_mat1 = dielectric_decode( _dielectrkin_ ); + // LOD for ambient lighting: + float ambient_lod1 = ambient_LOD( dielectric_k_mat1 ); + //texture fetches (dependent on normal) + vec3 ambenv_il3 = envMappingLOD( normal_v3, ambient_lod1 ); //ambient env mapping + vec3 MSenv_il3 = envMappingLOD( reflection_v3, gloss_lod2.x ); //metallic spec env mapping + vec3 FSenv_il3 = envMappingLOD( reflection_v3, gloss_lod2.y ); //fresnel spec env mapping + //END OF UNPACKING + /////////////////////////////////////////////////////////////////////////// + //PER-LIGHT COMPUTATIONS + // initialize accumulators + vec3 DL_acc3, MS_acc3, FS_acc3; + DL_acc3 = MS_acc3 = FS_acc3 = vec3( 0.0 ); + // then loop: + if( light_enabled[0] != 0 ) + lite0 + ( + normal_v3,vnormal_v3,reflection_v3, + dielec_blend_mat1,dielectric_k_mat1,glosses2, + DL_acc3,MS_acc3,FS_acc3, + spec_prtp, spec_prtn + ); + if( light_enabled[1] != 0 ) + lite1 + ( + normal_v3,vnormal_v3,reflection_v3, + dielec_blend_mat1,dielectric_k_mat1,glosses2, + DL_acc3,MS_acc3,FS_acc3, + spec_prtp, spec_prtn + ); + //FINAL BLEND + //////vec3 reflection_v3 = -reflect(eye_v3,vnormal_v3); + vec3 prt_ambient = prt_gi(diff_prtp, diff_prtn); + vec4 result4; + result4.rgb = final_blend + ( + DL_acc3, MS_acc3, FS_acc3, ambenv_il3, MSenv_il3, FSenv_il3, + eye_v3, vnormal_v3, reflection_v3, glow_mat3, diff_mat3, spec_mat3, + dielec_blend_mat1, dielectric_k_mat1, /*prt_ao(prtp,prtn),*/ gloss_lod2.x, + /*diff_prtp, diff_prtn,*/ specAOfactor, prt_ambient, _ambientoccl_ + ); + result4.a = _matalpha_in_; + //ALPHA and CLOAK + result4.rgb *= _matalpha_in_; //mul by 1-bit alpha interpolated + result4 *= cloak_alpha; + //WRITE + gl_FragColor = result4; +} Property changes on: trunk/data/programs/cinemut_opaque.fp ___________________________________________________________________ Added: svn:executable + * Added: trunk/data/techniques/cinemut_opaque.technique =================================================================== --- trunk/data/techniques/cinemut_opaque.technique (rev 0) +++ trunk/data/techniques/cinemut_opaque.technique 2008-08-28 22:29:32 UTC (rev 12424) @@ -0,0 +1,40 @@ +<?xml version="1.0"?> +<technique fallback="default"> + <!-- Full-blown shader technique, with Z-write prepass to avoid + shading overhead for occluded fragments. + + This technique implements normal-mapping, specmaps with intensity-derived + shininess modulation, variable-kernel filtered environmental reflections + (based on shininess), specularity normalization, fading damage maps with + specmap perturbation, and supports up to 8 lights. + + This is a one-pass technique, so only the first 2 lights are done + per-pixel, the remaining ones use per-vertex lighting. + --> + + <!-- Z-write prepasses go at sequence 10 --> + <pass type="shader" sequence="10" cwrite="false"> + <vertex_program src="zwrite"/> + <fragment_program src="zwrite"/> + <texture_unit src="decal:0" default="file:white.bmp" name="diffuseMap"/> + </pass> + + <!-- first and only lighting pass --> + <pass type="shader" sequence="15"> + <vertex_program src="highend"/> + <fragment_program src="cinemut_opaque"/> + + <texture_unit src="decal:0" name="diffMap"/> + <texture_unit src="environment" name="envMap"/> + <texture_unit src="decal:1" name="specMap"/> + <texture_unit src="decal:2" name="damgMap"/> + <texture_unit src="decal:3" name="glowMap"/> + <texture_unit src="decal:4" name="normMap"/> + <texture_unit src="file:cinemut_detail.png" name="detailMap"/> + + <auto_param name="light_enabled" semantic="ActiveLightsArray" optional="true"/> + <auto_param name="max_light_enabled" semantic="NumLights" optional="true"/> + <auto_param name="ucloaking" semantic="CloakingPhase" optional="true"/> + <auto_param name="udamage" semantic="Damage" optional="true"/> + </pass> +</technique> Property changes on: trunk/data/techniques/cinemut_opaque.technique ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/textures/cinemut_detail.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/vegastrike/src/cmd/ai/aggressive.cpp =================================================================== --- trunk/vegastrike/src/cmd/ai/aggressive.cpp 2008-08-28 00:14:20 UTC (rev 12423) +++ trunk/vegastrike/src/cmd/ai/aggressive.cpp 2008-08-28 22:29:32 UTC (rev 12424) @@ -657,7 +657,7 @@ leaderowner = leader->owner?leader->owner:leader; - if (fg->directive.find("k")!=string::npos||fg->directive.find("k")!=string::npos) { + if (fg->directive.find("k")!=string::npos||fg->directive.find("K")!=string::npos) { Unit * targ = fg->target.GetUnit(); bool callme = false; if (targ && (targ->faction != parent->faction)) { Modified: trunk/vegastrike/src/cmd/ai/firekeyboard.cpp =================================================================== --- trunk/vegastrike/src/cmd/ai/firekeyboard.cpp 2008-08-28 00:14:20 UTC (rev 12423) +++ trunk/vegastrike/src/cmd/ai/firekeyboard.cpp 2008-08-28 22:29:32 UTC (rev 12424) @@ -777,7 +777,7 @@ void FireKeyboard::DockWithMe (const KBData&,KBSTATE k) { if (k==PRESS) { - LeadMe ("g","Get in front of me and prepare to be tractored in.", false); + LeadMe ("l","Get in front of me and prepare to be tractored in.", false); } } |
From: <pyr...@us...> - 2008-09-01 18:32:36
|
Revision: 12427 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12427&view=rev Author: pyramid3d Date: 2008-09-01 18:32:43 +0000 (Mon, 01 Sep 2008) Log Message: ----------- UnitConverter version 0.13: Bug fixes to workspace. Knight model by Fendorin. Hud images for Hawking and Tridacna. Modified Paths: -------------- trunk/data/units/units.csv trunk/masters/units/Tridacna/tridacna-hud.png trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Hawking/ trunk/data/units/Hawking/hawking-hud.image trunk/data/units/Hawking/hawking-hud.sprite trunk/data/units/Knight/ trunk/data/units/Knight/knight-hud.image trunk/data/units/Knight/knight-hud.sprite trunk/data/units/Knight/knight.bfxm trunk/data/units/Knight/tex_000.texture trunk/data/units/Knight/tex_001.texture trunk/data/units/Knight/tex_003.texture trunk/data/units/Knight/tex_004.texture trunk/data/units/Tridacna/tridacna-hud.image trunk/data/units/Tridacna/tridacna-hud.sprite trunk/masters/units/Hawking/hawking-hud.png trunk/masters/units/Knight/ trunk/masters/units/Knight/KNIGHT-shield.mtl trunk/masters/units/Knight/KNIGHT-shield.obj trunk/masters/units/Knight/knight-hud.png trunk/masters/units/Knight/knight.mtl trunk/masters/units/Knight/knight.obj trunk/masters/units/Knight/sources/ trunk/masters/units/Knight/sources/KNIGHT.wings trunk/masters/units/Knight/sources/knight-hud_master.png trunk/masters/units/Knight/sources/knight.blend trunk/masters/units/Knight/sources/ulnknight.psd trunk/masters/units/Knight/sources/ulnknight_bmp.psd trunk/masters/units/Knight/sources/ulnknight_shininess.psd trunk/masters/units/Knight/ulnknight.png trunk/masters/units/Knight/ulnknight_bmp.png trunk/masters/units/Knight/ulnknight_hard.png trunk/masters/units/Knight/ulnknight_luma.png trunk/masters/units/Knight/ulnknight_shininess.png trunk/masters/units/Tridacna/tridacna-shield.mtl trunk/masters/units/Tridacna/tridacna-shield.obj Removed Paths: ------------- trunk/data/units/Hawking/Hawking-hud.image trunk/data/units/Hawking/Hawking-hud.spr trunk/data/units/Tridacna/tridacna-hud.png trunk/data/units/Tridacna/tridacna-hud.spr trunk/data/units/hawking/ trunk/masters/units/Hawking/Hawking-hud.png Deleted: trunk/data/units/Hawking/Hawking-hud.spr =================================================================== --- trunk/data/units/hawking/Hawking-hud.spr 2008-08-29 01:32:35 UTC (rev 12425) +++ trunk/data/units/Hawking/Hawking-hud.spr 2008-09-01 18:32:43 UTC (rev 12427) @@ -1,2 +0,0 @@ -Hawking-hud.image Hawking-hud.image -128 128 \ No newline at end of file Property changes on: trunk/data/units/Hawking/hawking-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Hawking/hawking-hud.sprite =================================================================== --- trunk/data/units/Hawking/hawking-hud.sprite (rev 0) +++ trunk/data/units/Hawking/hawking-hud.sprite 2008-09-01 18:32:43 UTC (rev 12427) @@ -0,0 +1,2 @@ +hawking-hud.image hawking-hud.image +128 128 \ No newline at end of file Property changes on: trunk/data/units/Hawking/hawking-hud.sprite ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/Knight/knight-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Knight/knight-hud.sprite =================================================================== --- trunk/data/units/Knight/knight-hud.sprite (rev 0) +++ trunk/data/units/Knight/knight-hud.sprite 2008-09-01 18:32:43 UTC (rev 12427) @@ -0,0 +1,3 @@ +knight-hud.image knight-hud.image +128 128 +0 0 Property changes on: trunk/data/units/Knight/knight-hud.sprite ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/Knight/knight.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Knight/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Knight/tex_001.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Knight/tex_003.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Knight/tex_004.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Tridacna/tridacna-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Deleted: trunk/data/units/Tridacna/tridacna-hud.spr =================================================================== --- trunk/data/units/Tridacna/tridacna-hud.spr 2008-08-29 01:48:38 UTC (rev 12426) +++ trunk/data/units/Tridacna/tridacna-hud.spr 2008-09-01 18:32:43 UTC (rev 12427) @@ -1,3 +0,0 @@ -tridacna-hud.png tridacna-hud.png -128 128 -0 0 Added: trunk/data/units/Tridacna/tridacna-hud.sprite =================================================================== --- trunk/data/units/Tridacna/tridacna-hud.sprite (rev 0) +++ trunk/data/units/Tridacna/tridacna-hud.sprite 2008-09-01 18:32:43 UTC (rev 12427) @@ -0,0 +1,3 @@ +tridacna-hud.image tridacna-hud.image +128 128 +0 0 Property changes on: trunk/data/units/Tridacna/tridacna-hud.sprite ___________________________________________________________________ Added: svn:executable + * Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-08-29 01:48:38 UTC (rev 12426) +++ trunk/data/units/units.csv 2008-09-01 18:32:43 UTC (rev 12427) @@ -150,8 +150,8 @@ Hammer.isospec,./hammer,Hammer,,Vessel,FIGHTER,"The Hammer assault craft was originally named the 'Toad', a creation of the LIHW. However, usage of this model by the ISO has made it iconic, to the point where few call it by its original name. Much larger than the other famous ISO ship, the Sickle, the Hammer has sometimes been referred to as 'the mighty arm of the proletariat' in ISO propaganda.",f404-hud.spr,0.69,no-cockpit,0,0.5,29,{hammer.bfxm;;},,,,,,,104,104,9.58,246,100,100,100,100,70,70,70,70,220,60,100,100,,,,,40,0,200,800,80,TRUE,1,,200,100,1,4,50000,50000,50000,40,40,40,14000,14000,10000,2000,2000,2000,2000,310,310,TRUE,TRUE,300000000,5,180,10,100,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.086;-0.269;-14.620000;2.000000;;;;;},{;;5;Light;3.76500;0.15400;19.31000;;;;;;;;;1;1}{;;5;Light;2.80800;0.15400;19.98000;;;;;;;;;1;1}{;;5;Light;3.76500;-0.15400;19.31000;;;;;;;;;1;1}{;;5;Light;2.80800;-0.15400;19.98000;;;;;;;;;1;1}{;1;100;heavy-missile;-12;0;6.5;;;;;;;;;1;1}{;1;16;medium-missile;-12;0.05;6.55;;;;;;;;;1;1}{;1;16;medium-missile;-12;-0.05;6.55;;;;;;;;;1;1}{;1;16;medium-missile;-12;-0.05;6.45;;;;;;;;;1;1}{;1;16;medium-missile;-12;0.05;6.45;;;;;;;;;1;1},,,,,,0,16,0,,,,,,pPiI Hammer.stock,./hammer,Hammer,MANEUVOUR,Vessel,FIGHTER,"The Hammer assault craft was originally named the 'Toad', a creation of the LIHW. However, usage of this model by the ISO has made it iconic, to the point where few call it by its original name. Much larger than the other famous ISO ship, the Sickle, the Hammer has sometimes been referred to as 'the mighty arm of the proletariat' in ISO propaganda.",f404-hud.spr,0.69,no-cockpit,0,0.5,29,{hammer.bfxm;;},,,,,,,58,58,9.58,246,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,,,FALSE,1,,200,120,1,4,50000,50000,50000,40,40,40,14000,14000,10000,2000,2000,2000,2000,235,235,FALSE,FALSE,300000000,4,180,25,100,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.086;-0.269;-14.620000;2.000000;;;;;},{;;5;Light;3.76500;0.15400;19.31000;;;;;;;;;1;1}{;;5;Light;2.80800;0.15400;19.98000;;;;;;;;;1;1}{;;5;Light;3.76500;-0.15400;19.31000;;;;;;;;;1;1}{;;5;Light;2.80800;-0.15400;19.98000;;;;;;;;;1;1}{;1;100;heavy-missile;-12;0;6.5;;;;;;;;;1;1}{;1;16;medium-missile;-12;0.05;6.55;;;;;;;;;1;1}{;1;16;medium-missile;-12;-0.05;6.55;;;;;;;;;1;1}{;1;16;medium-missile;-12;-0.05;6.45;;;;;;;;;1;1}{;1;16;medium-missile;-12;0.05;6.45;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,325,0,,,,,,pPiI -Hawking,./hawking,Hawking,,Vessel,CAPITAL,Prev-generation Anti-Capital Energy-based Cruiser,Hawking-hud.spr,16,no-cockpit,,,,{hawking.bfxm;;},,,,,,,25000000,25000000,3820092.46,2610000,30000,30000,30000,30000,30000,30000,30000,30000,64000,64000,64000,64000,,,,,135,0,22000,200000,1000,TRUE,1,,20000,,1,16,20000000,20000000,20000000,5,5,5,325000000,320000000,211800000,10000000,10000000,10000000,10000000,40,40,TRUE,TRUE,300000000,5,180,90,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpunisher;0;3.5;56;0;0;1;0;1;0;140.0}{turretpunisher;0;-3.5;56;0;0;1;0;-1;0;140.0}{turretxaser;9.5;5.5;6;0;0;1;1;0;0;180.0}{turretxaser;9.5;-5.5;6;0;0;1;1;0;0;180.0}{turretxaser;-9.5;5.5;6;0;0;1;-1;0;0;180.0}{turretxaser;-9.5;-5.5;6;0;0;1;-1;0;0;180.0}{turretpd;12.05;11.95;-21.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-13.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-29.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpd;12.05;13.3;-21.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-29.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-13.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpd;-12.05;11.95;-21.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-13.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-29.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpd;-12.05;13.3;-21.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-29.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-13.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpd;12.05;-11.95;-21.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-13.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-29.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpd;12.05;-13.3;-21.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-29.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-13.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpd;-12.05;-11.95;-21.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-13.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-29.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpd;-12.05;-13.3;-21.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-29.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-13.45;-0.98;-0.195;0;0.195;-0.98;0;100.0},,{supernova.bmp.bfxm;0;0;-63.2;30;;;;;}{supernova.bmp.bfxm;0;12;-62.5;25;;;;;}{supernova.bmp.bfxm;8.75;0;-59;5;;;;;}{supernova.bmp.bfxm;0;-12;-62.5;25;;;;;}{supernova.bmp.bfxm;-8.75;0;-59;5;;;;;},,,{1;6;0;-17.75;3;0}{1;-6;0;-17.75;3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{upgrades/Ammunition/Confed;1;.1;;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI -Hawking.blank,./hawking,Hawking,,Vessel,CAPITAL,Prev-generation Anti-Capital Energy-based Cruiser,Hawking-hud.spr,16,no-cockpit,,,,{hawking.bfxm;;},,,,,,,25000000,25000000,3820092.46,2610000,30000,30000,30000,30000,30000,30000,30000,30000,64000,64000,64000,64000,,,,,135,0,22000,200000,1000,TRUE,1,,20000,,1,16,20000000,20000000,20000000,5,5,5,325000000,320000000,211800000,10000000,10000000,10000000,10000000,40,40,TRUE,TRUE,300000000,5,180,90,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpunisher;0;3.5;56;0;0;1;0;1;0;140.0}{turretpunisher;0;-3.5;56;0;0;1;0;-1;0;140.0}{turretxaser;9.5;5.5;6;0;0;1;1;0;0;180.0}{turretxaser;9.5;-5.5;6;0;0;1;1;0;0;180.0}{turretxaser;-9.5;5.5;6;0;0;1;-1;0;0;180.0}{turretxaser;-9.5;-5.5;6;0;0;1;-1;0;0;180.0}{turretpd;12.05;11.95;-21.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-13.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-29.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpd;12.05;13.3;-21.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-29.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-13.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpd;-12.05;11.95;-21.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-13.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-29.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpd;-12.05;13.3;-21.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-29.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-13.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpd;12.05;-11.95;-21.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-13.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-29.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpd;12.05;-13.3;-21.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-29.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-13.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpd;-12.05;-11.95;-21.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-13.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-29.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpd;-12.05;-13.3;-21.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-29.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-13.45;-0.98;-0.195;0;0.195;-0.98;0;100.0},,{supernova.bmp.bfxm;0;0;-63.2;30;;;;;}{supernova.bmp.bfxm;0;12;-62.5;25;;;;;}{supernova.bmp.bfxm;8.75;0;-59;5;;;;;}{supernova.bmp.bfxm;0;-12;-62.5;25;;;;;}{supernova.bmp.bfxm;-8.75;0;-59;5;;;;;},,,{1;6;0;-17.75;3;0}{1;-6;0;-17.75;3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{upgrades/Ammunition/Confed;1;.1;;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI +Hawking,./Hawking,Hawking,,Vessel,CAPITAL,Prev-generation Anti-Capital Energy-based Cruiser,hawking-hud.sprite,16,no-cockpit,,,,{hawking.bfxm;;},,,,,,,25000000,25000000,3820092.46,2610000,30000,30000,30000,30000,30000,30000,30000,30000,64000,64000,64000,64000,,,,,135,0,22000,200000,1000,TRUE,1,,20000,,1,16,20000000,20000000,20000000,5,5,5,325000000,320000000,211800000,10000000,10000000,10000000,10000000,40,40,TRUE,TRUE,300000000,5,180,90,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpunisher;0;3.5;56;0;0;1;0;1;0;140.0}{turretpunisher;0;-3.5;56;0;0;1;0;-1;0;140.0}{turretxaser;9.5;5.5;6;0;0;1;1;0;0;180.0}{turretxaser;9.5;-5.5;6;0;0;1;1;0;0;180.0}{turretxaser;-9.5;5.5;6;0;0;1;-1;0;0;180.0}{turretxaser;-9.5;-5.5;6;0;0;1;-1;0;0;180.0}{turretpd;12.05;11.95;-21.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-13.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-29.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpd;12.05;13.3;-21.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-29.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-13.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpd;-12.05;11.95;-21.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-13.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-29.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpd;-12.05;13.3;-21.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-29.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-13.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpd;12.05;-11.95;-21.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-13.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-29.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpd;12.05;-13.3;-21.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-29.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-13.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpd;-12.05;-11.95;-21.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-13.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-29.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpd;-12.05;-13.3;-21.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-29.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-13.45;-0.98;-0.195;0;0.195;-0.98;0;100.0},,{supernova.bmp.bfxm;0;0;-63.2;30;;;;;}{supernova.bmp.bfxm;0;12;-62.5;25;;;;;}{supernova.bmp.bfxm;8.75;0;-59;5;;;;;}{supernova.bmp.bfxm;0;-12;-62.5;25;;;;;}{supernova.bmp.bfxm;-8.75;0;-59;5;;;;;},,,{1;6;0;-17.75;3;0}{1;-6;0;-17.75;3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{upgrades/Ammunition/Confed;1;.1;;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI +Hawking.blank,./Hawking,Hawking,,Vessel,CAPITAL,Prev-generation Anti-Capital Energy-based Cruiser,hawking-hud.sprite,16,no-cockpit,,,,{hawking.bfxm;;},,,,,,,25000000,25000000,3820092.46,2610000,30000,30000,30000,30000,30000,30000,30000,30000,64000,64000,64000,64000,,,,,135,0,22000,200000,1000,TRUE,1,,20000,,1,16,20000000,20000000,20000000,5,5,5,325000000,320000000,211800000,10000000,10000000,10000000,10000000,40,40,TRUE,TRUE,300000000,5,180,90,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpunisher;0;3.5;56;0;0;1;0;1;0;140.0}{turretpunisher;0;-3.5;56;0;0;1;0;-1;0;140.0}{turretxaser;9.5;5.5;6;0;0;1;1;0;0;180.0}{turretxaser;9.5;-5.5;6;0;0;1;1;0;0;180.0}{turretxaser;-9.5;5.5;6;0;0;1;-1;0;0;180.0}{turretxaser;-9.5;-5.5;6;0;0;1;-1;0;0;180.0}{turretpd;12.05;11.95;-21.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-13.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpdlong;12.05;11.95;-29.45;0.92;0.38;0;0.38;-0.92;0;100.0}{turretpd;12.05;13.3;-21.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-29.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpdlong;12.05;13.3;-13.45;0.98;0.195;0;0.195;0.98;0;100.0}{turretpd;-12.05;11.95;-21.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-13.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpdlong;-12.05;11.95;-29.45;-0.92;0.38;0;-0.38;-0.92;0;100.0}{turretpd;-12.05;13.3;-21.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-29.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpdlong;-12.05;13.3;-13.45;-0.98;0.195;0;-0.195;0.98;0;100.0}{turretpd;12.05;-11.95;-21.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-13.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpdlong;12.05;-11.95;-29.45;0.92;-0.38;0;0.38;0.92;0;100.0}{turretpd;12.05;-13.3;-21.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-29.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpdlong;12.05;-13.3;-13.45;0.98;-0.195;0;-0.195;-0.98;0;100.0}{turretpd;-12.05;-11.95;-21.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-13.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpdlong;-12.05;-11.95;-29.45;-0.92;-0.38;0;-0.38;0.92;0;100.0}{turretpd;-12.05;-13.3;-21.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-29.45;-0.98;-0.195;0;0.195;-0.98;0;100.0}{turretpdlong;-12.05;-13.3;-13.45;-0.98;-0.195;0;0.195;-0.98;0;100.0},,{supernova.bmp.bfxm;0;0;-63.2;30;;;;;}{supernova.bmp.bfxm;0;12;-62.5;25;;;;;}{supernova.bmp.bfxm;8.75;0;-59;5;;;;;}{supernova.bmp.bfxm;0;-12;-62.5;25;;;;;}{supernova.bmp.bfxm;-8.75;0;-59;5;;;;;},,,{1;6;0;-17.75;3;0}{1;-6;0;-17.75;3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{upgrades/Ammunition/Confed;1;.1;;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI Hidalgo,./hidalgo,Hidalgo,,Vessel,SUPPORT,A luxury yacht of such size and quality of construction that only the wealthy can consider investing in one.,hidalgo-hud.spr,1,no-cockpit,0,0,0,{hidalgo.bfxm;;},,,,,,,60000,60000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,4600,6000,4000,4000,,,,,30,0,1200,5000,80,TRUE,1,,400,,1,4,60000,60000,60000,10,10,10,750000,750000,600000,100000,100000,100000,100000,40,40,TRUE,TRUE,300000000,4,180,25,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretbeam;0;20.65;7.75;1.0;0;0;0;1;0;180.0}{turretbeam;0;-17;80.75;1.0;0;0;0;-1;0;180.0},,{supernova.bmp.bfxm;5;8.5;-76.75;45;;;;;}{supernova.bmp.bfxm;-5;8.5;-76.75;45;;;;;}{supernova.bmp.bfxm;2.75;-7.375;-76;20;;;;;}{supernova.bmp.bfxm;-2.75;-7.375;-76;20;;;;;}{supernova.bmp.bfxm;0;-10.65;-74.75;20;;;;;}{supernova.bmp.bfxm;-14.25;-15;-25.5;30;;;;;}{supernova.bmp.bfxm;14.25;-15;-25.5;30;;;;;},{tractor;;;special autotracking;-4.5;3;32.5;;;;;;;;;1;1}{tractor;;;special autotracking;4.5;3;32.5;;;;;;;;;1;1}{LR_Disruptor;;;light medium Heavy autotracking;-0;2;30;;;;;;;;;1;1}{heatseeker;15;45;Medium-missile light-missile;6.5;3;12.5;;;;;;;;;1;1}{Heatseeker;15;45;Medium-missile light-missile;-6.5;3;12.5;;;;;;;;;1;1}{imagerecognition;8;72;special-missile Medium-missile;0;3;2.5;;;;;;;;;1;1},,{;30;0;-37;30;0}{;-30;0;-37;30;0},{Consumer_and_Commercial_Goods/Domestic;1.1;.1;;2}{Consumer_and_Commercial_Goods/Electronics;1.1;.1;;2}{Industrially_Manufactured_Goods/Construction;1.2;.1;;5}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;4}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Natural_Products/Food;.7;.2;;10},,,0,600,0,,,,,,pPiI Hidalgo.blank,./hidalgo,Hidalgo,,Vessel,SUPPORT,A luxury yacht of such size and quality of construction that only the wealthy can consider investing in one.,hidalgo-hud.spr,1,no-cockpit,0,0,0,{hidalgo.bfxm;;},,,,,,,60000,60000,2333.33,14000,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,400,120,1,4,50000,50000,50000,10,10,10,750000,750000,600000,100000,100000,100000,100000,40,40,FALSE,FALSE,100000,0,0,0,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretbeam;0;20.65;7.75;1.0;0;0;0;1;0;180.0}{turretbeam;0;-17;80.75;1.0;0;0;0;-1;0;180.0},,{supernova.bmp.bfxm;5;8.5;-76.75;45;;;;;}{supernova.bmp.bfxm;-5;8.5;-76.75;45;;;;;}{supernova.bmp.bfxm;2.75;-7.375;-76;20;;;;;}{supernova.bmp.bfxm;-2.75;-7.375;-76;20;;;;;}{supernova.bmp.bfxm;0;-10.65;-74.75;20;;;;;}{supernova.bmp.bfxm;-14.25;-15;-25.5;30;;;;;}{supernova.bmp.bfxm;14.25;-15;-25.5;30;;;;;},{;;;special autotracking;-4.5;3;32.5;;;;;;;;;1;1}{;;;special autotracking;4.5;3;32.5;;;;;;;;;1;1}{;;;light medium Heavy autotracking;-0;2;30;;;;;;;;;1;1}{;15;45;Medium-missile light-missile;6.5;3;12.5;;;;;;;;;1;1}{;15;45;Medium-missile light-missile;-6.5;3;12.5;;;;;;;;;1;1}{;8;72;special-missile Medium-missile;0;3;2.5;;;;;;;;;1;1},,{;30;0;-37;30;0}{;-30;0;-37;30;0},,,,0,600,0,,,,,,pPiI @@ -174,12 +174,14 @@ Kafka.blank,./kafka,Kafka,MANEUVOUR,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.spr,4,,0,0,0,{kafka.bfxm;;},,,,,,,320,320,30,120,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,100000,0,0,0,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,,,,0,250,0,,,,,,pPiI Kafka.civvie,./kafka,Kafka,,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.spr,4,no-cockpit,0,0,0,{kafka.bfxm;;},,,,,,,320,320,25,120,1,1,1,1,1,1,1,1,25,25,25,25,,,,,2,0,25,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,300000000,4,180,25,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,{Natural_Products/Renewable_Resources;.8;.2;;5},,,0,250,0,,,,,,pPiI -kahan,./Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,42000,40000,40000,40000,,,,,115,0,30000,30000,1700,TRUE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,TRUE,TRUE,9000000,5.73,180,101.54,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,,{Torpedo;16;;capship;-1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.2;0;;;;;;;;;1;1}{Torpedo;4;;capship;-2;.3;0;;;;;;;;;1;1}{Torpedo;4;;capship;2;.3;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;4;0;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Confed;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Common;1;.1;500;500}{upgrades/Ammunition/Uncommon;4;.1;50;100}{upgrades/Ammunition/Confed;.8;.1;100;80}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI -kahan.blank,./Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,0,0,0,0,,,,,0,0,25,,,FALSE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,FALSE,FALSE,30000000,0,180,0,20000000,,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{capship_blank;1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;2.94;-.5;3.15;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;3.15;0;1;0;-1;0;0;180.0}{capship_blank;2.94;-.5;7.175;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;7.175;0;1;0;-1;0;0;180.0}{capship_blank;0;1.8;9.4;0;0;1;0;1;0;180.0}{capship_blank;0;-2.3;-5.25;0;0;1;0;-1;0;180.0},;;;;;;,,{;16;;CAPSHIP;-1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.2;0;;;;;;;;;1;1}{;4;;CAPSHIP;-2;.3;0;;;;;;;;;1;1}{;4;;CAPSHIP;2;.3;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;4;0;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},,,,0,100000,0,,,,,,pPiI +Kahan,./Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,42000,40000,40000,40000,,,,,115,0,30000,30000,1700,TRUE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,TRUE,TRUE,9000000,5.73,180,101.54,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,,{Torpedo;16;;capship;-1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.2;0;;;;;;;;;1;1}{Torpedo;4;;capship;-2;.3;0;;;;;;;;;1;1}{Torpedo;4;;capship;2;.3;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;4;0;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Confed;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Common;1;.1;500;500}{upgrades/Ammunition/Uncommon;4;.1;50;100}{upgrades/Ammunition/Confed;.8;.1;100;80}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI +Kahan.blank,./Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,0,0,0,0,,,,,0,0,25,,,FALSE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,FALSE,FALSE,30000000,0,180,0,20000000,,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{capship_blank;1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;2.94;-.5;3.15;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;3.15;0;1;0;-1;0;0;180.0}{capship_blank;2.94;-.5;7.175;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;7.175;0;1;0;-1;0;0;180.0}{capship_blank;0;1.8;9.4;0;0;1;0;1;0;180.0}{capship_blank;0;-2.3;-5.25;0;0;1;0;-1;0;180.0},;;;;;;,,{;16;;CAPSHIP;-1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.2;0;;;;;;;;;1;1}{;4;;CAPSHIP;-2;.3;0;;;;;;;;;1;1}{;4;;CAPSHIP;2;.3;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;4;0;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},,,,0,100000,0,,,,,,pPiI Kierkegaard,./kierkegaard,Kierkegaard,,Vessel,BOMBER,Andolian Protectorate Missileboat/Gunship,Kierkegaard-hud.spr,5,no-cockpit,0,0,7,{kierkegaard.bfxm;;},,,,,,,1500,1500,60,1000,650,650,650,650,650,650,650,650,2800,2800,2400,2400,,,,,150,0,1600,2000,250,TRUE,1,,200,120,1,4,50000,50000,50000,45,50,55,60000,55000,40000,8000,8000,8000,8000,240,240,FALSE,FALSE,300000000,10,180,90,400,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.3;-4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-1.9;5.75;0;0;1;0;-1;0;180.0}{turretbeam;2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;-2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0}{turretbeam;-2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0.75;-7.5;4;;;;;}{supernova.bmp.bfxm;0;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.2;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.2;-1.6;-1.35;1;;;;;},{Resignation;32;800;light-missile medium-missile special-missile;2.1;0.75;0;;;;;;;;;1;1}{Resignation;32;800;light-missile medium-missile special-missile;-2;0.75;0;;;;;;;;;1;1},,,,,,0,4500,0,,,,,,pPiI Kierkegaard.blank,./kierkegaard,Kierkegaard,MANEUVOUR,Vessel,BOMBER,Andolian Protectorate Missileboat/Gunship,Kierkegaard-hud.spr,5,no-cockpit,0,0,7,{kierkegaard.bfxm;;},,,,,,,1300,1300,60,1000,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,40,45,40,60000,55000,40000,8000,8000,8000,8000,190,190,FALSE,FALSE,3000000,0,0,0,60,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0.75;-7.5;4;;;;;}{supernova.bmp.bfxm;0;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.2;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.2;-1.6;-1.35;1;;;;;},{;;800;light-missile medium-missile special-missile;2.1;0.75;0;;;;;;;;;1;1}{;;800;light-missile medium-missile special-missile;-2;0.75;0;;;;;;;;;1;1},,,,,,0,4500,0,,,,,,pPiI +Knight,./Knight,Knight,,Vessel,INTERCEPTOR,Uln Interceptor,knight-hud.sprite,1,no-cockpit,0,0,10,{knight.bfxm;;},,,,,,,20,20,3,160,50,50,50,50,50,50,50,50,123,123,234,234,,,,,25,0,25,400,128,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,235,235,FALSE,,300000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{ParticleBeam;;;Light;4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;3.8;0.5;7;;;;;;;;;1;1}{ParticleBeam;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{friendorfoe;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,75,0,,,,,,pPiI + Koala.blank,./koala,Koala,,Vessel,SHUTTLE,Insystem Taxi,Koala-hud.spr,2,no-cockpit,0,0,0,{koala.bfxm;;},,,,,,,320,320,30,120,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,100000,0,0,0,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.9;1.5;-4.9;4;;;;;}{supernova.bmp.bfxm;-1.8;1.5;-4.9;4;;;;;}{supernova.bmp.bfxm;1.9;-0.5;-4;4;;;;;}{supernova.bmp.bfxm;-1.9;-0.5;-4;4;;;;;},,,,,,,0,250,0,,,,,,pPiI Koala.civvie,./koala,Koala,,Vessel,SHUTTLE,Insystem Taxi,Koala-hud.spr,2,no-cockpit,0,0,0,{koala.bfxm;;},,,,,,,320,320,25,120,1,1,1,1,1,1,1,1,25,25,25,25,,,,,2,0,25,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,300000000,4,180,25,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.9;1.5;-4.9;4;;;;;}{supernova.bmp.bfxm;-1.8;1.5;-4.9;4;;;;;}{supernova.bmp.bfxm;1.9;-0.5;-4;4;;;;;}{supernova.bmp.bfxm;-1.9;-0.5;-4;4;;;;;},,,,{Specialty_Goods/Entertainment;1;.1;;1},,,0,250,0,,,,,,pPiI @@ -313,7 +315,7 @@ Corvette__pirates,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,250,250,500,500,350,350,600,600,10000,10000,10000,10000,,,,,50,0,1000,11000,300,TRUE,,,900,250,1,4,3000000,3000000,3000000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,135,135,FALSE,TRUE,1000000000,10,180,60,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretflak_120;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretflak_120;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition;2;.1;5;10},,,0,600,0,,,,,-10,pPiI Corvette__pirates.blank,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,105,105,FALSE,FALSE,0,0,0,0,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72... [truncated message content] |
From: <pyr...@us...> - 2008-09-01 22:47:29
|
Revision: 12428 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12428&view=rev Author: pyramid3d Date: 2008-09-01 22:47:37 +0000 (Mon, 01 Sep 2008) Log Message: ----------- Update of Tridacna by Fendorin Modified Paths: -------------- trunk/data/units/Tridacna/tex_000.texture trunk/data/units/Tridacna/tridacna.bfxm trunk/data/units/units.csv trunk/masters/units/Tridacna/sources/Tridacna.blend trunk/masters/units/Tridacna/tridacna.png Added Paths: ----------- trunk/data/units/Tridacna/tridacna-shield.bfxm trunk/masters/units/Tridacna/Tridacna-shield.mtl trunk/masters/units/Tridacna/Tridacna-shield.obj trunk/masters/units/Tridacna/Tridacna.mtl trunk/masters/units/Tridacna/Tridacna.obj trunk/masters/units/Tridacna/tridacna-shininess.png Removed Paths: ------------- trunk/masters/units/Tridacna/tridacna-shield.mtl trunk/masters/units/Tridacna/tridacna-shield.obj trunk/masters/units/Tridacna/tridacna.mtl trunk/masters/units/Tridacna/tridacna.obj Property changes on: trunk/data/units/Tridacna/tridacna-shield.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-01 18:32:43 UTC (rev 12427) +++ trunk/data/units/units.csv 2008-09-01 22:47:37 UTC (rev 12428) @@ -315,7 +315,7 @@ Corvette__pirates,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,250,250,500,500,350,350,600,600,10000,10000,10000,10000,,,,,50,0,1000,11000,300,TRUE,,,900,250,1,4,3000000,3000000,3000000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,135,135,FALSE,TRUE,1000000000,10,180,60,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretflak_120;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretflak_120;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition;2;.1;5;10},,,0,600,0,,,,,-10,pPiI Corvette__pirates.blank,./thales,Thales,,Vessel,SCAVENGER,"Over the decades, as they were decommissioned from the Andolian fleet and sold to other governments, many Thales class vessels have found their way into the hands of less than reputable parties.",corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2500,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,8,10,8,2700000,2500000,1500000,750000,750000,750000,750000,105,105,FALSE,FALSE,0,0,0,0,5000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretflak;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretflak;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretflak;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretflak;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretflak_120;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretflak_120;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},,,,0,600,0,,,,,-10,pPiI -Tridacna,./Tridacna,Tridacna,ART-DONE/NEEDS ALL STATS,Vessel,SUPPORT,Dupe of Clydesdale for testing,tridacna-hud.sprite,1,,,,,{tridacna.bfxm;;},,,,,,,29559158,29559158,2463263.17,1646000,11500,11500,11500,11500,11500,11500,11500,11500,12000,12000,12000,12000,,,,,80,0,,30000,700,TRUE,1,,20000,,0,0,20000000,20000000,20000000,4,4,12,300000000,200000000,150000000,10000000,10000000,10000000,10000000,35,35,TRUE,TRUE,300000000,8.11,180,95.74,50000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,{supernova.bmp.bfxm;18.25;18.5;-115;10;;;;;},{torpedo;16;;;0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;-0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;1;-35;123;;;;;;;;;1;1}{torpedo;16;;;-1;-35;123;;;;;;;;;1;1},,{;0;-55;120;40;0}{;0;-30;0;30;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Regional_Guard/Heavy;1;;-2;3}{starships/Regional_Guard/Light;1;;;2}{starships/Regional_Guard/Medium;1;;;2}{upgrades/Ammunition/Confed;1;.1;200;50}{upgrades/Ammunition/Common;1.4;.1;200;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-20;23}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI +Tridacna,./Tridacna,Tridacna,ART-DONE/NEEDS ALL STATS,Vessel,SUPPORT,Dupe of Clydesdale for testing,tridacna-hud.sprite,1,,,,,{tridacna.bfxm;;},tridacna-shield.bfxm,,,,,,29559158,29559158,2463263.17,1646000,11500,11500,11500,11500,11500,11500,11500,11500,12000,12000,12000,12000,,,,,80,0,,30000,700,TRUE,1,,20000,,0,0,20000000,20000000,20000000,4,4,12,300000000,200000000,150000000,10000000,10000000,10000000,10000000,35,35,TRUE,TRUE,300000000,8.11,180,95.74,50000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,{supernova.bmp.bfxm;18.25;18.5;-115;10;;;;;},{torpedo;16;;;0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;-0.64;-40;120;;;;;;;;;1;1}{torpedo;16;;;1;-35;123;;;;;;;;;1;1}{torpedo;16;;;-1;-35;123;;;;;;;;;1;1},,{;0;-55;120;40;0}{;0;-30;0;30;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Regional_Guard/Heavy;1;;-2;3}{starships/Regional_Guard/Light;1;;;2}{starships/Regional_Guard/Medium;1;;;2}{upgrades/Ammunition/Confed;1;.1;200;50}{upgrades/Ammunition/Common;1.4;.1;200;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-20;23}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI Vendetta.blank,./vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,180,180,15,600,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,FALSE,FALSE,100000,1,1,20,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{;;;light autotracking;-34.575;0.55;29.427;;;;;;;;;1;1}{;;;light autotracking;-34.575;-4.244;29.427;;;;;;;;;1;1}{;;;light autotracking;-23.535;0.55;33.618;;;;;;;;;1;1}{;;;light autotracking;-23.535;-4.244;33.618;;;;;;;;;1;1}{;;;light autotracking;23.535;0.55;33.618;;;;;;;;;1;1}{;;;light autotracking;23.535;-4.244;33.618;;;;;;;;;1;1}{;;;light autotracking;34.575;0.55;29.427;;;;;;;;;1;1}{;;;light autotracking;34.575;-4.244;29.427;;;;;;;;;1;1},,,,,,0,680,0,,,,,,pPiI Vendetta.hunter,./vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,250,250,15,700,450,450,450,450,400,400,400,400,1200,900,800,800,,,,,60,0,325,2000,250,TRUE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,TRUE,TRUE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{IonBurster;;;light autotracking;-34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-34.575;-4.244;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;-4.244;29.427;;;;;;;;;1;1},,,,,,0,680,0,,,,,,pPiI Added: trunk/masters/units/Tridacna/Tridacna-shield.mtl =================================================================== --- trunk/masters/units/Tridacna/Tridacna-shield.mtl (rev 0) +++ trunk/masters/units/Tridacna/Tridacna-shield.mtl 2008-09-01 22:47:37 UTC (rev 12428) @@ -0,0 +1,12 @@ +# Exported from Vega Strike Unit Converter +newmtl default +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 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[truncated message content] |
From: <pyr...@us...> - 2008-09-03 22:33:56
|
Revision: 12430 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12430&view=rev Author: pyramid3d Date: 2008-09-03 22:33:52 +0000 (Wed, 03 Sep 2008) Log Message: ----------- Entourage update: faction textures Modified Paths: -------------- trunk/data/units/Entourage/entourage-shield.bfxm trunk/data/units/Entourage/entourage.bfxm trunk/data/units/units.csv trunk/masters/units/Entourage/entourage-GLOW.png Added Paths: ----------- trunk/data/units/Entourage/ISO_tex_000.texture trunk/data/units/Entourage/LIHW_tex_000.texture trunk/data/units/Entourage/andolian_tex_000.texture trunk/data/units/Entourage/dgn_tex_000.texture trunk/data/units/Entourage/highborn_citizen_tex_000.texture trunk/data/units/Entourage/highborn_tex_000.texture trunk/data/units/Entourage/hunter_tex_000.texture trunk/data/units/Entourage/mechanist_tex_000.texture trunk/data/units/Entourage/merchant_guild_tex_000.texture trunk/data/units/Entourage/pirates_tex_000.texture trunk/data/units/Entourage/purist_tex_000.texture trunk/data/units/Entourage/shaper_tex_000.texture trunk/data/units/Entourage/tex_000.texture trunk/data/units/Entourage/tex_001.texture trunk/data/units/Entourage/tex_003.texture trunk/data/units/Entourage/uln_tex_000.texture trunk/masters/units/Entourage/Entourage-Shield.mtl trunk/masters/units/Entourage/Entourage-Shield.obj trunk/masters/units/Entourage/Entourage.mtl trunk/masters/units/Entourage/Entourage.obj trunk/masters/units/Entourage/entourage-BUMP.png trunk/masters/units/Entourage/entourage-DIFF.png trunk/masters/units/Entourage/entourage-DIFISO.png trunk/masters/units/Entourage/entourage-DIFLIHW.png trunk/masters/units/Entourage/entourage-DIFULN.png trunk/masters/units/Entourage/entourage-DIFandolian.png trunk/masters/units/Entourage/entourage-DIFdgn.png trunk/masters/units/Entourage/entourage-DIFhighborn.png trunk/masters/units/Entourage/entourage-DIFhighborn_citizen.png trunk/masters/units/Entourage/entourage-DIFhunter.png trunk/masters/units/Entourage/entourage-DIFmechanist.png trunk/masters/units/Entourage/entourage-DIFmerchant.png trunk/masters/units/Entourage/entourage-DIFpirates.png trunk/masters/units/Entourage/entourage-DIFpurist.png trunk/masters/units/Entourage/entourage-DIFshaper.png trunk/masters/units/Entourage/entourage-SHININESS.png trunk/masters/units/Entourage/entourage-SPEC.png trunk/masters/units/Entourage/sources/ trunk/masters/units/Entourage/sources/Entourage.blend trunk/masters/units/Entourage/sources/Entourage.psd Removed Paths: ------------- trunk/data/units/Entourage/ISO_entourage.png trunk/data/units/Entourage/andolian_entourage.png trunk/data/units/Entourage/entourage-GLOW.png trunk/data/units/Entourage/entourage-PPL.png trunk/data/units/Entourage/entourage.png trunk/data/units/Entourage/highborn_entourage.png trunk/data/units/Entourage/hunter_entourage.png trunk/data/units/Entourage/merchant_guild_entourage.png trunk/data/units/Entourage/purist_entourage.png trunk/data/units/Entourage/shaper_entourage.png trunk/data/units/Entourage/uln_entourage.png trunk/masters/units/Entourage/entourage-ISO.png trunk/masters/units/Entourage/entourage-PPL.png trunk/masters/units/Entourage/entourage-ULN.png trunk/masters/units/Entourage/entourage-andolian.png trunk/masters/units/Entourage/entourage-high born.png trunk/masters/units/Entourage/entourage-high born2.png trunk/masters/units/Entourage/entourage-high born4.png trunk/masters/units/Entourage/entourage-highborn3.png trunk/masters/units/Entourage/entourage-hunter.png trunk/masters/units/Entourage/entourage-merchant.png trunk/masters/units/Entourage/entourage-purist.png trunk/masters/units/Entourage/entourage-shaper.png trunk/masters/units/Entourage/entourage-shield.mtl trunk/masters/units/Entourage/entourage-shield.obj trunk/masters/units/Entourage/entourage.mtl trunk/masters/units/Entourage/entourage.obj trunk/masters/units/Entourage/entourage.png trunk/masters/units/Entourage/entourage.wings Property changes on: trunk/data/units/Entourage/ISO_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/LIHW_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/andolian_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/dgn_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/highborn_citizen_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/highborn_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/hunter_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/mechanist_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/merchant_guild_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/pirates_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/purist_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/shaper_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/tex_001.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Entourage/uln_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-02 19:34:15 UTC (rev 12429) +++ trunk/data/units/units.csv 2008-09-03 22:33:52 UTC (rev 12430) @@ -108,8 +108,8 @@ Emu,./Emu,Emu,,Vessel,SUPPORT,,Emu-hud.spr,25,no-cockpit,0,0,0,{Emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI -Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,2,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI -Entourage.blank,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,2,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI +Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI +Entourage.blank,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI Franklin,./franklin,Franklin,,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.spr,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,152,152,47.92,900,500,500,500,500,500,500,500,500,3000,4000,3000,3000,,,,,0,0,325,600,25,TRUE,1,,300,120,1,4,50000,50000,50000,80,87,95,40000,40000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,300000000,5,180,10,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{Disruptor;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{Disruptor;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{Disruptor;;;Light Medium;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{Disruptor;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI Franklin.blank,./franklin,Franklin,MANEUVOUR,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.spr,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,72,72,47.92,900,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,80,87,95,35000,30000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,100000,0,0,0,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;Light Medium ;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI Added: trunk/masters/units/Entourage/Entourage-Shield.mtl =================================================================== --- trunk/masters/units/Entourage/Entourage-Shield.mtl (rev 0) +++ trunk/masters/units/Entourage/Entourage-Shield.mtl 2008-09-03 22:33:52 UTC (rev 12430) @@ -0,0 +1,12 @@ +# Exported from Vega Strike Unit Converter +newmtl octotoad1_auv_entourage.png +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 + Added: trunk/masters/units/Entourage/Entourage-Shield.obj =================================================================== --- trunk/masters/units/Entourage/Entourage-Shield.obj (rev 0) +++ trunk/masters/units/Entourage/Entourage-Shield.obj 2008-09-03 22:33:52 UTC (rev 12430) @@ -0,0 +1,443 @@ +# Blender3D v247 OBJ File: Entourage.blend +# www.blender3d.org +mtllib Entourage-Shield.mtl +o octotoad3_default_def +v 2.092658 0.303590 1.765296 +v 2.244414 -0.027772 1.864288 +v 2.914470 0.001946 0.659472 +v 2.743924 0.341283 0.368098 +v 1.308627 0.184344 3.195726 +v 1.355335 -0.116926 3.300323 +v 3.039839 0.355072 -3.411261 +v 2.145991 0.339227 -4.141012 +v 1.777497 0.615185 -3.401298 +v 2.136857 0.678564 -2.376271 +v 3.264752 0.341283 -1.851044 +v 3.608907 0.001946 -2.299383 +v 3.340832 0.001946 -3.756257 +v 2.092658 -0.358598 1.521141 +v 1.308627 -0.403745 2.968004 +v 1.637391 -0.636866 0.510227 +v 2.232286 -0.604411 -1.361909 +v 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[truncated message content] |
From: <pyr...@us...> - 2008-09-04 23:00:06
|
Revision: 12431 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12431&view=rev Author: pyramid3d Date: 2008-09-04 23:00:15 +0000 (Thu, 04 Sep 2008) Log Message: ----------- UnitConverter version 0.17: HUD image and preliminary units.csv editor. Entourage hires hud image. Modified Paths: -------------- trunk/data/units/units.csv trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/Entourage/entourage-hud.image trunk/data/units/Entourage/entourage-hud.sprite trunk/masters/units/Entourage/entourage-hud.png trunk/modtools/UnitConverter/appwindow.py trunk/modtools/UnitConverter/vsunitcsv.py Removed Paths: ------------- trunk/data/units/Entourage/Entourage-hud.spr trunk/data/units/Entourage/entourage-hud.png trunk/masters/units/Entourage/entourage-HUD.png trunk/modtools/UnitConverter/notebook.py Deleted: trunk/data/units/Entourage/Entourage-hud.spr =================================================================== --- trunk/data/units/Entourage/Entourage-hud.spr 2008-09-03 22:33:52 UTC (rev 12430) +++ trunk/data/units/Entourage/Entourage-hud.spr 2008-09-04 23:00:15 UTC (rev 12431) @@ -1,3 +0,0 @@ -entourage-hud.png entourage-hud.png -128 128 -0 0 Property changes on: trunk/data/units/Entourage/entourage-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Copied: trunk/data/units/Entourage/entourage-hud.sprite (from rev 12430, trunk/data/units/Entourage/Entourage-hud.spr) =================================================================== --- trunk/data/units/Entourage/entourage-hud.sprite (rev 0) +++ trunk/data/units/Entourage/entourage-hud.sprite 2008-09-04 23:00:15 UTC (rev 12431) @@ -0,0 +1,3 @@ +entourage-hud.image entourage-hud.image +256 256 +0 0 Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-03 22:33:52 UTC (rev 12430) +++ trunk/data/units/units.csv 2008-09-04 23:00:15 UTC (rev 12431) @@ -45,8 +45,6 @@ Ariston_Milspec_Package__upgrades,,Ariston_Milspec_Package,,,,,,,,,,,,,,,,,,160,160,,500,120,120,120,120,120,120,120,120,475,475,475,475,,,,,90,0,1360,1492,248,TRUE,1,,200,60,1,4,60000,60000,60000,80,90,100,21600,15000,10000,4000,4000,4000,4000,260,260,TRUE,TRUE,300000000,5,180,10,40,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Ariston.stock,./ariston,Ariston,MANEUVOUR,Vessel,FIGHTER,Aeran escort/superiority fighter,ariston-hud.spr,1.25,light_cockpit.cpt,0,0,14,{ariston.bfxm;;},,,,,,,84,84,16.67,500,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,60000,60000,60000,80,90,100,21600,15000,10000,4000,4000,4000,4000,195,195,FALSE,FALSE,300000000,4,180,25,40,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-2.75;0;-8.75;12;;;;;}{aeraburn.bfxm;2.75;0;-8.75;12;;;;;},{;;10;light medium autotracking;8;-3;10.85;;;;;;;;;1;1}{;;10;light medium 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autotracking;-3.6;-1.6;1.200000;;;;;;;;;1;1}{;6;30;medium-missile autotracking;3.6;-1.6;1.200000;;;;;;;;;1;1}{;6;30;medium-missile autotracking;-3.6;-1.6;1.200000;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},explosion_aera.ani,0,600,0,,,,,,pPiI -Astrolith,./factions/aera/AsteroidFighterBase,Astrolith,,FIXME,INERT,Dupe of Skatecargo for testing,,1,,,,,{astrolith.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,0.75,pPiI - Battle_Cruiser_Mk32,./mk32,Battle Cruiser Mk. 32,Art-done/needs all stats,Vessel,CAPITAL,Dupe of Ox for testing,mk32-hud.spr,1,no-cockpit,0,54,524,{mk32.bfxm;;},,,,,,,30000000,30000000,169170.04,271000,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,0,32767,50000,50000,50000,5,5,5,60000000,30000000,30000000,5000000,5000000,5000000,5000000,5,5,FALSE,FALSE,0,0,0,0,15000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,;;;;;;,{supernova.bmp.bfxm;60;90;-370;22;;;;;},,,{;0;-24;477;100;0}{;0;58;504;10;0},{Industrially_Manufactured_Goods/Agricultural;1.2;.1;;7}{Industrially_Manufactured_Goods/Construction;1.2;.1;;5}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;4}{Natural_Products/Food;.7;.2;;30}{Specialty_Goods/Medical;1.2;.1;;3},,,0,600,0,,,,,,pPiI Beholder,./beholder,Beholder,,Vessel,FIGHTER,Ancient Drone,s-hud.spr,,,,,,{beholder.bfxm;;},beholder_shield.bfxm,,,,,,90,90,3.8,1000,500,500,500,500,500,500,500,500,10000,10000,10000,10000,,,,,20000,0,32000,65000,26000,TRUE,1,,200,300,1,1,33192,29044,33192,360,360,360,31415,31415,31415,31415,31415,31415,31415,1050,1050,FALSE,TRUE,300000000,3.14,180,10,5,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,,{supernova.bmp.bfxm;0;-0.5;13;0.500000;;;;;}{supernova.bmp.bfxm;0;0;-7.20000;3.000000;;;;;},{UnknownHeavyBeam;;;Light autotracking;0;-0.5;13.0;;;;;;;;;1;1},,,,,,0,667,0,,,,,,pPiI @@ -90,12 +88,12 @@ Dirge.stock,./dirge,Dirge,MANEUVOUR,Vessel,INTERCEPTOR,Shmrn Insystem Interceptor,Dirge-hud.spr,1,no-cockpit,0,0,10,{dirge.bfxm;;},,,,,,,20,20,3,160,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,25,100,15,FALSE,1,,200,120,1,4,40000,40000,40000,80,90,90,6000,5500,5000,1000,1000,1000,1000,180,180,FALSE,FALSE,300000000,4,180,25,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.55;-2.2;-3;4;;;;;}{supernova.bmp.bfxm;-1.55;-2.2;-3;4;;;;;},{;;;Light;4.3;0.5;7;;;;;;;;;1;1}{;;;Light;-4.3;0.5;7;;;;;;;;;1;1}{;;;Light;3.8;0.5;7;;;;;;;;;1;1}{;;;Light;-3.8;0.5;7.;;;;;;;;;1;1}{;3;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,75,0,,,,,,pPiI Dodo,./skate,Dodo,,Vessel,SHUTTLE,Replacement model for Dodo,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,560,560,91.41,1600,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor01;;}{quadshield02;;}{add_spec_capacitor01;;}{capacitor02;;}{reactor03;;}{skyscope2;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{handlaser;;;;64;51;11.8091;;;;;;;;;1;1}{handlaser;;;;-64;51;11.8091;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2},,,0,1800,0,,,,,,pPiI -Skatecargo,./skate,Dodo_Cargo,,CARGO,INERT,destroyable cargo pod,,0.2,,,,,{skatecargo.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,4,180,25,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,,pPiI Dodo.blank,./skate,Dodo,MANEUVOUR,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,420,420,91.41,1600,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,325,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,100000,0,0,0,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{;;;;64;51;11.8091;;;;;;;;;1;1}{;;;;-64;51;11.8091;;;;;;;;;1;1}{;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},,,,0,1800,0,,,,,,pPiI Dodo.civvie,./skate,Dodo,,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,560,560,91.41,1600,1,1,1,1,1,1,1,1,25,25,25,25,,,,,2,0,325,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor01;;}{quadshield02;;}{add_spec_capacitor01;;}{capacitor02;;}{reactor03;;}{skyscope2;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{handlaser;;;;64;51;11.8091;;;;;;;;;1;1}{handlaser;;;;-64;51;11.8091;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2},,,0,1800,0,,,,,,pPiI Dodo.milspec,./skate,Dodo,,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,0.2,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,560,560,91.41,1600,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{handlaser;;;;64;51;11.8091;;;;;;;;;1;1}{handlaser;;;;-64;51;11.8091;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;-0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1}{Heavytractor;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},,{Dodo_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;1725;1;1;Full-Custom Milspec Configuration;0},,0,1800,0,,,,,,pPiI Dodo_Milspec_Package__upgrades,,Dodo_Milspec_Package,,,,,,,,,,,,,,,,,,560,560,,1600,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor01;;}{quadshield02;;}{add_spec_capacitor01;;}{capacitor02;;}{reactor03;;}{skyscope2;;},,,,,,,,,,,,,,,,,,, Dodo.stock,./skate,Dodo,MANEUVOUR,Vessel,SHUTTLE,The ugliest cargo tug in existence,Dodo-hud.spr,1,no-cockpit,0,0,125,{skate.bfxm;;},,,,,,,434,434,91.41,1600,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,68,65,62,60000,60000,60000,10000,10000,10000,10000,85,85,FALSE,FALSE,300000000,4,180,25,700,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{Skatecargo;0;0;0;;;;;;;0},;;;;;;,{supernova.bmp.bfxm;10.24;-2.759;-18.302;6;;;;;}{supernova.bmp.bfxm;-10.24;-2.759;-18.302;6;;;;;},{;;;;64;51;11.8091;;;;;;;;;1;1}{;;;;-64;51;11.8091;;;;;;;;;1;1}{;;;Special autotracking;212;-50;65;;;;;;;;;1;1}{;;;Special autotracking;-212;-50;65;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;-0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1}{;;;Special;0;-35;95;;;;;;;;;1;1},,{;0;-4.7;6;25;0},,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,1800,0,,,,,,pPiI +Skatecargo,./skate,Dodo_Cargo,,CARGO,INERT,destroyable cargo pod,,0.2,,,,,{skatecargo.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,4,180,25,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,,pPiI Dostoevsky,./dostoevsky,Dostoevsky,,Vessel,FIGHTER,"A superiority fighter manufactured in massive numbers by the Andolian Protectorate, the Dostoevsky combines a light, efficient design with immediately palpable firepower. Though designed to engage other fighters, its ability to carry a torpedo, if only one, broadens the range of targets that must stay wary, especially in the numbers that Dostoevskys tend to appear in.",dostoevsky-hud.spr,1.58,,,,10,{dostoevsky.bfxm;;},,,,,,,42,42,3.5,300,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,45,45,55,15000,15000,11000,5000,5000,5000,5000,460,460,FALSE,FALSE,300000000,5,180,10,150,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0;-6.36800;4;;;;;},{EMPTorpedo;1;90;light-missile medium-missile heavy-missile;0;-.13;2;;;;;;;;;1;1}{Hephaestus-mini;15000;15;Light Medium Heavy Special autotracking;3.1;-0.13;2.35;;;0;0;1;0;1;0;1;1}{Hephaestus-mini;15000;15;Light Medium Heavy Special autotracking;-3.1;-0.13;2.35;;;0;0;1;0;1;0;1;1},,,,,,0,125,0,,,,,,pPiI Dostoevsky.blank,./dostoevsky,Dostoevsky,MANEUVOUR,Vessel,FIGHTER,"A superiority fighter manufactured in massive numbers by the Andolian Protectorate, the Dostoevsky combines a light, efficient design with immediately palpable firepower. Though designed to engage other fighters, its ability to carry a torpedo, if only one, broadens the range of targets that must stay wary, especially in the numbers that Dostoevskys tend to appear in.",dostoevsky-hud.spr,1.58,no-cockpit,,,10,{dostoevsky.bfxm;;},,,,,,,22,22,3.5,250,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,120,1,4,50000,50000,50000,45,45,55,15000,15000,11000,5000,5000,5000,5000,340,340,FALSE,FALSE,100000,0,0,0,20,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;0;-6.36800;4;;;;;},{;4;1;light-missile medium-missile heavy-missile;0;-.13;2;;;;;;;;;1;1}{;;;Light Medium Heavy Special;3.1;-0.13;2.35;;;0;0;1;0;1;0;1;1}{;;;Light Medium Heavy Special;-3.1;-0.13;2.35;;;0;0;1;0;1;0;1;1},,,,,,0,125,0,,,,,,pPiI @@ -108,8 +106,8 @@ Emu,./Emu,Emu,,Vessel,SUPPORT,,Emu-hud.spr,25,no-cockpit,0,0,0,{Emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI -Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI -Entourage.blank,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,Entourage-hud.spr,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI +Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,entourage-hud.sprite,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI +Entourage.blank,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,entourage-hud.sprite,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI Franklin,./franklin,Franklin,,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.spr,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,152,152,47.92,900,500,500,500,500,500,500,500,500,3000,4000,3000,3000,,,,,0,0,325,600,25,TRUE,1,,300,120,1,4,50000,50000,50000,80,87,95,40000,40000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,300000000,5,180,10,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{Disruptor;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{Disruptor;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{Disruptor;;;Light Medium;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{Disruptor;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI Franklin.blank,./franklin,Franklin,MANEUVOUR,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.spr,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,72,72,47.92,900,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,80,87,95,35000,30000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,100000,0,0,0,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{;;;Light Medium ;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI @@ -345,6 +343,7 @@ AsteroidFighterBase,./AsteroidFighterBase,AsteroidFighterBase,,Installation,BASE,WRITEME,astbase-hud.spr,,,,,,{asteroidfighterbase.bfxm;;},,,,,,,25479610,25479610,2123300.83,1500000,15000,15000,15000,15000,15000,15000,15000,15000,650,650,650,650,,,,,47,0,,47000,470,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretpd;-32.944168;-491.429596;197.868958;0.885800;0.329537;0.326747;-0.364430;0.058041;0.929420;180.0}{turretpd;135.730392;-445.411469;168.149841;0.364430;-0.058040;-0.929420;0.885800;0.329537;0.326748;180.0}{turretbeam;73.568298;-347.112823;119.040550;0.885800;0.329537;0.326748;0.364430;-0.058040;-0.929420;180.0}{turretpd;-132.550735;-405.387939;144.141251;0.364430;-0.058040;-0.929420;-0.885800;-0.329537;-0.326748;180.0}{turretpd;154.561462;-218.831894;-409.640717;0.885800;0.329537;0.326747;0.143851;0.474431;-0.868459;180.0}{turretbeam;149.909805;-263.717987;-310.728058;0.817918;0.334559;0.468059;0.287314;-0.942357;0.171505;180.0}{turretpd;54.849968;-381.896423;56.530106;-0.285551;0.942875;-0.171600;0.364631;-0.058700;-0.929300;180.0}{turretpd;151.091690;-617.626282;211.323120;-0.364431;0.058039;0.929420;0.287315;-0.942357;0.171504;180.0}{turretbeam;-3.236062;-675.039612;154.395813;-0.364430;0.058038;0.929420;0.287313;-0.942358;0.171503;180.0}{turretbeamheavy;29.109716;-253.613358;-203.929703;0.287314;-0.942357;0.171506;-0.855269;-0.333016;-0.397009;180.0},;;;;;;,,{Progeny;16;;special-missile;-66;-205;102;;;0;0;1;0;1;0;1;1},,{;-66.541031;-205.428879;102.928276;119.402351;0}{;-66.541031;-265.428879;102.928276;119.402351;0}{;-66.541031;-325.428879;102.928276;119.402351;0}{;-66.541031;-385.428879;102.928276;119.402351;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.2;.1;1;1}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Life-forms;1;.1;2;2}{Natural_Products/Liquor;1.1;.1;1;1}{Natural_Products/Renewable_Resources;.7;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;12;7}{Raw_Materials/Metals;.65;.2;24;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Chemicals;1.1;.2;3;2}{Refined_Materials/Precious_Metals;.65;.2;12;5}{Refined_Materials/Purified_and_Enhanced_Materials;1.05;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;15;5}{Specialty_Goods/Entertainment;1.2;.1;1;1}{Specialty_Goods/Medical;1.1;.1;5;3}{starships/Confed/Milspec;1;;12;5}{starships/Purist/Milspec;1;;12;5}{upgrades/Ammunition/Common;1;.1;170;200}{upgrades/Ammunition/Confed;1;.1;170;200}{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;12;5}{upgrades/Jump_Drives;1;.1;16;7}{upgrades/Overdrive;1;.1;3;2}{upgrades/Reactors/Standard;1;.1;10;5}{upgrades/Sensors/Advanced;1;.1;12;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;2;1}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;12;5},,,0,1000000,0,,,,,0.75,pPiI AsteroidFighterBase__aera,./factions/aera/AsteroidFighterBase,AsteroidFighterBase,,Installation,BASE,WRITEME,station-hud.spr,100,,,,,{asteroidfighterbase.bfxm;;},,,,,,,42628333.5,42628333.5,3552361.13,900000,3000,3000,3000,3000,3000,3000,3000,3000,8000,8000,8000,8000,,,,,80,0,,18000,470,FALSE,,,,,0,,388,388,388,0.14,0.14,0.14,0,0,0,0,0,0,0,0.13,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,{Nicander.escort;9;;special-missile;-11;8;8.5;;;0;0;1;0;1;0;1;1}{Nicander.escort;9;;special-missile;-11;8;8.5;;;0;0;1;0;1;0;1;1}{Nicander.escort;9;;special-missile;-11;8;8.5;;;0;0;1;0;1;0;1;1}{Nicander.escort;9;;special-missile;-11;8;8.5;;;0;0;1;0;1;0;1;1},,{;-11;8;8.5;6;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;;4}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;1.1;.2;;1}{Industrially_Manufactured_Goods/Electronics;1.1;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;;1}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;7}{Natural_Products/Food/Aera;1.9;.2;;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;.9;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;1.1;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Aera;1.05;.1;;2}{Refined_Materials/Chemicals;.98;.3;;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Refined_Materials/Synthetics;1;.3;;1}{Research;12;2;;1}{Specialty_Goods/Entertainment;1.325;.575;;2}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Aera/Heavy;1;;;5}{starships/Aera/Light;1;;;17}{starships/Aera/Milspec;1;;;2}{starships/Hunter/Medium;1;;;5}{upgrades/Ammunition/Aera;1;.1;1000;1200}{upgrades/Armor;1;.1;10;12}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;;7}{upgrades/Experimental;1.4;.2;;}{upgrades/Jump_Drives;1;.1;4;7}{upgrades/Miscellaneous/Aera_Milspec;1;.1;;1}{upgrades/Overdrive;1;.1;3;12}{upgrades/Reactors/Standard;1;.1;10;22}{upgrades/Repair_Systems;1.1;.2;;7}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;10}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;8}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Aera_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets/Aera;1;.1;1;1},,,0,1000000,0,,,,,0.75,pPiI AsteroidFighterBase__rlaan,./factions/rlaan/AsteroidFighterBase,AsteroidFighterBase,,Installation,BASE,WRITEME,AsteroidFighterBase-hud.spr,2904,,,,,{tri.bfxm;;},,,,,,,80000000,80000000,83.33,240000,10000,10000,10000,10000,10000,10000,10000,10000,500,500,500,500,,,,,400,,,2070,400,FALSE,,,,,0,,2,2,2,0.1,0.1,0.1,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turret_capship_gun;1;1;1;1;1;1;.5;.5;-1;120.0}{turret_capship_gun;-1;1;-1;-1;1;-1;-.5;.5;1;120.0}{turret_capship_gun;-1;-1;1;-1;-1;1;-.5;-.5;-1;120.0}{turret_capship_gun;1;-1;-1;1;-1;-1;.5;-.5;1;120.0}{starfortressouter;;;;1;;;;1;;180.0},;;;;;;,,{Zhuangzong;24;;special-missile;0;0;.14;;;0;0;1;0;1;0;1;1},,{;0;0;0;.14;0},{Consumer_and_Commercial_Goods/Domestic;.8;.3;4;12}{Consumer_and_Commercial_Goods/Electronics;.8;.3;1;7}{Contraband/Rlaan;1.2;.4;;}{Industrially_Manufactured_Goods/Agricultural;.8;.2;4;12}{Industrially_Manufactured_Goods/Construction;1.2;.2;2;5}{Industrially_Manufactured_Goods/Electronics;1.1;.2;-1;2}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;;3}{Industrially_Manufactured_Goods/Mining;.8;.2;3;8}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;5;10}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;2;7}{Natural_Products/Food/Rlaan;1.9;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;.8;.1;1;2}{Natural_Products/Renewable_Resources;1.2;.2;5;5}{Raw_Materials/Gases;1.1;.1;1;5}{Raw_Materials/Hydrocarbons;.8;.2;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.9;.1;;}{Raw_Materials/Stone;1;.1;;}{Refined_Materials/Alloys/Rlaan;1;.1;-1;2}{Refined_Materials/Chemicals;.9;.2;-2;4}{Refined_Materials/Precious_Metals;1.2;.1;2;3}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.2;3;9}{Refined_Materials/Radioactive_Metals;.7;.1;;}{Research;11.75;2.25;;}{Specialty_Goods/Augmentation;.9;.2;2;15}{Specialty_Goods/Entertainment;1.2;.6;6;14}{Specialty_Goods/Medical;1.6;.2;1;3}{starships/Hunter/Heavy;1;;;5}{starships/Hunter/Light;1;;3;5}{starships/Hunter/Medium;1;;1;5}{starships/Rlaan/Heavy;1;;4;10}{starships/Rlaan/Light;1;;3;5}{upgrades/Ammunition/Rlaan;1;.1;-30;560}{upgrades/Armor;1;.1;10;7}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;;2}{upgrades/Jump_Drives;1;.1;4;4}{upgrades/Overdrive;1;.1;5;8}{upgrades/Reactors/Standard;1;.1;13;11}{upgrades/Repair_Systems;1;.1;;4}{upgrades/Sensors/Basic;1;.1;2;2}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;7}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;9}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;-2;5}{upgrades/Weapons/Beam_Arrays_Light;1;.1;2;2}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;1;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;1;2}{upgrades/Weapons/Mounted_Guns_Light;1;;3;5}{upgrades/Weapons/Mounted_Guns_Medium;1;;2;5},,,0,1000000,0,,,,,0.75,pPiI +Astrolith,./factions/aera/AsteroidFighterBase,Astrolith,,FIXME,INERT,Dupe of Skatecargo for testing,,1,,,,,{astrolith.bfxm;;},,,,,,,100,100,0,100,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,,,,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FALSE,FALSE,10000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,,,0,0,0,,,,,0.75,pPiI commerce_center,./commerce_center,commerce_center,,Installation,BASE,WRITEME,station-hud.spr,1,,,,,{commerce_center.bfxm;;},,,,,,,1398842650,1398842650,116570220.8,21750000,13000,13000,13000,13000,13000,13000,13000,13000,4000,4000,,,,,,,100,0,,18000,470,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretpd;6.555754;-23.548798;10.017358;0.942520;-0.007683;-0.334062;0.055878;0.989282;0.134902;180.0}{turretbeam;10.017358;-23.548798;6.555754;0.700623;-0.135113;0.700623;0.134902;0.989282;0.055878;180.0}{turretpd;10.017358;-23.548798;-6.555754;-0.334062;-0.007683;-0.942520;0.134902;0.989282;-0.055878;180.0}{turretpd;6.555754;-23.548798;-10.017358;0.700623;-0.135113;-0.700623;0.055878;0.989282;-0.134902;180.0}{turretbeam;-6.555754;-23.548798;-10.017358;-0.942520;-0.007683;0.334062;-0.055878;0.989282;-0.134902;180.0}{turretpd;-10.017358;-23.548798;-6.555754;-0.700623;-0.135113;-0.700623;-0.134902;0.989282;-0.055878;180.0}{turretbeam;-10.017358;-23.548798;6.555754;0.334062;-0.007683;0.942520;-0.134902;0.989282;0.055878;180.0}{turretpd;-6.555754;-23.548798;10.017358;-0.700623;-0.135113;0.700623;-0.055878;0.989282;0.134902;180.0}{turretbeam;0.291667;23.706247;51.763630;-0.091176;0.041608;-0.994965;0.000000;0.999127;0.041782;180.0}{turretpd;-0.998551;21.900000;46.501038;0.923879;0.000000;0.382684;0.000000;-1.000000;0.000000;180.0},;;;;;;,,{Seaxbane;16;;special-missile;0;-300;0;;;0;0;1;0;1;0;1;1},,{0;0;-300;0;300;0},{Consumer_and_Commercial_Goods/Domestic;1.2;.1;4;2}{Consumer_and_Commercial_Goods/Electronics;.8;.2;25;12}{Industrially_Manufactured_Goods/Agricultural;.8;.2;25;12}{Industrially_Manufactured_Goods/Construction;.8;.2;25;12}{Industrially_Manufactured_Goods/Electronics;.8;.2;25;12}{Industrially_Manufactured_Goods/Manufacturing;.8;.2;24;6}{Industrially_Manufactured_Goods/Mining;.8;.2;25;12}{Industrially_Manufactured_Goods/Power_Utilities;1;.1;8;6}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;;}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.1;.1;3;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;5;2}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Chemicals;1;.2;8;2}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.7;.1;;}{Research;10;2;;}{Specialty_Goods/Entertainment;.8;.2;25;12}{Specialty_Goods/Medical;1.2;.1;15;3}{starships/Andolian/Medium;1;;6;3}{starships/Andolian/Medium;1;;12;5}{starships/Confed/Heavy;1;;6;3}{starships/Confed/Light;1;;6;3}{starships/Confed/Medium;1;;12;5}{starships/Highborn/Heavy;1;;6;3}{starships/Hunter/Heavy;1;;6;3}{starships/Hunter/Light;1;;6;3}{starships/Hunter/Medium;1;;12;5}{starships/Merchant/Heavy;1;;6;3}{starships/Merchant/Light;1;;6;3}{starships/Merchant/Medium;1;;12;5}{starships/Regional_Guard/Heavy;1;;6;3}{starships/Regional_Guard/Light;1;;6;3}{starships/Regional_Guard/Medium;1;;12;5}{upgrades/Ammunition/Common;1.5;.1;4500;5500}{upgrades/Ammunition/Uncommon;2.5;.4;500;5500}{upgrades/Ammunition/Confed;2.5;.2;50;60}{upgrades/Armor;1;.1;30;15}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;10;5}{upgrades/Jump_Drives;1;.1;24;12}{upgrades/Overdrive;1;.1;38;19}{upgrades/Reactors/Standard;1;.1;45;22}{upgrades/Repair_Systems;1;.1;15;7}{upgrades/Sensors/Advanced;1;.1;5;2}{upgrades/Sensors/Basic;1;.1;20;10}{upgrades/Sensors/Intermediate;1;.1;10;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;40;15}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;35;12}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;2;2}{upgrades/Weapons/Beam_Arrays_Light;1;.1;10;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;5;2}{upgrades/Weapons/Mount_Enhancements;1;.1;10;5}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;5;2}{upgrades/Weapons/Mounted_Guns_Light;1;.1;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;10;5},,,0,1000000,0,,,,,0.75,pPiI factory,./factory,factory,,Installation,BASE,WRITEME,factory-hud.spr,2,,,,,{factory.bfxm;;},,,,,,,716837350,716837350,59736445.83,32900000,15000,15000,15000,15000,15000,15000,15000,15000,3000,3000,3000,3000,,,,,100,0,,470,470,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretbeam;14.756778;-23.000000;14.756778;-1.000000;0.000000;0.000000;0.000000;1.000000;0.000000;180.0}{turretbeam;-15.333606;-23.000000;-15.333608;-1.000000;0.000000;0.000000;0.000000;1.000000;0.000000;180.0}{turretbeam;21.756910;-44.000000;2.007913;0.000000;0.000000;1.000000;0.000000;-1.000000;0.000000;180.0},;;;;;;,,{Seaxbane;4;;special-missile;250;-430;20;;;0;0;1;0;1;0;1;1},,{1;165.399868;177.177845;-173.599853;120;0}{1;-185.999833;303.396394;177.799866;120;0}{0;247.930588;-433.502016;20.582228;200;0}{1;482.999618;-208.581288;42.60038;100;0}{1;291.39975;-208.581288;42.60038;100;0}{1;105.39991;-208.581288;42.60038;100;0},{Consumer_and_Commercial_Goods/Domestic;.8;.3;38;12}{Consumer_and_Commercial_Goods/Electronics;.8;.3;25;7}{Industrially_Manufactured_Goods/Agricultural;.8;.2;26;12}{Industrially_Manufactured_Goods/Construction;.8;.2;17;5}{Industrially_Manufactured_Goods/Electronics;1.1;.2;2;2}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.2;25;8}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;35;10}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;10;7}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;2}{Natural_Products/Renewable_Resources;1.2;.2;5;5}{Raw_Materials/Gases;1.1;.1;10;5}{Raw_Materials/Hydrocarbons;.8;.2;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.9;.1;;}{Raw_Materials/Stone;1;.1;;}{Refined_Materials/Chemicals;1;.1;2;2}{Refined_Materials/Precious_Metals;1.2;.1;10;3}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.2;25;9}{Refined_Materials/Radioactive_Metals;.7;.1;;}{Research;11.75;2.25;;}{Specialty_Goods/Entertainment;.8;.2;10;7}{Specialty_Goods/Medical;.8;.2;15;3}{starships/Andolian/Medium;1;;24;5}{starships/Andolian/Medium;1;;12;5}{starships/Confed/Light;1;;24;5}{starships/Confed/Medium;1;;12;5}{starships/Hunter/Heavy;1;;6;5}{starships/Hunter/Light;1;;24;5}{starships/Hunter/Medium;1;;12;5}{starships/ISO/Medium;1;;36;10}{starships/Merchant/Heavy;1;;6;5}{starships/Merchant/Light;1;;24;5}{starships/Merchant/Medium;1;;12;5}{starships/Regional_Guard/Light;1;;24;5}{starships/Regional_Guard/Medium;1;;12;5}{upgrades/Ammunition/Common;1;.1;750;600}{upgrades/Ammunition/Uncommon;3;.6;-50;200}{upgrades/Ammunition/Confed;2;.1;60;75}{upgrades/Armor;1;.1;16;7}{upgrades/Capacitors/Standard;1;.1;14;25}{upgrades/ECM_Systems;1;.1;5;2}{upgrades/Jump_Drives;1;.1;10;4}{upgrades/Overdrive;1;.1;23;8}{upgrades/Reactors/Standard;1;.1;30;11}{upgrades/Repair_Systems;1;.1;8;4}{upgrades/Sensors/Basic;1;.1;12;2}{upgrades/Sensors/Intermediate;1;.1;6;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;32;7}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;28;9}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;-2;5}{upgrades/Weapons/Beam_Arrays_Light;1;.1;12;2}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;6;2}{upgrades/Weapons/Mount_Enhancements;1;.1;12;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;6;2}{upgrades/Weapons/Mounted_Guns_Light;1;;24;5}{upgrades/Weapons/Mounted_Guns_Medium;1;;12;5},,,0,1000000,0,,,,,0.75,pPiI factory__aera,./factions/aera/factory,factory,,Installation,BASE,WRITEME,factory-hud.spr,80,,,,,{factory.bfxm;;},,,,,,,1012264550,1012264550,84355379.17,2000000,600,600,600,600,600,600,600,600,1050,1050,1050,1050,,,,,100,0,,470,470,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretLR_PminusBeam;10.914954;1.393833;14.236430;-0.963072;0.000000;-0.269246;-0.002823;-0.999945;0.010097;180.0}{turretbeamheavy;-4.947228;0.000000;1.142730;-0.989412;0.000000;0.145131;0.000000;-1.000000;-0.000000;180.0}{turretbeam;-18.666697;1.000000;15.117655;0.853282;0.000000;-0.521450;0.000000;-1.000000;0.000000;180.0}{turretheavy;6.403213;1.000000;12.397188;0.099504;0.000000;0.995037;0.000000;-1.000000;0.000000;180.0}{turretheavy;-13.405356;0.000000;8.513393;-0.124035;0.000000;-0.992278;0.000000;-1.000000;-0.000000;180.0}{turretLR_PminusBeam;9.531636;2.000000;-21.408375;-0.337865;0.000000;0.941195;0.000000;1.000000;-0.000000;180.0}{turretmain;-3.262426;3.929282;17.394470;0.774850;-0.044277;0.630593;0.057050;0.998371;-0.000000;180.0},;;;;;;,,{Nicander.escort;2;;special-missile;-2;8;-3.5;;;0;0;1;0;1;0;1;1},,{;-2.178137;8.000000;-3.510120;2.229998;0}{;0.435495;8.000000;-3.537666;2.199998;0}{;2.825176;8.000000;-3.906713;2.299998;0},{Consumer_and_Commercial_Goods/Domestic;.8;.3;38;12}{Consumer_and_Commercial_Goods/Electronics;.8;.3;25;7}{Contraband/Aera;1.2;.4;;}{Industrially_Manufactured_Goods/Agricultural;.8;.2;26;12}{Industrially_Manufactured_Goods/Construction;.8;.2;17;5}{Industrially_Manufactured_Goods/Electronics;1.1;.2;2;2}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.2;25;8}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;35;10}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;10;7}{Natural_Products/Food/Aera;1.9;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;.8;.1;1;2}{Natural_Products/Renewable_Resources;1.2;.2;5;5}{Raw_Materials/Gases;1.1;.1;10;5}{Raw_Materials/Hydrocarbons;.8;.2;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.9;.1;;}{Raw_Materials/Stone;1;.1;;}{Refined_Materials/Alloys/Aera;1;.1;2;2}{Refined_Materials/Chemicals;1;.1;2;2}{Refined_Materials/Precious_Metals;1.2;.1;10;3}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.2;25;9}{Refined_Materials/Radioactive_Metals;.7;.1;;}{Refined_Materials/Synthetics;.8;.1;2;2}{Research;11.75;2.25;;}{Specialty_Goods/Entertainment;1.2;.6;20;14}{Specialty_Goods/Medical;.8;.2;15;3}{Specialty_Goods/Pharmaceutical;1.6;.2;15;3}{starships/Aera/Heavy;1;;24;5}{starships/Aera/Light;1;;36;10}{starships/Hunter/Heavy;1;;6;5}{starships/Hunter/Light;1;;24;5}{starships/Hunter/Medium;1;;12;5}{upgrades/Ammunition/Aera;1;.1;750;560}{upgrades/Armor;1;.1;16;7}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;5;2}{upgrades/Jump_Drives;1;.1;10;4}{upgrades/Overdrive;1;.1;23;8}{upgrades/Reactors/Standard;1;.1;30;11}{upgrades/Repair_Systems;1;.1;8;4}{upgrades/Sensors/Basic;1;.1;12;2}{upgrades/Sensors/Intermediate;1;.1;6;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;32;7}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;28;9}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;-2;5}{upgrades/Weapons/Beam_Arrays_Light;1;.1;12;2}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;6;2}{upgrades/Weapons/Mount_Enhancements;1;.1;12;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;6;2}{upgrades/Weapons/Mounted_Guns_Light;1;;24;5}{upgrades/Weapons/Mounted_Guns_Medium;1;;12;5},,,0,1000000,0,,,,,0.75,pPiI Added: trunk/modtools/UnitConverter/appwindow.py =================================================================== --- trunk/modtools/UnitConverter/appwindow.py (rev 0) +++ trunk/modtools/UnitConverter/appwindow.py 2008-09-04 23:00:15 UTC (rev 12431) @@ -0,0 +1,66 @@ +#--------------------------------------------------------------------------------- +# A Tkinter application frame with menu buttons. +# Copyright (C) 2008 Vega Strike team +# Contact: hel...@so... +# Internet: http://vegastrike.sourceforge.net/ +#. +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 3 +# of the License, or (at your option) any later version. +# +# Description: Provides a frame widget with menu button +# Author: pyramid +# Version: 2008-09-03 | v0.15 +# Contact: py...@sa... +#--------------------------------------------------------------------------------- + +from Tkinter import * + +class AppWindow: + + # receives master widget reference and orientation + def __init__(self, master, side=LEFT): + self.activeframe = None + self.count = 0 + self.choice = IntVar(0) + # allows the TOP and BOTTOM + # radiobuttons' positioning. + if side in (TOP, BOTTOM): + self.side = LEFT + else: + self.side = TOP + # creates window frame structure + self.rb_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + self.rb_fr.pack(side=side, fill=BOTH) + self.screen_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + self.screen_fr.pack(fill=BOTH) + + # return a master frame reference for the external frames (screens) + def __call__(self): + return self.screen_fr + + # add a new frame (screen) to the (bottom/left of the) window + def add_screen(self, fr, title): + b = Radiobutton(self.rb_fr, text=title, indicatoron=0, \ + variable=self.choice, value=self.count, \ + command=lambda: self.display(fr)) + b.pack(fill=BOTH, side=self.side) + # ensures the first frame will be + # the first selected/enabled + if not self.activeframe: + fr.pack(fill=BOTH, expand=1) + self.activeframe = fr + self.count += 1 + # returns a reference to the newly created + # radiobutton (allowing its configuration/destruction) + return b + + # hides the former active frame and shows + # another one, keeping its reference + def display(self, fr): + self.activeframe.forget() + fr.pack(fill=BOTH, expand=1) + self.activeframe = fr + +# EOF Property changes on: trunk/modtools/UnitConverter/appwindow.py ___________________________________________________________________ Added: svn:executable + * Deleted: trunk/modtools/UnitConverter/notebook.py =================================================================== --- trunk/modtools/UnitConverter/notebook.py 2008-09-03 22:33:52 UTC (rev 12430) +++ trunk/modtools/UnitConverter/notebook.py 2008-09-04 23:00:15 UTC (rev 12431) @@ -1,54 +0,0 @@ -# file: notebook.py -# A simple notebook-like Tkinter widget. -# Copyright 2003, Iuri Wickert (iwickert yahoo.com) -# http://code.activestate.com/recipes/188537/ - -from Tkinter import * - -class notebook: - # initialization. receives the master widget - # reference and the notebook orientation - def __init__(self, master, side=LEFT): - self.active_fr = None - self.count = 0 - self.choice = IntVar(0) - # allows the TOP and BOTTOM - # radiobuttons' positioning. - if side in (TOP, BOTTOM): - self.side = LEFT - else: - self.side = TOP - # creates notebook's frames structure - self.rb_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") - self.rb_fr.pack(side=side, fill=BOTH) - self.screen_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") - self.screen_fr.pack(fill=BOTH) - - # return a master frame reference for the external frames (screens) - def __call__(self): - return self.screen_fr - - # add a new frame (screen) to the (bottom/left of the) notebook - def add_screen(self, fr, title): - b = Radiobutton(self.rb_fr, text=title, indicatoron=0, \ - variable=self.choice, value=self.count, \ - command=lambda: self.display(fr)) - b.pack(fill=BOTH, side=self.side) - # ensures the first frame will be - # the first selected/enabled - if not self.active_fr: - fr.pack(fill=BOTH, expand=1) - self.active_fr = fr - self.count += 1 - # returns a reference to the newly created - # radiobutton (allowing its configuration/destruction) - return b - - # hides the former active frame and shows - # another one, keeping its reference - def display(self, fr): - self.active_fr.forget() - fr.pack(fill=BOTH, expand=1) - self.active_fr = fr - -# END Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-09-03 22:33:52 UTC (rev 12430) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-09-04 23:00:15 UTC (rev 12431) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl file inputs, validates mtl files # and creates bfxm output # Author: pyramid -# Version: 2008-09-02 | v0.15 +# Version: 2008-09-04 | v0.17 # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -30,9 +30,12 @@ # view on-screen instructions for each workflow module # backs up mtl/bfxm/xmesh files before writing # copy the converted files to units data dir +# remember workspace between sessions # save workspace with several models # per subunit texture numbers # validation for texture naming with spaces (nvcompress doesn't recognize) +# compresses hud image and creates a .sprite file +# units.csv entry editor #--------------------------------------------------------------------------------- # Known issues: # material information will not refresh when changing the model selection @@ -41,16 +44,16 @@ # To do: # check textures for POT dimensions # check textures for image types accepted by nvcompress -# could have a unit.csv entry creator (stats, hud imae, shield mesh, turrets, ...) +# could have a unit.csv entry creator (stats, hud image, shield mesh, turrets, ...) # update modelview.mission and display model using VS # import and display model using OpenGL # integrate LoD and submesh processing (grouped texture assignments) -# remember workspace between sessions # don't delete obj file path on browse cancel (win) # display mesh stats (size) # mesher add operation with several models(subunits) in the same workspace +# storing and batch conversion of faction textures +# make frames scrollable - import sys import os.path # for path splitting import shutil # for copying file backups @@ -58,8 +61,9 @@ from Tkinter import * from tkFileDialog import * import tkMessageBox -from notebook import * +from appwindow import * from objparse import * +from vsunitcsv import * state = None faction = "" @@ -90,6 +94,10 @@ self.nrmodels = 0 print "FAILED reading active model" try: + self.hudimage.set(config.get("Config", "HUD_IMAGE")) + except: + self.hudimage.set("") + try: self.faction.set(config.get("Config", "TEXTURE_FACTION")) except: self.faction.set("") @@ -126,7 +134,6 @@ self.models += [config.get("Config", "MODEL_"+str(i))] except: print - #print "iniRead: Models = ", self.models # get models into workspace self.workspace = [] for i in range(len(self.models)): @@ -150,6 +157,7 @@ config.set("Config", "NVCOMPRESS_PATH", self.nvcompresspath.get()) config.set("Config", "ACTIVE_MODEL", self.activemodel.get()) config.set("Config", "ACTIVE_MODELNR", self.models.index(self.activemodel.get())) + config.set("Config", "HUD_IMAGE", self.hudimage.get()) config.set("Config", "NR_OF_MODELS", len(self.models)) config.set("Config", "WORKDIR", self.workdir.get()) config.set("Config", "VEGASTRIKE_ROOT", self.vegastrike.get()) @@ -195,6 +203,7 @@ self.updateWorkspace() self.deleteFactionEntry() self.setParameters() + self.readUnitCsv() self.updateScreen() self.iniWrite() @@ -249,6 +258,36 @@ (dirName, fileName) = os.path.split(self.workdir.get()) os.chdir(dirName) #change to workdir + def readUnitCsv(self): + # reads unit.csv and displays information + self.unitcsv = VsUnitCsv(self.vegastrike.get()) + #print "Vessels = ", self.unitcsv.countRecordType("Vessel") + if not(self.unitname.get()==''): + self.unit = self.unitcsv.getUnit(self.unitname.get()) + self.unitdescription.set(self.unit[6]) + self.unitdescr.delete(1.0, END) + self.unitdescr.insert(INSERT, self.unitdescription.get()) + self.unittype.set(self.unit[4]) + self.unitrole.set(self.unit[5]) + self.unithud.set(self.unit[7]) + self.unitshield.set(self.unit[14]) + + def writeU... [truncated message content] |
From: <pyr...@us...> - 2008-09-07 01:04:22
|
Revision: 12432 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12432&view=rev Author: pyramid3d Date: 2008-09-07 01:04:27 +0000 (Sun, 07 Sep 2008) Log Message: ----------- UnitConverter version 0.20: Complete workflow. Vigilance by Fendorin: textures update. Modified Paths: -------------- trunk/data/sectors/Special/Modelview.system trunk/data/units/Vigilance/vigilance.bfxm trunk/data/units/units.csv trunk/masters/units/Vigilance/Vigilance2.png trunk/masters/units/Vigilance/Vigilance2glow.png trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py trunk/modtools/UnitConverter/vsunitcsv.py Added Paths: ----------- trunk/data/units/Vigilance/homeland-security_tex_000.texture trunk/data/units/Vigilance/homeland-security_tex_002.texture trunk/data/units/Vigilance/tex_000.texture trunk/data/units/Vigilance/tex_001.texture trunk/data/units/Vigilance/tex_002.texture trunk/data/units/Vigilance/tex_003.texture trunk/data/units/Vigilance/tex_004.texture trunk/data/units/Vigilance/vigilance-hud.image trunk/data/units/Vigilance/vigilance-hud.sprite trunk/masters/units/Vigilance/Vigilance-hud.png trunk/masters/units/Vigilance/Vigilance.mtl trunk/masters/units/Vigilance/Vigilance.obj trunk/masters/units/Vigilance/Vigilance_bump.png trunk/masters/units/Vigilance/Vigilance_homeland.png trunk/masters/units/Vigilance/Vigilance_homeland_DMG.png trunk/masters/units/Vigilance/Vigilance_spec.png trunk/masters/units/Vigilance/sources/ trunk/masters/units/Vigilance/sources/Vigilance-hud_master.png trunk/masters/units/Vigilance/sources/Vigilance.blend trunk/modtools/UnitConverter/vsmission.py Removed Paths: ------------- trunk/data/units/Vigilance/Vigilance-hud.png trunk/data/units/Vigilance/Vigilance-hud.spr trunk/data/units/Vigilance/Vigilance2.png trunk/data/units/Vigilance/Vigilance2dmg.png trunk/data/units/Vigilance/Vigilance2glow.png trunk/data/units/Vigilance/homeland-security_Vigilance2.png trunk/data/units/Vigilance/homeland-security_Vigilance2dmg.png trunk/masters/units/Vigilance/Vigilance homeland.png trunk/masters/units/Vigilance/Vigilance homeland_DMG.png trunk/masters/units/Vigilance/vigilance-hud-master.png trunk/masters/units/Vigilance/vigilance.mtl trunk/masters/units/Vigilance/vigilance.obj trunk/masters/units/Vigilance/vigilance.wings Modified: trunk/data/sectors/Special/Modelview.system =================================================================== --- trunk/data/sectors/Special/Modelview.system 2008-09-04 23:00:15 UTC (rev 12431) +++ trunk/data/sectors/Special/Modelview.system 2008-09-07 01:04:27 UTC (rev 12432) @@ -1,14 +1,23 @@ -<system name="Modelview" background="backgrounds/emerald" nearstars="500" stars="1000" starspread="150" scalesystem="1000"> +<system name="Modelview" background="backgrounds/starfield3" nearstars="500" stars="1000" starspread="150" scalesystem="1000"> <Light> - <ambient red="0.000000" green="0.000000" blue="0.000000"/> - <diffuse red="0.866025" green="0.853710" blue="0.667231"/> - <specular red="1.000000" green="0.971760" blue="0.593597"/> + <ambient red="0.1" green="0.1" blue="0.1"/> + <diffuse red=".9" green=".9" blue=".9"/> + <specular red="0.1" green="0.1" blue="0.1"/> </Light> <Light> - <ambient red="0.000000" green="0.000000" blue="0.000000"/> - <diffuse red="0.866025" green="0.455290" blue="0.345211"/> - <specular red="1.000000" green="0.276385" blue="0.158894"/> + <ambient red="0.1" green="0.1" blue="0.1"/> + <diffuse red="0.1" green="0.1" blue="0.1"/> + <specular red="0" green="0" blue="0"/> </Light> -<Planet name="Cephid_17 A" file="stars/white_star.texture" ri="0.000000" rj="0.000000" rk="0.000000" si="0.000000" sj="0.000000" sk="0.000000" radius="746000.000000" x="0" y="0" z="0" Red="0.950000" Green="0.928820" Blue="0.645198" ReflectNoLight="true" light="0"> +<Planet name="Cephid_17 A" file="stars/white_star.texture" ri="0.000000" rj="0.000000" rk="0.000000" si="0.000000" sj="0.000000" sk="0.000000" radius="746000.000000" x="0" y="0" z="0" Red="0.9" Green="0.9" Blue="0.9" ReflectNoLight="true" light="0 1l"> + <Planet name="Landing Paradise" file="planets/university.texture" radius="1281005" gravity="18" ri="26000000.0" rj="0" rk="26000000" si="26000000.0" sj="0" sk="-26000000.0" year="13661700" day="950" position="0"> + <Atmosphere file="sol/earthcloudmaptrans2.texture" alpha="SRCALPHA INVSRCALPHA" radius="1282000"/> + <CityLights file="planets/university_light.texture" wrapx="1" wrapy="1"/> + <Fog> + <FogElement file="atmXatm.bfxm" ScaleAtmosphereHeight="0.96" red=".5" blue="1" green=".7" alpha="0.5" dired="1" diblue="1" digreen="1" dialpha=".5" concavity=".99" focus=".01" minalpha="0" maxalpha="0.25"/> + <FogElement file="atmXhalo.bfxm" ScaleAtmosphereHeight="0.96" red=".5" blue="1" green=".7" alpha="0.5" dired="1" diblue="1" digreen="1" dialpha=".5" concavity=".99" focus=".01" minalpha="0" maxalpha="1"/> + </Fog> + <Unit name="Shield Tester" file="MiningBase" ri="2059833" rj="-400" rk="0" si="0" sj="-400" sk="2059833" faction="confed" year="1118260" day="20700" /> + </planet> </Planet> </system> Deleted: trunk/data/units/Vigilance/Vigilance-hud.spr =================================================================== --- trunk/data/units/Vigilance/Vigilance-hud.spr 2008-09-04 23:00:15 UTC (rev 12431) +++ trunk/data/units/Vigilance/Vigilance-hud.spr 2008-09-07 01:04:27 UTC (rev 12432) @@ -1,3 +0,0 @@ -Vigilance-hud.png Vigilance-hud.png -128 128 -0 0 Property changes on: trunk/data/units/Vigilance/homeland-security_tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/homeland-security_tex_002.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/tex_001.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/tex_002.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/tex_004.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Vigilance/vigilance-hud.image ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Vigilance/vigilance-hud.sprite =================================================================== --- trunk/data/units/Vigilance/vigilance-hud.sprite (rev 0) +++ trunk/data/units/Vigilance/vigilance-hud.sprite 2008-09-07 01:04:27 UTC (rev 12432) @@ -0,0 +1,3 @@ +vigilance-hud.image vigilance-hud.image +256 256 +0 0 Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-04 23:00:15 UTC (rev 12431) +++ trunk/data/units/units.csv 2008-09-07 01:04:27 UTC (rev 12432) @@ -106,7 +106,7 @@ Emu,./Emu,Emu,,Vessel,SUPPORT,,Emu-hud.spr,25,no-cockpit,0,0,0,{Emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI -Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,entourage-hud.sprite,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI +Entourage,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,Luxury Personal Transportation by the Luxury Travel Conglomerate primarily utilized by the Highborn and Uln Ranks of Lords,entourage-hud.sprite,1,no-cockpit,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI Entourage.blank,./Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,entourage-hud.sprite,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI Franklin,./franklin,Franklin,,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.spr,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,152,152,47.92,900,500,500,500,500,500,500,500,500,3000,4000,3000,3000,,,,,0,0,325,600,25,TRUE,1,,300,120,1,4,50000,50000,50000,80,87,95,40000,40000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,300000000,5,180,10,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{Disruptor;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{Disruptor;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{Disruptor;;;Light Medium;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{Disruptor;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI @@ -319,7 +319,7 @@ Vendetta.hunter,./vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,250,250,15,700,450,450,450,450,400,400,400,400,1200,900,800,800,,,,,60,0,325,2000,250,TRUE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,TRUE,TRUE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{IonBurster;;;light autotracking;-34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-34.575;-4.244;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;-4.244;29.427;;;;;;;;;1;1},,,,,,0,680,0,,,,,,pPiI Vendetta.stock,./vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,194,194,15,600,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,FALSE,FALSE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{;;;light 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WEAPONS,Vessel,ESCORTCAP,,Vigilance-hud.spr,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,75,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;0;0.99;1;0;0;1;0;1;0;180}{turretflak;0;-0.72;1;0;0;1;0;-1;0;180},;;;;;;,{supernova.bmp.bfxm;0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;-2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;-1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;-0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;0.610225;0.523162;-7.376752;0.75;;;;;}{supernova.bmp.bfxm;-0.610225;0.523162;-7.376752;0.75;;;;;},{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{torpedo;50;;;0.64;2.5;3;;;;;;;;;1;1}{torpedo;50;;;-0.64;2.5;3;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light 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corvette,vigilance-hud.sprite,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,75,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;0;0.99;1;0;0;1;0;1;0;180}{turretflak;0;-0.72;1;0;0;1;0;-1;0;180},;;;;;;,{supernova.bmp.bfxm;0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;-2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;-1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;-0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;0.610225;0.523162;-7.376752;0.75;;;;;}{supernova.bmp.bfxm;-0.610225;0.523162;-7.376752;0.75;;;;;},{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{torpedo;50;;;0.64;2.5;3;;;;;;;;;1;1}{torpedo;50;;;-0.64;2.5;3;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light 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WEAPONS,Vessel,ESCORTCAP,,Vigilance-hud.spr,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,50,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,{;0;-0.85;1.5;0.5;0},,,,0,600,0,,,,,,pPiI watson,./watson,Watson,,Vessel,CARRIER,"A support vessel of joint Andolian and Mechanist manufacture, the mostly automated Watson provides in-flight re-fueling and rearming for small craft.",watson-hud.spr,53,,,,,{Watson_f.bfxm;;},Watson_shield.bfxm,,,,,,1865934.9,1865934.9,155494.58,256000,4150,4150,4150,4150,4150,4150,4150,4150,8000,8000,8000,8000,,,,,70,0,30000,15000,700,TRUE,1,,12000,,1,16,2000000,2000000,2000000,6,6,8,30000000,21000000,10000000,1000000,1000000,1000000,1000000,45,45,TRUE,TRUE,300000000,5,180,180,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpd;0.773462;-1.684226;-3.720192;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;-2.091584;0;0;1;0;-1;0;180.0}{turretbeam;0.773462;-1.684226;-0.530447;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;1.030691;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;2.591828;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;4.152965;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;-3.720192;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;-2.091584;0;0;1;0;-1;0;180.0}{turretbeam;-1.031459;-1.684226;-0.530447;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;1.030691;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;2.591828;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;4.152965;0;0;1;0;-1;0;180.0}{turretpd;-1.501896;1.537375;6.189554;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;4.44366;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;2.697777;0;0;1;0;1;0;180.0}{turretbeam;-1.501896;1.537375;0.951889;0;0;1;0;1;0;180.0}{turretbeam;-1.501896;1.537375;-0.793999;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-2.53998;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-4.285776;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-6.031665;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;6.189554;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;4.44366;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;2.697777;0;0;1;0;1;0;180.0}{turretbeam;1.243901;1.537375;0.951889;0;0;1;0;1;0;180.0}{turretbeam;1.243901;1.537375;-0.793999;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-2.53998;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-4.285776;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-6.031665;0;0;1;0;1;0;180.0},;;;;;;,{supernova.bmp.bfxm;3.350628;-0.048065;-10.520159;1;;;;;}{supernova.bmp.bfxm;-3.608623;-0.048065;-10.520159;1;;;;;}{supernova.bmp.bfxm;2.635845;-0.006721;-10.520159;2;;;;;}{supernova.bmp.bfxm;-2.89384;0.006721;-10.520159;2;;;;;}{supernova.bmp.bfxm;1.738954;-0.006894;-10.515365;2;;;;;}{supernova.bmp.bfxm;-1.996949;-0.006894;-10.515365;2;;;;;},{Goddard;1;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Goddard;1;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{CS_UV_Laser;;;capship-Light 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@@ -782,7 +782,7 @@ asteroid3,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.5,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,0,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI asteroid4,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.85,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,0,45,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI asteroid5,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,1.15,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,45,0,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI -asteroid6,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.3,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,0,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,"1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1 ;1;1;1;1;1;1;1;1;1;1;1;1;1;1",1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI +asteroid6,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.3,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,0,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1 ;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI asteroid7,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.6,,,,,{roid2.bfxm;;},,,,,,1,2500,2500,,100,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,0,45,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,50000,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,{Fragments;;;50;50},,,0,0,0,1,1,,1,,pPiI small_asteroid0.cargo,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.5,,,,,{smallroid9.bfxm;;},,,,,,,250,250,,20,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,45,0,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,100,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,{Iron_Ore;Raw_Materials/Ores;0;4;1;2;1;1;;0}{Tungsten_Ore;Raw_Materials/Ores;0;1;1;2;1;1;;0},,0,0,0,1,1,,1,,pPiI small_asteroid1.cargo,factions/neutral/asteroids,Asteroid,,FIXME,ASTEROID,asteroidsPriv,af-hud.spr,0.75,,,,,{smallroid8.bfxm;;},,,,,,,250,250,,20,15,15,15,15,15,15,15,15,0,0,,,,,,,0,0,,100,10,FALSE,,,,,0,,10000000,10000000,10000000,45,0,45,20000,20000,20000,20000,20000,20000,20000,0,0,TRUE,TRUE,14999,180,180,180,100,0,,,0,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,,,{Iron_Ore;Raw_Materials/Ores;0;4;1;2;1;1;;0}{Tungsten_Ore;Raw_Materials/Ores;0;1;1;2;1;1;;0},,0,0,0,1,1,,1,,pPiI @@ -819,7 +819,7 @@ wormhole.stableglownetsaccessory,./wormhole,wormhole,,FIXME,,,,6000,,,,,{glow_net_stable.bfxm;;},,,,,,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,0,40,0,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,0,0,0,,,,,0.5, wormhole.stableswirlsaccessory,./wormhole,wormhole,,FIXME,,WRITEME,,5000,,,,,{wormhole_stable.bfxm;;},,,,,,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,0,0,100,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,1,0,0,,,,,0.5, wormhole.unstable,./wormhole,wormhole,,FIXME,,,,800,,,,,{cyl_unstable.bfxm;;},,,,0,0,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,,,,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{wormhole.unstableswirlsaccessory;0;0;0;;;;;;;180.0}{wormhole.unstableswirlsaccessory;0;0;0;;;-1;;;;180.0},,,,,,,,,0,0,0,,,,,0.5, -wormhole.neutral.unstable,./wormhole,wormhole,,FIXME,,,,800,,,,,{cyl_unstable.bfxm;;},,,,0,0,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,,,,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{wormhole.unstableswirlsaccessory;0;0;0;;;;;;;180.0}{wormhole.unstableswirlsaccessory;0;0;0;;;-1;;;;180.0},,,,,,,,,0,0,0,,,,,0.5, +wormhole.neutral.unstable,./wormhole,wormhole,,FIXME,,,,800,,,,,{cyl_unstable.bfxm;;},,,,0,0,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,,,,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1; 1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{wormhole.unstableswirlsaccessory;0;0;0;;;;;;;180.0}{wormhole.unstableswirlsaccessory;0;0;0;;;-1;;;;180.0},,,,,,,,,0,0,0,,,,,0.5, wormhole.unstableglownetsaccessory,./wormhole,wormhole,,FIXME,,,,800,,,,,{glow_net_unstable.bfxm;;},,,,,,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,35,70,50,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,0,0,0,,,,,0.5, wormhole.unstableswirlsaccessory,./wormhole,wormhole,,FIXME,,,,800,,,,,{wormhole_unstable.bfxm;;},,,,,,,,,,250000000,45000,45000,45000,45000,45000,45000,45000,45000,0,0,0,0,0,0,0,0,0,0,,,,FALSE,,,,,0,,0,0,0,0,0,300,,,,,,,,,,FALSE,TRUE,300000000,5,180,10,,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,1,0,0,,,,,0.5, Property changes on: trunk/masters/units/Vigilance/Vigilance-hud.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/Vigilance/Vigilance.mtl =================================================================== --- trunk/masters/units/Vigilance/Vigilance.mtl (rev 0) +++ trunk/masters/units/Vigilance/Vigilance.mtl 2008-09-07 01:04:27 UTC (rev 12432) @@ -0,0 +1,17 @@ +# Exported from Vega Strike Unit Converter +newmtl cube1_auv_Vigilance2.png +Ns 100 +Ni 1.0 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[truncated message content] |
From: <pyr...@us...> - 2008-09-07 22:59:16
|
Revision: 12433 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12433&view=rev Author: pyramid3d Date: 2008-09-07 22:59:24 +0000 (Sun, 07 Sep 2008) Log Message: ----------- UnitConverter version 0.21: bug fixes. MacGyver by Fendorin: textures update. Modified Paths: -------------- trunk/data/units/units.csv trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/data/units/MacGyver/macgyver-hud.image trunk/data/units/MacGyver/macgyver-hud.sprite trunk/data/units/MacGyver/macgyver-shield.bfxm trunk/data/units/MacGyver/macgyver.bfxm trunk/data/units/MacGyver/tex_000.texture trunk/data/units/MacGyver/tex_001.texture trunk/data/units/MacGyver/tex_003.texture trunk/masters/units/MacGyver/MacGyver-Shield.mtl trunk/masters/units/MacGyver/MacGyver-Shield.obj trunk/masters/units/MacGyver/MacGyver-hud.png trunk/masters/units/MacGyver/MacGyver.mtl trunk/masters/units/MacGyver/MacGyver.obj trunk/masters/units/MacGyver/flyer2BUMP.png trunk/masters/units/MacGyver/flyer2GLOW.png trunk/masters/units/MacGyver/flyer2_spec.png trunk/masters/units/MacGyver/flyerDIF.png trunk/masters/units/MacGyver/sources/ trunk/masters/units/MacGyver/sources/MacGyver-hud_master.png trunk/masters/units/MacGyver/sources/MacGyver.blend Removed Paths: ------------- trunk/data/units/MacGyver/MacGyver-hud.spr trunk/data/units/MacGyver/flyer-hud.png trunk/data/units/MacGyver/flyer.bfxm trunk/data/units/MacGyver/flyer.png trunk/masters/units/MacGyver/flyer.mtl trunk/masters/units/MacGyver/flyer.obj trunk/masters/units/MacGyver/flyer.png trunk/masters/units/MacGyver/flyer.wings Deleted: trunk/data/units/MacGyver/MacGyver-hud.spr =================================================================== --- trunk/data/units/MacGyver/MacGyver-hud.spr 2008-09-07 01:04:27 UTC (rev 12432) +++ trunk/data/units/MacGyver/MacGyver-hud.spr 2008-09-07 22:59:24 UTC (rev 12433) @@ -1,3 +0,0 @@ -flyer-hud.png flyer-hud.png -128 128 -0 0 Property changes on: trunk/data/units/MacGyver/macgyver-hud.image ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/data/units/MacGyver/macgyver-hud.sprite =================================================================== --- trunk/data/units/MacGyver/macgyver-hud.sprite (rev 0) +++ trunk/data/units/MacGyver/macgyver-hud.sprite 2008-09-07 22:59:24 UTC (rev 12433) @@ -0,0 +1,3 @@ +macgyver-hud.image macgyver-hud.image +256 256 +0 0 Property changes on: trunk/data/units/MacGyver/macgyver-shield.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/MacGyver/macgyver.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/MacGyver/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/MacGyver/tex_001.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/MacGyver/tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-07 01:04:27 UTC (rev 12432) +++ trunk/data/units/units.csv 2008-09-07 22:59:24 UTC (rev 12433) @@ -198,7 +198,7 @@ Llama.civvie,./llama,Llama,,Vessel,SHUTTLE,Venerable LIHW built armed light cargo shuttle,llama-hud.spr,7,no-cockpit,0,0,3.5,{llama.bfxm;;},,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,75,75,75,75,,,,,2,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{Laser;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Laser;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,360,0,,,,,,pPiI Llama.stock,./llama,Llama,MANEUVOUR,Vessel,SHUTTLE,Venerable LIHW built armed light cargo shuttle,llama-hud.spr,7,,0,0,3.5,{llama.bfxm;;},,,,,,,230,230,25,500,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{;;10;Light Medium;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{;;10;Light Medium;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{;;5;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{;;5;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,360,0,,,,,,pPiI -MacGyver,./MacGyver,MacGyver,DONE,Vessel,SUPPORT,,MacGyver-hud.spr,8,,0,0,0,{flyer.bfxm;;},,,,,,,18,18,3.46,60,5,5,5,5,5,5,5,5,1,1,,,,,,,1,0,25,100,5,FALSE,1,,200,120,1,4,5000,5000,5000,55,60,60,2500,2200,1500,500,500,500,500,54,54,FALSE,,3000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,jumpdrive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.85;0.9;-0.5;1.5;;;;;}{supernova.bmp.bfxm;-1.83;0.9;-0.5;1.5;;;;;},{Tractor;;;special;0;0;0;;;0;-1;0;0;0;1;1;1},,,,,,0,5,0,,,,,,pPiI +MacGyver,./MacGyver,MacGyver,DONE,Vessel,SUPPORT,Maintenance and construction flyer,macgyver-hud.sprite,1,,0,0,0,{macgyver.bfxm;;},macgyver-shield.bfxm,,,,,,18,18,3.46,60,5,5,5,5,5,5,5,5,1,1,,,,,,,1,0,25,100,5,FALSE,1,,200,120,1,4,5000,5000,5000,55,60,60,2500,2200,1500,500,500,500,500,54,54,FALSE,,3000000,5,180,10,5,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,jumpdrive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.85;0.9;-0.5;1.5;;;;;}{supernova.bmp.bfxm;-1.83;0.9;-0.5;1.5;;;;;},{Tractor;;;special;0;0;0;;;0;-1;0;0;0;1;1;1},,,,,,0,5,0,,,,,,pPiI Midwife,./midwife,Midwife,,Vessel,CARRIER,Dupe of Watson for testing,midwife-hud.spr,50,,,,,{midwife.bfxm;;},midwife_shield.bfxm,,,,,,1865934.9,1865934.9,155494.58,256000,4150,4150,4150,4150,4150,4150,4150,4150,4000,4000,4000,4000,,,,,70,0,30000,15000,700,TRUE,1,,12000,,0,0,2000000,2000000,2000000,6,6,8,30000000,21000000,10000000,1000000,1000000,1000000,1000000,45,45,TRUE,TRUE,30000000,5,180,180,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpd;4.69;0;-7.35;0;0;1;1;0;0;180.0}{turretpd;4.67;0;-3.9;0;0;1;1;0;0;180.0}{turretpd;4.68;0;-5;0;0;1;1;0;0;180.0}{turretpd;4.68;0;-6.1;0;0;1;1;0;0;180.0}{turretpd;-4.69;0;-7.35;0;0;1;-1;0;0;180.0}{turretpd;-4.67;0;-3.9;0;0;1;-1;0;0;180.0}{turretpd;-4.68;0;-5;0;0;1;-1;0;0;180.0}{turretpd;-4.68;0;-6.1;0;0;1;-1;0;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.82;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;0.45;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;-0.82;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;-0.45;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;0.90;0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;0.90;1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;-0.90;0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;-0.90;1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;0.90;-0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;0.90;-1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;-0.90;-0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;-0.90;-1.50;-10.14;1.5;;;;;},{Progeny;5;;special-missile;1;1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;-1;1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;1;-1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;-1;-1;6;;;0;0;1;0;1;0;1;1},,{;0;-5;0;4;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;}{Industrially_Manufactured_Goods/Electronics;1.1;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.3;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;;}{Natural_Products/Food;1.3;.2;15;2}{Natural_Products/Life-forms;.8;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.15;.1;2;2}{Refined_Materials/Chemicals;1.3;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1.2;;-8;10}{starships/Confed/Light;1;;-8;12}{starships/Confed/Medium;1.1;;-6;10}{starships/Confed/Milspec;1.3;;-5;6}{upgrades/Ammunition/Confed;1;.1;700;500}{upgrades/Ammunition/Common;2;.1;70;50}{upgrades/Ammunition/Uncommon;7;.1;50;70}{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;9;6}{upgrades/Experimental;1.2;.2;;}{upgrades/Jump_Drives;1;.1;10;5}{upgrades/Overdrive;1;.1;10;5}{upgrades/Reactors/Standard;1;;16.5;13.5}{upgrades/Repair_Systems;1.1;.2;7.5;7.5}{upgrades/Sensors/Intermediate;1;.1;5;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;10;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;;7}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;-2;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;2;1}{upgrades/Weapons/Beam_Arrays_Light;1;;10;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;5;2}{upgrades/Weapons/Mount_Enhancements;1;.1;10;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1.1;.1;5;2}{upgrades/Weapons/Mounted_Guns_Heavy;1.1;.1;8;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1.1;;10;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,16384,0,,,,,,pPiI Midwife.blank,./midwife,Midwife,,Vessel,CARRIER,Dupe of Watson for testing,midwife-hud.spr,50,,,,,{midwife.bfxm;;},midwife_shield.bfxm,,,,,,1865934.9,1865934.9,155494.58,256000,4150,4150,4150,4150,4150,4150,4150,4150,4000,4000,4000,4000,,,,,70,0,30000,15000,700,TRUE,1,,12000,,0,0,2000000,2000000,2000000,6,6,8,30000000,21000000,10000000,1000000,1000000,1000000,1000000,45,45,TRUE,TRUE,30000000,5,180,180,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpd;4.69;0;-7.35;0;0;1;1;0;0;180.0}{turretpd;4.67;0;-3.9;0;0;1;1;0;0;180.0}{turretpd;4.68;0;-5;0;0;1;1;0;0;180.0}{turretpd;4.68;0;-6.1;0;0;1;1;0;0;180.0}{turretpd;-4.69;0;-7.35;0;0;1;-1;0;0;180.0}{turretpd;-4.67;0;-3.9;0;0;1;-1;0;0;180.0}{turretpd;-4.68;0;-5;0;0;1;-1;0;0;180.0}{turretpd;-4.68;0;-6.1;0;0;1;-1;0;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.82;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;0.45;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;-0.82;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;-0.45;0.03;-10.23;1;;;;;}{supernova.bmp.bfxm;0.90;0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;0.90;1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;-0.90;0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;-0.90;1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;0.90;-0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;0.90;-1.50;-10.14;1.5;;;;;}{supernova.bmp.bfxm;-0.90;-0.90;-10.14;2;;;;;}{supernova.bmp.bfxm;-0.90;-1.50;-10.14;1.5;;;;;},{Progeny;5;;special-missile;1;1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;-1;1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;1;-1;6;;;0;0;1;0;1;0;1;1}{Progeny;5;;special-missile;-1;-1;6;;;0;0;1;0;1;0;1;1},,{;0;0;36;48;0}{;0;0;72;48;0}{;0;0;108;48;0}{;0;0;144;48;0}{;0;0;180;48;0}{;0;0;216;48;0}{;0;0;252;48;0}{;0;0;288;48;0}{;0;0;324;48;0}{;0;0;360;48;0}{;0;0;396;48;0}{;0;0;432;48;0}{;0;0;0;48;0}{;0;0;-36;48;0}{;0;0;-72;48;0}{;0;0;-108;48;0}{;0;0;-144;48;0}{;0;0;-180;48;0}{;0;0;-216;48;0}{;0;0;-252;48;0}{;0;0;-288;48;0}{;0;0;-324;48;0}{;0;0;-360;48;0}{;0;0;-396;48;0}{;0;0;-432;48;0},,,,0,16384,0,,,,,,pPiI Added: trunk/masters/units/MacGyver/MacGyver-Shield.mtl =================================================================== --- trunk/masters/units/MacGyver/MacGyver-Shield.mtl (rev 0) +++ trunk/masters/units/MacGyver/MacGyver-Shield.mtl 2008-09-07 22:59:24 UTC (rev 12433) @@ -0,0 +1,12 @@ +# Exported from Vega Strike Unit Converter +newmtl cube1_auv_flyer2.png +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 + Added: trunk/masters/units/MacGyver/MacGyver-Shield.obj =================================================================== --- trunk/masters/units/MacGyver/MacGyver-Shield.obj (rev 0) +++ trunk/masters/units/MacGyver/MacGyver-Shield.obj 2008-09-07 22:59:24 UTC (rev 12433) @@ -0,0 +1,291 @@ +# Blender3D v247 OBJ File: MacGyver.blend +# www.blender3d.org +mtllib MacGyver-Shield.mtl +o cube2_default_default +v -1.000000 -1.000000 0.999455 +v -0.282000 -0.373398 1.853912 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tex_003.texture + Added: trunk/masters/units/MacGyver/MacGyver.obj =================================================================== --- trunk/masters/units/MacGyver/MacGyver.obj (rev 0) +++ trunk/masters/units/MacGyver/MacGyver.obj 2008-09-07 22:59:24 UTC (rev 12433) @@ -0,0 +1,5514 @@ +# Blender3D v247 OBJ File: MacGyver.blend +# www.blender3d.org +mtllib MacGyver.mtl +o cube1_cube1_auv_cube1 +v 0.427974 -0.011714 0.830377 +v 0.576120 -0.098249 0.905817 +v 0.502453 0.000639 0.703049 +v 0.456706 0.054703 0.385236 +v 0.384024 0.070226 0.454782 +v 0.422817 -0.241582 1.162505 +v 0.503491 -0.165482 1.070596 +v 0.329513 0.081130 0.484467 +v 0.359016 -0.024692 0.896489 +v 0.794021 -0.537304 0.831427 +v 0.801605 -0.781563 0.491497 +v 0.873270 -0.579023 0.455522 +v 0.901665 -0.431580 0.385375 +v 0.845180 -0.388081 0.703248 +v 0.762856 -0.316223 0.905956 +v 0.698188 -0.463114 1.071336 +v -0.000000 0.143952 0.980550 +v 0.088097 0.156853 0.539605 +v -0.000000 0.173695 0.537226 +v 0.075801 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[truncated message content] |
From: <pyr...@us...> - 2008-09-13 20:13:12
|
Revision: 12439 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12439&view=rev Author: pyramid3d Date: 2008-09-13 20:13:20 +0000 (Sat, 13 Sep 2008) Log Message: ----------- UnitConverter version 0.24: supports engine glow and turret editing and automatic placement from helper objects. Archimedes heavy cruiser by Fendorin. Ship profiles to masters. Modified Paths: -------------- trunk/data/units/Archimedes/archimedes.bfxm trunk/data/units/units.csv trunk/modtools/UnitConverter/appwindow.py trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py trunk/modtools/UnitConverter/vsmission.py trunk/modtools/UnitConverter/vsunitcsv.py Added Paths: ----------- trunk/data/units/Archimedes/ trunk/data/units/Archimedes/archimedes-hud.image trunk/data/units/Archimedes/archimedes-hud.sprite trunk/data/units/Archimedes/tex_000.texture trunk/data/units/Archimedes/tex_003.texture trunk/data/units/Archimedes/tex_100.texture trunk/data/units/Archimedes/tex_103.texture trunk/masters/units/Archimedes/Archimedes-HUD.png trunk/masters/units/Archimedes/Archimedes-mounts.mtl trunk/masters/units/Archimedes/Archimedes-mounts.obj trunk/masters/units/Archimedes/Archimedes.mtl trunk/masters/units/Archimedes/Archimedes.obj trunk/masters/units/Archimedes/Archimedes_coque-GLO.png trunk/masters/units/Archimedes/Archimedes_coque.png trunk/masters/units/Archimedes/Archimedes_corpus-GLO.png trunk/masters/units/Archimedes/Archimedes_corpus.png trunk/masters/units/Archimedes/sources/Archimedes-HUD_master.png trunk/masters/units/Archimedes/sources/Archimedes.blend trunk/masters/units/Archimedes/sources/Archimedes.wings trunk/masters/units/Archimedes/sources/Archimedes_profile.xcf trunk/masters/units/Archimedes/sources/turretinfo.txt trunk/masters/units/Hawking/sources/Hawking_profile.xcf trunk/masters/units/Kahan/sources/Kahan_profile.xcf trunk/masters/units/Knight/sources/Knight_profile.xcf trunk/masters/units/Regret/sources/Regret_profile.xcf trunk/modtools/UnitConverter/vector.py Removed Paths: ------------- trunk/data/units/Archimedes/cruiser-hud.png trunk/data/units/Archimedes/cruiser-hud.spr trunk/data/units/archimedes/ trunk/masters/units/Archimedes/cruiser-hud.png trunk/masters/units/Archimedes/sources/archimedes_source.zip Property changes on: trunk/data/units/Archimedes/archimedes-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/Archimedes/archimedes-hud.sprite =================================================================== --- trunk/data/units/Archimedes/archimedes-hud.sprite (rev 0) +++ trunk/data/units/Archimedes/archimedes-hud.sprite 2008-09-13 20:13:20 UTC (rev 12439) @@ -0,0 +1,3 @@ +archimedes-hud.image archimedes-hud.image +256 256 +0 0 Property changes on: trunk/data/units/Archimedes/archimedes-hud.sprite ___________________________________________________________________ Added: svn:executable + * Deleted: trunk/data/units/Archimedes/cruiser-hud.spr =================================================================== --- trunk/data/units/archimedes/cruiser-hud.spr 2008-09-09 22:56:58 UTC (rev 12438) +++ trunk/data/units/Archimedes/cruiser-hud.spr 2008-09-13 20:13:20 UTC (rev 12439) @@ -1,3 +0,0 @@ -cruiser-hud.png cruiser-hud.png -128 128 -0 0 Property changes on: trunk/data/units/Archimedes/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Archimedes/tex_003.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Archimedes/tex_100.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/Archimedes/tex_103.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-09 22:56:58 UTC (rev 12438) +++ trunk/data/units/units.csv 2008-09-13 20:13:20 UTC (rev 12439) @@ -30,10 +30,10 @@ Ancestor.shaperspec,./ancestor,Ancestor,MANEUVOUR,Vessel,FIGHTER,Shaper orbit-ground aerospace attack craft,ancestor-hud.spr,1,,0,1.8,8,{ancestor.bfxm;;},ancestor_shield.bfxm,,,,,,112,112,3.25,120,1,1,1,1,1,1,1,1,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,55,55,18000,15000,9000,5000,5000,5000,5000,205,205,FALSE,FALSE,300000000,0,0,0,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{thrust1.bfxm;0;.5;-7.5;8;;;;;}{thrust1.bfxm;1.3;0;-7.5;10;;;;;}{thrust1.bfxm;-1.3;0;-7.5;10;;;;;}{thrust1.bfxm;.4;-.3;-7;4;;;;;}{thrust1.bfxm;-.4;-.3;-7;4;;;;;},{;;5;Light Autotrack;1.75;1.5;-1;;;;;;;;;1;1}{;;5;Light Autotrack;-1.75;1.5;-1;;;;;;;;;1;1}{;;10;Light Medium;3.5;0;3.125;;;;;;;;;1;1}{;;10;Light Medium;-3.5;0;3.125;;;;;;;;;1;1}{;4;48;light-missile medium-missile;-2.500000;-0.200000;-2.00000;;;;;;;;;1;1}{;4;48;light-missile medium-missile;2.500000;-0.200000;-2.00000;;;;;;;;;1;1},,,,,,0,20,0,,,,,,pPiI Ancestor.stock,./ancestor,Ancestor,MANEUVOUR,Vessel,FIGHTER,Shaper orbit-ground aerospace attack craft,ancestor-hud.spr,1,,0,1.8,8,{ancestor.bfxm;;},ancestor_shield.bfxm,,,,,,66,66,3.25,120,1,1,1,1,1,1,1,1,75,75,,,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,55,18000,15000,9000,5000,5000,5000,5000,205,205,FALSE,FALSE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{thrust1.bfxm;0;.5;-7.5;8;;;;;}{thrust1.bfxm;1.3;0;-7.5;10;;;;;}{thrust1.bfxm;-1.3;0;-7.5;10;;;;;}{thrust1.bfxm;.4;-.3;-7;4;;;;;}{thrust1.bfxm;-.4;-.3;-7;4;;;;;},{;;5;Light Autotrack;1.75;1.5;-1;;;;;;;;;1;1}{;;5;Light Autotrack;-1.75;1.5;-1;;;;;;;;;1;1}{;;10;Light Medium;3.5;0;3.125;;;;;;;;;1;1}{;;10;Light Medium;-3.5;0;3.125;;;;;;;;;1;1}{;4;48;light-missile medium-missile;-2.500000;-0.200000;-2.00000;;;;;;;;;1;1}{;4;48;light-missile medium-missile;2.500000;-0.200000;-2.00000;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{dualshield01;upgrades/Shield_Systems/Standard_Dual_Shields;200;1;1;4;1;1;;0},,0,400,0,,,,,,pPiI -archimedes,./archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",cruiser-hud.spr,175,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,25000,25000,25000,25000,25000,25000,25000,25000,64000,64000,64000,64000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,200000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretcapmissile;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.007512;0.108995;-13.162303;0.420000;;;;;}{supernova.bmp.bfxm;-1.298644;0.250378;-9.955322;0.739999;;;;;}{supernova.bmp.bfxm;-2.182528;0.257965;-9.449021;0.779999;;;;;}{supernova.bmp.bfxm;-2.919419;0.241751;-9.026920;0.779999;;;;;}{supernova.bmp.bfxm;1.947601;0.169290;-9.583591;0.690000;;;;;}{supernova.bmp.bfxm;1.252088;0.181478;-9.981990;0.680000;;;;;}{supernova.bmp.bfxm;2.731254;0.138757;-9.134703;0.530000;;;;;},,,{;.50;.45;9;.3;0}{;-.50;.45;9;.3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Regional_Guard/Heavy;1;;-2;3}{starships/Regional_Guard/Light;1;;;2}{starships/Regional_Guard/Medium;1;;;2}{upgrades/Ammunition/Confed;1;.1;-20;50}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-20;23}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI -archimedes.blank,./archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",cruiser-hud.spr,175,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,12500,12500,12500,12500,12500,12500,12500,12500,42000,42000,42000,42000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretcapmissile;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.007512;0.108995;-13.162303;0.420000;;;;;}{supernova.bmp.bfxm;-1.298644;0.250378;-9.955322;0.739999;;;;;}{supernova.bmp.bfxm;-2.182528;0.257965;-9.449021;0.779999;;;;;}{supernova.bmp.bfxm;-2.919419;0.241751;-9.026920;0.779999;;;;;}{supernova.bmp.bfxm;1.947601;0.169290;-9.583591;0.690000;;;;;}{supernova.bmp.bfxm;1.252088;0.181478;-9.981990;0.680000;;;;;}{supernova.bmp.bfxm;2.731254;0.138757;-9.134703;0.530000;;;;;},,,{;.50;.45;9;.3;0}{;-.50;.45;9;.3;0},,,,0,100000,0,,,,,,pPiI +Archimedes,./Archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",archimedes-hud.sprite,1,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,25000,25000,25000,25000,25000,25000,25000,25000,64000,64000,64000,64000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,200000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretLR_PminusBeam;-0.65;-101.44;-14.37;0.0;0.0;1.0;0.0;-1.0;0.0;180.0}{turretLR_PminusBeam;-0.65;101.6;-14.37;0.0;0.0;1.0;0.0;1.0;0.0;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.65;-0.0;-1260.76;100;;;;;}{supernova.bmp.bfxm;-219.38;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;-150.35;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;-80.64;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;220.49;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;151.14;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;80.98;-0.0;-996.0;100;;;;;},,,{;.50;.45;9;.3;0}{;-.50;.45;9;.3;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Regional_Guard/Heavy;1;;-2;3}{starships/Regional_Guard/Light;1;;;2}{starships/Regional_Guard/Medium;1;;;2}{upgrades/Ammunition/Confed;1;.1;-20;50}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Expe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+Archimedes.blank,./Archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",archimedes-hud.sprite,96,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,12500,12500,12500,12500,12500,12500,12500,12500,42000,42000,42000,42000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretcapmissile;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.007512;0.108995;-13.162303;0.420000;;;;;}{supernova.bmp.bfxm;-1.298644;0.250378;-9.955322;0.739999;;;;;}{supernova.bmp.bfxm;-2.182528;0.257965;-9.449021;0.779999;;;;;}{supernova.bmp.bfxm;-2.919419;0.241751;-9.026920;0.779999;;;;;}{supernova.bmp.bfxm;1.947601;0.169290;-9.583591;0.690000;;;;;}{supernova.bmp.bfxm;1.252088;0.181478;-9.981990;0.680000;;;;;}{supernova.bmp.bfxm;2.731254;0.138757;-9.134703;0.530000;;;;;},,,{;.50;.45;9;.3;0}{;-.50;.45;9;.3;0},,,,0,100000,0,,,,,,pPiI -Areus,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,400,400,400,400,300,300,300,300,1600,1600,1600,1600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,10,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{Photon_MKIII;3000;6;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{Penetrator;;40;heavy autotracking;0;-3;3;;;;;;;;;1;1}{Heatseeker;7;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{HeatSeeker;7;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI +Areus,./Areus,Areus,,Vessel,BOMBER,Aeran assault craft (fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,400,400,400,400,300,300,300,300,1600,1600,1600,1600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,10,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{Photon_MKIII;3000;6;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{Penetrator;;40;heavy autotracking;0;-3;3;;;;;;;;;1;1}{Heatseeker;7;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{HeatSeeker;7;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI Areus.blank,./areus,Areus,MANEUVOUR,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,76,76,18,450,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,200,200,1,4,24000,24000,50000,62,70,62,21600,15000,10000,4000,4000,4000,4000,220,220,FALSE,FALSE,100000,0,0,0,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;3;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;3;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI Areus.milspec,./areus,Areus,,Vessel,BOMBER,Aeran assault craft(fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,150,150,150,150,137.5,137.5,137.5,137.5,600,600,600,600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,8,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{;;5;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{;;5;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{;;30;heavy autotracking;0;-3;3;;;;;;;;;1;1}{;;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{;;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{;;300;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,{Areus_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;855;1;1;Full-Custom Milspec Configuration;0},explosion_aera.ani,0,900,0,,,,,,pPiI Areus_Milspec_Package__upgrades,,Areus_Milspec_Package,,,,,,,,,,,,,,,,,,216,216,,,150,150,150,150,137.5,137.5,137.5,137.5,600,600,600,600,,,,,40,0,1600,1200,240,TRUE,,,200,200,1,4,,,,70,75,70,,,,,,,,,,TRUE,TRUE,300000000,8,180,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -308,6 +308,7 @@ tesla,./tesla,Tesla,,Vessel,CAPITAL,"Andolian special purpose light cruiser introduced fairly recently into service. Designed specifically for anti-capital engagements, this vessel is unsuited to other attacking lesser targets, being in many senses a ship built as an unfortunate necessity to transport the desired weapons package.",starrunner-hud.spr,1,,,,,{tesla.bfxm;;},,,,,,,34409966,34409966,2867497.17,1820000,20000,20000,20000,20000,18000,18000,18000,18000,68000,48000,48000,48000,,,,,150,0,25000,300000,12000,TRUE,1,,20000,20000,1,16,80000000,80000000,80000000,5,5,6,420000000,380000000,271800000,100000000,100000000,100000000,100000000,65,65,TRUE,TRUE,300000000,5.73,180,90,50000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpdlong;83.553116;-82.479858;890.681335;0.163846;0.081923;-0.983078;0.986394;-0.000000;0.164399;180.0}{turretpdlong;-90.763626;-78.033531;847.418274;-0.158332;0.269164;-0.949990;-0.986394;0.000000;0.164399;180.0}{turretpdlong;-5.237819;-43.960503;891.802490;-0.296549;-0.187294;0.936472;0.000000;0.980581;0.196116;180.0}{turretpdlong;7.006559;-144.000000;865.421082;0.301892;0.000000;0.953342;0.000000;-1.000000;0.000000;180.0}{turretpdlong;553.761658;-205.700989;-1321.511108;0.413804;0.910366;0.000000;0.908598;-0.413000;-0.062290;180.0}{turretpdlong;-555.075134;-203.451767;-1317.265137;0.068502;-0.294471;0.953202;-0.908598;-0.413000;-0.062290;180.0}{turretpdlong;0.000000;-145.987991;652.011963;0.768221;0.000000;-0.640184;0.000000;-1.000000;0;180.0}{turretpdlong;205;-34;-136;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;-28;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;92;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;212;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;452;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;332;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;572;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;-268;0;1;0;1;0;0;180.0}{turretpdlong;50;12.012001;642.011963;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;522.011963;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;-77.987999;-0.768221;0;0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;-197.987991;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-205;-34;-135.987991;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;-28;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;92;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;212;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;452;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;332;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;572;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;-268;0;-1;0;-1;0;0;180.0}{turretpdlong;-50;12.012001;642.011963;-0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;522.011963;-0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;-77.987999;-0.768221;0;0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;-197.987991;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;0;-155.987991;582.011963;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;462.011993;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;-136.845154;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;-257.113556;0.768221;0;-0.640184;0;-1.000000;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;-70;-1152;190;;;;;}{supernova.bmp.bfxm;524;-193;-1379;92;;;;;}{supernova.bmp.bfxm;-524;-193;-1379;92;;;;;}{supernova.bmp.bfxm;221.555344;100;-1211;100;;;;;}{supernova.bmp.bfxm;-221.555344;100;-1211;100;;;;;},{LR_PminusbeamMKIV;;;capship-heavy autotracking;265.415009;-136.698349;-276.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{LR_PminusbeamMKIV;;;capship-heavy autotracking;-265.415009;-136.698349;-276.000000;;;0.000000;0.000000;1.000000;-0.809017;-0.587785;0.000000;1;1}{LR_PminusbeamMKIV;;;capship-heavy autotracking;230.528397;-120.472023;-240.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{LR_PminusbeamMKIV;;;capship-heavy autotracking;-230.528397;-112.863564;-240.000000;;;0.000000;0.000000;1.000000;0.309017;-0.951056;0.000000;1;1}{LR_PminusbeamMKIV;;;capship-heavy autotracking;192.264206;-102.962555;-216.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{LR_PminusbeamMKIV;;;capship-heavy autotracking;-192.264206;-95.354103;-216.000000;;;0.000000;0.000000;1.000000;0.309017;-0.951057;0.000000;1;1},,{;211.844528;61.513916;-720.000000;90.120924;0}{;-211.844528;61.513916;-720.000000;96.601067;0}{;-530.841492;-195.520065;-888.000000;71.160479;0}{;533.229492;-195.802505;-887.999939;76.320614;0}{;0;-200;300;100;0}{;0;-200;172;100;0}{;0;-200;30;100;0}{;0;60;300;100;0}{;0;60;172;100;0}{;0;60;30;100;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Confed;1;.1;;50}{upgrades/Armor;1;.1;;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI tesla.blank,./tesla,Tesla,,Vessel,CAPITAL,"Andolian special purpose light cruiser introduced fairly recently into service. Designed specifically for anti-capital engagements, this vessel is unsuited to other attacking lesser targets, being in many senses a ship built as an unfortunate necessity to transport the desired weapons package.",starrunner-hud.spr,1,,,,,{tesla.bfxm;;},,,,,,,34409966,34409966,2867497.17,1820000,13750,13750,13750,13750,11500,11500,11500,11500,42000,24000,24000,24000,,,,,150,0,20000,300000,12000,TRUE,1,,20000,20000,1,16,80000000,80000000,80000000,5,5,6,420000000,380000000,271800000,100000000,100000000,100000000,100000000,65,65,TRUE,TRUE,300000000,5.73,180,90,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpdlong;83.553116;-82.479858;890.681335;0.163846;0.081923;-0.983078;0.986394;-0.000000;0.164399;180.0}{turretpdlong;-90.763626;-78.033531;847.418274;-0.158332;0.269164;-0.949990;-0.986394;0.000000;0.164399;180.0}{turretpdlong;-5.237819;-43.960503;891.802490;-0.296549;-0.187294;0.936472;0.000000;0.980581;0.196116;180.0}{turretpdlong;7.006559;-144.000000;865.421082;0.301892;0.000000;0.953342;0.000000;-1.000000;0.000000;180.0}{turretpdlong;553.761658;-205.700989;-1321.511108;0.413804;0.910366;0.000000;0.908598;-0.413000;-0.062290;180.0}{turretpdlong;-555.075134;-203.451767;-1317.265137;0.068502;-0.294471;0.953202;-0.908598;-0.413000;-0.062290;180.0}{turretpdlong;0.000000;-145.987991;652.011963;0.768221;0.000000;-0.640184;0.000000;-1.000000;0;180.0}{turretpdlong;205;-34;-136;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;-28;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;92;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;212;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;452;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;332;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;572;0;1;0;1;0;0;180.0}{turretpdlong;205;-34;-268;0;1;0;1;0;0;180.0}{turretpdlong;50;12.012001;642.011963;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;522.011963;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;-77.987999;-0.768221;0;0.640184;0;1.000000;0;180.0}{turretpdlong;50;12.012001;-197.987991;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-205;-34;-135.987991;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;-28;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;92;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;212;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;452;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;332;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;572;0;-1;0;-1;0;0;180.0}{turretpdlong;-205;-34;-268;0;-1;0;-1;0;0;180.0}{turretpdlong;-50;12.012001;642.011963;-0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;522.011963;-0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;-77.987999;-0.768221;0;0.640184;0;1.000000;0;180.0}{turretpdlong;-50;12.012001;-197.987991;0.768221;0;-0.640184;0;1.000000;0;180.0}{turretpdlong;0;-155.987991;582.011963;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;462.011993;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;-136.845154;0.768221;0;-0.640184;0;-1.000000;0;180.0}{turretpdlong;0;-155.987991;-257.113556;0.768221;0;-0.640184;0;-1.000000;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;-70;-1152;190;;;;;}{supernova.bmp.bfxm;524;-193;-1379;92;;;;;}{supernova.bmp.bfxm;-524;-193;-1379;92;;;;;}{supernova.bmp.bfxm;221.555344;100;-1211;100;;;;;}{supernova.bmp.bfxm;-221.555344;100;-1211;100;;;;;},{;;;capship-heavy autotracking;265.415009;-136.698349;-276.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{;;;capship-heavy autotracking;-265.415009;-136.698349;-276.000000;;;0.000000;0.000000;1.000000;-0.809017;-0.587785;0.000000;1;1}{;;;capship-heavy autotracking;230.528397;-120.472023;-240.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{;;;capship-heavy autotracking;-230.528397;-112.863564;-240.000000;;;0.000000;0.000000;1.000000;0.309017;-0.951056;0.000000;1;1}{;;;capship-heavy autotracking;192.264206;-102.962555;-216.000000;;;-0.000000;0.000000;1.000000;0.809017;0.587785;0.000000;1;1}{;;;capship-heavy autotracking;-192.264206;-95.354103;-216.000000;;;0.000000;0.000000;1.000000;0.309017;-0.951057;0.000000;1;1},,{;211.844528;61.513916;-720.000000;90.120924;0}{;-211.844528;61.513916;-720.000000;96.601067;0}{;-530.841492;-195.520065;-888.000000;71.160479;0}{;533.229492;-195.802505;-887.999939;76.320614;0}{;0;-200;300;100;0}{;0;-200;172;100;0}{;0;-200;30;100;0}{;0;60;300;100;0}{;0;60;172;100;0}{;0;60;30;100;0},,,,0,100000,0,,,,,,pPiI +Test_Bike,./Test_Bike,Test_Bike,,Vessel,,Default unit (change me),,1,no-cockpit,0,0,3.5,{test_bike.bfxm;;},,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,360,0,,,,,,pPiI Corvette,./thales,Thales,,Vessel,ESCORTCAP,The Thales class has the distinction of being the oldest military vessel in service that was originally designed for military use.,corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2600,350,350,500,500,450,450,600,600,15000,12000,12000,12000,,,,,50,0,1000,11000,300,TRUE,1,,900,250,1,8,3000000,3000000,3000000,8,10,8,3000000,3000000,2000000,800000,800000,800000,800000,180,180,FALSE,TRUE,300000000,10,180,60,10000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretpd;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretpd;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretpd;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretpd;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretpd;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretpd;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{capshipdisruptor;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition/Common;1;.1;80;90}{upgrades/Ammunition/Uncommon;2;.3;60;180},,,0,600,0,,,,,,pPiI Corvette.blank,./thales,Thales,,Vessel,ESCORTCAP,The Thales class has the distinction of being the oldest military vessel in service that was originally designed for military use.,corvette-hud.spr,70,,,,,{thales.bfxm;;},,,,,,,88000,88000,16000,2600,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,8,50000,50000,50000,8,10,8,3000000,3000000,2000000,800000,800000,800000,800000,180,180,FALSE,FALSE,0,0,0,0,10000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turret_120;0.80;0.12;-0.08;1;0;0;0;1;0;75}{turret_120;0.80;0.08;-0.08;1;0;0;0;-1;0;75}{turret_120;-0.80;0.12;-0.08;-1;0;0;0;1;0;75}{turret_120;-0.80;0.08;-0.08;-1;0;0;0;-1;0;75}{turret_120;0.68;0.085;1.875;0;0;1;1;0;0;160}{turret_120;-0.68;0.085;1.875;0;0;1;-1;0;0;160}{turretpd;1.72;-.11;-1.375;.966;-0.25;0;0.25;0.966;0;160}{turretpd;1.72;-.14;-1.375;0.966;-.25;0;-0.25;-0.966;0;160}{turretpd;-1.72;-.11;-1.375;-.966;-0.25;0;-0.25;0.966;0;160}{turretpd;-1.72;-.14;-1.375;-0.966;-.25;0;0.25;-0.966;0;160}{turretpd;-0.065;0.36;2.4;0;0;1;0;1;0;160}{turretpd;-0.15;0.36;2.11;0;0;1;0;1;0;160}{turretflak_90;0;-0.05;-1.45;0;0;-1;0;1;0;85}{turretflak_90;0;0.33;-1.45;0;0;-1;0;-1;0;85}{turretpd;0;-0.07;-1.45;0;0;-1;0;-1;0;180},;;;;;;,,{;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{;;;capship-heavy SPECIAL;-0.025;-0.073;2.75;;;;;;;;;1;1}{tractor;;; SPECIAL autotracking;0;0;-1;;;0;-0.17;0.98;0;1;0;1;1},,{;0;-0.3;-0.7;0.3;0},,,,0,600,0,,,,,,pPiI Property changes on: trunk/masters/units/Archimedes/Archimedes-HUD.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/Archimedes/Archimedes-mounts.mtl =================================================================== --- trunk/masters/units/Archimedes/Archimedes-mounts.mtl (rev 0) +++ trunk/masters/units/Archimedes/Archimedes-mounts.mtl 2008-09-13 20:13:20 UTC (rev 12439) @@ -0,0 +1,2 @@ +# Blender3D MTL File: Archimedes.blend +# Material Count: 0 Added: trunk/masters/units/Archimedes/Archimedes-mounts.obj =================================================================== --- trunk/masters/units/Archimedes/Archimedes-mounts.obj (rev 0) +++ trunk/masters/units/Archimedes/Archimedes-mounts.obj 2008-09-13 20:13:20 UTC (rev 12439) @@ -0,0 +1,102 @@ +# Blender3D v247 OBJ File: Archimedes.blend +# www.blender3d.org +mtllib Archimedes-mounts.mtl +o turret_PminusBeam_B_Cube.009 +v -0.649528 -103.439484 -14.372340 +v -1.149528 -101.439484 -14.372340 +v -0.149528 -101.439484 -14.372340 +v -0.649528 -101.439484 -6.372340 +usemtl (null) +s off +f 3 1 2 +f 1 4 2 +f 2 4 3 +f 4 1 3 +o turret_PminusBeam_U_Cube.007 +v -0.649528 103.599625 -14.372350 +v -0.149528 101.599625 -14.372350 +v -1.149528 101.599625 -14.372350 +v -0.649528 101.599625 -6.372350 +usemtl (null) +s off +f 7 5 6 +f 5 8 6 +f 6 8 7 +f 8 5 7 +o engine_M_Cube.006 +v -0.649528 -0.000055 -1262.757812 +v -0.149528 -0.000055 -1260.757812 +v -1.149528 -0.000055 -1260.757812 +v -0.649528 7.999945 -1260.757812 +usemtl (null) +s off +f 11 9 10 +f 9 12 10 +f 10 12 11 +f 12 9 11 +o engine_R3_Cube.005 +v -219.380615 -0.000044 -998.003906 +v -218.880615 -0.000044 -996.003906 +v -219.880615 -0.000044 -996.003906 +v -219.380615 7.999957 -996.003906 +usemtl (null) +s off +f 15 13 14 +f 13 16 14 +f 14 16 15 +f 16 13 15 +o engine_R2_Cube.004 +v -150.354584 -0.000044 -998.003906 +v -149.854584 -0.000044 -996.003906 +v -150.854584 -0.000044 -996.003906 +v -150.354584 7.999957 -996.003906 +usemtl (null) +s off +f 19 17 18 +f 17 20 18 +f 18 20 19 +f 20 17 19 +o engine_R1_Cube +v -80.639374 -0.000044 -998.003906 +v -80.139374 -0.000044 -996.003906 +v -81.139374 -0.000044 -996.003906 +v -80.639374 7.999957 -996.003906 +usemtl (null) +s off +f 23 21 22 +f 21 24 22 +f 22 24 23 +f 24 21 23 +o engine_L3_Cube.003 +v 220.487473 -0.000044 -998.003906 +v 220.987473 -0.000044 -996.003906 +v 219.987473 -0.000044 -996.003906 +v 220.487473 7.999957 -996.003906 +usemtl (null) +s off +f 27 25 26 +f 25 28 26 +f 26 28 27 +f 28 25 27 +o engine_L2_Cube.001 +v 151.140900 -0.000044 -998.003906 +v 151.640900 -0.000044 -996.003906 +v 150.640900 -0.000044 -996.003906 +v 151.140900 7.999957 -996.003906 +usemtl (null) +s off +f 31 29 30 +f 29 32 30 +f 30 32 31 +f 32 29 31 +o engine_L1_Cube.002 +v 80.978333 -0.000044 -998.003906 +v 81.478333 -0.000044 -996.003906 +v 80.478333 -0.000044 -996.003906 +v 80.978333 7.999957 -996.003906 +usemtl (null) +s off +f 35 33 34 +f 33 36 34 +f 34 36 35 +f 36 33 35 Added: trunk/masters/units/Archimedes/Archimedes.mtl =================================================================== --- trunk/masters/units/Archimedes/Archimedes.mtl (rev 0) +++ trunk/masters/units/Archimedes/Archimedes.mtl 2008-09-13 20:13:20 UTC (rev 12439) @@ -0,0 +1,38 @@ +# Exported from Vega Strike Unit Converter +newmtl cylinder1_sep8_auv_corpus.png +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture +map_3 tex_003.texture + +newmtl corps +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 + +newmtl cylinder1_sep7_auv_archimedecoque.png +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_100.texture +map_3 tex_103.texture + Property changes on: trunk/masters/units/Archimedes/Archimedes.mtl ___________________________________________________________________ Added: svn:executable + * Added: trunk/masters/units/Archimedes/Archimedes.obj =================================================================== --- trunk/masters/units/Archimedes/Archimedes.obj (rev 0) +++ trunk/masters/units/Archimedes/Archimedes.obj 2008-09-13 20:13:20 UTC (rev 12439) @@ -0,0 +1,3733 @@ +# Blender3D v247 OBJ File: Archimedes.blend +# www.blender3d.org +mtllib Archimedes.mtl +o cylinder1_sep7_cy +v 137.136475 57.140156 -985.043884 +v 254.040390 32.152241 -719.606445 +v 254.040390 32.152229 -985.043884 +v 46.412415 57.140156 -976.417175 +v 137.136475 57.140167 -719.606445 +v 98.319412 32.152229 -985.043884 +v 54.444740 57.140156 -985.043884 +v 46.412415 57.140171 -667.154724 +v 46.412415 57.140167 -719.606445 +v 46.412415 57.140179 -481.231415 +v 91.774445 57.140179 -486.905457 +v 46.412415 108.148506 -481.231415 +v 46.412415 89.502724 -719.606445 +v 46.412415 108.148499 -667.154724 +v 137.136475 57.140179 -513.131348 +v 263.848816 30.055716 -708.834229 +v 46.412415 57.140202 76.538490 +v 46.412415 89.502762 76.538490 +v 0.000000 57.140202 76.538490 +v 46.412415 57.140194 -109.384811 +v 0.000000 89.502754 -109.384811 +v 46.412415 89.502754 -109.384811 +v 46.412415 57.140186 -295.308105 +v 46.412415 108.148514 -295.308105 +v 0.000000 57.140186 -295.308105 +v 0.000000 101.322556 63.844032 +v 0.000000 89.502762 76.538490 +v 34.592625 101.322548 -96.690353 +v 34.592625 119.968285 -654.460266 +v 34.592625 119.968292 -493.925873 +v 34.592625 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1196.126465 +v 14.809529 17.905045 1211.453613 +v 22.214293 20.684805 1196.126465 +v -14.809529 17.905045 1211.453613 +v 0.000000 17.210106 1215.285400 +v -22.214293 20.684801 1109.347900 +v -22.214293 20.684805 1196.126465 +v 0.000000 20.684801 1109.347900 +v 22.214293 20.684801 1109.347900 +v 0.000000 20.684799 1059.496338 +v 26.432653 20.684799 1059.496338 +v 0.000000 25.370193 -1260.050659 +v 12.574790 25.370193 -1260.050659 +v 0.000000 -0.000055 -1260.050659 +... [truncated message content] |
From: <pyr...@us...> - 2008-09-15 19:47:36
|
Revision: 12440 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12440&view=rev Author: pyramid3d Date: 2008-09-15 19:47:41 +0000 (Mon, 15 Sep 2008) Log Message: ----------- UnitConverter version 0.26: supports subunit and docking port helper meshes. editing of upgrades. Modified Paths: -------------- trunk/data/mission/modelview.mission trunk/data/units/units.csv trunk/modtools/UnitConverter/appwindow.py trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py trunk/modtools/UnitConverter/vector.py trunk/modtools/UnitConverter/vsunitcsv.py Added Paths: ----------- trunk/modtools/UnitConverter/mount_helper.blend Modified: trunk/data/mission/modelview.mission =================================================================== --- trunk/data/mission/modelview.mission 2008-09-13 20:13:20 UTC (rev 12439) +++ trunk/data/mission/modelview.mission 2008-09-15 19:47:41 UTC (rev 12440) @@ -1,23 +1,23 @@ -<mission> - <settings> - <origin planet="earth" x="0000" y="100" z="000.0"/> - </settings> - - <variables> - <var name="credits" value="1350000"/> - <var name="defaultplayer" value="blue"/> - <var name="mission_name" value="Vega Strike Model viewer" /> - <var name="difficulty" value=".25"/><!--good starting difficulty here--> - <var name="system" value="Special/Modelview" /> - <var name="description" value="Welcome to Vega Strike: Upon the Cold Sea." /> - <var name="savegame" value="modelview" /> - </variables> - - <flightgroups> - <!-- need at least one, to avoid messing with the engine --> - <flightgroup name="Shlimazel" faction="privateer" type="Tridacna" ainame="default" waves="1" nr_ships="1"> - <pos x="119990000" y="-9000000" z="-1099900000"/> - </flightgroup> - </flightgroups> - -</mission> +<?xml version="1.0" ?><mission> + <settings> + <origin planet="earth" x="0000" y="100" z="000.0"/> + </settings> + + <variables> + <var name="credits" value="1350000"/> + <var name="defaultplayer" value="blue"/> + <var name="mission_name" value="Vega Strike Model viewer"/> + <var name="difficulty" value=".25"/><!--good starting difficulty here--> + <var name="system" value="Special/Modelview"/> + <var name="description" value="Welcome to Vega Strike: Upon the Cold Sea."/> + <var name="savegame" value="modelview"/> + </variables> + + <flightgroups> + <!-- need at least one, to avoid messing with the engine --> + <flightgroup ainame="default" faction="privateer" name="Shlimazel" nr_ships="2" type="Archimedes" waves="1"> + <pos x="1199900000" y="-9000000" z="-10999000000"/> + </flightgroup> + </flightgroups> + +</mission> \ No newline at end of file Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-09-13 20:13:20 UTC (rev 12439) +++ trunk/data/units/units.csv 2008-09-15 19:47:41 UTC (rev 12440) @@ -30,7 +30,7 @@ Ancestor.shaperspec,./ancestor,Ancestor,MANEUVOUR,Vessel,FIGHTER,Shaper orbit-ground aerospace attack craft,ancestor-hud.spr,1,,0,1.8,8,{ancestor.bfxm;;},ancestor_shield.bfxm,,,,,,112,112,3.25,120,1,1,1,1,1,1,1,1,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,55,55,18000,15000,9000,5000,5000,5000,5000,205,205,FALSE,FALSE,300000000,0,0,0,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{thrust1.bfxm;0;.5;-7.5;8;;;;;}{thrust1.bfxm;1.3;0;-7.5;10;;;;;}{thrust1.bfxm;-1.3;0;-7.5;10;;;;;}{thrust1.bfxm;.4;-.3;-7;4;;;;;}{thrust1.bfxm;-.4;-.3;-7;4;;;;;},{;;5;Light Autotrack;1.75;1.5;-1;;;;;;;;;1;1}{;;5;Light Autotrack;-1.75;1.5;-1;;;;;;;;;1;1}{;;10;Light Medium;3.5;0;3.125;;;;;;;;;1;1}{;;10;Light Medium;-3.5;0;3.125;;;;;;;;;1;1}{;4;48;light-missile medium-missile;-2.500000;-0.200000;-2.00000;;;;;;;;;1;1}{;4;48;light-missile medium-missile;2.500000;-0.200000;-2.00000;;;;;;;;;1;1},,,,,,0,20,0,,,,,,pPiI Ancestor.stock,./ancestor,Ancestor,MANEUVOUR,Vessel,FIGHTER,Shaper orbit-ground aerospace attack craft,ancestor-hud.spr,1,,0,1.8,8,{ancestor.bfxm;;},ancestor_shield.bfxm,,,,,,66,66,3.25,120,1,1,1,1,1,1,1,1,75,75,,,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,55,55,18000,15000,9000,5000,5000,5000,5000,205,205,FALSE,FALSE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{thrust1.bfxm;0;.5;-7.5;8;;;;;}{thrust1.bfxm;1.3;0;-7.5;10;;;;;}{thrust1.bfxm;-1.3;0;-7.5;10;;;;;}{thrust1.bfxm;.4;-.3;-7;4;;;;;}{thrust1.bfxm;-.4;-.3;-7;4;;;;;},{;;5;Light 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However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has 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+Archimedes,./Archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",archimedes-hud.sprite,1,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,25000,25000,25000,25000,25000,25000,25000,25000,64000,64000,64000,64000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,200000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretLR_PminusBeam;-0.65;-101.44;-14.37;0.0;0.0;1.0;0.0;-1.0;0.0;180.0}{turretLR_PminusBeam;-0.65;101.6;-14.37;0.0;0.0;1.0;0.0;1.0;0.0;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.65;-0.0;-1260.76;100;;;;;}{supernova.bmp.bfxm;-219.38;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;-150.35;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;-80.64;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;220.49;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;151.14;-0.0;-996.0;100;;;;;}{supernova.bmp.bfxm;80.98;-0.0;-996.0;100;;;;;},,,{;264.81;-0.0;-698.71;57.69;0}{;-264.17;-0.0;-698.71;57.69;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;1;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;1;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;3}{Industrially_Manufactured_Goods/Electronics;.8;.2;;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;1;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;4}{Industrially_Manufactured_Goods/Recycled_Products;.78;.2;10;15}{Natural_Products/Food;1.2;.2;5;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.1;.1;;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;;4}{Specialty_Goods/Medical;1.1;.1;;3}{starships/Confed/Heavy;1;;-2;5}{starships/Confed/Light;1;;;3}{starships/Confed/Medium;1;;-3;9}{starships/Confed/Milspec;1;;-3;5}{starships/Regional_Guard/Heavy;1;;-2;3}{starships/Regional_Guard/Light;1;;;2}{starships/Regional_Guard/Medium;1;;;2}{upgrades/Ammunition/Confed;1;.1;-20;50}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-20;23}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI Archimedes.blank,./Archimedes,Archimedes,,Vessel,CAPITAL,"Aging considerably, the Archimedes class remains formidable at long range, where it's arsenal of capital missiles of design more modern than itself maintain its martial standing with assistance from recent upgrades to the main battery of beam weapons and fully modern sensor equipment. However, limited time, resources, and fundamental design issues have meant that the rest of the ship shows the age of the design enough that the survivability of the craft is not as high as it once was, even if the offensive impact has increased.",archimedes-hud.sprite,96,,,,,{archimedes.bfxm;;},,,,,,,38400000,38400000,3820092.46,2210459,12500,12500,12500,12500,12500,12500,12500,12500,42000,42000,42000,42000,,,,,120,0,22000,100000,7000,TRUE,1,,20000,20000,1,16,10000000,10000000,10000000,3,3,4,250000000,180000000,140000000,10000000,10000000,10000000,10000000,25,25,TRUE,TRUE,300000000,24.49,180,84.26,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretcapmissile;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretcapmissile;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretcapmissile;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretcapmissile;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretcapmissile;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretcapmissile;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-2.381250;0.400000;-2.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretpd;-3.243412;0.400000;-4.968820;-0.637206;0.000000;-0.770694;0.000000;1.000000;0.000000;180.0}{turretpd;2.644841;0.400000;-4.770843;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;2.187699;0.400000;-2.384122;0.129257;0.000000;0.991611;0.000000;1.000000;0.000000;180.0}{turretpd;-3.073313;0.000000;-4.899379;-0.226708;0.000000;-0.973963;0.000000;-1.000000;-0.000000;180.0}{turretpd;2.882210;0.000000;-4.341503;-0.226708;0.000000;0.973963;-0.000000;-1.000000;0.000000;180.0}{turretpd;-1.312452;0.400000;5.613851;-0.315232;0.000000;0.949015;0.000000;1.000000;0.000000;180.0}{turretpd;1.262048;0.600000;5.714783;0.793417;0.000000;-0.608679;0.000000;1.000000;0.000000;180.0}{turretpd;-0.750000;0.800000;1.975000;1.000000;0.000000;0.000000;-0.000000;1.000000;0.000000;180.0}{turretpd;0.750000;0.800000;2.033626;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.200000;13.616410;0.000000;0.000000;1.000000;0.000000;1.000000;0.000000;180.0}{turretLR_PminusBeam;-0.000000;0.000000;13.757195;-0.543227;0.000000;-0.839586;0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.000000;-0.200000;5.096140;-1.000000;0.000000;0.000000;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;0.500000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.50000;-0.200000;7.500000;-0.597359;0.000000;0.801974;-0.000000;-1.000000;0.000000;180.0}{turretbeamheavy;-0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0}{turretbeamheavy;0.381250;0.800000;-6.455606;0.226708;0.000000;0.973963;-0.000000;1.000000;0.000000;180.0},;;;;;;,{supernova.bmp.bfxm;-0.007512;0.108995;-13.162303;0.420000;;;;;}{supernova.bmp.bfxm;-1.298644;0.250378;-9.955322;0.739999;;;;;}{supernova.bmp.bfxm;-2.182528;0.257965;-9.449021;0.779999;;;;;}{supernova.bmp.bfxm;-2.919419;0.241751;-9.026920;0.779999;;;;;}{supernova.bmp.bfxm;1.947601;0.169290;-9.583591;0.690000;;;;;}{supernova.bmp.bfxm;1.252088;0.181478;-9.981990;0.680000;;;;;}{supernova.bmp.bfxm;2.731254;0.138757;-9.134703;0.530000;;;;;},,,{;.50;.45;9;.3;0}{;-.50;.45;9;.3;0},,,,0,100000,0,,,,,,pPiI Areus,./Areus,Areus,,Vessel,BOMBER,Aeran assault craft (fighter bomber),areus-hud.spr,1.25,light_cockpit.cpt,,,16,{areus.bfxm;;},,,,,,,216,216,18,450,400,400,400,400,300,300,300,300,1600,1600,1600,1600,,,,,40,0,1600,1200,240,TRUE,1,,200,200,1,4,24000,24000,50000,70,75,70,21600,15000,10000,4000,4000,4000,4000,275,275,TRUE,TRUE,300000000,10,180,10,50,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;1;5.125;-11.25;8;;;;;}{aeraburn.bfxm;-1;-3;-11.25;8;;;;;}{aeraburn.bfxm;1;-3;-11.25;8;;;;;},{Photon_MKIII;3000;6;Light medium autotracking;6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;-2.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;6;4.75;-4.75;;;;;;;;;1;1}{Photon_MKIII;3000;6;Light medium autotracking;-6;4.75;-4.75;;;;;;;;;1;1}{Penetrator;;40;heavy autotracking;0;-3;3;;;;;;;;;1;1}{Heatseeker;7;21;light-missile;6.082913;-.368988;0.747223;;;;;;;;;1;1}{HeatSeeker;7;21;light-missile;-6.157103;-.379586;1.100964;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;6.045031;-3.217878;0.973509;;;;;;;;;1;1}{AdvTorpedo;4;400;Light-missile medium-missile heavy-missile;-6.022359;-3.201684;0.913285;;;;;;;;;1;1},,,,,explosion_aera.ani,0,900,0,,,,,,pPiI Modified: trunk/modtools/UnitConverter/appwindow.py =================================================================== --- trunk/modtools/UnitConverter/appwindow.py 2008-09-13 20:13:20 UTC (rev 12439) +++ trunk/modtools/UnitConverter/appwindow.py 2008-09-15 19:47:41 UTC (rev 12440) @@ -11,7 +11,7 @@ # # Description: Provides a frame widget with menu button # Author: pyramid -# Version: 2008-09-03 | v0.15 +# Version: 2008-09-14 | v0.25 # Contact: py...@sa... #--------------------------------------------------------------------------------- @@ -21,46 +21,184 @@ # receives master widget reference and orientation def __init__(self, master, side=LEFT): - self.activeframe = None - self.count = 0 - self.choice = IntVar(0) - # allows the TOP and BOTTOM - # radiobuttons' positioning. - if side in (TOP, BOTTOM): - self.side = LEFT - else: - self.side = TOP - # creates window frame structure - self.rb_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") - self.rb_fr.pack(side=side, fill=BOTH) - self.screen_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") - self.screen_fr.pack(fill=BOTH) - + self.activeframe = None + self.count = 0 + self.choice = IntVar(0) + # allows the TOP and BOTTOM + # radiobuttons' positioning. + if side in (TOP, BOTTOM): + self.side = LEFT + else: + self.side = TOP + # creates window frame structure + self.rb_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + #self.rb_fr = AppFrame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + #self.rb_fr = AppWinFrame(master) + self.rb_fr.pack(side=side, fill=BOTH) + self.screen_fr = Frame(master, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + #self.screen_fr = AppFrame(master) + self.screen_fr.pack(fill=BOTH) + # return a master frame reference for the external frames (screens) def __call__(self): return self.screen_fr # add a new frame (screen) to the (bottom/left of the) window def add_screen(self, fr, title): - b = Radiobutton(self.rb_fr, text=title, indicatoron=0, \ - variable=self.choice, value=self.count, \ - command=lambda: self.display(fr)) - b.pack(fill=BOTH, side=self.side) - # ensures the first frame will be - # the first selected/enabled - if not self.activeframe: - fr.pack(fill=BOTH, expand=1) - self.activeframe = fr - self.count += 1 - # returns a reference to the newly created - # radiobutton (allowing its configuration/destruction) - return b + b = Radiobutton(self.rb_fr, text=title, indicatoron=0, \ + variable=self.choice, value=self.count, \ + command=lambda: self.display(fr)) + b.pack(fill=BOTH, side=self.side) + # ensures the first frame will be + # the first selected/enabled + if not self.activeframe: + fr.pack(fill=BOTH, expand=1) + self.activeframe = fr + self.count += 1 + # returns a reference to the newly created + # radiobutton (allowing its configuration/destruction) + return b # hides the former active frame and shows # another one, keeping its reference def display(self, fr): - self.activeframe.forget() - fr.pack(fill=BOTH, expand=1) - self.activeframe = fr + self.activeframe.forget() + fr.pack(fill=BOTH, expand=1) + #fr.update_idletasks() + #fr.config(scrollregion=fr.bbox("all")) + self.activeframe = fr -# EOF +class AutoScrollbar(Scrollbar): + # a scrollbar that hides itself if it's not needed. only + # works if you use the grid geometry manager. + def set(self, lo, hi): + if float(lo) <= 0.0 and float(hi) >= 1.0: + # grid_remove is currently missing from Tkinter! + self.tk.call("grid", "remove", self) + else: + self.grid() + Scrollbar.set(self, lo, hi) + def pack(self, **kw): + raise TclError, "cannot use pack with this widget" + def place(self, **kw): + raise TclError, "cannot use place with this widget" + +def AppWinFrame(master): + # auto scrolls + """ + vscrollbar = Scrollbar(master) + vscrollbar.grid(row=0, column=1, sticky=N+S) + hscrollbar = Scrollbar(master, orient=HORIZONTAL) + hscrollbar.grid(row=1, column=0, sticky=E+W) + canvas = Canvas(master, + yscrollcommand=vscrollbar.set, + xscrollcommand=hscrollbar.set, bg='#999999') + #canvas.grid(row=0, column=0, sticky=N+S+E+W) + #vscrollbar.config(command=canvas.yview) + #hscrollbar.config(command=canvas.xview) + # make the canvas expandable + #master.grid_rowconfigure(0, weight=1) + #master.grid_columnconfigure(0, weight=1) + frame = Frame(canvas) + #frame.rowconfigure(1, weight=1) + #frame.columnconfigure(1, weight=1) + #canvas.create_window(0, 0, anchor=NW, window=frame) + #frame.update_idletasks() + #canvas.config(scrollregion=canvas.bbox("all")) + """ + vscrollbar = Scrollbar(master) + vscrollbar.pack(side=RIGHT, fill=Y) + canvas = Canvas(master, yscrollcommand=vscrollbar.set, bg='#999999') + frame = Frame(canvas, borderwidth=2, relief=RIDGE, bg="#BFB8FE") + vscrollbar.config(command=canvas.yview) + frame.pack(side=LEFT, fill=BOTH) + #frame.update_idletasks() + #canvas.config(scrollregion=canvas.bbox("all")) + #frame = Frame(master) + return canvas + +class Test(Frame): + def printit(self): + print "hi" + + def createWidgets(self): + self.question = Label(self, text="Can Find The BLUE Square??????") + self.question.pack() + + #self.QUIT = Button(self, text='QUIT', background='red', + #height=3, command=self.quit) + #self.QUIT.pack(side=BOTTOM, fill=BOTH) + #spacer = Frame(self, height="0.25i") + #spacer.pack(side=BOTTOM) + + # notice that the scroll region (20" x 20") is larger than + # displayed size of the widget (5" x 5") + self.draw = Canvas(self, width="5i", height="5i", + background="white", + scrollregion=(0, 0, "20i", "20i")) + + self.draw.scrollX = Scrollbar(self, orient=HORIZONTAL) + self.draw.scrollY = Scrollbar(self, orient=VERTICAL) + + # now tie the three together. This is standard boilerplate text + self.draw['xscrollcommand'] = self.draw.scrollX.set + self.draw['yscrollcommand'] = self.draw.scrollY.set + self.draw.scrollX['command'] = self.draw.xview + self.draw.scrollY['command'] = self.draw.yview + + # draw something. Note that the first square + # is visible, but you need to scroll to see the second one. + self.draw.create_rectangle(0, 0, "3.5i", "3.5i", fill="black") + self.draw.create_rectangle("10i", "10i", "13.5i", "13.5i", fill="blue") + # pack 'em up + self.draw.scrollX.pack(side=BOTTOM, fill=X) + self.draw.scrollY.pack(side=RIGHT, fill=Y) + self.draw.pack(side=LEFT) + return self.draw + + def scrollCanvasX(self, *args): + print "scrolling", args + print self.draw.scrollX.get() + + def __init__(self, master=None): + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + +def AppFrame(master): + question = Label(master, text="Can Find The BLUE Square??????") + question.pack() + + #self.QUIT = Button(self, text='QUIT', background='red', + #height=3, command=self.quit) + #self.QUIT.pack(side=BOTTOM, fill=BOTH) + #spacer = Frame(self, height="0.25i") + #spacer.pack(side=BOTTOM) + + # notice that the scroll region (20" x 20") is larger than + # displayed size of the widget (5" x 5") + draw = Canvas(master, width="5i", height="5i", + background="white", + scrollregion=(0, 0, "20i", "20i")) + frame = Frame(draw) + + draw.scrollX = Scrollbar(master, orient=HORIZONTAL) + draw.scrollY = Scrollbar(master, orient=VERTICAL) + + # now tie the three together. This is standard boilerplate text + draw['xscrollcommand'] = draw.scrollX.set + draw['yscrollcommand'] = draw.scrollY.set + draw.scrollX['command'] = draw.xview + draw.scrollY['command'] = draw.yview + + # draw something. Note that the first square + # is visible, but you need to scroll to see the second one. + draw.create_rectangle(0, 0, "3.5i", "3.5i", fill="black") + draw.create_rectangle("10i", "10i", "13.5i", "13.5i", fill="blue") + # pack 'em up + draw.scrollX.pack(side=BOTTOM, fill=X) + draw.scrollY.pack(side=RIGHT, fill=Y) + draw.pack(side=LEFT) + return draw + +#EOF \ No newline at end of file Property changes on: trunk/modtools/UnitConverter/mount_helper.blend ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/modtools/UnitConverter/objparse.py =================================================================== --- trunk/modtools/UnitConverter/objparse.py 2008-09-13 20:13:20 UTC (rev 12439) +++ trunk/modtools/UnitConverter/objparse.py 2008-09-15 19:47:41 UTC (rev 12440) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl files, parses material information # # Author: pyramid -# Version: 2008-09-12 | v0.24 +# Version: 2008-09-15 | v0.26 # Contact: py...@sa... #--------------------------------------------------------------------------------- #inspired by://www.pygame.org/wiki/OBJFileLoader?parent=CookBook @@ -24,6 +24,7 @@ # reads material info from OBJ files # reads material info from MTL files # reads objects from OBJ files +# gets center, forward, up vectors and radius of helper objects #--------------------------------------------------------------------------------- from types import * @@ -285,6 +286,13 @@ up = vnormal(vector(self.getVertexDistance(vertices, center, 2))-center) return up + def getHelperRadius(self, object): + # gets the forward radius of the predefined helper object + vertices = self.getObjectVertices(object) + center = self.getHelperCenter(object) + radius = vlength(vector(self.getVertexLongest(vertices, center))-center) + return radius + def paintObject(): #self.gl_list = glGenLists(1) #glNewList(self.gl_list, GL_COMPILE) Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-09-13 20:13:20 UTC (rev 12439) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-09-15 19:47:41 UTC (rev 12440) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl file inputs, validates mtl files # and creates bfxm output # Author: pyramid -# Version: 2008-09-13 | v0.24 +# Version: 2008-09-15 | v0.26 # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -41,21 +41,24 @@ # engine thruster placement from mount helper obj file # turret placement from mount helper obj file and type editor # turret name matching between helper mount naming and registered turret types +# texture file extension check for png #--------------------------------------------------------------------------------- # Known issues: # mesher error: add from Wavefront to BFXM unimplemneted +# converting one obj with submeshes with different textures #--------------------------------------------------------------------------------- # To do: -# check textures for POT dimensions -# check textures for image types accepted by nvcompress -# unit.csv editor - add (more stats, upgrades, ...) -# import and display model using OpenGL +# check textures for POT dimensions (with Python 2.6) +# magic check textures for image types accepted by nvcompress (with Python 2.6) +# unit.csv editor - add (more stats, mounts, docking ports, ...) +# maybe import and display model using OpenGL (just maybe) # integrate LoD and submesh processing (grouped texture assignments) # don't delete obj file path on browse cancel (win) # mesher add operation with several models(subunits) in the same workspace # storing and batch conversion of faction textures # make frames scrollable (for units editor) # improve configuration read/write and screen updates +# converting one obj with submeshes with different textures from appwindow import * from objparse import * @@ -76,10 +79,118 @@ technique = None blendmode = None turret = None +upgradeclass = None class UnitConverter: #-------------------------------------------------------------------------------------------- + # PROCESSING + #-------------------------------------------------------------------------------------------- + def processEvents(self): + # processes various events + # trigger to fill workspace option button + global state + if state!=self.activemodel.get(): + state=self.activemodel.get() + self.getParameters() + self.readObjMaterials() + self.iniWrite() + # trigger for changing faction entry + if self.faction.get()=="(default)": + self.faction.set("") + global faction + if faction!=self.faction.get(): + faction=self.faction.get() + self.refreshTextureInfo() + # trigger for changing technique option + if self.technique.get()=="(none)": + self.technique.set("") + global technique + if technique!=self.technique.get(): + technique=self.technique.get() + self.setParameters() + self.iniWrite() + # trigger for changing blendmode option + global blendmode + if blendmode!=self.blendmode.get(): + blendmode=self.blendmode.get() + self.setParameters() + self.iniWrite() + # trigger for changing turret option + global turret + if turret!=self.subunittype.get(): + turret=self.subunittype.get() + global upgradeclass + if upgradeclass!=self.upgradeclass.get(): + upgradeclass=self.upgradeclass.get() + self.updateUpgradeType() + # call me again + root.after(1000, self.processEvents) + + def uniqify(self, seq): + # Not order preserving removing of key duplicates + return {}.fromkeys(seq).keys() + + def validateInputs(self): + # validates and cross-checks various input parameters + # validates obj and mtl file coherencey + (dirName, fileName) = os.path.split(self.mtlpath.get()) + if len(self.objtext)>0 and not(self.objtext[0][1].get()==fileName): + print "Error (OBJ, MTL) = ", self.objtext[0][1].get(), fileName + tkMessageBox.showwarning("Warning", + "The mtllib entry in the OBJ file ("+self.objtext[0][1].get()+") does not equal the MTL file name ("+fileName+").\n" + + "This may prevent the mesher converter from functioning properly.\n" + + "To remove the problem, you may edit the line in the OBJ file containing the 'mtllib' statement to match the MTL file name.\n" + + "When finished, you may proceed.") + # validates if master textures contain spaces (which nvcompress will not accept) + error = 0 + if not(self.texmaster0.get()=="") and not(self.texmaster4.get().find(" ")==-1): + error = 1 + mastertexture = self.texmaster0.get() + if not(self.texmaster1.get()=="") and not(self.texmaster1.get().find(" ")==-1): + error = 1 + mastertexture = self.texmaster1.get() + if not(self.texmaster2.get()=="") and not(self.texmaster2.get().find(" ")==-1): + error = 1 + mastertexture = self.texmaster2.get() + if not(self.texmaster3.get()=="") and not(self.texmaster3.get().find(" ")==-1): + error = 1 + mastertexture = self.texmaster3.get() + if not(self.texmaster4.get()=="") and not(self.texmaster4.get().find(" ")==-1): + error = 1 + mastertexture = self.texmaster4.get() + if error==1: + print "Error (TEXTURE) = ", self.objpath.get()+"/"+mastertexture + tkMessageBox.showwarning("Warning", + "The master texture ("+self.objpath.get()+"/"+mastertexture+") contains spaces.\n" + + "Nvcompress will not recognize this texture for dds compression.\n" + + "Please substitute the spaces (' ') with underscores ('_') or rename the texture so that it does not contain any spaces.\n" + + "When finished, you may proceed.") + # validates if master textures are of png which nvcompress will not accept other formats) + error = 0 + if self.texmaster0.get()!='' and os.path.splitext(self.texmaster0.get())[1]!='.png': + error = 1 + mastertexture = self.texmaster0.get() + if self.texmaster1.get()!='' and os.path.splitext(self.texmaster1.get())[1]!='.png': + error = 1 + mastertexture = self.texmaster1.get() + if self.texmaster2.get()!='' and os.path.splitext(self.texmaster2.get())[1]!='.png': + error = 1 + mastertexture = self.texmaster2.get() + if self.texmaster3.get()!='' and os.path.splitext(self.texmaster3.get())[1]!='.png': + error = 1 + mastertexture = self.texmaster3.get() + if self.texmaster4.get()!='' and os.path.splitext(self.texmaster4.get())[1]!='.png': + error = 1 + mastertexture = self.texmaster4.get() + if error==1: + print "Error (TEXTURE) = ", self.objpath.get()+"/"+mastertexture + tkMessageBox.showwarning("Warning", + "The master texture ("+mastertexture+") is not of png type\n" + + "Nvcompress will not recognize this texture for dds compression.\n" + + "Please convert your file to png and proceed when finished.") + + #-------------------------------------------------------------------------------------------- # FILE INPUT/OUTPUT #-------------------------------------------------------------------------------------------- def iniRead(self): @@ -236,6 +347,24 @@ self.validateInputs() return fileName + def getFileAndUpdateMaterial(self, command1, var1, nrTexture): + imageFile = command1(var1) + # validate POT size + imageAddress = self.workdir.get()+"/"+imageFile + print "Image = ", imageAddress + #im = Image.open(imageAddress) + #print "Dimensions = ", im.format, im.size, im.mode + # save texture inormation + self.refreshTextureInfo() + self.iniWrite() + + def getFileAndHudImage(self, command1, var1): + imageFile = command1(var1) + self.iniWrite() + # update unit information + (fileBaseName, fileExtension)=os.path.splitext(imageFile) + self.unithud.set(fileBaseName.lower()+'.sprite') + def readObjMaterials(self): # reads material library and material information from obj file and displays materials self.obj = GetObjMaterial(self.objpath.get()) @@ -307,8 +436,14 @@ self.unitscale.set(self.unit[8]) self.unitcockpit.set(self.unit[9]) self.unitshield.set(self.unit[14]) - self.unitturrets.set(self.unit[99]) + self.unitupgrades.set(self.unit[97]) + self.unitsubunits.set(self.unit[99]) self.unitthruster.set(self.unit[101]) + self.unitmounts.set(self.unit[102]) + self.unitdocks.set(self.unit[104]) + thrusters = self.parseMounts(self.unitthruster.get()) + if len(thrusters)>0: + self.thrustertype.set(thrusters[0][0]) if not(self.hudimage.get()==''): self.unithud.set(self.getUnitName().lower()+'-hud.sprite') # update shield information @@ -324,8 +459,8 @@ #update mounts self.displayThrusterDiameter() self.currentturret.set('') - self.turrettype.set('') - self.updateTurrets() + self.subunittype.set('') + self.updateSubunits() def writeUnitCsv(self): # writes unit.csv from curretn display @@ -344,8 +479,11 @@ self.unit[9] = self.unitcockpit.get() self.unit[13] = '{'+self.unitname.get().lower()+'.bfxm;;}' self.unit[14] = self.unitshield.get() - self.unit[99] = self.unitturrets.get() + self.unit[97] = self.unitupgrades.get() + self.unit[99] = self.unitsubunits.get() self.unit[101] = self.unitthruster.get() + self.unit[102] = self.unitmounts.get() + self.unit[104] = self.unitdocks.get() # write units.csv if not(self.unitcsv.updateUnit(self.unit)): # if update fails self.unitcsv.insertUnit(self.unit) # insert new record @@ -363,47 +501,42 @@ vsmission.updateNodeAttribute('flightgroup', 'type', self.unitname.get()) vsmission.saveMissionFile() + def readUnitUpgrades(self): + # reads upgrades from unit.csv and updates option dropdown + # read upgrades + if self.vegastrike.get()=='': + return + self.unitcsv = VsUnitCsv(self.vegastrike.get()) + self.upgrades = self.unitcsv.getObjectType("Upgrade_Additive") + self.upgrades += self.unitcsv.getObjectType("Upgrade_Replacement") + # get classes + upgrades = [] + for u in range(len(self.upgrades)): + upgrades += [self.upgrades[u].strip('_0123456789')] + classes = self.uniqify(upgrades) + # set class option dropdown + self.refreshOptionMenu(self.optupclasses, classes, self.upgradeclass) + + def updateUpgradeType(self): + # updates upgrate type option dropdown based on selected class + upgrades = [] + for u in range(len(self.upgrades)): + if self.upgrades[u].find(self.upgradeclass.get())!=-1: + upgrades += [self.upgrades[u]] + self.refreshOptionMenu(self.optupgrades, upgrades, self.upgradetype) + + def readUnitWeapons(self): + # reads weapons from units.csv + # read upgrades + if self.vegastrike.get()=='': + return + self.unitcsv = VsUnitCsv(self.vegastrike.get()) + self.weapons = self.unitcsv.getObjectType("Weapon") + #print "Weapons = ", self.weapons + #-------------------------------------------------------------------------------------------- - # PROCESSING + # TEXTURES #-------------------------------------------------------------------------------------------- - def processEvents(self): - # processes various events - # trigger to fill workspace option button - global state - if state!=self.activemodel.get(): - state=self.activemodel.get() - self.getParameters() - self.readObjMaterials() - self.iniWrite() - # trigger for changing faction entry - if self.faction.get()=="(default)": - self.faction.set("") - global faction - if faction!=self.faction.get(): - faction=self.faction.get() - self.refreshTextureInfo() - # trigger for changing technique option - if self.technique.get()=="(none)": - self.technique.set("") - global technique - if technique!=self.technique.get(): - technique=self.technique.get() - self.setParameters() - self.iniWrite() - # trigger for changing blendmode option - global blendmode - if blendmode!=self.blendmode.get(): - blendmode=self.blendmode.get() - self.setParameters() - self.iniWrite() - # trigger for changing turret option - global turret - if turret!=self.turrettype.get(): - turret=self.turrettype.get() - #self.updateTurrets() - # call me again - root.after(1000, self.processEvents) - def getTextureForMaster(self,iMaterial,iTexture): # creates a texture name by convention "text_m_s_t" where # m - mesh @@ -469,46 +602,9 @@ self.setParameters() self.iniWrite() - def validateInputs(self): - # validates and cross-checks various input parameters - # validates obj and mtl file coherencey - (dirName, fileName) = os.path.split(self.mtlpath.get()) - if len(self.objtext)>0 and not(self.objtext[0][1].get()==fileName): - print "Error (OBJ, MTL) = ", self.objtext[0][1].get(), fileName - tkMessageBox.showwarning("Warning", - "The mtllib entry in the OBJ file ("+self.objtext[0][1].get()+") does not equal the MTL file name ("+fileName+").\n" + - "This may prevent the mesher converter from functioning properly.\n" + - "To remove the problem, you may edit the line in the OBJ file containing the 'mtllib' statement to match the MTL file name.\n" + - "When finished, you may proceed.") - # validates if master textures contain spaces (which nvcompress will not accept) - error = 0 - if not(self.texmaster0.get()=="") and not(self.texmaster4.get().find(" ")==-1): - error = 1 - mastertexture = self.texmaster0.get() - if not(self.texmaster1.get()=="") and not(self.texmaster1.get().find(" ")==-1): - error = 1 - mastertexture = self.texmaster1.get() - if not(self.texmaster2.get()=="") and not(self.texmaster2.get().find(" ")==-1): - error = 1 - mastertexture = self.texmaster2.get() - if not(self.texmaster3.get()=="") and not(self.texmaster3.get().find(" ")==-1): - error = 1 - mastertexture = self.texmaster3.get() - if not(self.texmaster4.get()=="") and not(self.texmaster4.get().find(" ")==-1): - error = 1 - mastertexture = self.texmaster4.get() - if error==1: - print "Error (TEXTURE) = ", self.objpath.get()+"/"+mastertexture - tkMessageBox.showwarning("Warning", - "The master texture ("+self.objpath.get()+"/"+mastertexture+") contains spaces.\n" + - "Nvcompress will not recognize this texture for dds compression.\n" + - "Please substitute the spaces (' ') with underscores ('_') or rename the texture so that it does not contain any spaces.\n" + - "When finished, you may proceed.") - #-------------------------------------------------------------------------------------------- # WORKSPACE #-------------------------------------------------------------------------------------------- - def updateWorkspace(self): # updates workspace parameters exists = 0 @@ -583,8 +679,6 @@ self.iniWrite() except: self.newWorkspace() - #print "Activemodel = ", self.activemodel.get() - #print "Models = ", self.models self.refreshOptionMenu(self.optws, self.models, self.activemodel) def newWorkspace(self): @@ -690,11 +784,13 @@ self.centers = [] self.forward = [] self.up = [] + self.radius = [] for i in range(len(self.mounts)): self.centers += [self.obj.getHelperCenter(i)] self.forward += [self.obj.getHelperForward(i)] self.up += [self.obj.getHelperUp(i)] - self.turrets = self.parseMounts(self.unitturrets.get()) + self.radius += [self.obj.getHelperRadius(i)] + self.subunits = self.parseMounts(self.unitsubunits.get()) return self.mounts def resetUnit(self): @@ -713,7 +809,12 @@ for i in range(len(self.mounts)): if not(self.mounts[i].lower().find('engine')): # {supernova.bmp.bfxm;0;0;-1260;100;;;;;} - thruster += '{supernova.bmp.bfxm;'+str(round(self.centers[i][0],2))+';'+str(round(self.centers[i][1],2))+';'+str(round(self.centers[i][2],2))+';' + thruster += '{' + if self.thrustertype.get()!='': + thruster += self.thrustertype.get() + else: + thruster += 'supernova.bmp.bfxm' + thruster += ';'+str(round(self.centers[i][0],2))+';'+str(round(self.centers[i][1],2))+';'+str(round(self.centers[i][2],2))+';' if (float(self.unitthrdia.get())>0): thruster += self.unitthrdia.get()+';;;;;}' else: @@ -745,124 +846,141 @@ #print "Mounts = ", len(mounts), mounts return items - def updateTurrets(self): + def updateSubunits(self): # update turret screen parameters # self.currentturret = screen counter - # self.unitturrets = complete units column - # self.turrettype = option dropdown - # self.turrets = units turrets list + # self.unitsubunits = complete subunits column + # self.subunittype = option dropdown + # self.subunits = units subunits list # self.mounts = obj mount helper list - # self.tmounts = turret mount helper list - self.turrets = self.parseMounts(self.unitturrets.get()) - self.tmounts = [] - turrets = '' + # self.smounts = turret mount helper list + self.subunits = self.parseMounts(self.unitsubunits.get()) + self.smounts = [] + subunits = '' # create turret mounts from helper object if (self.getWorkspaceMount()>=0) and (self.unitname.get().lower()==self.getUnitName().lower()): for i in range(len(self.mounts)): - if not(self.mounts[i].lower().find('turret')==-1): - self.tmounts += [self.mounts[i]] + if (self.mounts[i].lower().find('turret')!=-1) or (self.mounts[i].lower().find('subunit')!=-1): + self.smounts += [self.mounts[i]] # update screen - if not(self.unitname.get()==''): # and (self.unitname.get().lower()==self.getUnitName().lower()): + if not(self.unitname.get()==''): # update type option - if not(self.unitturrets.get()=='') and (self.turrettype.get()==''): + if not(self.unitsubunits.get()=='') and (self.subunittype.get()==''): self.currentturret.set(1) - if (len(self.tmounts)>0): - mountname = self.tmounts[0].split('_')[1] - if self.findTurretName(mountname)!='': - self.turrettype.set(self.findTurretName(mountname)) + if (len(self.smounts)>0): + mountname = self.smounts[0].split('_')[1] + if self.findSubunitName(mountname)!='': + self.subunittype.set(self.findSubunitName(mountname)) else: - self.turrettype.set(mountname) + self.subunittype.set(mountname) else: - self.turrettype.set(self.turrets[0][0]) - # create turrets entry - for i in range(len(self.turrets)): - turrets += '{' - # get turrets from onj mounts - if not(self.currentturret.get()=='') and not(self.turrettype.get()=='') and (i<=len(self.tmounts)-1): - # and (i==int(self.currentturret.get())-1) and (len(self.tmounts)>0) - index = self.mounts.index(self.tmounts[i]) + self.subunittype.set(self.subunits[0][0]) + # create subunits entry + for i in range(len(self.subunits)): + subunits += '{' + # get subunits from obj mounts + if not(self.currentturret.get()=='') and not(self.subunittype.get()=='') and (i<=len(self.smounts)-1): + # and (i==int(self.currentturret.get())-1) and (len(self.smounts)>0) + index = self.mounts.index(self.smounts[i]) if (i==int(self.currentturret.get())-1): - turrets += self.turrettype.get() + subunits += self.subunittype.get() # get turret name from units - elif (len(self.turrets)>len(self.tmounts)): - turrets += self.turrets[i][0] + elif (len(self.subunits)>len(self.smounts)): + subunits += self.subunits[i][0] else: - turrets += self.turrettype.get() - turrets += ';'+str(round(self.centers[index][0],2))+';'+str(round(self.centers[index][1],2))+';'+str(round(self.centers[index][2],2))+';' - turrets += str(round(self.forward[index][0],2))+';'+str(round(self.forward[index][1],2))+';'+str(round(self.forward[index][2],2))+';' - turrets += str(round(self.up[index][0],2))+';'+str(round(self.up[index][1],2))+';'+str(round(self.up[index][2],2))+';' - turrets += '180.0}' + subunits += self.subunittype.get() + subunits += ';'+str(round(self.centers[index][0],2))+';'+str(round(self.centers[index][1],2))+';'+str(round(self.centers[index][2],2))+';' + subunits += str(round(self.forward[index][0],2))+';'+str(round(self.forward[index][1],2))+';'+str(round(self.forward[index][2],2))+';' + subunits += str(round(self.up[index][0],2))+';'+str(round(self.up[index][1],2))+';'+str(round(self.up[index][2],2))+';' + subunits += '180.0}' # get turret from units.csv else: - for t in range(len(self.turrets[i])): - if t>0: turrets += ';' - turrets += self.turrets[i][t] - turrets += '}' - self.unitturrets.set(turrets) - #self.turrets = self.parseMounts(self.unitturrets.get()) + for t in range(len(self.subunits[i])): + if t>0: subunits += ';' + subunits += self.subunits[i][t] + subunits += '}' + self.unitsubunits.set(subunits) - def findTurretName(self,mountname): + def findSubunitName(self,mountname): # matches substring from helper object with preset turret type found = '' - for i in range(len(self.TURRETTYPES)): - if self.TURRETTYPES[i].find(mountname)>=0: - found = self.TURRETTYPES[i] + for i in range(len(self.SUBUNITTYPES)): + if self.SUBUNITTYPES[i].find(mountname)>=0: + found = self.SUBUNITTYPES[i] return found - def prevTurret(self): - if (len(self.turrets)>0): + def prevSubunit(self): + if (len(self.subunits)>0): if (self.currentturret.get()=='') or (int(self.currentturret.get())==1): - self.currentturret.set(len(self.turrets)) + self.currentturret.set(len(self.subunits)) elif int(self.currentturret.get())>1: self.currentturret.set(int(self.currentturret.get())-1) - #self.turrettype.set(self.turrets[int(self.currentturret.get())-1][0]) - if (len(self.tmounts)>=int(self.currentturret.get())) and (self.unitname.get().lower()==self.getUnitName().lower()): - mountname = self.tmounts[int(self.currentturret.get())-1].split('_')[1] - if self.findTurretName(mountname)!='': - self.turrettype.set(self.findTurretName(mountname)) + #self.subunittype.set(self.subunits[int(self.currentturret.get())-1][0]) + if (len(self.smounts)>=int(self.currentturret.get())) and (self.unitname.get().lower()==self.getUnitName().lower()): + mountname = self.smounts[int(self.currentturret.get())-1].split('_')[1] + if self.findSubunitName(mountname)!='': + self.subunittype.set(self.findSubunitName(mountname)) else: - self.turrettype.set(mountname) + self.subunittype.set(mountname) else: - self.turrettype.set(self.turrets[int(self.currentturret.get())-1][0]) + self.subunittype.set(self.subunits[int(self.currentturret.get())-1][0]) - def nextTurret(self): - if (len(self.turrets)>0): - if self.currentturret.get()=='' or int(self.currentturret.get())==len(self.turrets): + def nextSubunit(self): + if (len(self.subunits)>0): + if self.currentturret.get()=='' or int(self.currentturret.get())==len(self.subunits): self.currentturret.set(1) - elif int(self.currentturret.get())<len(self.turrets): + elif int(self.currentturret.get())<len(self.subunits): self.currentturret.set(int(self.currentturret.get())+1) - #self.updateTurrets() ... [truncated message content] |
From: <pyr...@us...> - 2008-09-22 18:17:10
|
Revision: 12441 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12441&view=rev Author: pyramid3d Date: 2008-09-22 18:16:58 +0000 (Mon, 22 Sep 2008) Log Message: ----------- UnitConverter v0.26a: mainly bugfixes. mesher binary (by klauss): techniques support. CineMut (by chuck_starchaser): update. Modified Paths: -------------- trunk/data/programs/cinemut_opaque.fp trunk/data/techniques/cinemut_opaque.technique trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py trunk/win32/bin/mesher.exe Removed Paths: ------------- trunk/modtools/UnitConverter/unitconverter.ini Modified: trunk/data/programs/cinemut_opaque.fp =================================================================== --- trunk/data/programs/cinemut_opaque.fp 2008-09-15 19:47:41 UTC (rev 12440) +++ trunk/data/programs/cinemut_opaque.fp 2008-09-22 18:16:58 UTC (rev 12441) @@ -129,7 +129,7 @@ linear_glosses.x = is_metal * gloss_in; linear_glosses.y = lerp( is_metal, gloss_in, sqrt(1.0-is_dielectric) ); } -vec2 lin_gloss_2_LOD( in vec2 lin_gloss ) +vec2 lin_gloss_2_LOD( in vec2 lin_gloss, in float spec_occlusion ) { //The following is an approximation of the true formula. It avoids //using a logarithm, plus it makes better use of env-map mipmaps. @@ -138,7 +138,7 @@ //we do it for 2 shininesses simultaneously, using vec2 in and out. vec2 temp1 = lin_gloss * lin_gloss * lin_gloss + vec2( 1.07 ); vec2 temp2 = vec2( 0.92 ) - lin_gloss; - return temp1 * temp2 * 15.2 + lin_gloss * 8.5 - vec2( 6.0 ); + return temp1 * temp2 * 15.2 + lin_gloss * 8.5 - vec2(2.222) -vec2(3.777) * clamp( sqrt(spec_occlusion+0.2), 0.0, 1.0 ); } vec2 lin_gloss_2_exp( in vec2 lin_gloss ) { @@ -173,7 +173,7 @@ 255/256 29791.000 0.39 7.69% */ /* limit to 1 degree radius (shininess of 4500) by product over sum; so that point source lights don't become single pixels on reflections */ - vec2 temp3 = vec2( 7777.0 ); + vec2 temp3 = vec2( 477.0 ); return temp1 * temp3 / (temp1+temp3); } @@ -223,29 +223,28 @@ }*/ void prt_decode( in vec4 PRTin, in float eqd_ao, - out vec3 diffPRTPout, out vec3 diffPRTNout, out vec3 specPRTPout, out vec3 specPRTNout ) + out vec3 diffPRTPout, out vec3 diffPRTNout, out vec3 specPRTPout, out vec3 specPRTNout, out vec4 prt ) { vec3 supplement, p_suppl, n_suppl; vec3 first_decode_prtp = prt_pexpand( PRTin.rgb ); vec3 first_decode_prtn = prt_nexpand( PRTin.rgb ); vec3 PRTacc = - first_decode_prtp*first_decode_prtp + first_decode_prtn*first_decode_prtn; - float PRTenergy = sqrt( PRTacc.r + PRTacc.g + PRTacc.b ); + first_decode_prtp + first_decode_prtn; + float PRTenergy = ( PRTacc.r + PRTacc.g + PRTacc.b ); //diffuse prt's supplement = (vec3(1.0)-PRTacc) * (PRTin.a - PRTenergy) * 0.333; p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; - diffPRTPout = first_decode_prtp+p_suppl; - diffPRTNout = first_decode_prtn+n_suppl; + diffPRTPout = clamp( first_decode_prtp+p_suppl, 0.01, 0.99 ); + diffPRTNout = clamp( first_decode_prtn+n_suppl, 0.01, 0.99 ); //specular prt's - supplement = (vec3(1.0)-PRTacc) * (eqd_ao - PRTenergy) * 0.333; - p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; - n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; - specPRTPout = clamp( first_decode_prtp+p_suppl, 0.01, 0.99 ); - specPRTNout = clamp( first_decode_prtn+n_suppl, 0.01, 0.99 ); - //overdo it: -/* specPRTPout = clamp( (3.0*specPRTPout)-(2.0*diffPRTPout), 0.01, 0.99 ); - specPRTNout = clamp( (3.0*specPRTNout)-(2.0*diffPRTNout), 0.01, 0.99 );*/ +// supplement = (vec3(1.0)-PRTacc) * (eqd_ao - PRTenergy) * 0.333; +// p_suppl = (vec3(1.0)-first_decode_prtp)*supplement; +// n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; + specPRTPout = diffPRTPout;//clamp( first_decode_prtp+p_suppl, 0.01, 0.99 ); + specPRTNout = diffPRTNout;//clamp( first_decode_prtn+n_suppl, 0.01, 0.99 ); + prt.rgb = diffPRTPout-diffPRTNout; + prt.a = PRTin.a; } float prt_sample( in vec3 dir, in vec3 prtp, in vec3 prtn ) @@ -255,23 +254,54 @@ vec3 n = clamp(-dir, 0.0, 1.0); return dot(p,prtp) + dot(n,prtn); } - -float prt_diff_shadow( in vec3 dir, in vec3 prtp, in vec3 prtn, in float hardness, in float biasfactor ) +/* +//float prt_diff_shadow( in vec3 dir, in vec3 prtp, in vec3 prtn, in float hardness, in float biasfactor ) +float prt_diff_shadow( in vec3 dir, in vec3 nor, in vec3 prtp, in vec3 prtn, in float ao ) { - float ihardness = 1.0 + 4.0*hardness; - hardness = 0.125 * hardness * biasfactor; - return clamp( (prt_sample( dir, prtp, prtn ) - hardness) * ihardness, 0.0, 1.0 ); + + //float ihardness = 1.0 + 4.0*hardness; + //hardness = 0.125 * hardness * biasfactor; + //return clamp( (prt_sample( dir, prtp, prtn ) - hardness) * ihardness, 0.0, 1.0 ); + + vec3 VUT = normalize( dir ); + vec3 PRT = prtp - prtn; + vec3 NPRT = normalize( PRT ); + vec3 temp1 = normalize( cross( VUT, normalize(nor) ) ); + vec3 temp2 = normalize( cross( NPRT, normalize(nor) )); + float coplanarity = dot( temp1, temp2 ); //, NPRT ); + coplanarity *= coplanarity; + float noncoplanarity = 1.0-coplanarity; + float vutocclusion = clamp(dot(PRT,VUT)+ao,0.0,1.0); + vutocclusion *= vutocclusion; + lerp( coplanarity, ao, vutocclusion ); + return vutocclusion; } -float prt_spec_shadow( in vec3 dir, in vec3 prtp, in vec3 prtn, in float hardness, in float biasfactor ) +*/ +float prt_ao( in vec3 prtp, in vec3 prtn ) { - float ihardness = 1.0 + 4.0*hardness; - hardness = 0.125 * hardness * biasfactor; - return clamp( (prt_sample( dir, prtp, prtn ) - hardness) * ihardness, 0.01, 0.99 ); + return dot(prtp + prtn, vec3(1.0)); } -float prt_ao( in vec3 prtp, in vec3 prtn ) +//float prt_spec_shadow( in vec3 dir, in vec3 nor, in vec3 prtp, in vec3 prtn, in float ao ) +float prt_spec_shadow( in vec3 dir, in vec3 nor, in vec4 prt ) { - return dot(prtp + prtn, vec3(1.0)); + vec3 VUT = normalize( dir ); + vec3 NOR = normalize( nor ); + vec3 PRT = prt.rgb; + float ao = prt.a; + vec3 NPRT = normalize( PRT ); + vec3 temp1 = cross( VUT, NOR ); + vec3 temp2 = cross( NPRT, NOR ); + float coplanarity_relevance = dot( temp1, temp1 ) * dot(temp2,temp2) * ao*sqrt(ao); + float coplanarity = dot( normalize(temp1), normalize(temp2) ); + coplanarity *= coplanarity; + float noncoplanarity = 1.0-coplanarity; + noncoplanarity *= noncoplanarity; //less than full squaring makes weird things + noncoplanarity *= sqrt(coplanarity_relevance); + noncoplanarity += (0.1*(1.0-sqrt(dot(temp2,temp2)))); + float vutocclusion = 0.6366*asin(dot(PRT,VUT)); + vutocclusion += (sqrt(ao)+noncoplanarity-0.5); + return clamp( vutocclusion, 0.0, 1.0 ); } vec3 prt_gi( in vec3 prtp, in vec3 prtn ) @@ -284,13 +314,6 @@ + envMappingLOD(-gl_ModelViewMatrixTranspose[1].xyz, LOD) * prtn.y + envMappingLOD(-gl_ModelViewMatrixTranspose[2].xyz, LOD) * prtn.z; } -/*vec3 prt_gi( in vec3 prtp, in vec3 prtn ) -{ - float ao = prt_ao(prtp,prtn); - float LOD = 8.0 * sqrt( ao ); - vec3 PRT = normalize(prtp-prtn); - return ao * envMappingLOD( -PRT, LOD); -}*/ vec3 world_to_object( in vec3 world ) { @@ -298,6 +321,7 @@ gl_ModelViewMatrixInverse[1].xyz, gl_ModelViewMatrixInverse[2].xyz) * world; } + //Per-light called subroutines and macros: float selfshadow_step( in float cosa ) @@ -321,7 +345,7 @@ result *= ( 0.97 * ss ); vNdotL = clamp( result.y, 0.0, 1.0 ); selfshadow = ss; - NdotL = clamp( result.x, 0.0, 2.0*(vNdotL) ); + NdotL = clamp( result.x, 0.0, 4.0*(vNdotL) ); } float fresnel( in float cosa, in float k ) { @@ -338,7 +362,8 @@ in vec3 lightDiffuse, in float lightAtt, in float fresnel_blend, in float k, in vec2 ltd_glosses, inout vec3 DLacc, inout vec3 MSacc, inout vec3 FSacc, - in vec3 diffprtp, in vec3 diffprtn + //in vec3 diffprtp, in vec3 diffprtn + in vec4 prt ) { float selfshadow, NdotL, vNdotL; @@ -346,32 +371,41 @@ //cos of reflection to light angle float RdotL = clamp( dot( reflection, light), 0.0, 4.0*vNdotL ); // precalculate some factors used more than once - vec3 incident_light = lightDiffuse.rgb * lightAtt * selfshadow * prt_diff_shadow(world_to_object(light), diffprtp, diffprtn, 1.0, 1.0); +// vec3 incident_light = lightDiffuse.rgb * lightAtt/* * selfshadow*/ * prt_spec_shadow(world_to_object(light), world_to_object(vnormal), diffprtp, diffprtn, prt_ao(diffprtp, diffprtn)); + float prt_occlusion = prt_spec_shadow( world_to_object(light), world_to_object(vnormal), prt ); + prt_occlusion = clamp( pow( prt_occlusion+0.47, 77.7 ), 0.0, 1.0 ); + vec3 incident_light = lightDiffuse.rgb * lightAtt/* * selfshadow*/ * prt_occlusion; float fresnel_refl = fresnel_blend * fresnel( NdotL, k ); -// vec3 reflected_light = incident_light * fresnel_refl; vec3 refracted_light = incident_light * (1.0-fresnel_refl); + vec3 reflected_light = incident_light * fresnel_refl; float ltd_Mgloss = ltd_glosses.x; float ltd_Fgloss = ltd_glosses.y; + float gloss_mul_lim = 477.7 * prt_occlusion * prt_occlusion; // * DL - diffuse light: Needs to be multiplied by // (1-fresnel_blend*fresnel reflection), from light vector DLacc += ( NdotL * refracted_light ); + //NOTE: Here we would multiply metallic and fresnel accumulations by + //the refraction and reflection factors; but since specular lighting + //only counts around where the light aligns with the reflection vector, + //there's really no point in doing these multiplications for each light; + //we will do them with the accumulators in the final_blend() routine. // * MS - metallic specularity: Modulated by // (1-fresnel_blend*fresnel reflection), also, and // metallic shininess phong. And we also multiply by the // shininess, as smaller spots get more light concentration - MSacc += ( pow( NdotL, ltd_Mgloss ) * sqrt(ltd_Mgloss) * refracted_light ); + MSacc += ( pow(RdotL,ltd_Mgloss) * clamp( ltd_Mgloss, 0.0, gloss_mul_lim ) ); // * FS - fresnel specularity: Doesn't need fresnel, really, // as the only fresnel applicable is view-vector-dependent, // which can be applied afterwards, to the accumulated value; // so, we'll multiply the accumulator by view fresnel after... - FSacc += ( pow( NdotL, ltd_Fgloss ) * sqrt(ltd_Fgloss) ); //*reflected_light); + FSacc += ( pow(RdotL,ltd_Fgloss) * clamp( ltd_Fgloss, 0.0, gloss_mul_lim ) ); } #define lighting(name, lightno_gl, lightno_tex) \ void name( \ in vec3 normal, in vec3 vnormal, in vec3 reflection, \ in float k_blend, in float k_const, in vec2 limited_glosses, \ inout vec3 DL_acc, inout vec3 MS_acc, inout vec3 FS_acc, \ - in vec3 prtp, in vec3 prtn \ + in vec4 prt \ ) \ { \ perlite( normalize(gl_TexCoord[lightno_tex].xyz), \ @@ -380,23 +414,24 @@ gl_TexCoord[lightno_tex].w, \ k_blend, k_const, limited_glosses, \ DL_acc, MS_acc, FS_acc, \ - prtp, prtn); \ + prt); \ } lighting(lite0, 0, 5) lighting(lite1, 1, 6) //final blend subroutines: -vec3 multibounce_color( in vec3 color, in float refl_factor, in float blend ) +vec3 multibounce_color( in vec3 color, in float refl_factor ) { /* After light's penetrated the outer dielectric & is about to hit the inner, opaque layer below, instead of *= color, use this to account for multiple inner bouncings The formula is: *= (c-refL*c)/(1-refL*c), where refL is the fresnel reflectivity and c is the color of the material under the dielectric coating. But blended materials, such as plastics, are only partially covered by a specular dielectric layer, so we do - have to allow some pure color reflectivity; thus the "blend" thing... */ + have to allow some pure color reflectivity; thus the "blend" thing... + Update: blend factor can just be pre-multiplied with the refl_factor; blend removed.*/ vec3 temp = color * refl_factor; - return lerp( blend, (color-temp)/(vec3(1.0)-temp), color ); + return (color-temp)/(vec3(1.0)-temp); } vec3 final_blend ( @@ -406,7 +441,7 @@ in vec3 diff_color, in vec3 spec_color, in float dielectric_blend, in float dielectric_k, /*in float AO,*/ in float spec_LoD, - /*in vec3 prtp, in vec3 prtn,*/ in float specAOfactor, in vec3 prt_ambient, in float ao + /*in vec3 prtp, in vec3 prtn,*/ in float specular_occlusion, in vec3 prt_ambient, in float ao ) { /* float NdotV = clamp( dot( norm_vec, view_vec ), 0.0, 1.0 ); @@ -432,30 +467,29 @@ //reflectivity from view angle --remember we didn't in perlite(): final_acc += ( (FSacc+FSenv) * dielectric_blend * reflections * FspecAOfactor ); return final_acc + glow; */ - + //return DLacc; +// return specAOfactor; float NdotV = clamp( dot( norm_vec, view_vec ), 0.0, 1.0 ); float AO_fresnel_reflection = (1.0-dielectric_k)/(1.0+dielectric_k ); AO_fresnel_reflection *= (AO_fresnel_reflection*dielectric_blend); - float reflections = fresnel( NdotV, dielectric_k ); -// float specAOfactor = prt_shadow(world_to_object(refl_vec), prtp, prtn, 1.0/* - clamp(spec_LoD / 8.0, 0.0, 1.0)*/, 2.0); - float MspecAOfactor = lerp(specAOfactor, ao*sqrt(ao), 1.0); - float FspecAOfactor = MspecAOfactor; - - //Begin with the accumulated direct light (diffuse lighting) - vec3 final_acc = DLacc; - //Add ambient light minus fresnel-reflected (note that amb reflections IS the envmapping) - final_acc += ( prt_ambient * (1.0-AO_fresnel_reflection) ); + float Freflection = fresnel( NdotV, dielectric_k )*dielectric_blend; + float Frefraction = 1.0-Freflection; + //Both diffuse and metallic spec have to exit the dielectric. So, we'd multiply by the + //refraction, here. However, multibounce_color() already took care of it, so, nought to do. + vec3 diffuse_acc, specular_acc, fresnel_acc; + //Begin with ambient light minus fresnel-reflected + // (note that ambient specular reflections ARE the envmapping, so ignore here) + diffuse_acc = ( prt_ambient * (1.0-AO_fresnel_reflection) ); + //Add the accumulated direct light (diffuse lighting) + diffuse_acc += DLacc; //refraction is already accounted for in per-light //multiply by the diffuse color (filetered by fresnel multiple bounces, if any) - final_acc *= multibounce_color( diff_color, reflections, dielectric_blend ); + diffuse_acc *= multibounce_color( diff_color, Freflection ); + //For specular, NOW we will multiply by fresnel refractivity from view angle --remember + //we didn't in perlite(), because we can simply use the view vector for all specularities ;-) //MSenv is multiplied by 1-fresnel to account for partial reflection on entering dielectric - final_acc += ( ( MSacc + (MSenv*(1.0-reflections)) ) * - multibounce_color( spec_color, reflections, dielectric_blend ) * MspecAOfactor ); - //Both diffuse and metallic spec have to exit the dielectric. So, we'd multiply by the - //refraction, here. However, multibounce_color() already took care of it, so, nought to do. - //We just add fresnel specularity and... By the way, NOW we will multiply by fresnel - //reflectivity from view angle --remember we didn't in perlite(): - final_acc += ( (FSacc+FSenv) * dielectric_blend * reflections * FspecAOfactor ); - return final_acc + glow; + specular_acc = clamp( (MSacc+MSenv)*Frefraction*multibounce_color(spec_color,Freflection), 0.0, 1.0); + fresnel_acc = clamp( (FSacc+FSenv)*Freflection, 0.0, 1.0 ); + return diffuse_acc + (specular_acc+fresnel_acc)*specular_occlusion + glow; } //main: @@ -478,6 +512,10 @@ vec4 COL_in4 = texture2D( diffMap,texcoords2 ); vec4 GLO_in4 = texture2D( glowMap,texcoords2 ); vec4 PRT_in4 = texture2D( prtMap,texcoords2 ); + //COL_in4 = vec4(0.5,0.5,0.5,1.0); + //SPC_in4 = vec4(0.0); + SPC_in4.a += (0.25*SPC_in4.r); + SPC_in4.r = (0.8*SPC_in4.r+0.1); //UNPACK: //we use a macro table to ease possible future changes to the texture packing: @@ -531,7 +569,7 @@ dUdV_in2 += ( dUdV_first_decode(_damage_dUdV_) * damage ); dUdV_in2 += ( dUdV_first_decode(_detail_dUdV_) * bump_det_fac1 ); // to diff/spec balance and glow: - float diffuse_jitter = diffuse_detail * make_signed(_detail_wild_); + float diffuse_jitter = diffuse_detail * make_signed(_detail_wild_) * 3.77; float specdiffbal_in1 = _specdiffbal_ + diffuse_jitter; vec3 glow_in3 = _glowcolorin_*0.5 + vec3( diffuse_jitter ); // to shininess: @@ -549,7 +587,9 @@ vec3 glow_mat3 = glow_in3 * glow_in3 * inv_damage; //de-gamma & damage fade // PRT vec3 diff_prtp, diff_prtn, spec_prtp, spec_prtn; - prt_decode( _prtpncompin_, _ambientoccl_, diff_prtp, diff_prtn, spec_prtp, spec_prtn ); + vec4 prt; +// prt_decode( _prtpncompin_, _ambientoccl_, diff_prtp, diff_prtn, spec_prtp, spec_prtn ); + prt_decode( _prtpncompin_, _ambientoccl_, diff_prtp, diff_prtn, spec_prtp, spec_prtn, prt ); // compute final normal vec3 tmp3 = dUdV_final_decode( dUdV_in2 ); vec3 normal_v3 = imatmul( tangent_v3, cotangent_v3, vnormal_v3, tmp3 ); @@ -558,15 +598,20 @@ // we'll modulate shininess by prt shadow of reflection vector; reason being we don't want // specular self-occlusion to darken too much (what it reflects instead of the envmap is not // guaranteed to be black; but fading to some arbitrary shade of grey won't wor; I tried it... - float specAOfactor = prt_spec_shadow(world_to_object(reflection_v3), spec_prtp, spec_prtn, 1.0, 2.0); - shininess_in *= sqrt(specAOfactor); +// float specAOfactor = prt_spec_shadow( world_to_object(reflection_v3), world_to_object(vnormal_v3), spec_prtp, spec_prtn, /*_ambientoccl_*/PRT_in4.a ); +// float specAOfactor = prt_spec_shadow( world_to_object(reflection_v3), world_to_object(vnormal_v3), prt ); +// specAOfactor = clamp( pow( specAOfactor+0.25, 3.3 ), 0.0, 1.0 ); + //float env_shininess = shininess_in * sqrt(specAOfactor); // shininess CTRL goes to metallic spec for metals; dielectric gloss for non-metals; // and the defaults are min for both; except when dielectric k is 0/trivial we want to // max out shininess for fgloss, as it will be used for dual specularity metals vec2 lin_gloss2, gloss_lod2, glosses2; distribute_gloss( ismetal_ch1, nonzerok_ch1, shininess_in, lin_gloss2 ); - gloss_lod2 = lin_gloss_2_LOD( lin_gloss2 ); + float specAOfactor = prt_spec_shadow( world_to_object(reflection_v3), world_to_object(vnormal_v3), prt ); + gloss_lod2 = lin_gloss_2_LOD( lin_gloss2, specAOfactor ); + specAOfactor = clamp( specAOfactor+0.25, 0.0, 1.0 ); + specAOfactor *= specAOfactor; glosses2 = lin_gloss_2_exp( lin_gloss2 ); // // dielectric stuff: @@ -591,7 +636,8 @@ normal_v3,vnormal_v3,reflection_v3, dielec_blend_mat1,dielectric_k_mat1,glosses2, DL_acc3,MS_acc3,FS_acc3, - spec_prtp, spec_prtn + prt + //spec_prtp, spec_prtn ); if( light_enabled[1] != 0 ) lite1 @@ -599,7 +645,8 @@ normal_v3,vnormal_v3,reflection_v3, dielec_blend_mat1,dielectric_k_mat1,glosses2, DL_acc3,MS_acc3,FS_acc3, - spec_prtp, spec_prtn + prt + //spec_prtp, spec_prtn ); //FINAL BLEND //////vec3 reflection_v3 = -reflect(eye_v3,vnormal_v3); Modified: trunk/data/techniques/cinemut_opaque.technique =================================================================== --- trunk/data/techniques/cinemut_opaque.technique 2008-09-15 19:47:41 UTC (rev 12440) +++ trunk/data/techniques/cinemut_opaque.technique 2008-09-22 18:16:58 UTC (rev 12441) @@ -2,12 +2,12 @@ <technique fallback="default"> <!-- Full-blown shader technique, with Z-write prepass to avoid shading overhead for occluded fragments. - + This technique implements normal-mapping, specmaps with intensity-derived shininess modulation, variable-kernel filtered environmental reflections (based on shininess), specularity normalization, fading damage maps with specmap perturbation, and supports up to 8 lights. - + This is a one-pass technique, so only the first 2 lights are done per-pixel, the remaining ones use per-vertex lighting. --> @@ -18,20 +18,21 @@ <fragment_program src="zwrite"/> <texture_unit src="decal:0" default="file:white.bmp" name="diffuseMap"/> </pass> - + <!-- first and only lighting pass --> <pass type="shader" sequence="15"> <vertex_program src="highend"/> <fragment_program src="cinemut_opaque"/> - - <texture_unit src="decal:0" name="diffMap"/> + + <texture_unit src="decal:0" name="diffMap"/> <texture_unit src="environment" name="envMap"/> <texture_unit src="decal:1" name="specMap"/> - <texture_unit src="decal:2" name="damgMap"/> <texture_unit src="decal:3" name="glowMap"/> <texture_unit src="decal:4" name="normMap"/> - <texture_unit src="file:cinemut_detail.png" name="detailMap"/> - + <texture_unit src="decal:2" name="damgMap"/> + <texture_unit src="file:cm_detail.png" name="detailMap"/> + <texture_unit src="file:moto_PRT.png" name="prtMap"/> + <auto_param name="light_enabled" semantic="ActiveLightsArray" optional="true"/> <auto_param name="max_light_enabled" semantic="NumLights" optional="true"/> <auto_param name="ucloaking" semantic="CloakingPhase" optional="true"/> Modified: trunk/modtools/UnitConverter/objparse.py =================================================================== --- trunk/modtools/UnitConverter/objparse.py 2008-09-15 19:47:41 UTC (rev 12440) +++ trunk/modtools/UnitConverter/objparse.py 2008-09-22 18:16:58 UTC (rev 12441) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl files, parses material information # # Author: pyramid -# Version: 2008-09-15 | v0.26 +# Version: 2008-09-22 | v0.26 # Contact: py...@sa... #--------------------------------------------------------------------------------- #inspired by://www.pygame.org/wiki/OBJFileLoader?parent=CookBook @@ -129,7 +129,8 @@ if swapyz: v = v[0], v[2], v[1] self.vertices.append(v) - self.objvertices[len(self.objnames)-1].append(v) + if len(self.objnames)>0: + self.objvertices[len(self.objnames)-1].append(v) # get normals elif values[0] == 'vn': v = map(float, values[1:4]) Deleted: trunk/modtools/UnitConverter/unitconverter.ini =================================================================== --- trunk/modtools/UnitConverter/unitconverter.ini 2008-09-15 19:47:41 UTC (rev 12440) +++ trunk/modtools/UnitConverter/unitconverter.ini 2008-09-22 18:16:58 UTC (rev 12441) @@ -1,25 +0,0 @@ -[Model] -mtl_path = /home/userdata/pyramid3d/vegastrike/modtools/UnitConverter/unittest/test_bike.mtl -obj_path = /home/userdata/pyramid3d/vegastrike/modtools/UnitConverter/unittest/test_bike.obj - -[Config] -workdir = /home/userdata/pyramid3d/vegastrike/modtools/UnitConverter/unittest -nr_of_models = 1 -vegastrike_root = /home/software/vegastrike/data -active_model = Test_Bike -texture_faction = -nvcompress_path = nvcompress -mesher_path = /home/software/vegastrike/vegastrike/mesher - -[Test_Bike] -master_3 = -master_2 = -master_1 = -master_0 = tex_00001.png -master_4 = -texture_4 = -texture_1 = -texture_0 = tex_000.texture -texture_3 = -texture_2 = - Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-09-15 19:47:41 UTC (rev 12440) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-09-22 18:16:58 UTC (rev 12441) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl file inputs, validates mtl files # and creates bfxm output # Author: pyramid -# Version: 2008-09-15 | v0.26 +# Version: 2008-09-22 | v0.26 # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -59,6 +59,7 @@ # make frames scrollable (for units editor) # improve configuration read/write and screen updates # converting one obj with submeshes with different textures +# do not require mtl file from appwindow import * from objparse import * @@ -134,14 +135,22 @@ def validateInputs(self): # validates and cross-checks various input parameters # validates obj and mtl file coherencey - (dirName, fileName) = os.path.split(self.mtlpath.get()) - if len(self.objtext)>0 and not(self.objtext[0][1].get()==fileName): - print "Error (OBJ, MTL) = ", self.objtext[0][1].get(), fileName - tkMessageBox.showwarning("Warning", - "The mtllib entry in the OBJ file ("+self.objtext[0][1].get()+") does not equal the MTL file name ("+fileName+").\n" + - "This may prevent the mesher converter from functioning properly.\n" + - "To remove the problem, you may edit the line in the OBJ file containing the 'mtllib' statement to match the MTL file name.\n" + - "When finished, you may proceed.") + #(dirName, fileName) = os.path.split(self.mtlpath.get()) + #if len(self.objtext)>0 and not(self.objtext[0][1].get()==fileName): + # print "Error (OBJ, MTL) = ", self.objtext[0][1].get(), fileName + # tkMessageBox.showwarning("Warning", + # "The mtllib entry in the OBJ file ("+self.objtext[0][1].get()+") does not equal the MTL file name ("+fileName+").\n" + + # "This may prevent the mesher converter from functioning properly.\n" + + # "To remove the problem, you may edit the line in the OBJ file containing the 'mtllib' statement to match the MTL file name.\n" + + # "When finished, you may proceed.") + # validates obj link to mtl file + (dirName, fileName) = os.path.split(self.objpath.get()) + if not(self.objpath.get()=='') and (len(self.objtext)>0): + if (self.objtext[0][0]!='mtllib'): + tkMessageBox.showwarning("Warning", + "The mtllib link entry in the OBJ file ("+fileName+") is missing.\n" + + "Please export the obj file from your modeling application including materials.") + self.createMtlLink() # validates if master textures contain spaces (which nvcompress will not accept) error = 0 if not(self.texmaster0.get()=="") and not(self.texmaster4.get().find(" ")==-1): @@ -365,53 +374,6 @@ (fileBaseName, fileExtension)=os.path.splitext(imageFile) self.unithud.set(fileBaseName.lower()+'.sprite') - def readObjMaterials(self): - # reads material library and material information from obj file and displays materials - self.obj = GetObjMaterial(self.objpath.get()) - self.nrmaterials = 0 - # write new obj mtl information - for i in range(len(self.obj)): - # if labels don't exist, create them - if (i>=len(self.objtext)): - # make headers - if (i==0) and (self.nrobjentries==0): - self.header0 = self.displayHeader(self.f1,"Material Info - Library") - if (i==1) and (self.nrobjentries==0): - self.header1 = self.displayHeader(self.f1,"Material Info - Materials") - #display materials - iframe = Frame(self.f1, relief=FLAT) - self.objtext[i] = [StringVar(),StringVar()] - self.objtext[i][0].set(self.obj[i][0]) - self.objtext[i][1].set(self.obj[i][1]) - #self.labels += [Label(iframe, text=self.objtext[i][0].get())] - #self.labels[len(self.labels)-1].pack(side=LEFT, padx=5) - #self.labels += [Label(iframe, text=self.objtext[i][1].get())] - #self.labels[len(self.labels)-1].pack(side=LEFT, padx=5) - label1 = Label(iframe, text=self.objtext[i][0].get()) - label1.pack(side=LEFT, padx=5) - label2 = Label(iframe, text=self.objtext[i][1].get()) - label2.pack(side=LEFT, padx=5) - self.labels += [[label1, label2]] - iframe.pack(expand=1, fill=X, pady=0, padx=5) - # if labels exist, update their entries - else: - self.objtext[i][0].set(self.obj[i][0]) - self.objtext[i][1].set(self.obj[i][1]) - # this updates the material labels display - for l in range(len(self.labels)): - self.labels[l][0]['text'] = self.objtext[l][0].get() - self.labels[l][1]['text'] = self.objtext[l][1].get() - # assign materials - if (self.obj[i][0] in ('usemtl', 'usemat')): - self.materials[self.nrmaterials] = self.obj[i][1] - self.nrmaterials += 1 - self.nrobjentries = len(self.obj) - # if there are too many labels, empty them - if (len(self.obj)<len(self.labels)): - for l in range(len(self.obj),len(self.labels)): - self.labels[l][0]['text'] = '' - self.labels[l][1]['text'] = '' - def changeToWorkdir(self): # set workdir (dirName, fileName) = os.path.split(self.workdir.get()) @@ -439,6 +401,7 @@ self.unitupgrades.set(self.unit[97]) self.unitsubunits.set(self.unit[99]) self.unitthruster.set(self.unit[101]) + self.unitsounds.set(self.unit[100]) self.unitmounts.set(self.unit[102]) self.unitdocks.set(self.unit[104]) thrusters = self.parseMounts(self.unitthruster.get()) @@ -481,6 +444,7 @@ self.unit[14] = self.unitshield.get() self.unit[97] = self.unitupgrades.get() self.unit[99] = self.unitsubunits.get() + self.unit[100] = self.unitsounds.get() self.unit[101] = self.unitthruster.get() self.unit[102] = self.unitmounts.get() self.unit[104] = self.unitdocks.get() @@ -519,6 +483,8 @@ def updateUpgradeType(self): # updates upgrate type option dropdown based on selected class + if self.unitname.get()=='': + return upgrades = [] for u in range(len(self.upgrades)): if self.upgrades[u].find(self.upgradeclass.get())!=-1: @@ -534,6 +500,10 @@ self.weapons = self.unitcsv.getObjectType("Weapon") #print "Weapons = ", self.weapons + def createMtlLink(self): + # creates an mtllib entry in the obj file if missing + print "Creating missiong mtllib entry" + #-------------------------------------------------------------------------------------------- # TEXTURES #-------------------------------------------------------------------------------------------- @@ -972,10 +942,12 @@ docks += '0}' # get turret from units.csv else: - for t in range(len(self.docks[i])): - if t>0: docks += ';' - docks += self.docks[i][t] - docks += '}' + for i in range(len(self.docks)): + docks += '{' + for t in range(len(self.docks[i])): + if t>0: docks += ';' + docks += self.docks[i][t] + docks += '}' self.unitdocks.set(docks) #-------------------------------------------------------------------------------------------- @@ -1209,6 +1181,49 @@ self.updateSubunits() self.updateDocks() + def readObjMaterials(self): + # reads material library and material information from obj file and displays materials + self.obj = GetObjMaterial(self.objpath.get()) + self.nrmaterials = 0 + # write new obj mtl information + for i in range(len(self.obj)): + # if labels don't exist, create them + if (i>=len(self.objtext)): + # make headers + if (i==0) and (self.nrobjentries==0): + self.header0 = self.displayHeader(self.f1,"Material Info - Library") + if (i==1) and (self.nrobjentries==0): + self.header1 = self.displayHeader(self.f1,"Material Info - Materials") + #display materials + iframe = Frame(self.f1, relief=FLAT) + self.objtext[i] = [StringVar(),StringVar()] + self.objtext[i][0].set(self.obj[i][0]) + self.objtext[i][1].set(self.obj[i][1]) + label1 = Label(iframe, text=self.objtext[i][0].get()) + label1.pack(side=LEFT, padx=5) + label2 = Label(iframe, text=self.objtext[i][1].get()) + label2.pack(side=LEFT, padx=5) + self.labels += [[label1, label2]] + iframe.pack(expand=1, fill=X, pady=0, padx=5) + # if labels exist, update their entries + else: + self.objtext[i][0].set(self.obj[i][0]) + self.objtext[i][1].set(self.obj[i][1]) + # this updates the material labels display + for l in range(len(self.labels)): + self.labels[l][0]['text'] = self.objtext[l][0].get() + self.labels[l][1]['text'] = self.objtext[l][1].get() + # assign materials + if (self.obj[i][0] in ('usemtl', 'usemat')): + self.materials[self.nrmaterials] = self.obj[i][1] + self.nrmaterials += 1 + self.nrobjentries = len(self.obj) + # if there are too many labels, empty them + if (len(self.obj)<len(self.labels)): + for l in range(len(self.obj),len(self.labels)): + self.labels[l][0]['text'] = '' + self.labels[l][1]['text'] = '' + def displayHeader(self,frame,titleText): # displays a title line across frame width iframe = Frame(frame, relief=FLAT) @@ -1301,6 +1316,7 @@ self.workspace = [[]] # for workspace model parameters self.mounts = [] # for mount helper import self.centers = [] # mount centers + self.docks = [] # docking ports self.objpath = StringVar() # OBJ file address self.mtlpath = StringVar() # MTL file address self.nvcompresspath = StringVar() # command with address to nvcompress including the nvcompress app @@ -1345,6 +1361,7 @@ self.unitmounts = StringVar() self.upgradeclass = StringVar() self.unitdocks = StringVar() + self.unitsounds = StringVar() self.iniRead() #-------------------------------------------------------------------------------------------- @@ -1675,13 +1692,20 @@ Label(iframe, text="Mounts", width=16).pack(side=LEFT, padx=5) Entry(iframe, width=76, textvariable=self.unitmounts).pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) - # MOUNTS + # DOCKS self.displayHeader(f8,"Docking Ports") # header line # row iframe = Frame(f8, relief=FLAT) Label(iframe, text="Docks", width=16).pack(side=LEFT, padx=5) Entry(iframe, width=76, textvariable=self.unitdocks).pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) + # SOUNDS + self.displayHeader(f8,"Sounds") # header line + # row + iframe = Frame(f8, relief=FLAT) + Label(iframe, text="Sounds", width=16).pack(side=LEFT, padx=5) + Entry(iframe, width=76, textvariable=self.unitsounds).pack(fill=BOTH, padx=5) + iframe.pack(expand=1, fill=X, pady=0, padx=5) #-------------------------------------------------------------------------------------------- # VIEW UNIT @@ -1745,7 +1769,7 @@ self.displayHeader(f4,"Vega Strike Unit Converter (obj->bfxm)") # header line # row frame iframe = Frame(f4, relief=FLAT) - Label(iframe, text="Version: 2008-09-15 | v0.26 | Vega Strike team").pack(fill=BOTH, padx=5) + Label(iframe, text="Version: 2008-09-22 | v0.26 | Vega Strike team").pack(fill=BOTH, padx=5) Label(iframe, text="http://vegastrike.sourceforge.net/").pack(fill=BOTH, padx=5) Label(iframe, text="pyramid users sourceforge net | pyramid sapo pt").pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) |
From: <pyr...@us...> - 2008-09-22 21:19:26
|
Revision: 12442 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12442&view=rev Author: pyramid3d Date: 2008-09-22 21:19:15 +0000 (Mon, 22 Sep 2008) Log Message: ----------- UnitConverter v0.26b: still a bugfix. vegastrike binary with techniques support. CineMut update. Modified Paths: -------------- trunk/data/programs/cinemut_opaque.fp trunk/modtools/UnitConverter/unitconverter.py trunk/win32/bin/vegastrike.exe Modified: trunk/data/programs/cinemut_opaque.fp =================================================================== --- trunk/data/programs/cinemut_opaque.fp 2008-09-22 18:16:58 UTC (rev 12441) +++ trunk/data/programs/cinemut_opaque.fp 2008-09-22 21:19:15 UTC (rev 12442) @@ -243,7 +243,7 @@ // n_suppl = (vec3(1.0)-first_decode_prtn)*supplement; specPRTPout = diffPRTPout;//clamp( first_decode_prtp+p_suppl, 0.01, 0.99 ); specPRTNout = diffPRTNout;//clamp( first_decode_prtn+n_suppl, 0.01, 0.99 ); - prt.rgb = diffPRTPout-diffPRTNout; + prt.rgb = first_decode_prtp-first_decode_prtn;// diffPRTPout-diffPRTNout; prt.a = PRTin.a; } @@ -517,6 +517,21 @@ SPC_in4.a += (0.25*SPC_in4.r); SPC_in4.r = (0.8*SPC_in4.r+0.1); + //static light bake specular experiment + float ts = 1.0/777.7; //ts = "texture stride" + vec2 Uplus = texcoords2+vec2(ts,0.0); + vec2 Uminu = texcoords2+vec2(-ts,0.0); + vec2 Vplus = texcoords2+vec2(0.0,ts); + vec2 Vminu = texcoords2+vec2(0.0,-ts); + vec3 Glo_dU = texture2DLod( glowMap, Uplus, 2.345 ).rgb - texture2DLod( glowMap, Uminu, 2.345 ).rgb; + vec3 Glo_dV = -texture2DLod( glowMap, Vplus, 2.345 ).rgb + texture2DLod( glowMap, Vminu, 2.345 ).rgb; + Glo_dU *= 17.7; + Glo_dV *= 17.7; + vec3 redlite_dir = normalize( vec3( Glo_dU.r, Glo_dV.r, GLO_in4.r )); + vec3 grnlite_dir = normalize( vec3( Glo_dU.g, Glo_dV.g, GLO_in4.g )); + vec3 blulite_dir = normalize( vec3( Glo_dU.b, Glo_dV.b, GLO_in4.b )); + + //UNPACK: //we use a macro table to ease possible future changes to the texture packing: #define _matcolor_in_ ((COL_in4.rgb)) @@ -584,7 +599,7 @@ // diffuse, alpha and specular: vec3 spec_mat3 = _matcolor_in_ * _specdiffbal_; vec3 diff_mat3 = _matcolor_in_ - spec_mat3; - vec3 glow_mat3 = glow_in3 * glow_in3 * inv_damage; //de-gamma & damage fade + vec3 glow_mat3 = glow_in3 /** glow_in3*/ * inv_damage; //de-gamma & damage fade // PRT vec3 diff_prtp, diff_prtn, spec_prtp, spec_prtn; vec4 prt; @@ -613,6 +628,7 @@ specAOfactor = clamp( specAOfactor+0.25, 0.0, 1.0 ); specAOfactor *= specAOfactor; glosses2 = lin_gloss_2_exp( lin_gloss2 ); + // // dielectric stuff: float dielec_blend_mat1 = dielectricblend_decode( dielectricblend_in1 ); @@ -649,6 +665,24 @@ //spec_prtp, spec_prtn ); //FINAL BLEND + //////////////////////////////////////////// + //static light bake specular experiment + redlite_dir = imatmul( tangent_v3, cotangent_v3, vnormal_v3, redlite_dir ); + grnlite_dir = imatmul( tangent_v3, cotangent_v3, vnormal_v3, grnlite_dir ); + blulite_dir = imatmul( tangent_v3, cotangent_v3, vnormal_v3, blulite_dir ); + vec3 static_fresnel; + static_fresnel.r = clamp(dot(redlite_dir,reflection_v3),0.0,1.0); + static_fresnel.g = clamp(dot(grnlite_dir,reflection_v3),0.0,1.0); + static_fresnel.b = clamp(dot(blulite_dir,reflection_v3),0.0,1.0); + static_fresnel *= static_fresnel; + static_fresnel *= static_fresnel; + static_fresnel *= 2.77; + float Freflection = clamp(fresnel(clamp(dot(normal_v3,eye_v3),0.0,1.0),dielectric_k_mat1)*dielec_blend_mat1,0.0,1.0); + Freflection *= sqrt(Freflection); + //static_fresnel *= (Freflection*(Freflection)); + static_fresnel *= glow_mat3; + glow_mat3 *= ( diff_mat3*(1.0-Freflection) + clamp(static_fresnel*2.777,0.0,1.0) ); + //////////////////////////////////////////// //////vec3 reflection_v3 = -reflect(eye_v3,vnormal_v3); vec3 prt_ambient = prt_gi(diff_prtp, diff_prtn); vec4 result4; Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-09-22 18:16:58 UTC (rev 12441) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-09-22 21:19:15 UTC (rev 12442) @@ -9,10 +9,10 @@ # as published by the Free Software Foundation; either version 3 # of the License, or (at your option) any later version. # -# Description: Takes obj and mtl file inputs, validates mtl files -# and creates bfxm output +# Description: Takes obj file inputs master textures, creates bfxm output +# Also converts textures to dds # Author: pyramid -# Version: 2008-09-22 | v0.26 +# Version: 2008-09-22 | v0.26b # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -59,7 +59,7 @@ # make frames scrollable (for units editor) # improve configuration read/write and screen updates # converting one obj with submeshes with different textures -# do not require mtl file +# do not require material export for obj from appwindow import * from objparse import * @@ -145,8 +145,8 @@ # "When finished, you may proceed.") # validates obj link to mtl file (dirName, fileName) = os.path.split(self.objpath.get()) - if not(self.objpath.get()=='') and (len(self.objtext)>0): - if (self.objtext[0][0]!='mtllib'): + if not(self.objpath.get()=='') and (len(self.obj)>0): + if (self.obj[0][0]!='mtllib'): tkMessageBox.showwarning("Warning", "The mtllib link entry in the OBJ file ("+fileName+") is missing.\n" + "Please export the obj file from your modeling application including materials.") @@ -1769,7 +1769,7 @@ self.displayHeader(f4,"Vega Strike Unit Converter (obj->bfxm)") # header line # row frame iframe = Frame(f4, relief=FLAT) - Label(iframe, text="Version: 2008-09-22 | v0.26 | Vega Strike team").pack(fill=BOTH, padx=5) + Label(iframe, text="Version: 2008-09-22 | v0.26b | Vega Strike team").pack(fill=BOTH, padx=5) Label(iframe, text="http://vegastrike.sourceforge.net/").pack(fill=BOTH, padx=5) Label(iframe, text="pyramid users sourceforge net | pyramid sapo pt").pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) |
From: <pyr...@us...> - 2008-09-28 22:32:14
|
Revision: 12446 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12446&view=rev Author: pyramid3d Date: 2008-09-28 22:32:03 +0000 (Sun, 28 Sep 2008) Log Message: ----------- quest_tutorial: improvement of tutor behavior shaders (by chuck_starchaser): shader fixes backgrounds: added missing masters for milkyway (Sol system) Modified Paths: -------------- trunk/data/modules/quests/quest_tutorial.py trunk/data/programs/default.fp trunk/data/programs/highend.fp Added Paths: ----------- trunk/masters/textures/backgrounds/milkyway_back.png trunk/masters/textures/backgrounds/milkyway_down.png trunk/masters/textures/backgrounds/milkyway_front.png trunk/masters/textures/backgrounds/milkyway_left.png trunk/masters/textures/backgrounds/milkyway_right.png trunk/masters/textures/backgrounds/milkyway_up.png Modified: trunk/data/modules/quests/quest_tutorial.py =================================================================== --- trunk/data/modules/quests/quest_tutorial.py 2008-09-26 21:34:54 UTC (rev 12445) +++ trunk/data/modules/quests/quest_tutorial.py 2008-09-28 22:32:03 UTC (rev 12446) @@ -10,7 +10,7 @@ # of the License, or (at your option) any later version. # # Author: pyramid -# Version: 2008-05-23 +# Version: 2008-09-28 # #--------------------------------------------------------------------------------- @@ -138,7 +138,7 @@ vec = Vector.Add(vec,(1000,0,0)) # launch the tutorial drone. #VS.launch(name,type,faction,unittype,ai,nr,nrwaves,pos,squadlogo): - self.drone = VS.launch("Oswald","Robin","neutral","unit","default",1,1,vec,'') + self.drone = VS.launch("Oswald","Pacifier","neutral","unit","default",1,1,vec,'') # upgrade drone self.drone.upgrade("quadshield15",0,0,1,0) self.drone.upgrade("armor06",0,0,1,0) @@ -156,9 +156,9 @@ self.talktime = VS.GetGameTime() # on launching the drone, set its position near the player vec = self.player.Position() - vec = Vector.Add (vec,(vsrandom.uniform(-1000,1000), - vsrandom.uniform(-1000,1000), - vsrandom.uniform(-1000,1000))) + vec = Vector.Add (vec,(vsrandom.uniform(-2000,2000), + vsrandom.uniform(-2000,2000), + vsrandom.uniform(-2000,2000))) self.drone.SetPosition(vec) # get rid of all orders, so that strange maneouvers don't happen self.drone.PrimeOrders() @@ -198,11 +198,11 @@ # keeps the drone near the player # the drone doesn't quite orbit - # it will approach the player until 500 meters and then stop + # it will approach the player until 1000 meters and then stop def orbitMe (self): #self.player.SetTarget(self.drone) - # if the drone is more than 500m away it will set - if (self.drone.getDistance(self.player)>=500): + # if the drone is more than 1000m away it will start instructions + if (self.drone.getDistance(self.player)>=1100): # orientate the nose of the drone towards the player ship vec = Vector.Sub(self.player.Position(),self.drone.Position()) self.drone.SetOrientation((1,0,0),vec) @@ -210,8 +210,8 @@ vec = Vector.Scale(Vector.SafeNorm(vec),self.drone.getDistance(self.player)/10) self.drone.SetVelocity(vec) #self.stayputtime = VS.GetGameTime() - # if drone has approached player until 500m then stop it - if (self.drone.getDistance(self.player)<500): + # if drone has approached player until 1000m then stop it + if (self.drone.getDistance(self.player)<1100): self.drone.SetVelocity((0,0,0)) # this is also needed to stop rotation of the drone self.drone.SetAngularVelocity((0,0,0)) @@ -221,7 +221,7 @@ def acceptTutorial (self): velocity = Vector.Mag(self.player.GetVelocity()) # if the offer has been placed, and player is put for 10s and drone is near - if (VS.GetGameTime()>self.timer and self.drone.getDistance(self.player)<600 and velocity<=10): + if (VS.GetGameTime()>self.timer and self.drone.getDistance(self.player)<1100 and velocity<=10): self.player.SetTarget(self.drone) self.timer = VS.GetGameTime() complete = self.getSaveValue() @@ -230,9 +230,15 @@ else: self.stage = STAGE_ACCEPT if (VS.GetGameTime()>self.timer and velocity>=10): + # allow some time for slowing down and approach if ships were moving + if (self.stayputtime>60): VS.IOmessage (0,"Oswald","Privateer",self.msgColor+"Have a nice journey and come back for a space faring refresher anytime here in Cephid 17.") self.stage = STAGE_DECLINE self.timer = VS.GetGameTime() + else: + self.stayputtime += 10 + self.timer = VS.GetGameTime() + 10 + print "Stayput = ", str(self.stayputtime) return 0 ## play the first part of the tutorial Modified: trunk/data/programs/default.fp =================================================================== --- trunk/data/programs/default.fp 2008-09-26 21:34:54 UTC (rev 12445) +++ trunk/data/programs/default.fp 2008-09-28 22:32:03 UTC (rev 12446) @@ -40,68 +40,70 @@ vec3 lerp(float f, vec3 a, vec3 b) { return (1.0-f)*a+f*b; } vec4 lerp(float f, vec4 a, vec4 b) { return (1.0-f)*a+f*b; } -float shininessMap(float shininess, vec4 specmap) // luma-based shininess modulation +/* +float shininessMap(float shininess, vec4 spec_col) // alpha-based shininess modulation { - vec3 temp = specmap.rgb; - temp *= specmap.rgb; - temp *= temp; - return clamp( dot(temp.rg,vec2(0.5))*shininess, 1.0, 255.0 ); + float result = clamp(spec_col.a*shininess,1.0,255.0); + return result * result; } +*/ +float shininessMap(float shininess, vec3 spec_col) // luma-based shininess modulation +{ + vec3 temp = spec_col.rgb; + temp *= spec_col.rgb; + temp *= spec_col.rgb; + temp *= spec_col.rgb; + temp.b = (temp.r+temp.g)*0.5; + return clamp( temp.b*shininess, 1.0, 255.0 ); +} -float shininess2Lod(float shininess) { return max(0.0,7.0-log2(shininess+1.0)); } - -float limited_shininessMap(float shininess, vec4 specmap) +float limited_shininessMap(float shininess, vec3 spec_col) { - float limit = 50.0; //50^2 is 2500. 2500*0.001 = 2.5 --enough risk of saturation! - float shine = shininessMap(shininess,specmap); + float shine = shininessMap(shininess,spec_col); + float limit = 30.0; //50^2 is 2500. 2500*0.001 = 2.5 --enough risk of saturation! return (shine*limit)/(shine+limit); } +float shininess2Lod(float shininess) { return max(0.0,7.0-log2(shininess+1.0)); } + float shininess_to_brightness(float shininess) { return 0.001 * shininess * shininess; } -float lightspot_brightness( float shininess, vec4 specmap ) +float lightspot_brightness( float shininess, vec3 spec_col ) { - return limited_shininessMap( shininess, specmap ) * shininess_to_brightness( shininess ); + return limited_shininessMap( shininess, spec_col ) * shininess_to_brightness( shininess ); } -float selfshadowStep(float NdotL) -{ - float s = clamp(1.0 - NdotL, 0.0, 1.0); - s *= s; - s *= s; - s *= s; - return clamp(1.0 - s, 0.0, 1.0); -} - void lightingLight( in vec3 light, in vec3 normal, in vec3 vnormal, in vec3 eye, in vec3 reflection, in vec4 lightDiffuse, in float lightAtt, - in vec4 diffusemap, in vec4 specmap, in float shininess, + in vec4 diffusemap, in vec3 spec_col, in float shininess, in vec4 ambientProduct, inout vec3 diffuse, inout vec3 specular) { - float VNdotL = 4.0 * dot(vnormal,light); - float selfshadow = selfshadowStep(VNdotL); - float NdotL = clamp( dot(normal,light), 0.0, VNdotL ); - float RdotL = clamp( dot(reflection,light), 0.0, VNdotL ); - specular += ( pow( RdotL, lightspot_brightness(shininess,specmap)) * lightDiffuse.rgb * lightAtt * selfshadow ); - diffuse += ( NdotL * lightDiffuse.rgb * lightAtt * selfshadow ); + float VNdotLx4= clamp( 4.0 * dot(vnormal,light), 0.0, 1.0 ); + float NdotL = clamp( dot(normal,light), -1.0, VNdotLx4 ); + float RdotL = clamp( dot(reflection,light), 0.0, VNdotLx4 ); + float s = 1.0 - (NdotL*NdotL); //soft penumbra stuff + //float selfshadow = selfshadowStep(VNdotL); // <-***** removed + float temp = clamp( NdotL - (0.94 * s * s * s * s * NdotL) + 0.005, 0.0, 1.01 ); //soft penumbra + specular += ( pow( RdotL, lightspot_brightness(shininess,spec_col)) * lightDiffuse.rgb ); //* lightAtt ); + diffuse += ( temp * lightDiffuse.rgb ); //* lightAtt ); } #define lighting(name, lightno_gl, lightno_tex) \ void name( \ in vec3 normal, in vec3 vnormal, in vec3 eye, in vec3 reflection, \ - in vec4 diffusemap, in vec4 specmap, \ + in vec4 diffusemap, in vec3 spec_col, \ inout vec3 diffuse, inout vec3 specular) \ { \ lightingLight( \ normalize(gl_TexCoord[lightno_tex].xyz), normal, vnormal, eye, reflection, \ gl_FrontLightProduct[lightno_gl].diffuse, \ gl_TexCoord[lightno_tex].w, \ - diffusemap, specmap, gl_FrontMaterial.shininess, \ + diffusemap, spec_col, gl_FrontMaterial.shininess, \ gl_FrontLightProduct[lightno_gl].ambient, \ diffuse, specular); \ } @@ -109,15 +111,16 @@ lighting(lighting0, 0, 5) lighting(lighting1, 1, 6) -vec3 lightingClose(in vec3 diffuse, in vec3 specular, in vec4 diffusemap, in vec4 specmap) +vec3 lightingClose(in vec3 diffuse, in vec3 specular, in vec4 diffusemap, in vec3 spec_col) { - return (diffuse*diffusemap.rgb) + (specular*specmap.rgb); + return (diffuse*diffusemap.rgb) + (specular*spec_col); } -vec3 envMapping(in vec3 reflection, in float gloss, in vec4 specmap) +vec3 envMapping(in vec3 reflection, in float gloss, in vec3 spec_col) { - float envLod = shininess2Lod(gloss);//shininessMap(shininess,specmap)); - return texture2DLod(envMap, EnvMapGen(reflection), envLod).rgb * specmap.rgb * envColor.rgb * 2.0; + float envLod = shininess2Lod(gloss);//shininessMap(shininess,spec_col)); + //return texture2DLod(envMap, EnvMapGen(reflection), envLod).rgb * spec_col * vec3(2.0); + return texture2D(envMap, EnvMapGen(reflection)).rgb * spec_col * vec3(2.0); } void main() @@ -135,12 +138,12 @@ vec3 reflection = -reflect(eye,normal); // Init lighting accumulators - vec3 diffuse = gl_Color.rgb; - vec3 specular= gl_SecondaryColor.rgb; + vec3 diffuse = vec3(0.0); + vec3 specular= vec3(0.0); // Sample textures + vec4 damagecolor = texture2D(damageMap , gl_TexCoord[0].xy); vec4 diffusecolor= texture2D(diffuseMap, gl_TexCoord[0].xy); - vec4 damagecolor = texture2D(damageMap , gl_TexCoord[0].xy); vec4 speccolor = texture2D(specMap , gl_TexCoord[0].xy); vec4 glowcolor = texture2D(glowMap , gl_TexCoord[0].xy); @@ -156,32 +159,35 @@ alpha *= alpha; fresnel_alpha *= fresnel_alpha; alpha *= alpha; + //fresnel_alpha *= fresnel_alpha; vec4 diffusemap = lerp(damage.x, diffusecolor, damagecolor); - vec4 specmap = speccolor; - float specdamage = clamp(1.0 - dot(damagecolor.xyz,vec3(1.0/3.0)) * damage.x * 2.0, 0.0, 1.0); - specmap.rgb *= specdamage; - specmap.a *= bias(specdamage); - float gloss = shininessMap(gl_FrontMaterial.shininess,specmap); + vec3 spec_col = speccolor.rgb; + //float specdamage = clamp(1.0 - dot(damagecolor.xyz,vec3(1.0/3.0)) * damage.x * 2.0, 0.0, 1.0); + //spec_col.rgb *= specdamage; + spec_col.rgb *= (1.0-damage.x); + //spec_col.a *= bias(specdamage); + float gloss = shininessMap(gl_FrontMaterial.shininess,spec_col); fresnel_alpha = clamp( 0.0625 + ( 0.9375 * fresnel_alpha ), alpha, 1.0 ); - fresnel_alpha = 1.0-fresnel_alpha; - fresnel_alpha *= fresnel_alpha; //to account for inner surface reflection - fresnel_alpha = 1.0-fresnel_alpha; + //fresnel_alpha = 1.0-fresnel_alpha; + //fresnel_alpha *= fresnel_alpha; //to account for inner surface reflection + //fresnel_alpha = 1.0-fresnel_alpha; // Do lighting for every active light if (light_enabled[0] != 0) - lighting0(normal, vnormal, eye, reflection, diffusemap, specmap, diffuse, specular); + lighting0(normal, vnormal, eye, reflection, diffusemap, spec_col, diffuse, specular); if (light_enabled[1] != 0) - lighting1(normal, vnormal, eye, reflection, diffusemap, specmap, diffuse, specular); + lighting1(normal, vnormal, eye, reflection, diffusemap, spec_col, diffuse, specular); vec4 result; - specular *= fresnel_alpha; + //specular *= fresnel_alpha; + vec3 final_specular_color = lerp( alpha, vec3( fresnel_alpha ), spec_col ); - result.a = diffusemap.a; - result.rgb = lightingClose(diffuse, specular, diffusemap, specmap) - + glowcolor.rgb - + (envMapping(reflection,gloss,specmap)*fresnel_alpha); + result.a = fresnel_alpha; + result.rgb = lightingClose(diffuse, specular, diffusemap, final_specular_color) + + fresnel_alpha*glowcolor.rgb + + (envMapping(reflection,gloss,final_specular_color)*fresnel_alpha); result *= cloaking.rrrg; gl_FragColor = result; } Modified: trunk/data/programs/highend.fp =================================================================== --- trunk/data/programs/highend.fp 2008-09-26 21:34:54 UTC (rev 12445) +++ trunk/data/programs/highend.fp 2008-09-28 22:32:03 UTC (rev 12446) @@ -40,74 +40,70 @@ vec3 lerp(float f, vec3 a, vec3 b) { return (1.0-f)*a+f*b; } vec4 lerp(float f, vec4 a, vec4 b) { return (1.0-f)*a+f*b; } -float shininessMap(float shininess, vec4 specmap) // luma-based shininess modulation +/* +float shininessMap(float shininess, vec4 spec_col) // alpha-based shininess modulation { - vec2 temp = specmap.rg; - temp *= temp; - temp *= specmap.rg; - return clamp( 0.5*dot(temp.rg,shininess.xx), 1.0, 255.0 ); + float result = clamp(spec_col.a*shininess,1.0,255.0); + return result * result; } - -float shininess2Lod(float shininess) -{ - return min(7.0, max(0.0,7.0-log2(shininess+1.0))+3.0*(1.0+envColor.a)); -} - -vec3 envMapping(in vec3 reflection, in float gloss, in vec3 specmap) +*/ +float shininessMap(float shininess, vec3 spec_col) // luma-based shininess modulation { - float envLod = shininess2Lod(gloss); - return texture2DLod(envMap, EnvMapGen(reflection), envLod).rgb * specmap * envColor.rgb * 2.0; + vec3 temp = spec_col.rgb; + temp *= spec_col.rgb; + temp *= spec_col.rgb; + temp *= spec_col.rgb; + temp.b = (temp.r+temp.g)*0.5; + return clamp( temp.b*shininess, 1.0, 255.0 ); } -float limited_shininessMap(float shininess, vec4 specmap) +float limited_shininessMap(float shininess, vec3 spec_col) { - float limit = 50.0; //50^2 is 2500. 2500*0.001 = 2.5 --enough risk of saturation! - float shine = shininessMap(shininess,specmap); + float shine = shininessMap(shininess,spec_col); + float limit = 30.0; //50^2 is 2500. 2500*0.001 = 2.5 --enough risk of saturation! return (shine*limit)/(shine+limit); } -float specularNormalize(float spec, float shininess) +float shininess2Lod(float shininess) { return max(0.0,7.0-log2(shininess+1.0)); } + +float shininess_to_brightness(float shininess) { - return spec * pow(1.7/(1.0+shininess/10.0),-1.7); + return 0.001 * shininess * shininess; } -float selfshadowStep(float NdotL) +float lightspot_brightness( float shininess, vec3 spec_col ) { - float s = clamp(1.0 - NdotL, 0.0, 1.0); - s *= s; - s *= s; - s *= s; - return clamp(1.0 - s, 0.0, 1.0); + return limited_shininessMap( shininess, spec_col ) * shininess_to_brightness( shininess ); } void lightingLight( in vec3 light, in vec3 normal, in vec3 vnormal, in vec3 eye, in vec3 reflection, in vec4 lightDiffuse, in float lightAtt, - in vec4 diffusemap, in vec4 specmap, in float shininess, + in vec4 diffusemap, in vec3 spec_col, in float shininess, in vec4 ambientProduct, inout vec3 diffuse, inout vec3 specular) { - float VNdotL = 4.0 * dot(vnormal,light); - float selfshadow = selfshadowStep(VNdotL); - float NdotL = clamp( dot(normal,light), 0.0, VNdotL ); - float RdotL = clamp( dot(reflection,light), 0.0, VNdotL ); - float shiny = limited_shininessMap(shininess,specmap); - float spec = pow( RdotL, shiny ); - specular += ( specularNormalize(spec, shiny) * lightDiffuse.rgb * lightAtt * selfshadow ); - diffuse += ( NdotL * lightDiffuse.rgb * lightAtt * selfshadow ); + float VNdotLx4= clamp( 4.0 * dot(vnormal,light), 0.0, 1.0 ); + float NdotL = clamp( dot(normal,light), -1.0, VNdotLx4 ); + float RdotL = clamp( dot(reflection,light), 0.0, VNdotLx4 ); + float s = 1.0 - (NdotL*NdotL); //soft penumbra stuff + //float selfshadow = selfshadowStep(VNdotL); // <-***** removed + float temp = clamp( NdotL - (0.94 * s * s * s * s * NdotL) + 0.005, 0.0, 1.01 ); //soft penumbra + specular += ( pow( RdotL, lightspot_brightness(shininess,spec_col)) * lightDiffuse.rgb ); //* lightAtt ); + diffuse += ( temp * lightDiffuse.rgb ); //* lightAtt ); } #define lighting(name, lightno_gl, lightno_tex) \ void name( \ in vec3 normal, in vec3 vnormal, in vec3 eye, in vec3 reflection, \ - in vec4 diffusemap, in vec4 specmap, \ + in vec4 diffusemap, in vec3 spec_col, \ inout vec3 diffuse, inout vec3 specular) \ { \ lightingLight( \ normalize(gl_TexCoord[lightno_tex].xyz), normal, vnormal, eye, reflection, \ gl_FrontLightProduct[lightno_gl].diffuse, \ gl_TexCoord[lightno_tex].w, \ - diffusemap, specmap, gl_FrontMaterial.shininess, \ + diffusemap, spec_col, gl_FrontMaterial.shininess, \ gl_FrontLightProduct[lightno_gl].ambient, \ diffuse, specular); \ } @@ -115,15 +111,15 @@ lighting(lighting0, 0, 5) lighting(lighting1, 1, 6) -vec3 lightingClose(in vec3 diffuse, in vec3 specular, in vec4 diffusemap, in vec4 specmap) +vec3 lightingClose(in vec3 diffuse, in vec3 specular, in vec4 diffusemap, in vec3 spec_col ) { - return (diffuse*diffusemap.rgb) + (specular*specmap.rgb); + return (diffuse*diffusemap.rgb) + (specular*spec_col); } -vec3 ambientMapping(in vec3 normal, in vec3 vnormal) +vec3 envMapping(in vec3 reflection, in float gloss, in vec3 spec_col) { - float microShadow = clamp(4.0 * dot(normal, vnormal), 0.0, 1.0); - return texture2DLod(envMap, EnvMapGen(normal), 8.0).rgb * microShadow * 2.0; + float envLod = shininess2Lod(gloss);//shininessMap(shininess,spec_col)); + return texture2DLod(envMap, EnvMapGen(reflection), envLod).rgb * spec_col * vec3(2.0); } void main() @@ -132,7 +128,8 @@ vec3 iNormal=gl_TexCoord[1].xyz; vec3 iTangent=gl_TexCoord[2].xyz; vec3 iBinormal=gl_TexCoord[3].xyz; - vec3 vnormal=normalize(iNormal); + vec3 vnormal=iNormal; + //vec3 normal=normalize(imatmul(iTangent,iBinormal,iNormal,expand(texture2D(normalMap,gl_TexCoord[0].xy).yxz)*vec3(-1.0,1.0,1.0))); vec3 normal=normalize(imatmul(iTangent,iBinormal,iNormal,expand(texture2D(normalMap,gl_TexCoord[0].xy).wyz))); // Other vectors @@ -140,8 +137,8 @@ vec3 reflection = -reflect(eye,normal); // Init lighting accumulators - vec3 diffuse = gl_Color.rgb; - vec3 specular= gl_SecondaryColor.rgb; + vec3 diffuse = vec3(0.0); + vec3 specular= vec3(0.0); // Sample textures vec4 damagecolor = texture2D(damageMap , gl_TexCoord[0].xy); @@ -149,42 +146,47 @@ vec4 speccolor = texture2D(specMap , gl_TexCoord[0].xy); vec4 glowcolor = texture2D(glowMap , gl_TexCoord[0].xy); + //sanity enforcement: + //float temp = 1.0 - max( diffusecolor.r, max( diffusecolor.g, diffusecolor.b ) ); + //speccolor.r = min( speccolor.r, temp ); + //speccolor.g = min( speccolor.g, temp ); + //speccolor.b = min( speccolor.b, temp ); + //Fresnel: float alpha = diffusecolor.a * gl_FrontMaterial.diffuse.a; float fresnel_alpha = 1.0 - clamp( dot( eye, normal ), 0.0, 1.0 ); alpha *= alpha; fresnel_alpha *= fresnel_alpha; alpha *= alpha; + //fresnel_alpha *= fresnel_alpha; vec4 diffusemap = lerp(damage.x, diffusecolor, damagecolor); - vec4 specmap = speccolor; - float specdamage = clamp(1.0 - dot(damagecolor.xyz,vec3(1.0/3.0)) * damage.x * 2.0, 0.0, 1.0); - specmap.rgb *= specdamage; - specmap.a *= bias(specdamage); - float gloss = shininessMap(gl_FrontMaterial.shininess,specmap); + vec3 spec_col = speccolor.rgb; + //float specdamage = clamp(1.0 - dot(damagecolor.xyz,vec3(1.0/3.0)) * damage.x * 2.0, 0.0, 1.0); + //spec_col.rgb *= specdamage; + spec_col.rgb *= (1.0-damage.x); + //spec_col.a *= bias(specdamage); + float gloss = shininessMap(gl_FrontMaterial.shininess,spec_col); fresnel_alpha = clamp( 0.0625 + ( 0.9375 * fresnel_alpha ), alpha, 1.0 ); - fresnel_alpha = 1.0-fresnel_alpha; - fresnel_alpha *= fresnel_alpha; //to account for inner surface reflection - fresnel_alpha = 1.0-fresnel_alpha; + //fresnel_alpha = 1.0-fresnel_alpha; + //fresnel_alpha *= fresnel_alpha; //to account for inner surface reflection + //fresnel_alpha = 1.0-fresnel_alpha; // Do lighting for every active light if (light_enabled[0] != 0) - lighting0(normal, vnormal, eye, reflection, diffusemap, specmap, diffuse, specular); + lighting0(normal, vnormal, eye, reflection, diffusemap, spec_col, diffuse, specular); if (light_enabled[1] != 0) - lighting1(normal, vnormal, eye, reflection, diffusemap, specmap, diffuse, specular); - - // Do GI sampling - diffuse += ambientMapping(normal, vnormal); + lighting1(normal, vnormal, eye, reflection, diffusemap, spec_col, diffuse, specular); - // Finish up lighting, texturize, etc... vec4 result; - specular *= fresnel_alpha; + //specular *= fresnel_alpha; + vec3 final_specular_color = lerp( alpha, vec3( fresnel_alpha ), spec_col ); - result.a = diffusemap.a; - result.rgb = lightingClose(diffuse, specular, diffusemap, specmap) - + glowcolor.rgb - + (envMapping(reflection,gloss,specmap.rgb)*fresnel_alpha); + result.a = fresnel_alpha; + result.rgb = lightingClose(diffuse, specular, diffusemap, final_specular_color) + + fresnel_alpha*glowcolor.rgb + + (envMapping(reflection,gloss,final_specular_color)*fresnel_alpha); result *= cloaking.rrrg; gl_FragColor = result; } Property changes on: trunk/masters/textures/backgrounds/milkyway_back.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/backgrounds/milkyway_down.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/backgrounds/milkyway_front.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/backgrounds/milkyway_left.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/backgrounds/milkyway_right.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/textures/backgrounds/milkyway_up.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream |
From: <pyr...@us...> - 2008-10-04 16:25:37
|
Revision: 12455 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12455&view=rev Author: pyramid3d Date: 2008-10-04 16:25:29 +0000 (Sat, 04 Oct 2008) Log Message: ----------- New hud images with correct orientation. Units directory restructuring in masters. Fix for faction stations naming. Modified Paths: -------------- trunk/data/units/units.csv trunk/masters/units/vessels/Admonisher/admonisher-hud.png trunk/masters/units/vessels/Ancestor/ancestor-hud.png trunk/masters/units/vessels/Clydesdale/clydesdale-hud.png trunk/masters/units/vessels/Diligence/diligence-hud.png trunk/masters/units/vessels/Dostoevsky/dostoevsky-hud.png trunk/masters/units/vessels/Franklin/franklin-hud.png trunk/masters/units/vessels/GTIO/gtio-hud.png trunk/masters/units/vessels/Hidalgo/hidalgo-hud.png trunk/masters/units/vessels/Kafka/kafka-hud.png trunk/masters/units/vessels/Midwife/midwife-hud.png trunk/masters/units/vessels/Quicksilver/quicksilver-hud.png trunk/masters/units/vessels/Sartre/sartre-hud.png trunk/masters/units/vessels/Shizu/shizu-hud.png trunk/masters/units/vessels/Shundi/shundi-hud.png trunk/masters/units/vessels/Taizong/taizong-hud.png Added Paths: ----------- trunk/data/units/vessels/Admonisher/admonisher-hud.image trunk/data/units/vessels/Admonisher/admonisher-hud.sprite trunk/data/units/vessels/Admonisher/admonisher-shield.bfxm trunk/data/units/vessels/Agasicles/agasicles-hud.image trunk/data/units/vessels/Agasicles/agasicles-hud.sprite trunk/data/units/vessels/Agasicles/agasicles.bfxm trunk/data/units/vessels/Agesipolis/agesipolis-hud.image trunk/data/units/vessels/Agesipolis/agesipolis-hud.sprite trunk/data/units/vessels/Agesipolis/agesipolis.bfxm trunk/data/units/vessels/Anaxidamus/anaxidamus-hud.image trunk/data/units/vessels/Anaxidamus/anaxidamus-hud.sprite trunk/data/units/vessels/Anaxidamus/anaxidamus.bfxm trunk/data/units/vessels/Ancestor/ancestor-hud.image trunk/data/units/vessels/Ancestor/ancestor-hud.sprite trunk/data/units/vessels/Ancestor/ancestor-shield.bfxm trunk/data/units/vessels/Beholder/beholder-hud.image trunk/data/units/vessels/Beholder/beholder-hud.sprite trunk/data/units/vessels/Beholder/beholder-shield.bfxm trunk/data/units/vessels/Clydesdale/clydesdale-hud.image trunk/data/units/vessels/Clydesdale/clydesdale-hud.sprite trunk/data/units/vessels/Clydesdale/clydesdale-shield.bfxm trunk/data/units/vessels/Convolution/convolution-hud.image trunk/data/units/vessels/Convolution/convolution-hud.sprite trunk/data/units/vessels/Cultivator/cultivator-hud.image trunk/data/units/vessels/Cultivator/cultivator-hud.sprite trunk/data/units/vessels/Determinant/determinant-hud.image trunk/data/units/vessels/Determinant/determinant-hud.sprite trunk/data/units/vessels/Diligence/diligence-hud.image trunk/data/units/vessels/Diligence/diligence-hud.sprite trunk/data/units/vessels/Dodo/dodo-hud.image trunk/data/units/vessels/Dodo/dodo-hud.sprite trunk/data/units/vessels/Dodo/dodo.bfxm trunk/data/units/vessels/Dostoevsky/dostoevsky-hud.image trunk/data/units/vessels/Dostoevsky/dostoevsky-hud.sprite trunk/data/units/vessels/Emu/emu-hud.image trunk/data/units/vessels/Emu/emu-hud.sprite trunk/data/units/vessels/Emu/emu.bfxm trunk/data/units/vessels/Franklin/franklin-hud.image trunk/data/units/vessels/Franklin/franklin-hud.sprite trunk/data/units/vessels/GTIO/gtio-hud.image trunk/data/units/vessels/GTIO/gtio-hud.sprite trunk/data/units/vessels/GTIO/gtio.bfxm trunk/data/units/vessels/Hammer/hammer-hud.image trunk/data/units/vessels/Hammer/hammer-hud.sprite trunk/data/units/vessels/Hidalgo/hidalgo-hud.image trunk/data/units/vessels/Hidalgo/hidalgo-hud.sprite trunk/data/units/vessels/Jackal/jackal-hud.image trunk/data/units/vessels/Jackal/jackal-hud.sprite trunk/data/units/vessels/Jackal/jackal.bfxm trunk/data/units/vessels/Kafka/kafka-hud.image trunk/data/units/vessels/Kafka/kafka-hud.sprite trunk/data/units/vessels/Midwife/midwife-hud.image trunk/data/units/vessels/Midwife/midwife-hud.sprite trunk/data/units/vessels/Midwife/midwife-shield.bfxm trunk/data/units/vessels/Quicksilver/quicksilver-hud.image trunk/data/units/vessels/Quicksilver/quicksilver-hud.sprite trunk/data/units/vessels/Robin/robin-hud.image trunk/data/units/vessels/Robin/robin-hud.sprite trunk/data/units/vessels/Ruizong/ruizong-hud.image trunk/data/units/vessels/Ruizong/ruizong-hud.sprite trunk/data/units/vessels/Ruizong/ruizong-shield.bfxm trunk/data/units/vessels/Ruizong/ruizong.bfxm trunk/data/units/vessels/Sartre/sartre-hud.image trunk/data/units/vessels/Sartre/sartre-hud.sprite trunk/data/units/vessels/Seaxbane/seaxbane-hud.image trunk/data/units/vessels/Seaxbane/seaxbane-hud.sprite trunk/data/units/vessels/Shenzong/shenzong-hud.image trunk/data/units/vessels/Shenzong/shenzong-hud.sprite trunk/data/units/vessels/Shenzong/shenzong.bfxm trunk/data/units/vessels/Shizu/shizu-hud.image trunk/data/units/vessels/Shizu/shizu-hud.sprite trunk/data/units/vessels/Shundi/shundi-hud.image trunk/data/units/vessels/Shundi/shundi-hud.sprite trunk/data/units/vessels/Shundi/shundi-shield.bfxm trunk/data/units/vessels/Sickle/sickle-hud.image trunk/data/units/vessels/Sickle/sickle-hud.sprite trunk/data/units/vessels/Taizong/taizong-hud.image trunk/data/units/vessels/Taizong/taizong-hud.sprite trunk/masters/units/installations/ trunk/masters/units/installations/Agricultural_Station/ trunk/masters/units/installations/AsteroidFighterBase/ trunk/masters/units/installations/Commerce_Center/ trunk/masters/units/installations/Diplomatic_Center/ trunk/masters/units/installations/Factory/ trunk/masters/units/installations/Fighter_Barracks/ trunk/masters/units/installations/Gasmine/ trunk/masters/units/installations/Medical/ trunk/masters/units/installations/MiningBase/ trunk/masters/units/installations/Outpost/ trunk/masters/units/installations/Refinery/ trunk/masters/units/installations/Relay/ trunk/masters/units/installations/Relaysat/ trunk/masters/units/installations/Research/ trunk/masters/units/installations/Shipyard/ trunk/masters/units/installations/Starfortress/ trunk/masters/units/vessels/ trunk/masters/units/vessels/Acrotatus/ trunk/masters/units/vessels/Admonisher/ trunk/masters/units/vessels/Agasicles/ trunk/masters/units/vessels/Agasicles/agasicles-hud.png trunk/masters/units/vessels/Agesipolis/ trunk/masters/units/vessels/Agesipolis/agesipolis-hud.png trunk/masters/units/vessels/Anaxidamus/ trunk/masters/units/vessels/Anaxidamus/anaxidamus-hud.png trunk/masters/units/vessels/Ancestor/ trunk/masters/units/vessels/Archimedes/ trunk/masters/units/vessels/Areus/ trunk/masters/units/vessels/Ariston/ trunk/masters/units/vessels/Beholder/ trunk/masters/units/vessels/Beholder/beholder-hud.png trunk/masters/units/vessels/Catfish/ trunk/masters/units/vessels/Clydesdale/ trunk/masters/units/vessels/Convolution/ trunk/masters/units/vessels/Ct2000/ trunk/masters/units/vessels/Cultivator/ trunk/masters/units/vessels/Derivative/ trunk/masters/units/vessels/Determinant/ trunk/masters/units/vessels/Determinant/determinant-hud.png trunk/masters/units/vessels/Diligence/ trunk/masters/units/vessels/Dirge/ trunk/masters/units/vessels/Dodo/ trunk/masters/units/vessels/Dodo/dodo-hud.png trunk/masters/units/vessels/Dodo/skate.png trunk/masters/units/vessels/Dodo/skatecargo.png trunk/masters/units/vessels/Dostoevsky/ trunk/masters/units/vessels/Ellison/ trunk/masters/units/vessels/Emu/ trunk/masters/units/vessels/Emu/emu-hud.png trunk/masters/units/vessels/Entourage/ trunk/masters/units/vessels/Franklin/ trunk/masters/units/vessels/GTIO/ trunk/masters/units/vessels/Gaozong/ trunk/masters/units/vessels/Gawain/ trunk/masters/units/vessels/Gleaner/ trunk/masters/units/vessels/Goddard/ trunk/masters/units/vessels/H496/ trunk/masters/units/vessels/Hammer/ trunk/masters/units/vessels/Hammer/hammer-hud.png trunk/masters/units/vessels/Hawking/ trunk/masters/units/vessels/Hidalgo/ trunk/masters/units/vessels/Hyena/ trunk/masters/units/vessels/Jackal/ trunk/masters/units/vessels/Jackal/jackal-hud.png trunk/masters/units/vessels/Kafka/ trunk/masters/units/vessels/Kahan/ trunk/masters/units/vessels/Kierkegaard/ trunk/masters/units/vessels/Knight/ trunk/masters/units/vessels/Koala/ trunk/masters/units/vessels/Lancelot/ trunk/masters/units/vessels/Lemma/ trunk/masters/units/vessels/Leonidas/ trunk/masters/units/vessels/Llama/ trunk/masters/units/vessels/MacGyver/ trunk/masters/units/vessels/Midwife/ trunk/masters/units/vessels/Mk32/ trunk/masters/units/vessels/Mule/ trunk/masters/units/vessels/Nicander/ trunk/masters/units/vessels/Nietzsche/ trunk/masters/units/vessels/Ox/ trunk/masters/units/vessels/Pacifier/ trunk/masters/units/vessels/Patterson/ trunk/masters/units/vessels/Plowshare/ trunk/masters/units/vessels/Progeny/ trunk/masters/units/vessels/Quicksilver/ trunk/masters/units/vessels/Redeemer/ trunk/masters/units/vessels/Regret/ trunk/masters/units/vessels/Robin/ trunk/masters/units/vessels/Robin/robin-hud.png trunk/masters/units/vessels/Ruizong/ trunk/masters/units/vessels/Ruizong/ruizong-hud.png trunk/masters/units/vessels/Sartre/ trunk/masters/units/vessels/Schroedinger/ trunk/masters/units/vessels/Seaxbane/ trunk/masters/units/vessels/Seaxbane/seaxbane-hud.png trunk/masters/units/vessels/Shenzong/ trunk/masters/units/vessels/Shenzong/shenzong-hud.png trunk/masters/units/vessels/Shizong/ trunk/masters/units/vessels/Shizu/ trunk/masters/units/vessels/Shundi/ trunk/masters/units/vessels/Sickle/ trunk/masters/units/vessels/Sickle/sickle-hud.png trunk/masters/units/vessels/Taizong/ trunk/masters/units/vessels/Tesla/ trunk/masters/units/vessels/Thales/ trunk/masters/units/vessels/Tridacna/ trunk/masters/units/vessels/Vendetta/ trunk/masters/units/vessels/Vigilance/ trunk/masters/units/vessels/Watson/ trunk/masters/units/vessels/Watson/watson-hud.png trunk/masters/units/vessels/Xuanzong/ trunk/masters/units/vessels/Yeoman/ trunk/masters/units/vessels/Zhuangzong/ Removed Paths: ------------- trunk/data/units/vessels/Admonisher/admonisher-hud.png trunk/data/units/vessels/Admonisher/admonisher-hud.spr trunk/data/units/vessels/Admonisher/admonisher_shield.bfxm trunk/data/units/vessels/Agasicles/vark-hud.png trunk/data/units/vessels/Agasicles/vark-hud.spr trunk/data/units/vessels/Agasicles/vark.bfxm trunk/data/units/vessels/Agesipolis/vitik-hud.png trunk/data/units/vessels/Agesipolis/vitik-hud.spr trunk/data/units/vessels/Agesipolis/vitik.bfxm trunk/data/units/vessels/Anaxidamus/yrilan-hud.png trunk/data/units/vessels/Anaxidamus/yrilan-hud.spr trunk/data/units/vessels/Anaxidamus/yrilan.bfxm trunk/data/units/vessels/Ancestor/ancestor-hud.png trunk/data/units/vessels/Ancestor/ancestor-hud.spr trunk/data/units/vessels/Ancestor/ancestor_shield.bfxm trunk/data/units/vessels/Ancestor/nova-hud.png trunk/data/units/vessels/Ancestor/nova-hud.spr trunk/data/units/vessels/Beholder/beholder_shield.bfxm trunk/data/units/vessels/Beholder/s-hud.png trunk/data/units/vessels/Beholder/s-hud.spr trunk/data/units/vessels/Clydesdale/clydesdale-hud.png trunk/data/units/vessels/Clydesdale/clydesdale-hud.spr trunk/data/units/vessels/Clydesdale/clydesdale_shields.bfxm trunk/data/units/vessels/Convolution/lekra-hud.png trunk/data/units/vessels/Convolution/lekra-hud.spr trunk/data/units/vessels/Cultivator/Cultivator-hud.spr trunk/data/units/vessels/Cultivator/cultivator_hud.png trunk/data/units/vessels/Diligence/diligence-hud.png trunk/data/units/vessels/Diligence/diligence-hud.spr trunk/data/units/vessels/Dodo/Dodo-hud.png trunk/data/units/vessels/Dodo/Dodo-hud.spr trunk/data/units/vessels/Dodo/skate.bfxm trunk/data/units/vessels/Dostoevsky/dostoevsky-hud.png trunk/data/units/vessels/Dostoevsky/dostoevsky-hud.spr trunk/data/units/vessels/Emu/Emu-hud.image trunk/data/units/vessels/Emu/Emu-hud.spr trunk/data/units/vessels/Emu/Emu.bfxm trunk/data/units/vessels/Franklin/franklin-hud.png trunk/data/units/vessels/Franklin/franklin-hud.spr trunk/data/units/vessels/GTIO/GTIO.bfxm trunk/data/units/vessels/GTIO/gtio-hud.png trunk/data/units/vessels/GTIO/gtio-hud.spr trunk/data/units/vessels/Hammer/f404-hud.png trunk/data/units/vessels/Hammer/f404-hud.spr trunk/data/units/vessels/Hidalgo/hidalgo-hud.png trunk/data/units/vessels/Hidalgo/hidalgo-hud.spr trunk/data/units/vessels/Jackal/Jackal.bfxm trunk/data/units/vessels/Kafka/kafka-hud.png trunk/data/units/vessels/Kafka/kafka-hud.spr trunk/data/units/vessels/Midwife/midwife-hud.png trunk/data/units/vessels/Midwife/midwife-hud.spr trunk/data/units/vessels/Midwife/midwife_shield.bfxm trunk/data/units/vessels/Quicksilver/quicksilver-hud.png trunk/data/units/vessels/Quicksilver/quicksilver-hud.spr trunk/data/units/vessels/Robin/mongoose-hud.spr trunk/data/units/vessels/Robin/mongoose.xmesh.bak trunk/data/units/vessels/Robin/moongoose-hud.png trunk/data/units/vessels/Ruizong/huldra-hud.png trunk/data/units/vessels/Ruizong/huldra-hud.spr trunk/data/units/vessels/Ruizong/huldra.bfxm trunk/data/units/vessels/Ruizong/huldra_shield.bfxm trunk/data/units/vessels/Sartre/sartre-hud.png trunk/data/units/vessels/Sartre/sartre-hud.spr trunk/data/units/vessels/Seaxbane/Seaxbane-hud.png trunk/data/units/vessels/Seaxbane/Seaxbane-hud.spr trunk/data/units/vessels/Shenzong/Shenzong-hud.image trunk/data/units/vessels/Shenzong/Shenzong-hud.spr trunk/data/units/vessels/Shenzong/Shenzong.bfxm trunk/data/units/vessels/Shizu/shizu-hud.png trunk/data/units/vessels/Shizu/shizu-hud.spr trunk/data/units/vessels/Shundi/shundi-hud.png trunk/data/units/vessels/Shundi/shundi-hud.spr trunk/data/units/vessels/Shundi/shundi_shield.bfxm trunk/data/units/vessels/Sickle/tian-hud.png trunk/data/units/vessels/Sickle/tian-hud.spr trunk/data/units/vessels/Taizong/taizong-hud.png trunk/data/units/vessels/Taizong/taizong-hud.spr trunk/masters/units/Acrotatus/ trunk/masters/units/Archimedes/ trunk/masters/units/AsteroidFighterBase/ trunk/masters/units/Catfish/ trunk/masters/units/Ct2000/ trunk/masters/units/Cultivator/ trunk/masters/units/Derivative/ trunk/masters/units/Determinant/ trunk/masters/units/Dodo/ trunk/masters/units/Ellison/ trunk/masters/units/Emu/ trunk/masters/units/Entourage/ trunk/masters/units/GTIO/ trunk/masters/units/H496/ trunk/masters/units/Hammer/ trunk/masters/units/Hawking/ trunk/masters/units/Jackal/ trunk/masters/units/Kahan/ trunk/masters/units/Knight/ trunk/masters/units/Lemma/ trunk/masters/units/MacGyver/ trunk/masters/units/MiningBase/ trunk/masters/units/Mk32/ trunk/masters/units/Nietzsche/ trunk/masters/units/Patterson/ trunk/masters/units/Regret/ trunk/masters/units/Shenzong/ trunk/masters/units/Shipyard/ trunk/masters/units/Shizong/ trunk/masters/units/Tridacna/ trunk/masters/units/Vendetta/ trunk/masters/units/Vigilance/ trunk/masters/units/Watson_fendorin/ trunk/masters/units/Xuanzong/ trunk/masters/units/admonisher/ trunk/masters/units/agricultural_station/ trunk/masters/units/ancestor/ trunk/masters/units/areus/ trunk/masters/units/ariston/ trunk/masters/units/beholder/ trunk/masters/units/clydesdale/ trunk/masters/units/commerce_center/ trunk/masters/units/convolution/ trunk/masters/units/corvette/ trunk/masters/units/diligence/ trunk/masters/units/diplomatic_center/ trunk/masters/units/dirge/ trunk/masters/units/dostoevsky/ trunk/masters/units/factory/ trunk/masters/units/fighter_barracks/ trunk/masters/units/franklin/ trunk/masters/units/gaozong/ trunk/masters/units/gasmine/ trunk/masters/units/gawain/ trunk/masters/units/goddard/ trunk/masters/units/hidalgo/ trunk/masters/units/huldra/ trunk/masters/units/hyena/ trunk/masters/units/ishmael/ trunk/masters/units/kafka/ trunk/masters/units/kierkegaard/ trunk/masters/units/koala/ trunk/masters/units/lancelot/ trunk/masters/units/llama/ trunk/masters/units/lodur/ trunk/masters/units/medical/ trunk/masters/units/midwife/ trunk/masters/units/mule/ trunk/masters/units/nicander/ trunk/masters/units/outpost/ trunk/masters/units/ox/ trunk/masters/units/pacifier/ trunk/masters/units/plowshare/ trunk/masters/units/progeny/ trunk/masters/units/quicksilver/ trunk/masters/units/redeemer/ trunk/masters/units/refinery/ trunk/masters/units/relay/ trunk/masters/units/relaysat/ trunk/masters/units/research/ trunk/masters/units/robin/ trunk/masters/units/sartre/ trunk/masters/units/schroedinger/ trunk/masters/units/seaxbane/ trunk/masters/units/shizu/ trunk/masters/units/shundi/ trunk/masters/units/sickle/ trunk/masters/units/skate/ trunk/masters/units/starfortress/ trunk/masters/units/stoic/ trunk/masters/units/taizong/ trunk/masters/units/tesla/ trunk/masters/units/thales/ trunk/masters/units/vark/ trunk/masters/units/vessels/Anaxidamus/yrilan-hud.png trunk/masters/units/vessels/Beholder/s-hud.png trunk/masters/units/vessels/Convolution/lekra-hud.png trunk/masters/units/vessels/Cultivator/cultivator_hud.png trunk/masters/units/vessels/Dodo/rescue-hud.png trunk/masters/units/vessels/Dodo/wayfarer-hud.png trunk/masters/units/vessels/Emu/EMU-hud.png trunk/masters/units/vessels/Hammer/f404-hud.png trunk/masters/units/vessels/Robin/moongoose-hud.png trunk/masters/units/vessels/Ruizong/huldra-hud.png trunk/masters/units/vessels/Seaxbane/Seaxbane-hud.png trunk/masters/units/vessels/Shenzong/Shenzong-hud.png trunk/masters/units/vessels/Sickle/tian-hud.png trunk/masters/units/vitik/ trunk/masters/units/watson/ trunk/masters/units/yavok/ trunk/masters/units/yrilan/ trunk/masters/units/zhuangzong/ Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-10-03 16:15:50 UTC (rev 12454) +++ trunk/data/units/units.csv 2008-10-04 16:25:29 UTC (rev 12455) @@ -1,34 +1,34 @@ ,Directory,Name,STATUS,Object_Type,Combat_Role,Textual_Description,Hud_image,Unit_Scale,Cockpit,CockpitX,CockpitY,CockpitZ,Mesh,Shield_Mesh,Rapid_Mesh,BSP_Mesh,Use_BSP,Use_Rapid,NoDamageParticles,Mass,Moment_Of_Inertia,Fuel_Capacity,Hull,Armor_Front_Top_Right,Armor_Front_Top_Left,Armor_Front_Bottom_Right,Armor_Front_Bottom_Left,Armor_Back_Top_Right,Armor_Back_Top_Left,Armor_Back_Bottom_Right,Armor_Back_Bottom_Left,Shield_Front_Top_Right,Shield_Back_Top_Left,Shield_Front_Bottom_Right,Shield_Front_Bottom_Left,Shield_Back_Top_Right,Shield_Front_Top_Left,Shield_Back_Bottom_Right,Shield_Back_Bottom_Left,Shield_Recharge,Shield_Leak,Warp_Capacitor,Primary_Capacitor,Reactor_Recharge,Jump_Drive_Present,Jump_Drive_Delay,Wormhole,Outsystem_Jump_Cost,Warp_Usage_Cost,Afterburner_Type,Afterburner_Usage_Cost,Maneuver_Yaw,Maneuver_Pitch,Maneuver_Roll,Yaw_Governor,Pitch_Governor,Roll_Governor,Afterburner_Accel,Forward_Accel,Retro_Accel,Left_Accel,Right_Accel,Top_Accel,Bottom_Accel,Afterburner_Speed_Governor,Default_Speed_Governor,ITTS,Radar_Color,Radar_Range,Tracking_Cone,Max_Cone,Lock_Cone,Hold_Volume,Can_Cloak,Cloak_Min,Cloak_Rate,Cloak_Energy,Cloak_Glass,Repair_Droid,ECM_Rating,ECM_Resist,Ecm_Drain,Hud_Functionality,Max_Hud_Functionality,Lifesupport_Functionality,Max_Lifesupport_Functionality,Comm_Functionality,Max_Comm_Functionality,FireControl_Functionality,Max_FireControl_Functionality,SPECDrive_Functionality,Max_SPECDrive_Functionality,Slide_Start,Slide_End,Activation_Accel,Activation_Speed,Upgrades,Prohibited_Upgrades,Sub_Units,Sound,Light,Mounts,Net_Comm,Dock,Cargo_Import,Cargo,Explosion,Num_Animation_Stages,Upgrade_Storage_Volume,Heat_Sink_Rating,Shield_Efficiency,Num_Chunks,Chunk_0,Collide_Subunits,Spec_Interdiction,Tractorability Key,String,string,For Internal Use Only,string,string,string,string,float,string,x=float,y=float,z=float(meters),{filename(string);frame(int);texturetime(float)},string,string,string,boolean,boolean,boolean,metric tons,metric tons * meters*meters,metric tons,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD,VSD/second,percentage,800MJ,100MJ,100MJ/s,Boolean,seconds,boolean,800MJ,800MJ/second,int type,100MJ/s,metric tons*degrees/second^2,metric tons*degrees/second^2,metric tons*degrees/second^2,degrees/sec,degrees/sec,degrees/sec,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons*m/s^2,metric tons**m/s^2,metric tons*m/s^2,meters/second,meters/second,boolean,boolean,meters,Degrees,Degrees,Degrees,m^3,boolean,percentage,percentage/second,800MJ/s,boolean,int,int,int,800MJ/s,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,1 normalized fraction,seconds,seconds,m/s^2,m/s,{filename(string);mountoffset(int);subunoffset(int)},"Semicolon delineated list of prohibited upgrades, allowing up to a certain number if specified with 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Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;300;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1400,0,,,,,,pPiI +Admonisher__homeland-security.blank,./vessels/Admonisher,Admonisher,MANEUVOUR,Vessel,FIGHTER,Purist light assault 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Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;100;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,1200,0,,,,,,pPiI +Admonisher.HSspec,./vessels/Admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.sprite,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher-shield.bfxm,,,,,,360,360,22.92,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,58,62,68,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor06;;}{quadshield10;;}{add_spec_capacitor03;;}{capacitor06;;}{reactor09;;}{jump_drive;;}{starscanner2;;}{ecm_package02;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{Crippler;;;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{Crippler;;;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{LeechGun;;;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{LeechGun;;;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{Leech;48;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{Leech;48;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{EMPTorpedo;1;90;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,60,0,,,,,,pPiI +Admonisher.milspec,./vessels/Admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.sprite,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher-shield.bfxm,,,,,,360,360,22.92,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,25,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,150,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;15;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;15;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;5;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;5;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;300;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,{Admonisher_Milspec_Package;upgrades/Packages/Milspec;200000;1;140;1330;1;1;Full-Custom Milspec Configuration;0},,0,1200,0,,,,,,pPiI Admonisher_Milspec_Package__upgrades,,Admonisher_Milspec_Package,,,,,,,,,,,,,,,,,,360,360,,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,150,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor04;;}{quadshield08;;}{add_spec_capacitor03;;}{capacitor07;;}{reactor10;;}{jump_drive;;}{starscanner2;;}{ecm_package02;;},,,,,,,,,,,,,,,,,,, -Admonisher.puristspec,./vessels/Admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,360,360,22.92,700,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,250,,,TRUE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,250,250,FALSE,FALSE,300000000,5,180,10,150,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor04;;}{quadshield08;;}{add_spec_capacitor03;;}{capacitor07;;}{reactor10;;}{jump_drive;;}{starscanner2;;}{ecm_package02;;},mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;20;Light Medium Heavy;2.35;6;10.3;;;;;;;;;1;1}{;;20;Light Medium Heavy;-2.35;6;10.3;;;;;;;;;1;1}{;;20;Light Medium Heavy;-1.75;-10.5;9.5;;;;;;;;;1;1}{;;20;Light Medium Heavy;1.75;-10.5;9.5;;;;;;;;;1;1}{;;5;Light;8.1;-3.5;-1.65;;;;;;;;;1;1}{;;5;Light;-8.1;-3.5;-1.65;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;-0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;48;Light-Missile Medium-Missile;0.300000;-0.100000;0.000000;;;;;;;;;1;1}{;;300;Heavy-Missile;-0.000000;0.000000;0.000000;;;;;;;;;1;1},,,,,,0,60,0,,,,,,pPiI -Admonisher.rg,./vessels/Admonisher,Admonisher,,Vessel,FIGHTER,Purist light assault 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craft,admonisher-hud.spr,0.76,no-cockpit,0,8.26,9.6,{admonisher.bfxm;;},admonisher_shield.bfxm,,,,,,234,234,22.92,700,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,55,60,65,24000,20000,16000,4000,4000,4000,4000,190,190,FALSE,FALSE,300000000,4,180,25,250,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-4.5;1.8;-13.85;5;;;;;}{supernova.bmp.bfxm;-5.1;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;-3.95;2.75;-13.85;5;;;;;}{supernova.bmp.bfxm;4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;-4.5;.35;-13.85;12;;;;;}{supernova.bmp.bfxm;6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;4.5;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-6.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-5.45;-4.8;-12.3;4;;;;;}{supernova.bmp.bfxm;-4.5;-4.8;-12.3;4;;;;;},{;;15;Light 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[truncated message content] |
From: <pyr...@us...> - 2008-10-04 22:08:53
|
Revision: 12456 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12456&view=rev Author: pyramid3d Date: 2008-10-04 22:08:42 +0000 (Sat, 04 Oct 2008) Log Message: ----------- UnitConverter v0.28: configurable units directory structure. allow loading bfxm files to workspace. Modified Paths: -------------- trunk/modtools/UnitConverter/unitconverter.py Removed Paths: ------------- trunk/masters/units/vessels/Admonisher/puma-hud.png trunk/masters/units/vessels/Agasicles/vark-hud.png trunk/masters/units/vessels/Agesipolis/vitik-hud.png trunk/masters/units/vessels/Ancestor/nova-hud.png Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-10-04 16:25:29 UTC (rev 12455) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-10-04 22:08:42 UTC (rev 12456) @@ -12,7 +12,7 @@ # Description: Takes obj file inputs master textures, creates bfxm output # Also converts textures to dds # Author: pyramid -# Version: 2008-09-24 | v0.27 +# Version: 2008-10-04 | v0.28 # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -43,10 +43,12 @@ # turret name matching between helper mount naming and registered turret types # texture file extension check for png # does not require material export for obj +# back conversion from bfxm to obj+mtl #--------------------------------------------------------------------------------- # Known issues: # mesher error: add from Wavefront to BFXM unimplemneted # converting one obj with submeshes with different textures +# save ini on exit only doesn't work as class is already destroyed at event execution #--------------------------------------------------------------------------------- # To do: # check textures for POT dimensions (with Python 2.6) @@ -57,8 +59,13 @@ # mesher add operation with several models(subunits) in the same workspace # storing and batch conversion of faction textures # make frames scrollable (for units editor) -# improve configuration read/write and screen updates # converting one obj with submeshes with different textures +# get units.csv column entries based on column names not fixed positions +# create new unit entries also for .blank .stock .milspec (vessels only) +# improve configuration read/write +# save separate config files for each workspace +# allow for sorting of units.csv with various criteria (class, type, alpha) +# read and display of model parameters after conversion from bfxm file from appwindow import * from objparse import * @@ -260,6 +267,11 @@ self.defaulttechnique = config.get("Config", "DEFAULT_TECHNIQUE") except: self.defaulttechnique = '' + # unit class directory + try: + self.useclassdir.set(config.get("Config", "USE_UNITS_CLASSDIR")) + except: + self.useclassdir.set(0) # MODELS try: self.objpath.set(config.get("Model", "OBJ_PATH")) @@ -313,6 +325,7 @@ config.set("Config", "TEXTURE_FACTION", self.faction.get()) config.set("Config", "UNIT_MODELNAME", self.unitname.get()) config.set("Config", "DEFAULT_TECHNIQUE", self.defaulttechnique) + config.set("Config", "USE_UNITS_CLASSDIR", self.useclassdir.get()) # save models workspace #print "Models = ", self.models #print "Workspace = ", self.workspace @@ -345,12 +358,17 @@ return setstrvar.set(file) # perform some operations if new obj file is selected - if (setstrvar==self.objpath) and not(fileBaseName.title()==self.activemodel.get()): + if (setstrvar==self.objpath) and fileBaseName.title()!=self.activemodel.get(): print "getPath: getting new model" - #print "file=", file - print dirName+"/"+fileBaseName+".mtl" - self.activemodel.set(fileBaseName.title()) - self.workdir.set(dirName) + if fileExtension.lower()=='.obj': + self.workdir.set(dirName) + self.activemodel.set(fileBaseName.title()) + # convert bfxm if selected selected + if fileExtension.lower()=='.bfxm': + self.workdir.set(dirName) + self.activemodel.set(fileBaseName.title()) + self.convertBfxmObj() + self.objpath.set(dirName+'/'+fileBaseName+'.obj') self.updateMtlPath() self.updateWorkspace() self.deleteFactionEntry() @@ -358,7 +376,7 @@ self.updateScreen() self.readUnitCsv() self.updateScreen() - self.iniWrite() + self.iniWrite() def getFile(self, setstrvar): # get a file and return only the filename without path @@ -369,6 +387,7 @@ setstrvar.set(fileName) self.setParameters() self.validateInputs() + self.workdir.set(dirName) return fileName def getFileAndUpdateMaterial(self, command1, var1, nrTexture): @@ -451,7 +470,11 @@ if not(self.unitname.get()==''): self.unitdescription.set(self.unitdescr.get(1.0, END).replace('\n','')) self.unit[0] = self.unitname.get() - self.unit[1] = './'+self.unitname.get() + if self.unit[1]=='': + if self.useclassdir.get()=='1': + self.unit[1] = './'+self.unittype.get().lower()+'s/'+self.unitname.get() + else: + self.unit[1] = './'+self.unitname.get() self.unit[2] = self.unitname.get() self.unit[4] = self.unittype.get() self.unit[5] = self.unitrole.get() @@ -990,7 +1013,7 @@ def saveAndConvert(self): print "saveAndConvert" self.saveMtl() - self.convertBfxm() + self.convertObjBfxm() def saveMtl(self): print "Save MTL file(s)" @@ -1012,8 +1035,22 @@ self.activemodel.set(currentmodel) self.getParameters() - def convertBfxm(self): + def convertBfxmObj(self): # call mesher and convert obj file to bfxm + print "Converting BFXM file to OBJ" + currentmodel = self.activemodel.get() # remember selection + (dirName, fileName) = os.path.split(self.objpath.get()) + (fileBaseName, fileExtension)=os.path.splitext(fileName) + os.chdir(dirName) #change to workdir + command = self.mesherpath.get()+" "+fileName+" "+currentmodel.lower()+".obj"+" " + command += "boc" + print "Command = ", command + result = os.system(command) #execute command in workdir + print "Model converted to "+fileBaseName.lower()+".obj" + # restore previous active model + + def convertObjBfxm(self): + # call mesher and convert obj file to bfxm print "Converting OBJ file(s) to BFXM" currentmodel = self.activemodel.get() # remember selection # swap models, if first one is shield @@ -1099,12 +1136,16 @@ def compressHudImage(self): # execute nvcompress for hud image and write .sprite file - (dirName, fileName) = os.path.split(self.objpath.get()) + if self.objpath.get()!='': + (dirName, fileName) = os.path.split(self.objpath.get()) + os.chdir(dirName) #change to workdir + elif self.workdir.get()!='': + dirName = self.workdir.get() + os.chdir(dirName) #change to workdir commandBase = self.nvcompresspath.get() - os.chdir(dirName) #change to workdir print "Directory = ", os.getcwd() #print working dir - if not(self.hudimage.get()==""): - (dirName, fileName) = os.path.split(self.objpath.get()) + if self.hudimage.get()!='': + #(dirName, fileName) = os.path.split(self.objpath.get()) fileName = self.hudimage.get() (fileBaseName, fileExtension)=os.path.splitext(fileName) compressionBase = "-bc2 -nomips" #DXT3 compression without mipmaps @@ -1136,7 +1177,10 @@ # basemodel = self.models[0] self.activemodel.set(self.getUnitName()) # make folder - unitFolder = self.vegastrike.get()+"/units/"+self.unitname.get() + if self.useclassdir.get()=='1': + unitFolder = self.vegastrike.get()+'/units/'+self.unittype.get().lower()+'s/'+self.unitname.get() + else: + unitFolder = self.vegastrike.get()+'/units/'+self.unitname.get() print "Unit dir = ", unitFolder try: os.mkdir(unitFolder) @@ -1307,6 +1351,7 @@ self.unittype.set('') self.unitrole.set('') self.unithud.set('') + self.unitshield.set('') self.unitcockpit.set('') self.unitlength.set('') self.unitwidth.set('') @@ -1314,7 +1359,22 @@ self.unitscale.set('') self.unitthruster.set('') self.unitsubunits.set('') + self.unitthruster.set('') + self.unitthrdia.set('') + self.thrustertype.set('') + self.unitupgrades.set('') + self.subunittype.set('') + self.upgradetype.set('') + self.currentturret.set('') + self.unitmounts.set('') + self.upgradeclass.set('') + self.unitdocks.set('') + self.unitsounds.set('') + def testcfg(self): + print self.useclassdir.get() + self.iniWrite() + #-------------------------------------------------------------------------------------------- # INIT #-------------------------------------------------------------------------------------------- @@ -1332,7 +1392,7 @@ self.nrtextures = 0 # selected textures count self.nrmodels = 0 # models count - reserved for future use in submeshes self.help = '' # help text - self.defaulttechnique= '' + self.defaulttechnique = '' self.FACTIONS = ["(default)","privateer","aera","andolian","confed","dgn","forsaken","highborn","homeland-security","hunter","ISO","klkk","LIHW","luddites","mechanist","merchant_guild","pirates","purist","shaper","shmrn","rlaan","rlaan_briin","uln","unadorned","aeran_merchant_marine","andolian_citizen","dgn_citizen","forsaken_citizen","highborn_citizen","klkk_citizen","LIHW_citizen","mechanist_citizen","merchant_guild_citizen","purist_citizen","rlaan_citizen","shaper_citizen","shmrn_citizen","uln_citizen","unadorned_citizen"] self.TECHNIQUES = ["(none)","cinemut_opaque","cinemut_fireglass","highend","default","fixed","highend_simple","fixed_simple","sample","cel","cel_simple","fixed5","fixedgl"] self.BLENDMODES = [["0","ONE ZERO"],["0.5","SRCALPHA INVSRCALPHA"],["1","ONE ONE"]] @@ -1359,6 +1419,7 @@ self.mesherpath = StringVar() # command with address to mesher including the mesher app self.workdir = StringVar() # working directory self.vegastrike = StringVar() # Vega Strike installation directory root + self.useclassdir = StringVar() # use units/vessels or just units/ to store the model self.activemodel = StringVar() # active model name in title case self.faction = StringVar() # faction name self.technique = StringVar() # technique parameter @@ -1405,7 +1466,7 @@ #-------------------------------------------------------------------------------------------- self.f1 = f1 = Frame(window()) # tab frame # HELP - self.help = "INSTRUCTIONS: Browse (Add Model) for the OBJ file you want to convert to BFXM. It will be automatically added to the workspace.\n" + self.help = "INSTRUCTIONS: Browse (Add Model) for the model (OBJ or BFXM) file you want to add to the workspace.\n" self.help += "You can (Remove) the active model from the workspace, or make a new empty workspace (Clear Workspace). Then proceed to Textures. [scroll down for more]\n" self.help += "Information on model requirements can be found in the VS Wiki: http://vegastrike.sourceforge.net/wiki/Development:Model_Guidelines" self.displayTextBox(self.f1, 4, self.help, DISABLED) @@ -1549,7 +1610,7 @@ Label(iframe, text="= (").pack(side=LEFT) Button(iframe, text='Save Mtl', command=self.saveMtl).pack(side=LEFT, padx=5) Label(iframe, text=" + ").pack(side=LEFT) - Button(iframe, text='Convert to Bfxm', command=self.convertBfxm).pack(side=LEFT, padx=5) + Button(iframe, text='Convert to Bfxm', command=self.convertObjBfxm).pack(side=LEFT, padx=5) Label(iframe, text=")").pack(side=LEFT) Label(iframe, text=" (for all models in workspace)").pack(side=LEFT) iframe.pack(expand=1, fill=X, pady=0, padx=5) @@ -1769,7 +1830,8 @@ self.help = "INSTRUCTIONS: Configure the Vega Strike data directory (in which resides vegastrike.config). It will be used to copy converted files.\n" self.help += "Configure the address (directory path + tool name, e.g. C:\mesher.exe or /opt/vs/mesher). You may browse for mesher to set the address. [scroll down for more]\n" self.help += "Configure nVidia's nvcompress command path as used from command line (nvcompress is sufficient if it resides in a directory of your system PATH variable).\n" - self.help += "Help on obtaining nVidia's Texture Tools can be found here: http://vegastrike.sourceforge.net/wiki/Links:Graphic_Applications#nVidia_Texture_Tools" + self.help += "Help on obtaining nVidia's Texture Tools can be found here: http://vegastrike.sourceforge.net/wiki/Links:Graphic_Applications#nVidia_Texture_Tools\n" + self.help += "You can set a default technique and default directory when saving and copying model and texture files. Make sure to press the (Save Settings) button after any change." self.displayTextBox(self.f3, 4, self.help, DISABLED) # OPTIONS self.displayHeader(f3,"Paths") # header line @@ -1803,17 +1865,32 @@ iframe = Frame(self.f3, relief=FLAT) Label(iframe, text="Current Technique", width=16).pack(side=LEFT, padx=5) apply(OptionMenu, (iframe, self.technique) + tuple(self.TECHNIQUES)).pack(side=LEFT, padx=5) - Button(iframe, text='Make Default', command=lambda:self.setDefault(self.technique)).pack(side=LEFT, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) + # units directory structure + iframe = Frame(self.f3, relief=FLAT) + Label(iframe, text="Use unit class directory structure").pack(side=LEFT, padx=5) + Checkbutton(iframe, variable=self.useclassdir).pack(side=LEFT, padx=5) + #Button(iframe, text='Test', command=lambda:self.testcfg()).pack(side=LEFT, padx=5) + iframe.pack(expand=1, fill=X, pady=0, padx=5) + # SAVE + self.displayHeader(f3,"Save") # header line + # save + iframe = Frame(self.f3, relief=FLAT) + Button(iframe, text='Save Settings', bg="#BFB8FE", fg="#483855", command=lambda:self.setDefault(self.technique)).pack(side=LEFT, padx=5) + iframe.pack(expand=1, fill=X, pady=0, padx=5) #-------------------------------------------------------------------------------------------- # ABOUT #-------------------------------------------------------------------------------------------- self.f4 = f4 = Frame(window(), width=100, height=400) # tab frame self.displayHeader(f4,"Vega Strike Unit Converter (obj->bfxm)") # header line + # HELP + self.help = "Get the latest version:\n" + self.help += "'svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/modtools/UnitConverter'" + self.displayTextBox(self.f4, 2, self.help, DISABLED) # row frame iframe = Frame(f4, relief=FLAT) - Label(iframe, text="Version: 2008-09-24 | v0.27 | Vega Strike team").pack(fill=BOTH, padx=5) + Label(iframe, text="Version: 2008-10-04 | v0.28 | Vega Strike team").pack(fill=BOTH, padx=5) Label(iframe, text="http://vegastrike.sourceforge.net/").pack(fill=BOTH, padx=5) Label(iframe, text="pyramid users sourceforge net | pyramid sapo pt").pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) @@ -1845,7 +1922,6 @@ # EXECUTE #-------------------------------------------------------------------------------------------- self.iniRead() - #self.updateScreen() self.readUnitCsv() self.readUnitUpgrades() self.readUnitWeapons() @@ -1854,7 +1930,20 @@ self.processEvents() master.mainloop() + def exitApp(): + if tkMessageBox.askokcancel("Quit", "Do you really wish to quit?"): + app.iniWrite() + print "ini written" + #app.destroy() + +def exitApp(): +# confirmation if user wants to quit + #if tkMessageBox.askokcancel("Quit", "Do you really wish to quit?"): + #app.iniWrite() #can't call class functions as class is already destroyed + root.destroy() + root = Tk() +root.protocol("WM_DELETE_WINDOW", exitApp) root.option_add("*Dialog.msg.wrapLength", "600px") root.option_add("*Dialog.msg.Font", "helvetica 10 normal") root.option_add("*Text.Font", "helvetica 9 normal") |
From: <pyr...@us...> - 2008-10-05 20:35:49
|
Revision: 12457 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12457&view=rev Author: pyramid3d Date: 2008-10-05 20:35:45 +0000 (Sun, 05 Oct 2008) Log Message: ----------- UnitConverter v0.29: bugfix for scaled helper objects. reads engine radius from helper object size. Fixed thruster glows for Entourage and Vigilance. Modified Paths: -------------- trunk/data/units/units.csv trunk/masters/units/vessels/Entourage/sources/Entourage.blend trunk/masters/units/vessels/Vigilance/sources/Vigilance.blend trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/unitconverter.py Added Paths: ----------- trunk/masters/units/vessels/Convolution/convolution-hud.png trunk/masters/units/vessels/Cultivator/cultivator-hud.png trunk/masters/units/vessels/Entourage/Entourage-mount.mtl trunk/masters/units/vessels/Entourage/Entourage-mount.obj trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.mtl trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.obj Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-10-04 22:08:42 UTC (rev 12456) +++ trunk/data/units/units.csv 2008-10-05 20:35:45 UTC (rev 12457) @@ -108,7 +108,7 @@ Emu,./vessels/Emu,Emu,,Vessel,SUPPORT,,emu-hud.sprite,25,no-cockpit,0,0,0,{emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Emu.blank,./vessels/Emu,Emu,,Vessel,SUPPORT,,emu-hud.sprite,25,no-cockpit,0,0,0,{emu.bfxm;;},,,,,,,32000,32000,2333.33,14000,825,825,825,825,1000,1000,1000,1000,2300,3000,2000,2000,,,,,30,0,1200,5000,80,TRUE,1,,400,,0,0,60000,60000,60000,10,10,10,600000,300000,300000,50000,50000,50000,50000,40,40,TRUE,TRUE,300000000,5,180,10,200000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1,,,{supernova.bmp.bfxm;0;-0.5;-6;3.5;;;;;}{supernova.bmp.bfxm;0;0.375;-6;4;;;;;}{supernova.bmp.bfxm;0;1.05;-6;3;;;;;},{tractor;;;special autotracking;0;0.75;8.5;;;;;;;;;1;1},,{;0;0;12;3;0},{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI -Entourage,./vessels/Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,Luxury Personal Transportation by the Luxury Travel Conglomerate primarily utilized by the Highborn and Uln Ranks of Lords,entourage-hud.sprite,1,no-cockpit,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.302201;-0.152592;-6.2;2;;;;;}{supernova.bmp.bfxm;1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;-1.732082;-0.151008;-6.2;2;;;;;}{supernova.bmp.bfxm;2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.863410;-0.146839;-6.2;2;;;;;}{supernova.bmp.bfxm;2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;-2.353267;-0.148718;-6.2;2;;;;;}{supernova.bmp.bfxm;0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;-0.506365;-0.78629;-5.229958;2;;;;;}{supernova.bmp.bfxm;0.230966;0.46835;-5.2848989;2;;;;;}{supernova.bmp.bfxm;-0.230966;0.46835;-5.2848989;2;;;;;},,,,,,,0,225,0,,,,,,pPiI +Entourage,./vessels/Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,Luxury Personal Transportation by the Luxury Travel Conglomerate primarily utilized by the Highborn and Uln Ranks of Lords,entourage-hud.sprite,1,no-cockpit,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,25,25,25,25,25,25,25,25,125,125,,,,,,,25,0,250,125,15,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.1;-0.44;-2.95;0.151;;;;;}{supernova.bmp.bfxm;-0.05;-0.44;-2.95;0.151;;;;;}{supernova.bmp.bfxm;-0.3;0.25;-2.99;0.195;;;;;}{supernova.bmp.bfxm;0.35;0.25;-2.99;0.195;;;;;}{supernova.bmp.bfxm;1.67;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;1.36;-0.08;-3.51;0.32;;;;;}{supernova.bmp.bfxm;1.04;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;0.75;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;-1.61;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;-1.31;-0.08;-3.51;0.32;;;;;}{supernova.bmp.bfxm;-0.99;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;-0.7;-0.1;-3.51;0.32;;;;;}{supernova.bmp.bfxm;-0.11;0.26;-2.99;0.274;;;;;}{supernova.bmp.bfxm;0.31;-0.43;-2.95;0.274;;;;;}{supernova.bmp.bfxm;-0.26;-0.43;-2.95;0.274;;;;;}{supernova.bmp.bfxm;0.15;0.26;-2.99;0.274;;;;;},,,,,,,0,225,0,,,,,,pPiI Entourage.blank,./vessels/Entourage,Entourage,ART-DONE NEEDS STATS,Vessel,SHUTTLE,,entourage-hud.sprite,1,,0,0,0,{entourage.bfxm;;},entourage-shield.bfxm,,,,,,72,72,3.46,400,0,0,0,0,0,0,0,0,0,0,,,,,,,0,0,25,,,TRUE,1,,200,120,1,0,50000,50000,50000,55,60,60,25000,22000,15000,5000,5000,5000,5000,540,540,FALSE,,300000000,5,180,10,25,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,,,,,0,225,0,,,,,,pPiI Franklin,./vessels/Franklin,Franklin,,Vessel,SHUTTLE,Andolian diplomatic shuttle,franklin-hud.sprite,10,,0,0,2.5,{franklin.bfxm;;},,,,,,,152,152,47.92,900,500,500,500,500,500,500,500,500,3000,4000,3000,3000,,,,,0,0,325,600,25,TRUE,1,,300,120,1,4,50000,50000,50000,80,87,95,40000,40000,22000,10000,10000,10000,10000,440,440,FALSE,FALSE,300000000,5,180,10,300,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{franklinpd;0;0.25;0;1.0;0;0;0;1;0;180.0}{franklinpd;0;-0.25;1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.00000e+0;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;-0.298000;2.40000e-2;-1.03600;.5;;;;;}{supernova.bmp.bfxm;0.290000;2.40000e-2;-1.03600;.5;;;;;},{Disruptor;;;Light Medium;-1.45600;-2.00000e-2;-0.396000;;;;;;;;;1;1}{Disruptor;;;Light Medium;1.45800;-2.00000e-2;-0.396000;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{EMPTorpedo;1;90;Special-missile Heavy-missile;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;5.00000e-2;-0.102000;2.91600;;;;;;;;;1;1}{leechgun;;;special;-4.20000e-2;-0.102000;2.91600;;;;;;;;;1;1}{Disruptor;;;Light Medium;0.160000;-0.102000;2.42200;;;;;;;;;1;1}{Disruptor;;;Light Medium;-0.132000;-0.102000;2.42200;;;;;;;;;1;1},,,,,,0,300,0,,,,,,pPiI @@ -325,7 +325,7 @@ Vendetta.hunter,./vessels/Vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,250,250,15,700,450,450,450,450,400,400,400,400,1200,900,800,800,,,,,60,0,325,2000,250,TRUE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,TRUE,TRUE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{IonBurster;;;light autotracking;-34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-34.575;-4.244;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;-23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;0.55;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;23.535;-4.244;33.618;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;0.55;29.427;;;;;;;;;1;1}{IonBurster;;;light autotracking;34.575;-4.244;29.427;;;;;;;;;1;1},,,,,,0,680,0,,,,,,pPiI Vendetta.stock,./vessels/Vendetta,Vendetta,,Vessel,FIGHTER,LTC built Hunter-commisioned vessel,vendetta-hud.spr,0.5,,0,0.706241,30.327221,{vendetta.bfxm;;},,,,,,,194,194,15,600,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,150,1,4,50000,50000,50000,70,70,70,35000,30000,25000,5000,5000,5000,5000,490,450,FALSE,FALSE,300000000,4,180,25,10,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;-7.861;-2.5;2.6;11;;;;;}{supernova.bmp.bfxm;7.661;-3.9;4.206;8;;;;;}{supernova.bmp.bfxm;-7.661;-3.9;4.206;8;;;;;},{;;;light autotracking;-34.575;0.55;29.427;;;;;;;;;1;1}{;;;light autotracking;-34.575;-4.244;29.427;;;;;;;;;1;1}{;;;light autotracking;-23.535;0.55;33.618;;;;;;;;;1;1}{;;;light autotracking;-23.535;-4.244;33.618;;;;;;;;;1;1}{;;;light autotracking;23.535;0.55;33.618;;;;;;;;;1;1}{;;;light autotracking;23.535;-4.244;33.618;;;;;;;;;1;1}{;;;light autotracking;34.575;0.55;29.427;;;;;;;;;1;1}{;;;light autotracking;34.575;-4.244;29.427;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,680,0,,,,,,pPiI -Vigilance,./vessels/Vigilance,Vigilance,NEEDS ENGINES AND WEAPONS,Vessel,ESCORTCAP,Purist manufactured corvette,vigilance-hud.sprite,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,75,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;0;0.99;1;0;0;1;0;1;0;180}{turretflak;0;-0.72;1;0;0;1;0;-1;0;180},;;;;;;,{supernova.bmp.bfxm;0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.139797;-0.131617;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;-0.465991;-0.153807;-7.375524;1.5;;;;;}{supernova.bmp.bfxm;2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;-2.459136;-0.53331;-7.980880;1;;;;;}{supernova.bmp.bfxm;1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;-1.64549;-0.231993;-7.076193;1;;;;;}{supernova.bmp.bfxm;0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;-0.241208;0.402612;-7.376752;2;;;;;}{supernova.bmp.bfxm;0.610225;0.523162;-7.376752;0.75;;;;;}{supernova.bmp.bfxm;-0.610225;0.523162;-7.376752;0.75;;;;;},{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{torpedo;50;;;0.64;2.5;3;;;;;;;;;1;1}{torpedo;50;;;-0.64;2.5;3;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light autotracking;2.507689;-0.052456;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;-2.507689;-0.052456;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;2.206848;-0.882219;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;-2.206848;-0.882219;-3.449466;;;0;0;1;-0;1;0;1;1},,{;0;-0.85;1.5;0.5;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition/Common;1;.1;80;90}{upgrades/Ammunition/Uncommon;2;.3;60;180},,,0,600,0,,,,,,pPiI +Vigilance,./vessels/Vigilance,Vigilance,NEEDS ENGINES AND WEAPONS,Vessel,ESCORTCAP,Purist manufactured corvette,vigilance-hud.sprite,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,75,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;0;0.99;1;0;0;1;0;1;0;180}{turretflak;0;-0.72;1;0;0;1;0;-1;0;180},;;;;;;,{supernova.bmp.bfxm;1.1;0.95;-11.46;0.398;;;;;}{supernova.bmp.bfxm;-1.1;0.95;-11.46;0.398;;;;;}{supernova.bmp.bfxm;-4.44;-0.97;-12.55;0.614;;;;;}{supernova.bmp.bfxm;4.44;-0.97;-12.55;0.614;;;;;}{supernova.bmp.bfxm;2.97;-0.42;-10.9;1.023;;;;;}{supernova.bmp.bfxm;-2.96;-0.42;-10.9;1.023;;;;;}{supernova.bmp.bfxm;-0.85;-0.28;-11.46;1.137;;;;;}{supernova.bmp.bfxm;-0.29;-0.28;-11.46;1.137;;;;;}{supernova.bmp.bfxm;0.85;-0.28;-11.46;1.137;;;;;}{supernova.bmp.bfxm;0.3;-0.28;-11.46;1.137;;;;;}{supernova.bmp.bfxm;0.46;0.72;-11.46;1.137;;;;;}{supernova.bmp.bfxm;-0.44;0.72;-11.46;1.137;;;;;},{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;1.645490;-0.231993;-5;;;;;;;;;1;1}{capiff;25;;;-1.645490;-0.231993;-5;;;;;;;;;1;1}{torpedo;50;;;0.64;2.5;3;;;;;;;;;1;1}{torpedo;50;;;-0.64;2.5;3;;;;;;;;;1;1}{RelativisticParticleBeam;;;capship-light autotracking;2.507689;-0.052456;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;-2.507689;-0.052456;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;2.206848;-0.882219;-3.449466;;;0;0;1;-0;1;0;1;1}{RelativisticParticleBeam;;;capship-light autotracking;-2.206848;-0.882219;-3.449466;;;0;0;1;-0;1;0;1;1},,{;0;-0.85;1.5;0.5;0},{Natural_Products/Food;1.3;.2;10;20}{Natural_Products/Liquor;1.05;.1;;1}{upgrades/Ammunition/Common;1;.1;80;90}{upgrades/Ammunition/Uncommon;2;.3;60;180},,,0,600,0,,,,,,pPiI Vigilance.blank,./vessels/Vigilance,Vigilance,NEEDS ENGINES AND WEAPONS,Vessel,ESCORTCAP,,Vigilance-hud.spr,110,,0,0,0,{vigilance.bfxm;;},,,,,,,100000,100000,16000,15000,1200,1200,1200,1200,1200,1200,1200,1200,18000,18000,18000,18000,,,,,50,0,2500,15000,300,TRUE,1,,1000,120,1,8,4500000,4500000,4500000,15,15,20,5000000,4500000,3000000,800000,800000,800000,800000,225,225,TRUE,TRUE,300000000,10,180,75,10000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,,,,{;0;-0.85;1.5;0.5;0},,,,0,600,0,,,,,,pPiI Watson,./vessels/Watson,Watson,,Vessel,CARRIER,"A support vessel of joint Andolian and Mechanist manufacture, the mostly automated Watson provides in-flight re-fueling and rearming for small craft.",watson-hud.spr,53,,,,,{Watson_f.bfxm;;},Watson_shield.bfxm,,,,,,1865934.9,1865934.9,155494.58,256000,4150,4150,4150,4150,4150,4150,4150,4150,8000,8000,8000,8000,,,,,70,0,30000,15000,700,TRUE,1,,12000,,1,16,2000000,2000000,2000000,6,6,8,30000000,21000000,10000000,1000000,1000000,1000000,1000000,45,45,TRUE,TRUE,300000000,5,180,180,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{turretpd;0.773462;-1.684226;-3.720192;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;-2.091584;0;0;1;0;-1;0;180.0}{turretbeam;0.773462;-1.684226;-0.530447;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;1.030691;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;2.591828;0;0;1;0;-1;0;180.0}{turretpd;0.773462;-1.684226;4.152965;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;-3.720192;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;-2.091584;0;0;1;0;-1;0;180.0}{turretbeam;-1.031459;-1.684226;-0.530447;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;1.030691;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;2.591828;0;0;1;0;-1;0;180.0}{turretpd;-1.031459;-1.684226;4.152965;0;0;1;0;-1;0;180.0}{turretpd;-1.501896;1.537375;6.189554;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;4.44366;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;2.697777;0;0;1;0;1;0;180.0}{turretbeam;-1.501896;1.537375;0.951889;0;0;1;0;1;0;180.0}{turretbeam;-1.501896;1.537375;-0.793999;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-2.53998;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-4.285776;0;0;1;0;1;0;180.0}{turretpd;-1.501896;1.537375;-6.031665;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;6.189554;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;4.44366;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;2.697777;0;0;1;0;1;0;180.0}{turretbeam;1.243901;1.537375;0.951889;0;0;1;0;1;0;180.0}{turretbeam;1.243901;1.537375;-0.793999;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-2.53998;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-4.285776;0;0;1;0;1;0;180.0}{turretpd;1.243901;1.537375;-6.031665;0;0;1;0;1;0;180.0},;;;;;;,{supernova.bmp.bfxm;3.350628;-0.048065;-10.520159;1;;;;;}{supernova.bmp.bfxm;-3.608623;-0.048065;-10.520159;1;;;;;}{supernova.bmp.bfxm;2.635845;-0.006721;-10.520159;2;;;;;}{supernova.bmp.bfxm;-2.89384;0.006721;-10.520159;2;;;;;}{supernova.bmp.bfxm;1.738954;-0.006894;-10.515365;2;;;;;}{supernova.bmp.bfxm;-1.996949;-0.006894;-10.515365;2;;;;;},{Goddard;1;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Goddard;1;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{Dostoevsky;3;;special-missile;0;0;0;;;0;0;1;0;1;0;1;1}{CS_UV_Laser;;;capship-Light autotracking;1.897978;-0.019207;9.455606;;;0;0;1;0;1;0;1;1}{CS_UV_Laser;;;capship-Light autotracking;-2.155974;-0.019207;9.455606;;;0;0;1;0;1;0;1;1}{CS_UV_Laser;;;capship-Light autotracking;-2.637869;-0.019207;9.455606;;;0;0;1;0;1;0;1;1}{CS_UV_Laser;;;capship-Light autotracking;2.379874;-0.019207;9.455606;;;0;0;1.000000;0;1;0;1;1},,{;0;0;0;0.75;0}{;0;0;1;0.75;0}{;0;0;2;0.75;0}{;0;0;4;0.75;0}{;0;0;8;0.75;0}{;0;0;-1;0.75;0}{;0;0;-2;0.75;0}{;0;0;-4;0.75;0}{;0;0;-8;0.75;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;;}{Industrially_Manufactured_Goods/Electronics;1.1;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.3;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;;}{Natural_Products/Food;1.3;.2;15;2}{Natural_Products/Life-forms;.8;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys;1.15;.1;2;2}{Refined_Materials/Chemicals;1.3;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1.2;;-8;10}{starships/Confed/Light;1;;-8;12}{starships/Confed/Medium;1.1;;-6;10}{starships/Confed/Milspec;1.3;;-5;6}{upgrades/Ammunition/Confed;1;.1;700;500}{upgrades/Ammunition/Common;2;.1;70;50}{upgrades/Ammunition/Uncommon;7;.1;50;70}{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;2;10}{upgrades/ECM_Systems;1;.1;9;6}{upgrades/Experimental;1.2;.2;;}{upgrades/Jump_Drives;1;.1;10;5}{upgrades/Overdrive;1;.1;10;5}{upgrades/Reactors/Standard;1;;16.5;13.5}{upgrades/Repair_Systems;1.1;.2;7.5;7.5}{upgrades/Sensors/Intermediate;1;.1;5;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;10;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;;7}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;-2;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;2;1}{upgrades/Weapons/Beam_Arrays_Light;1;;10;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;5;2}{upgrades/Weapons/Mount_Enhancements;1;.1;10;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1.1;.1;5;2}{upgrades/Weapons/Mounted_Guns_Heavy;1.1;.1;8;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1.1;;10;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI Property changes on: trunk/masters/units/vessels/Convolution/convolution-hud.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/vessels/Cultivator/cultivator-hud.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/vessels/Entourage/Entourage-mount.mtl =================================================================== --- trunk/masters/units/vessels/Entourage/Entourage-mount.mtl (rev 0) +++ trunk/masters/units/vessels/Entourage/Entourage-mount.mtl 2008-10-05 20:35:45 UTC (rev 12457) @@ -0,0 +1,2 @@ +# Blender3D MTL File: Entourage.blend +# Material Count: 0 Added: trunk/masters/units/vessels/Entourage/Entourage-mount.obj =================================================================== --- trunk/masters/units/vessels/Entourage/Entourage-mount.obj (rev 0) +++ trunk/masters/units/vessels/Entourage/Entourage-mount.obj 2008-10-05 20:35:45 UTC (rev 12457) @@ -0,0 +1,179 @@ +# Blender3D v247 OBJ File: Entourage.blend +# www.blender3d.org +mtllib Entourage-mount.mtl +o engine_LLS_Cube.018 +v 0.095426 -0.438626 -2.963411 +v 0.097789 -0.438626 -2.953959 +v 0.093063 -0.438626 -2.953959 +v 0.095426 -0.400816 -2.953959 +usemtl (null) +s off +f 3 1 2 +f 1 4 2 +f 2 4 3 +f 4 1 3 +o engine_LRS_Cube.017 +v -0.046638 -0.438626 -2.963411 +v -0.044275 -0.438626 -2.953959 +v -0.049001 -0.438626 -2.953959 +v -0.046638 -0.400816 -2.953959 +usemtl (null) +s off +f 7 5 6 +f 5 8 6 +f 6 8 7 +f 8 5 7 +o engine_URS_Cube.016 +v -0.303123 0.251694 -2.997909 +v -0.300076 0.251694 -2.985718 +v -0.306171 0.251694 -2.985718 +v -0.303123 0.300457 -2.985718 +usemtl (null) +s off +f 11 9 10 +f 9 12 10 +f 10 12 11 +f 12 9 11 +o engine_ULS_Cube.015 +v 0.350531 0.251694 -2.997909 +v 0.353579 0.251694 -2.985718 +v 0.347484 0.251694 -2.985718 +v 0.350531 0.300457 -2.985718 +usemtl (null) +s off +f 15 13 14 +f 13 16 14 +f 14 16 15 +f 16 13 15 +o engine_ML.002_Cube.014 +v 1.671861 -0.097116 -3.524356 +v 1.676140 -0.097116 -3.507240 +v 1.667582 -0.097116 -3.507240 +v 1.671861 -0.017119 -3.507240 +usemtl (null) +s off +f 19 17 18 +f 17 20 18 +f 18 20 19 +f 20 17 19 +o engine_MLB_Cube.013 +v 1.362745 -0.076418 -3.524284 +v 1.367024 -0.076418 -3.507169 +v 1.358467 -0.076418 -3.507169 +v 1.362745 0.003580 -3.507169 +usemtl (null) +s off +f 23 21 22 +f 21 24 22 +f 22 24 23 +f 24 21 23 +o engine_ML.001_Cube.012 +v 1.039779 -0.097116 -3.524356 +v 1.044058 -0.097116 -3.507240 +v 1.035500 -0.097116 -3.507240 +v 1.039779 -0.017119 -3.507240 +usemtl (null) +s off +f 27 25 26 +f 25 28 26 +f 26 28 27 +f 28 25 27 +o engine_ML_Cube.011 +v 0.751711 -0.097116 -3.524356 +v 0.755990 -0.097116 -3.507240 +v 0.747433 -0.097116 -3.507240 +v 0.751711 -0.017119 -3.507240 +usemtl (null) +s off +f 31 29 30 +f 29 32 30 +f 30 32 31 +f 32 29 31 +o engine_MR.002_Cube.010 +v -1.614128 -0.097116 -3.524356 +v -1.609849 -0.097116 -3.507240 +v -1.618407 -0.097116 -3.507240 +v -1.614128 -0.017119 -3.507240 +usemtl (null) +s off +f 35 33 34 +f 33 36 34 +f 34 36 35 +f 36 33 35 +o engine_MRB_Cube.009 +v -1.311557 -0.082709 -3.524356 +v -1.307278 -0.082709 -3.507240 +v -1.315836 -0.082709 -3.507240 +v -1.311557 -0.002712 -3.507240 +usemtl (null) +s off +f 39 37 38 +f 37 40 38 +f 38 40 39 +f 40 37 39 +o engine_MR.001_Cube.008 +v -0.987566 -0.097116 -3.524356 +v -0.983287 -0.097116 -3.507240 +v -0.991844 -0.097116 -3.507240 +v -0.987566 -0.017119 -3.507240 +usemtl (null) +s off +f 43 41 42 +f 41 44 42 +f 42 44 43 +f 44 41 43 +o engine_MR_Cube.006 +v -0.701850 -0.097116 -3.524356 +v -0.697571 -0.097116 -3.507240 +v -0.706129 -0.097116 -3.507240 +v -0.701850 -0.017119 -3.507240 +usemtl (null) +s off +f 47 45 46 +f 45 48 46 +f 46 48 47 +f 48 45 47 +o engine_UR_Cube.005 +v -0.105291 0.259470 -3.002124 +v -0.101012 0.259470 -2.985008 +v -0.109570 0.259470 -2.985008 +v -0.105291 0.327932 -2.985008 +usemtl (null) +s off +f 51 49 50 +f 49 52 50 +f 50 52 51 +f 52 49 51 +o engine_LL_Cube.004 +v 0.307864 -0.433224 -2.971915 +v 0.312143 -0.433224 -2.954800 +v 0.303585 -0.433224 -2.954800 +v 0.307864 -0.364763 -2.954800 +usemtl (null) +s off +f 55 53 54 +f 53 56 54 +f 54 56 55 +f 56 53 55 +o engine_LR_Cube.003 +v -0.257737 -0.433224 -2.971915 +v -0.253458 -0.433224 -2.954800 +v -0.262016 -0.433224 -2.954800 +v -0.257737 -0.364763 -2.954800 +usemtl (null) +s off +f 59 57 58 +f 57 60 58 +f 58 60 59 +f 60 57 59 +o engine_UL_Cube.001 +v 0.153350 0.259470 -3.002124 +v 0.157629 0.259470 -2.985008 +v 0.149071 0.259470 -2.985008 +v 0.153350 0.327932 -2.985008 +usemtl (null) +s off +f 63 61 62 +f 61 64 62 +f 62 64 63 +f 64 61 63 Added: trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.mtl =================================================================== --- trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.mtl (rev 0) +++ trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.mtl 2008-10-05 20:35:45 UTC (rev 12457) @@ -0,0 +1,2 @@ +# Blender3D MTL File: Vigilance.blend +# Material Count: 0 Added: trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.obj =================================================================== --- trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.obj (rev 0) +++ trunk/masters/units/vessels/Vigilance/Vigilance-Mounts.obj 2008-10-05 20:35:45 UTC (rev 12457) @@ -0,0 +1,135 @@ +# Blender3D v247 OBJ File: Vigilance.blend +# www.blender3d.org +mtllib Vigilance-Mounts.mtl +o engine.011_Cube.012 +v 1.099934 0.945298 -11.485056 +v 1.106151 0.945298 -11.460191 +v 1.093718 0.945298 -11.460191 +v 1.099934 1.044759 -11.460191 +usemtl (null) +s off +f 3 1 2 +f 1 4 2 +f 2 4 3 +f 4 1 3 +o engine.010_Cube.011 +v -1.099109 0.945298 -11.485056 +v -1.092893 0.945298 -11.460191 +v -1.105325 0.945298 -11.460191 +v -1.099109 1.044759 -11.460191 +usemtl (null) +s off +f 7 5 6 +f 5 8 6 +f 6 8 7 +f 8 5 7 +o engine.009_Cube.010 +v -4.435371 -0.965510 -12.586556 +v -4.425780 -0.965510 -12.548193 +v -4.444963 -0.965510 -12.548193 +v -4.435371 -0.812056 -12.548193 +usemtl (null) +s off +f 11 9 10 +f 9 12 10 +f 10 12 11 +f 12 9 11 +o engine.008_Cube.009 +v 4.439243 -0.965510 -12.586556 +v 4.448834 -0.965510 -12.548193 +v 4.429652 -0.965510 -12.548193 +v 4.439243 -0.812056 -12.548193 +usemtl (null) +s off +f 15 13 14 +f 13 16 14 +f 14 16 15 +f 16 13 15 +o engine.007_Cube.008 +v 2.965259 -0.415577 -10.963508 +v 2.981244 -0.415577 -10.899569 +v 2.949275 -0.415577 -10.899569 +v 2.965259 -0.159820 -10.899569 +usemtl (null) +s off +f 19 17 18 +f 17 20 18 +f 18 20 19 +f 20 17 19 +o engine.006_Cube.007 +v -2.959821 -0.415577 -10.963508 +v -2.943836 -0.415577 -10.899569 +v -2.975805 -0.415577 -10.899569 +v -2.959821 -0.159820 -10.899569 +usemtl (null) +s off +f 23 21 22 +f 21 24 22 +f 22 24 23 +f 24 21 23 +o engine.005_Cube.006 +v -0.847462 -0.275480 -11.531235 +v -0.829701 -0.275480 -11.460191 +v -0.865223 -0.275480 -11.460191 +v -0.847462 0.008694 -11.460191 +usemtl (null) +s off +f 27 25 26 +f 25 28 26 +f 26 28 27 +f 28 25 27 +o engine.004_Cube.005 +v -0.294740 -0.275480 -11.531235 +v -0.276980 -0.275480 -11.460191 +v -0.312501 -0.275480 -11.460191 +v -0.294740 0.008694 -11.460191 +usemtl (null) +s off +f 31 29 30 +f 29 32 30 +f 30 32 31 +f 32 29 31 +o engine.003_Cube.004 +v 0.849000 -0.275480 -11.531235 +v 0.866761 -0.275480 -11.460191 +v 0.831239 -0.275480 -11.460191 +v 0.849000 0.008694 -11.460191 +usemtl (null) +s off +f 35 33 34 +f 33 36 34 +f 34 36 35 +f 36 33 35 +o engine.002_Cube.003 +v 0.295386 -0.275480 -11.531235 +v 0.313147 -0.275480 -11.460191 +v 0.277625 -0.275480 -11.460191 +v 0.295386 0.008694 -11.460191 +usemtl (null) +s off +f 39 37 38 +f 37 40 38 +f 38 40 39 +f 40 37 39 +o engine.001_Cube.001 +v 0.456979 0.717989 -11.531235 +v 0.474740 0.717989 -11.460191 +v 0.439218 0.717989 -11.460191 +v 0.456979 1.002163 -11.460191 +usemtl (null) +s off +f 43 41 42 +f 41 44 42 +f 42 44 43 +f 44 41 43 +o engine_Cube.002 +v -0.444722 0.717989 -11.531235 +v -0.426961 0.717989 -11.460191 +v -0.462483 0.717989 -11.460191 +v -0.444722 1.002163 -11.460191 +usemtl (null) +s off +f 47 45 46 +f 45 48 46 +f 46 48 47 +f 48 45 47 Modified: trunk/modtools/UnitConverter/objparse.py =================================================================== --- trunk/modtools/UnitConverter/objparse.py 2008-10-04 22:08:42 UTC (rev 12456) +++ trunk/modtools/UnitConverter/objparse.py 2008-10-05 20:35:45 UTC (rev 12457) @@ -12,7 +12,7 @@ # Description: Takes obj and mtl files, parses material information # # Author: pyramid -# Version: 2008-09-24 | v0.27 +# Version: 2008-10-05 | v0.29 # Contact: py...@sa... #--------------------------------------------------------------------------------- #inspired by://www.pygame.org/wiki/OBJFileLoader?parent=CookBook @@ -264,6 +264,17 @@ vertex = vertexlist[v] return vertex + def getVertexMedium(self, vertexlist, center): + # finds the vertex with medium distance from center + distance = 0 + vertex = None + vshortest = self.getObjDistanceShortest(vertexlist) + vlongest = self.getVertexLongest(vertexlist, center) + for v in range(len(vertexlist)): + if vertexlist[v]!=vshortest[0] and vertexlist[v]!=vshortest[1] and vertexlist[v]!=vlongest: + vertex = vertexlist[v] + return vertex + def getVertexDistance(self, vertexlist, center, distance): # finds the vertex with longest distance from center vertex = None @@ -297,7 +308,8 @@ # gets the center of the predefined helper object vertices = self.getObjectVertices(object) center = self.getHelperCenter(object) - up = vnormal(vector(self.getVertexDistance(vertices, center, 2))-center) + up = vnormal(vector(self.getVertexMedium(vertices, center))-center) + #up = vnormal(vector(self.getVertexDistance(vertices, center, distance))-center) return up def getHelperRadius(self, object): Modified: trunk/modtools/UnitConverter/unitconverter.py =================================================================== --- trunk/modtools/UnitConverter/unitconverter.py 2008-10-04 22:08:42 UTC (rev 12456) +++ trunk/modtools/UnitConverter/unitconverter.py 2008-10-05 20:35:45 UTC (rev 12457) @@ -12,7 +12,7 @@ # Description: Takes obj file inputs master textures, creates bfxm output # Also converts textures to dds # Author: pyramid -# Version: 2008-10-04 | v0.28 +# Version: 2008-10-05 | v0.29 # Contact: py...@sa... #--------------------------------------------------------------------------------- # Features: @@ -816,7 +816,7 @@ self.centers += [self.obj.getHelperCenter(i)] self.forward += [self.obj.getHelperForward(i)] self.up += [self.obj.getHelperUp(i)] - self.radius += [self.obj.getHelperRadius(i)] + self.radius += [self.obj.getHelperRadius(i)] self.subunits = self.parseMounts(self.unitsubunits.get()) return self.mounts @@ -842,11 +842,13 @@ else: thruster += 'supernova.bmp.bfxm' thruster += ';'+str(round(self.centers[i][0],2))+';'+str(round(self.centers[i][1],2))+';'+str(round(self.centers[i][2],2))+';' - if (float(self.unitthrdia.get())>0): - thruster += self.unitthrdia.get()+';;;;;}' - else: - thruster += str(round(float(self.unitheight.get())/4,0))+';;;;;}' - self.unitthrdia.set(round(float(self.unitheight.get())/4,0)) + thruster += str(round(self.radius[i]*4,3)) + ';;;;;}' + self.unitthrdia.set(round(self.radius[i]*4,3)) + #if (float(self.unitthrdia.get())>0): + # thruster += self.unitthrdia.get()+';;;;;}' + #else: + # thruster += str(round(float(self.unitheight.get())/4,0))+';;;;;}' + # self.unitthrdia.set(round(float(self.unitheight.get())/4,0)) self.unitthruster.set(thruster) else: self.displayThrusterDiameter() @@ -1890,7 +1892,7 @@ self.displayTextBox(self.f4, 2, self.help, DISABLED) # row frame iframe = Frame(f4, relief=FLAT) - Label(iframe, text="Version: 2008-10-04 | v0.28 | Vega Strike team").pack(fill=BOTH, padx=5) + Label(iframe, text="Version: 2008-10-05 | v0.29 | Vega Strike team").pack(fill=BOTH, padx=5) Label(iframe, text="http://vegastrike.sourceforge.net/").pack(fill=BOTH, padx=5) Label(iframe, text="pyramid users sourceforge net | pyramid sapo pt").pack(fill=BOTH, padx=5) iframe.pack(expand=1, fill=X, pady=0, padx=5) |
From: <pyr...@us...> - 2008-10-07 21:34:18
|
Revision: 12458 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12458&view=rev Author: pyramid3d Date: 2008-10-07 21:34:01 +0000 (Tue, 07 Oct 2008) Log Message: ----------- UnitConverter v0.30: saves and loads separate config files per workspace. more config options. Bell model (by Fendorin). Ct1000, Ct2000, Ct3000 masters (by rivalin). Modified Paths: -------------- trunk/data/units/units.csv trunk/modtools/UnitConverter/unitconverter.py trunk/modtools/UnitConverter/vsunitcsv.py Added Paths: ----------- trunk/data/units/vessels/Bell/ trunk/data/units/vessels/Bell/bell-hud.image trunk/data/units/vessels/Bell/bell-hud.sprite trunk/data/units/vessels/Bell/bell-shield.bfxm trunk/data/units/vessels/Bell/bell.bfxm trunk/data/units/vessels/Bell/tex_000.texture trunk/data/units/vessels/Bell/tex_001.texture trunk/data/units/vessels/Bell/tex_003.texture trunk/data/units/vessels/Bell/tex_100.texture trunk/masters/units/vessels/Bell/ trunk/masters/units/vessels/Bell/Bell-GLOW.png trunk/masters/units/vessels/Bell/Bell-Mounts.obj trunk/masters/units/vessels/Bell/Bell-Shield.mtl trunk/masters/units/vessels/Bell/Bell-Shield.obj trunk/masters/units/vessels/Bell/Bell-bump.png trunk/masters/units/vessels/Bell/Bell-diffuse.png trunk/masters/units/vessels/Bell/Bell-shininess.png trunk/masters/units/vessels/Bell/Bell-spec.png trunk/masters/units/vessels/Bell/Bell.mtl trunk/masters/units/vessels/Bell/Bell.obj trunk/masters/units/vessels/Bell/bell-hud.png trunk/masters/units/vessels/Bell/shield.png trunk/masters/units/vessels/Bell/sources/ trunk/masters/units/vessels/Bell/sources/Bell.blend trunk/masters/units/vessels/Bell/sources/bell.psd.zip trunk/masters/units/vessels/Ct1000/ trunk/masters/units/vessels/Ct1000/sources/ trunk/masters/units/vessels/Ct1000/sources/Ct1000.wings trunk/masters/units/vessels/Ct2000/sources/Ct2000.wings trunk/masters/units/vessels/Ct3000/ trunk/masters/units/vessels/Ct3000/sources/ trunk/masters/units/vessels/Ct3000/sources/Ct3000.wings trunk/modtools/UnitConverter/iconizer.zip trunk/modtools/UnitConverter/uc_releasenotes.txt trunk/modtools/UnitConverter/unitconverter.ico Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-10-05 20:35:45 UTC (rev 12457) +++ trunk/data/units/units.csv 2008-10-07 21:34:01 UTC (rev 12458) @@ -48,6 +48,9 @@ Beholder,./vessels/Beholder,Beholder,,Vessel,FIGHTER,Ancient Drone,beholder-hud.sprite,,,,,,{beholder.bfxm;;},beholder-shield.bfxm,,,,,,90,90,3.8,1000,500,500,500,500,500,500,500,500,10000,10000,10000,10000,,,,,20000,0,32000,65000,26000,TRUE,1,,200,300,1,1,33192,29044,33192,360,360,360,31415,31415,31415,31415,31415,31415,31415,1050,1050,FALSE,TRUE,300000000,3.14,180,10,5,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,,{supernova.bmp.bfxm;0;-0.5;13;0.500000;;;;;}{supernova.bmp.bfxm;0;0;-7.20000;3.000000;;;;;},{UnknownHeavyBeam;;;Light autotracking;0;-0.5;13.0;;;;;;;;;1;1},,,,,,0,667,0,,,,,,pPiI Beholder.blank,./vessels/Beholder,Beholder,,Vessel,FIGHTER,Ancient Drone,beholder-hud.sprite,,,,,,{beholder.bfxm;;},beholder-shield.bfxm,,,,,,90,90,3.8,1000,500,500,500,500,500,500,500,500,10000,10000,10000,10000,,,,,20000,0,32000,65000,26000,TRUE,1,,200,300,1,1,33192,29044,33192,360,360,360,31415,31415,31415,31415,31415,31415,31415,1050,1050,FALSE,TRUE,300000000,3.14,180,10,5,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,,{supernova.bmp.bfxm;0;-0.5;13;0.500000;;;;;}{supernova.bmp.bfxm;0;0;-7.20000;3.000000;;;;;},{UnknownHeavyBeam;;;Light autotracking;0;-0.5;13.0;;;;;;;;;1;1},,,,,,0,667,0,,,,,,pPiI +Bell,./vessels/Bell,Bell,,Vessel,SUPPORT,Andolian communication vessel,bell-hud.sprite,77,no-cockpit,0,0,3.5,{bell.bfxm;;},bell-shield.bfxm,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;-0.22;0.52;-2.89;0.227;;;;;}{supernova.bmp.bfxm;0.22;0.52;-2.89;0.227;;;;;}{supernova.bmp.bfxm;0.0;0.77;-2.83;0.627;;;;;}{supernova.bmp.bfxm;0.0;0.22;-2.95;0.839;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,{;0;-0.85;1.5;0.5;0},,,,0,360,0,,,,,,pPiI +Bell.blank,./vessels/Bell,Bell,,Vessel,SUPPORT,Andolian communication vessel,bell-hud.sprite,77,no-cockpit,0,0,3.5,{bell.bfxm;;},bell-shield.bfxm,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;-0.22;0.52;-2.89;0.227;;;;;}{supernova.bmp.bfxm;0.22;0.52;-2.89;0.227;;;;;}{supernova.bmp.bfxm;0.0;0.77;-2.83;0.627;;;;;}{supernova.bmp.bfxm;0.0;0.22;-2.95;0.839;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,{;0;-0.85;1.5;0.5;0},,,,0,360,0,,,,,,pPiI + Charillus,./vessels/Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{aeraturretpd;0;0;0;0;0;1;0;1;0;180.0},;;;;;;,{aeraburn.bfxm;0;0.75;-3.35;1.75;;;;;}{aeraburn.bfxm;0;0.9;-3.15;1.75;;;;;}{aeraburn.bfxm;0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;0.25;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.5;0.85;-3.2;1.5;;;;;}{aeraburn.bfxm;-0.25;0.85;-3.2;1.5;;;;;},,,{;0;-1.5;0;1;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Charillus.blank,./vessels/Charillus,Charillus,,Vessel,SUPPORT,,Charillus-hud.spr,64,,0,0,0,{Charillus.bfxm;;},,,,,,,2500000,2500000,30000,50000,11000,11000,11000,11000,11000,11000,11000,11000,16000,16000,16000,16000,,,,,45,0,25000,2000,200,TRUE,1,,200,120,1,0,2500000,2500000,2500000,25,25,25,50000000,50000000,30000000,5000000,5000000,5000000,5000000,25,25,TRUE,,300000000,5,180,10,8000000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{aeraburn.bfxm;-1;5.125;-11.25;2;;;;;},,,{;0;-1.5;0;1;0},,,,0,600,0,,,,,,pPiI @@ -64,7 +67,8 @@ Convolution_Milspec_Package__upgrades,,Convolution_Milspec_Package,,,,,,,,,,,,,,,,,,80,80,,165,41.25,41.25,41.25,41.25,41.25,41.25,41.25,41.25,300,300,300,300,,,,,45,0,300,357,32,TRUE,1,,200,45,1,4,50000,50000,50000,60,70,65,16000,15000,12000,3000,3000,3000,3000,310,310,TRUE,TRUE,300000000,5,180,10,25,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,,,,,,,,,,,,,,,,, Convolution.stock,./vessels/Convolution,Convolution,MANEUVOUR,Vessel,FIGHTER,Unadorned assault craft,convolution-hud.sprite,3,,,,4.5,{convolution.bfxm;;},,,,,,,54,54,5.17,165,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,200,120,1,4,50000,50000,50000,60,70,65,16000,15000,12000,3000,3000,3000,3000,230,230,FALSE,FALSE,300000000,4,180,25,15,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;-0.506007;2.40000e-2;-5.16000;.6;;;;;}{supernova.bmp.bfxm;9.59928e-2;3.20000e-2;-3.67200;.6;;;;;},{;;5;Light;-2.75800;-0.682000;0.628000;;;;;;;;;1;1}{;;5;Light;3.94800;-1.03200;1.21200;;;;;;;;;1;1}{;;10;Medium;-4.40000e-2;1.22800;-0.508000;;;;;;;;;1;1}{;;10;Medium;-0.320000;-0.352000;4.16400;;;;;;;;;1;1}{;20;5;special-missile;-3.00944e-2;0.757442;-1.86303;;;;;;;;;1;1}{;1;100;Light-missile medium-missile heavy-missile;1.65074;-0.522844;1.34526e-3;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,275,0,,,,,,pPiI -Ct2000,./vessels/Ct2000,Ct2000,,Vessel,SHUTTLE,LIHW Wake Industries corporate shuttle,ct2000-hud.sprite,1,no-cockpit,0,0,3.5,{ct2000.bfxm;;},,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,,,0,360,0,,,,,,pPiI +Ct2000,./vessels/Ct2000,Ct2000,,Vessel,SHUTTLE,LIHW Wake Industries corporate shuttle,ct2000-hud.sprite,5,no-cockpit,0,0,3.5,{ct2000.bfxm;;},,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,{;0;-0.85;1.5;0.5;0},,,,0,360,0,,,,,,pPiI +Ct2000.blank,./vessels/Ct2000,Ct2000,,Vessel,SHUTTLE,LIHW Wake Industries corporate shuttle,ct2000-hud.sprite,5,no-cockpit,0,0,3.5,{ct2000.bfxm;;},,,,,,,336,336,25,500,1,1,1,1,1,1,1,1,0,0,0,0,,,,,0,0,325,,,TRUE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{armor03;;}{quadshield05;;}{add_spec_capacitor03;;}{capacitor04;;}{reactor05;;}{jump_drive;;}{skyscope3;;}{ecm_package01;;},mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{Disruptor;;;Light;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{Disruptor;;;Light;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{ParticleBeam;;;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{ParticleBeam;;;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,{;0;-0.85;1.5;0.5;0},,,,0,360,0,,,,,,pPiI Cultivator,./vessels/Cultivator,Cultivator,,Vessel,SUPPORT,Shaper mining/resource gathering vessel,cultivator-hud.sprite,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},{Raw_Materials/Gases;.7;.2;;2}{Raw_Materials/Hydrocarbons;.8;.2;;2}{Industrially_Manufactured_Goods/Mining;.6;.1;;1}{Fragments;;;100;100},,,0,600,0,,,,,,pPiI Cultivator.blank,./vessels/Cultivator,Cultivator,,Vessel,SUPPORT,Shaper mining/resource gathering vessel,cultivator-hud.sprite,50,,0,0,0,{cultivator.bfxm;;},,,,,,,10000000,10000000,169170.04,175000,2300,2300,2300,2300,2300,2300,2300,2300,7500,7500,7500,7500,,,,,20,0,325,4000,60,TRUE,1,,200,120,1,8,5000000,5000000,5000000,8,8,8,60000000,30000000,30000000,5000000,5000000,5000000,5000000,25,25,FALSE,TRUE,300000000,5,180,10,1500000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretflak;2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;2;-0.95;9;0;0;1;0;-1;0;180.0}{turretflak;-2;-0.54;9;0;0;1;0;1;0;180.0}{turretflak;-2;-0.95;9;0;0;1;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0.115;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.115;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.35;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.72;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;0.955;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.235;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.47;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-0.84;-0.67;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.33;-7.37;0.61;;;;;}{supernova.bmp.bfxm;-1.075;-0.67;-7.37;0.61;;;;;},,,{;0;2.9;1.25;3;0},,,,0,600,0,,,,,,pPiI @@ -174,7 +178,7 @@ Kafka.blank,./vessels/Kafka,Kafka,MANEUVOUR,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.sprite,4,,0,0,0,{kafka.bfxm;;},,,,,,,320,320,30,120,0,0,0,0,0,0,0,0,0,0,0,0,,,,,0,0,25,,,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,100000,0,0,0,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,,,,0,250,0,,,,,,pPiI Kafka.civvie,./vessels/Kafka,Kafka,,Vessel,SHUTTLE,A Klk'k unarmed light cargo shuttle,kafka-hud.sprite,4,no-cockpit,0,0,0,{kafka.bfxm;;},,,,,,,320,320,25,120,1,1,1,1,1,1,1,1,25,25,25,25,,,,,2,0,25,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,40,45,45,15000,15000,12000,10000,10000,10000,10000,105,105,FALSE,FALSE,300000000,4,180,25,1600,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;jump_drive;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0;1;-5.15;2;;;;;}{supernova.bmp.bfxm;1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;-1;1.2;-5.175;3;;;;;}{supernova.bmp.bfxm;3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;-3;-1.8;-4.15;1;;;;;}{supernova.bmp.bfxm;2.7;-1.95;-4.15;1;;;;;}{supernova.bmp.bfxm;-2.7;-1.95;-4.15;1;;;;;},,,,{Natural_Products/Renewable_Resources;.8;.2;;5},,,0,250,0,,,,,,pPiI -Kahan,./vessels/Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,42000,40000,40000,40000,,,,,115,0,30000,30000,1700,TRUE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,TRUE,TRUE,9000000,5.73,180,101.54,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,,{Torpedo;16;;capship;-1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.2;0;;;;;;;;;1;1}{Torpedo;4;;capship;-2;.3;0;;;;;;;;;1;1}{Torpedo;4;;capship;2;.3;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;4;0;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Confed;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Common;1;.1;500;500}{upgrades/Ammunition/Uncommon;4;.1;50;100}{upgrades/Ammunition/Confed;.8;.1;100;80}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI +Kahan,./vessels/Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,108.9665,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,42000,40000,40000,40000,,,,,115,0,30000,30000,1700,TRUE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,TRUE,TRUE,9000000,5.73,180,101.54,20000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,,;;;;;;,,{Torpedo;16;;capship;-1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;-1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;1;.3;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;0;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.1;0;;;;;;;;;1;1}{Torpedo;16;;capship;-2;.2;0;;;;;;;;;1;1}{Torpedo;16;;capship;2;.2;0;;;;;;;;;1;1}{Torpedo;4;;capship;-2;.3;0;;;;;;;;;1;1}{Torpedo;4;;capship;2;.3;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;4;0;0;;;;;;;;;1;1}{LR_PminusBeam;;;capship-massive autotracking;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},{Consumer_and_Commercial_Goods/Domestic;.9;.2;3;2}{Consumer_and_Commercial_Goods/Electronics;1.2;.2;5;4}{Contraband;;;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.2;1;1}{Industrially_Manufactured_Goods/Electronics;.8;.2;2;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;5;3}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;3;1}{Industrially_Manufactured_Goods/Recycled_Products;.8;.1;10;7}{Natural_Products/Food;1.1;.2;15;2}{Natural_Products/Life-forms;.9;.1;;}{Natural_Products/Liquor;1.05;.1;1;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;1;1}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Alloys/Confed;1.1;.1;2;2}{Refined_Materials/Chemicals;1.1;.3;1;1}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1;.2;1;1}{Specialty_Goods/Medical;1.1;.1;3;3}{starships/Confed/Heavy;1;;;5}{starships/Confed/Light;1;;;10}{starships/Confed/Medium;1;;;7}{starships/Confed/Milspec;1;;;2}{starships/Regional_Guard/Heavy;1;;;2}{starships/Regional_Guard/Light;1;;;7}{starships/Regional_Guard/Medium;1;;;5}{upgrades/Ammunition/Common;1;.1;500;500}{upgrades/Ammunition/Uncommon;4;.1;50;100}{upgrades/Ammunition/Confed;.8;.1;100;80}{upgrades/Armor;1;.1;;5}{upgrades/ECM_Systems;1;.1;;5}{upgrades/Experimental;1.4;.2;-2;3}{upgrades/Jump_Drives;1;.1;;5}{upgrades/Overdrive;1;.1;;5}{upgrades/Reactors/Standard;1;;;17}{upgrades/Repair_Systems;1.1;.2;;5}{upgrades/Sensors/Advanced;1;.1;;1}{upgrades/Sensors/Basic;1;;;5}{upgrades/Sensors/Intermediate;1;.1;;2}{upgrades/Shield_Systems/Standard_Dual_Shields;1;;;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;-2;5}{upgrades/SPEC_Capacitors;1;.1;4;2}{upgrades/Weapons/Beam_Arrays_Confed_Milspec;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Heavy;1;.1;;1}{upgrades/Weapons/Beam_Arrays_Light;1;;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;;2}{upgrades/Weapons/Mount_Enhancements;1;.1;;5}{upgrades/Weapons/Mounted_Guns_Confed_Milspec;1;.1;;2}{upgrades/Weapons/Mounted_Guns_Heavy;1;.1;;3}{upgrades/Weapons/Mounted_Guns_Light;1;;20;10}{upgrades/Weapons/Mounted_Guns_Medium;1;;;5}{upgrades/Weapons/Turrets;1;.1;1;1},,,0,100000,0,,,,,,pPiI Kahan.blank,./vessels/Kahan,Kahan,,Vessel,ESCORTCAP,"Andolian torpedo destroyer. An older model, many of the Kahans currently in service serve in the Andolian, Unadorned, and Mechanist units of the Confederation navy rather than in the Andolian Protectorate home fleet, though they are not uncommon there as well.",kahan-hud.sprite,1,,,,,{kahan.bfxm;;},kahan-shield.bfxm,,,,,,21000000,10000000,1750000,1300000,10750,10750,10750,10750,9000,9000,9000,9000,0,0,0,0,,,,,0,0,25,,,FALSE,1,,20000,,1,8,2000000,2000000,2000000,6,6,12,400000000,200000000,150000000,10000000,10000000,10000000,10000000,60,60,FALSE,FALSE,30000000,0,180,0,20000000,,,,,,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,upgrades/Overdrive:1;upgrades/Shady_Mechanic,{capship_blank;1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;3;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;6;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;9;1;0;0;0;1;0;180.0}{capship_blank;1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;-1.3;1.4;12;1;0;0;0;1;0;180.0}{capship_blank;1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;3;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;6;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;9;1;0;0;0;-1;0;180.0}{capship_blank;1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;-1.3;-1.2;12;1;0;0;0;-1;0;180.0}{capship_blank;2.94;-.5;3.15;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;3.15;0;1;0;-1;0;0;180.0}{capship_blank;2.94;-.5;7.175;0;1;0;1;0;0;180.0}{capship_blank;-2.94;-.5;7.175;0;1;0;-1;0;0;180.0}{capship_blank;0;1.8;9.4;0;0;1;0;1;0;180.0}{capship_blank;0;-2.3;-5.25;0;0;1;0;-1;0;180.0},;;;;;;,,{;16;;CAPSHIP;-1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;-1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;1;.3;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;0;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.1;0;;;;;;;;;1;1}{;16;;CAPSHIP;-2;.2;0;;;;;;;;;1;1}{;16;;CAPSHIP;2;.2;0;;;;;;;;;1;1}{;4;;CAPSHIP;-2;.3;0;;;;;;;;;1;1}{;4;;CAPSHIP;2;.3;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;4;0;0;;;;;;;;;1;1}{;;;CAPSHIP-MASSIVE ;-4;0;0;;;;;;;;;1;1},,{;0;4;-10;7;0},,,,0,100000,0,,,,,,pPiI Kierkegaard,./vessels/Kierkegaard,Kierkegaard,,Vessel,BOMBER,Andolian Protectorate Missileboat/Gunship,Kierkegaard-hud.spr,5,no-cockpit,0,0,7,{kierkegaard.bfxm;;},,,,,,,1500,1500,60,1000,650,650,650,650,650,650,650,650,2800,2800,2400,2400,,,,,150,0,1600,2000,250,TRUE,1,,200,120,1,4,50000,50000,50000,45,50,55,60000,55000,40000,8000,8000,8000,8000,240,240,FALSE,FALSE,300000000,10,180,90,400,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade;mult_shady_morethrust;mult_shady_moreshields;mult_shady_moregunrecharge;mult_shady_moreshieldrecharge;mult_shady_moreturning;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,{turretpdlong;0;2.3;-4.5;0;0;1;0;1;0;180.0}{turretpdlong;0;-1.9;5.75;0;0;1;0;-1;0;180.0}{turretbeam;2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;-2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0}{turretbeam;-2.1;2;-4.4;1.0;0;0;0;1;0;180.0}{turretbeam;2.3;-0.65;-4.1;1.0;0;0;0;-1;0;180.0},;;;;;;,{supernova.bmp.bfxm;0;0.75;-7.5;4;;;;;}{supernova.bmp.bfxm;0;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.5;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;-0.25;-2;0.3;1;;;;;}{supernova.bmp.bfxm;0;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.4;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;0.2;-1.6;-1.35;1;;;;;}{supernova.bmp.bfxm;-0.2;-1.6;-1.35;1;;;;;},{Resignation;32;800;light-missile medium-missile special-missile;2.1;0.75;0;;;;;;;;;1;1}{Resignation;32;800;light-missile medium-missile special-missile;-2;0.75;0;;;;;;;;;1;1},,,,,,0,4500,0,,,,,,pPiI Property changes on: trunk/data/units/vessels/Bell/bell-hud.image ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/data/units/vessels/Bell/bell-hud.sprite =================================================================== --- trunk/data/units/vessels/Bell/bell-hud.sprite (rev 0) +++ trunk/data/units/vessels/Bell/bell-hud.sprite 2008-10-07 21:34:01 UTC (rev 12458) @@ -0,0 +1,3 @@ +bell-hud.image bell-hud.image +256 256 +0 0 Property changes on: trunk/data/units/vessels/Bell/bell-shield.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/vessels/Bell/bell.bfxm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/vessels/Bell/tex_000.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/vessels/Bell/tex_001.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/vessels/Bell/tex_003.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/vessels/Bell/tex_100.texture ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/vessels/Bell/Bell-GLOW.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/vessels/Bell/Bell-Mounts.obj =================================================================== --- trunk/masters/units/vessels/Bell/Bell-Mounts.obj (rev 0) +++ trunk/masters/units/vessels/Bell/Bell-Mounts.obj 2008-10-07 21:34:01 UTC (rev 12458) @@ -0,0 +1,46 @@ +# Blender3D v247 OBJ File: Bell.blend +# www.blender3d.org +o engine.001_engine.003 +v -0.219486 0.517822 -2.906672 +v -0.215934 0.517822 -2.892467 +v -0.223037 0.517822 -2.892467 +v -0.219486 0.574645 -2.892467 +usemtl (null) +s off +f 3 1 2 +f 1 4 2 +f 2 4 3 +f 4 1 3 +o engine_engine.002 +v 0.218935 0.517822 -2.902926 +v 0.222486 0.517822 -2.888720 +v 0.215383 0.517822 -2.888720 +v 0.218935 0.574645 -2.888720 +usemtl (null) +s off +f 7 5 6 +f 5 8 6 +f 6 8 7 +f 8 5 7 +o engine.003_engine.001 +v 0.004005 0.774940 -2.866816 +v 0.013805 0.774940 -2.827620 +v -0.005794 0.774940 -2.827620 +v 0.004005 0.931727 -2.827620 +usemtl (null) +s off +f 11 9 10 +f 9 12 10 +f 10 12 11 +f 12 9 11 +o engine.002_engine +v 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[truncated message content] |
From: <pyr...@us...> - 2008-10-09 21:33:49
|
Revision: 12468 http://vegastrike.svn.sourceforge.net/vegastrike/?rev=12468&view=rev Author: pyramid3d Date: 2008-10-09 21:33:40 +0000 (Thu, 09 Oct 2008) Log Message: ----------- UnitConverter v0.32: installations can be viewed as bases via Modelview.system. Rlaan Mining Base and Fighter Barracks (by Fendorin). Modified Paths: -------------- trunk/data/sectors/Special/Modelview.system trunk/data/units/units.csv trunk/modtools/UnitConverter/objparse.py trunk/modtools/UnitConverter/uc_releasenotes.txt trunk/modtools/UnitConverter/unitconverter.py trunk/modtools/UnitConverter/vsmission.py trunk/modtools/UnitConverter/vsunitcsv.py Added Paths: ----------- trunk/data/units/installations/Rlaan_Fighter_Barracks/ trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.image trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.sprite trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks.bfxm trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_000.texture trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_001.texture trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_003.texture trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_004.texture trunk/data/units/installations/Rlaan_Mining_Base/ trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.image trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.sprite trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base.bfxm trunk/data/units/installations/Rlaan_Mining_Base/tex_000.texture trunk/data/units/installations/Rlaan_Mining_Base/tex_001.texture trunk/data/units/installations/Rlaan_Mining_Base/tex_003.texture trunk/masters/units/installations/Rlaan_Fighter_Barracks/ trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN FACTORY-BUMP.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-DIF.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-GLOW.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-NORMAL.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-SPEC.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-Mounts.obj trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-hud.png trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.mtl trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.obj trunk/masters/units/installations/Rlaan_Fighter_Barracks/sources/ trunk/masters/units/installations/Rlaan_Fighter_Barracks/sources/Rlaan_Fighter_Barracks.blend trunk/masters/units/installations/Rlaan_Fighter_Barracks/sources/Rlaan_Fighter_Barracks.ini trunk/masters/units/installations/Rlaan_Mining_Base/ trunk/masters/units/installations/Rlaan_Mining_Base/RLAANMINING-DIF.png trunk/masters/units/installations/Rlaan_Mining_Base/RLAANMINING-GLOW.png trunk/masters/units/installations/Rlaan_Mining_Base/RLAANMINING-ao.png trunk/masters/units/installations/Rlaan_Mining_Base/RLAANMINING-bump.png trunk/masters/units/installations/Rlaan_Mining_Base/RLAANMINING-spec.png trunk/masters/units/installations/Rlaan_Mining_Base/Rlaan_Mining_Base-Mounts.mtl trunk/masters/units/installations/Rlaan_Mining_Base/Rlaan_Mining_Base-Mounts.obj trunk/masters/units/installations/Rlaan_Mining_Base/Rlaan_Mining_Base.mtl trunk/masters/units/installations/Rlaan_Mining_Base/Rlaan_Mining_Base.obj trunk/masters/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.png trunk/masters/units/installations/Rlaan_Mining_Base/sources/ trunk/masters/units/installations/Rlaan_Mining_Base/sources/RLAANMINING.blend trunk/masters/units/installations/Rlaan_Mining_Base/sources/Rlaan_Mining_Base.ini trunk/modtools/UnitConverter/ruler.zip trunk/modtools/UnitConverter/vssystem.py Removed Paths: ------------- trunk/modtools/UnitConverter/ruler.blend Modified: trunk/data/sectors/Special/Modelview.system =================================================================== --- trunk/data/sectors/Special/Modelview.system 2008-10-09 09:18:16 UTC (rev 12467) +++ trunk/data/sectors/Special/Modelview.system 2008-10-09 21:33:40 UTC (rev 12468) @@ -1,15 +1,15 @@ <system name="Modelview" background="backgrounds/starfield3" nearstars="500" stars="1000" starspread="150" scalesystem="1000"> <Light> - <ambient red="0.1" green="0.1" blue="0.1"/> - <diffuse red=".9" green=".9" blue=".9"/> + <ambient red="0.9" green="0.9" blue="0.9"/> + <diffuse red="1" green="2" blue="1"/> <specular red="0.1" green="0.1" blue="0.1"/> </Light> <Light> - <ambient red="0.1" green="0.1" blue="0.1"/> - <diffuse red="0.1" green="0.1" blue="0.1"/> + <ambient red="0.9" green="0.9" blue="0.9"/> + <diffuse red="0.9" green="0.9" blue="0.9"/> <specular red="0" green="0" blue="0"/> </Light> -<Planet name="Cephid_17 A" file="stars/white_star.texture" ri="0.000000" rj="0.000000" rk="0.000000" si="0.000000" sj="0.000000" sk="0.000000" radius="746000.000000" x="0" y="0" z="0" Red="0.9" Green="0.9" Blue="0.9" ReflectNoLight="true" light="0 1l"> +<Planet name="Cephid_17 A" file="stars/white_star.texture" ri="0.000000" rj="0.000000" rk="0.000000" si="0.000000" sj="0.000000" sk="0.000000" radius="746000.000000" x="0" y="0" z="0" Red="0.9" Green="0.9" Blue="0.9" ReflectNoLight="true" light="0"> <Planet name="Landing Paradise" file="planets/university.texture" radius="1281005" gravity="18" ri="26000000.0" rj="0" rk="26000000" si="26000000.0" sj="0" sk="-26000000.0" year="13661700" day="950" position="0"> <Atmosphere file="sol/earthcloudmaptrans2.texture" alpha="SRCALPHA INVSRCALPHA" radius="1282000"/> <CityLights file="planets/university_light.texture" wrapx="1" wrapy="1"/> @@ -17,7 +17,7 @@ <FogElement file="atmXatm.bfxm" ScaleAtmosphereHeight="0.96" red=".5" blue="1" green=".7" alpha="0.5" dired="1" diblue="1" digreen="1" dialpha=".5" concavity=".99" focus=".01" minalpha="0" maxalpha="0.25"/> <FogElement file="atmXhalo.bfxm" ScaleAtmosphereHeight="0.96" red=".5" blue="1" green=".7" alpha="0.5" dired="1" diblue="1" digreen="1" dialpha=".5" concavity=".99" focus=".01" minalpha="0" maxalpha="1"/> </Fog> - <Unit name="Shield Tester" file="MiningBase" ri="2059833" rj="-400" rk="0" si="0" sj="-400" sk="2059833" faction="confed" year="1118260" day="20700" /> - </planet> + <Unit name="A Base" file="MiningBase" ri="2059833" rj="-400" rk="0" si="0" sj="-400" sk="2059833" faction="confed" year="1118260" day="20700" /> + </Planet> </Planet> </system> Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.sprite =================================================================== --- trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.sprite (rev 0) +++ trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.sprite 2008-10-09 21:33:40 UTC (rev 12468) @@ -0,0 +1,3 @@ +rlaan_fighter_barracks-hud.image rlaan_fighter_barracks-hud.image +256 256 +0 0 Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks-hud.sprite ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/rlaan_fighter_barracks.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_001.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_003.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Fighter_Barracks/tex_004.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.image ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.sprite =================================================================== --- trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.sprite (rev 0) +++ trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.sprite 2008-10-09 21:33:40 UTC (rev 12468) @@ -0,0 +1,3 @@ +rlaan_mining_base-hud.image rlaan_mining_base-hud.image +256 256 +0 0 Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base-hud.sprite ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/rlaan_mining_base.bfxm ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/tex_000.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/tex_001.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/data/units/installations/Rlaan_Mining_Base/tex_003.texture ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Modified: trunk/data/units/units.csv =================================================================== --- trunk/data/units/units.csv 2008-10-09 09:18:16 UTC (rev 12467) +++ trunk/data/units/units.csv 2008-10-09 21:33:40 UTC (rev 12468) @@ -370,7 +370,8 @@ MiningBase,./installations/MiningBase,MiningBase,,Installation,BASE,WRITEME,MininBase2-hud.spr,0.4,,,,,{MiningBase.bfxm;;},,,,,,,8241769.5,8241769.5,686814.13,712000,15000,15000,15000,15000,15000,15000,15000,15000,3000,3000,3000,3000,,,,,50,0,,40000,4000,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretpd;-1532;23;-1100;0;0;-1;-1;0;0;90.0}{turretpd;-1254;302;1100;0;0;1;0;1;0;90.0}{turretpd;2105;-155;-452;1;0;1;1;0;-1;180.0}{turretpd;1600;1138;0;1;0;0;0;1;0;180.0},;;;;;;,,{Seaxbane;4;;special-missile;2343;-200;0;;;0;0;1;0;1;0;1;1},,{1;250;0;0;400;0}{1;-525;0;0;400;0}{0;2343;-200;0;200;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.2;.1;1;1}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Life-forms;1;.1;2;2}{Natural_Products/Liquor;1.1;.1;1;1}{Natural_Products/Renewable_Resources;.7;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;22;7}{Raw_Materials/Metals;.65;.2;42;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Chemicals;1.1;.2;3;2}{Refined_Materials/Precious_Metals;.65;.2;22;5}{Refined_Materials/Purified_and_Enhanced_Materials;1.05;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;25;5}{Specialty_Goods/Entertainment;1.2;.1;1;1}{Specialty_Goods/Medical;1.1;.1;5;3}{starships/Andolian/Medium;1;;12;5}{starships/Andolian/Medium;1;;6;3}{starships/Confed/Light;1;;12;5}{starships/Confed/Medium;1;;6;3}{starships/Hunter/Light;1;;12;5}{starships/Hunter/Medium;1;;6;3}{starships/Merchant/Light;1;;12;5}{starships/Merchant/Medium;1;;6;3}{starships/Regional_Guard/Light;1;;12;5}{starships/Regional_Guard/Medium;1;;6;3}{upgrades/Ammunition/Common;1;.1;100;280}{upgrades/Ammunition/Uncommon;3;.4;-10;280}{upgrades/Ammunition/Confed;2;.2;20;28}{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/Cargo;1;.1;2;1}{upgrades/ECM_Systems;1;.1;;3}{upgrades/Jump_Drives;1;.1;6;3}{upgrades/Overdrive;1;.1;6;4}{upgrades/Passenger_Quarters;1;.1;10;2}{upgrades/Reactors/Standard;1;.1;10;5}{upgrades/Repair_Systems;1;.1;-1;4}{upgrades/Sensors/Advanced;1;.1;6;5}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Sensors/Intermediate;1;.1;6;4}{upgrades/Shady_Mechanic;1;.1;-2;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5}{upgrades/SPEC_Capacitors;1;.1;6;2}{upgrades/Weapons/Beam_Arrays_Light;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;-3;5}{upgrades/Weapons/Mount_Enhancements;1;.1;-50;51}{upgrades/Weapons/Mounted_Guns_Light;1;.1;;4}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;;3},,,0,1000000,0,,,,,0.75,pPiI MiningBase__aera,./factions/aera/MiningBase,MiningBase,,Installation,BASE,WRITEME,aera-mine-hud.spr,10,,,,,{miningbase.bfxm;;},,,,,,,447181535,447181535,37265127.92,1000000,2250,2250,2250,2250,4000,4000,4000,4000,800,800,,,,,,,40,,,1000,500,0,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretbeam;-1.339288;51.868393;15.000998;0.046461;-0.998920;0.000000;0.000000;0.000000;1.000000;180.0}{turretheavy;21.621101;-35.672886;15.000999;-1.000000;0.000000;0.000000;0.000000;0.000000;1.000000;180.0}{turretbeamheavy;15.000999;0.000998;60.000996;1.000000;0.000000;0.000000;0.000000;0.000000;1.000000;180.0},;;;;;;,,{Nicander.escort;1;;special-missile;-92;-158;-123;;;0;0;1;0;1;0;1;1},,{;-92;-158;-123;40;0}{;9;1;26.5;8;0}{;9;0;26.5;8;0}{;9;-1;26.5;8;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Contraband/Aera;1.25;.05;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.2;.1;1;1}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Food/Aera;1.2;.1;5;3}{Natural_Products/Life-forms;.5;.1;2;2}{Natural_Products/Liquor;.5;.1;1;1}{Natural_Products/Renewable_Resources;.4;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;22;7}{Raw_Materials/Metals;.65;.2;42;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Alloys/Aera;.7;.2;;}{Refined_Materials/Chemicals;1;.2;6;4}{Refined_Materials/Precious_Metals;.65;.2;22;5}{Refined_Materials/Purified_and_Enhanced_Materials;.95;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;25;5}{Specialty_Goods/Entertainment;1.3;.6;2;2}{Specialty_Goods/Medical;.4;.1;;}{Specialty_Goods/Pharmaceutical;2;.2;5;3}{starships/Aera/Light;1;;18;8}{starships/Hunter/Light;1;;12;5}{starships/Hunter/Medium;1;;6;3}{upgrades/Ammunition/Common;1;.1;210;50}{upgrades/Ammunition/Aera;2;.4;40;48}{upgrades/Armor;1;.1;22;11}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;6;3}{upgrades/Jump_Drives;1;.1;7;4}{upgrades/Overdrive;1;.1;6;11}{upgrades/Reactors/Standard;1;.1;22;10}{upgrades/Repair_Systems;1;.1;2;1}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;32;10}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;26;8}{upgrades/Weapons/Beam_Arrays_Light;1;.1;6;3}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;-2;5}{upgrades/Weapons/Mount_Enhancements;1;.1;-12;15}{upgrades/Weapons/Mounted_Guns_Light;1;.1;12;5}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;6;5},,,0,1000000,0,,,,,0.75,pPiI MiningBase__pirates,./factions/pirates/MiningBase,MiningBase,,Installation,BASE,WRITEME,MiningBase-hud.spr,300,,,,,{MiningBase.bfxm;;},,,,,,,6389748.5,6389748.5,532479.04,250000,2250,2250,2250,2250,4000,4000,4000,4000,650,650,650,650,,,,,47,0,,1020,300,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,,,{;-24;-266;73.000000;100.000000;0},{Consumer_and_Commercial_Goods/Domestic;1.1;.1;4;2}{Consumer_and_Commercial_Goods/Electronics;1.1;.1;;}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;1.2;.1;1;1}{Industrially_Manufactured_Goods/Electronics;1;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;.8;.1;;}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;1.2;.1;5;2}{Industrially_Manufactured_Goods/Recycled_Products;1;.1;;}{Natural_Products/Life-forms;1.2;.2;;}{Natural_Products/Liquor;1.2;.2;3;1}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.2;7;2}{Raw_Materials/Hydrocarbons;.8;.1;;}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;.8;.1;;}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Chemicals;1.1;.3;8;2}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.1;;}{Refined_Materials/Radioactive_Metals;.8;.1;;}{Specialty_Goods/Entertainment;1.1;.1;;}{Specialty_Goods/Medical;1.2;.1;1;1}{starships/Aera/Light;1;;-75;81}{starships/Hunter/Light;1;;-25;26}{starships/Hunter/Medium;1;;-50;55}{starships/ISO/Medium;1;;-75;81}{starships/Luddite/Light;1;;12;5}{starships/Merchant/Light;1;;-25;26}{starships/Merchant/Medium;1;;-50;55}{starships/Pirate/Heavy;1;;-3;6}{starships/Pirate/Light;1;;12;6}{upgrades/Ammunition;6;.1;140;200}{upgrades/Armor;1;.1;12;6}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;2;1}{upgrades/Jump_Drives;1;.1;6;3}{upgrades/Overdrive;1;.1;3;6}{upgrades/Reactors/Standard;1;.1;22;11}{upgrades/Repair_Systems;1;.1;1;1}{upgrades/Sensors/Basic;1;.1;12;4}{upgrades/Sensors/Intermediate;1;.1;-2;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;24;10}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;22;6}{upgrades/Weapons/Beam_Arrays_Light;1;.1;12;6}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;3;1}{upgrades/Weapons/Mounted_Guns_Light;1;.1;12;6}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;3;1},,,0,1000000,0,,,,,0.75,pPiI -MiningBase__rlaan,./factions/rlaan/MiningBase,MiningBase,,Installation,BASE,WRITEME,MiningBase3-hud.spr,3,,,,,{MiningBase.bfxm;;},,,,,,,44508634,22254317,3709052.83,800000,2250,2250,2250,2250,4000,4000,4000,4000,400,400,,,,,,,350,,,40000,300,0,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,{Zhuangzong;4;;special-missile;-184;-10;79;;;0;0;1;0;1;0;1;1},,{;-184;-10;79.000000;40.000000;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Contraband/Rlaan;1.25;.05;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.6;.2;5;2}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Food/Rlaan;1.2;.1;5;3}{Natural_Products/Life-forms;.5;.1;2;2}{Natural_Products/Liquor;.5;.1;1;1}{Natural_Products/Renewable_Resources;.4;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;22;7}{Raw_Materials/Metals;.65;.2;42;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Alloys/Rlaan;.7;.2;;}{Refined_Materials/Chemicals;1;.2;6;4}{Refined_Materials/Precious_Metals;.65;.2;22;5}{Refined_Materials/Purified_and_Enhanced_Materials;.95;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;25;5}{Specialty_Goods/Entertainment;1.3;.6;2;2}{Specialty_Goods/Medical;2;.2;5;3}{starships/Hunter/Light;1;;12;5}{starships/Hunter/Medium;1;;6;3}{starships/Rlaan/Heavy;1;;6;3}{starships/Rlaan/Light;1;;12;5}{upgrades/Ammunition/Common;1;.1;210;50}{upgrades/Ammunition/Rlaan;1.2;.1;20;28}{upgrades/Armor;1;.1;22;11}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;6;3}{upgrades/Jump_Drives;1;.1;7;4}{upgrades/Overdrive;1;.1;6;11}{upgrades/Reactors/Standard;1;.1;12;5}{upgrades/Repair_Systems;1;.1;2;1}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;32;10}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;26;8}{upgrades/Weapons/Beam_Arrays_Light;1;.1;6;3}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;-2;5}{upgrades/Weapons/Mount_Enhancements;1;.1;-12;15}{upgrades/Weapons/Mounted_Guns_Light;1;.1;12;5}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;6;5},,,0,1000000,0,,,,,0.75,pPiI +MiningBase__privateer,./factions/rlaan/MiningBase,MiningBase,,Installation,BASE,WRITEME,MiningBase3-hud.spr,3,,,,,{MiningBase.bfxm;;},,,,,,,44508634,22254317,3709052.83,800000,2250,2250,2250,2250,4000,4000,4000,4000,400,400,,,,,,,350,,,40000,300,0,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,{Zhuangzong;4;;special-missile;-184;-10;79;;;0;0;1;0;1;0;1;1},,{;-184;-10;79.000000;40.000000;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Contraband/Rlaan;1.25;.05;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.6;.2;5;2}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Food/Rlaan;1.2;.1;5;3}{Natural_Products/Life-forms;.5;.1;2;2}{Natural_Products/Liquor;.5;.1;1;1}{Natural_Products/Renewable_Resources;.4;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;22;7}{Raw_Materials/Metals;.65;.2;42;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Alloys/Rlaan;.7;.2;;}{Refined_Materials/Chemicals;1;.2;6;4}{Refined_Materials/Precious_Metals;.65;.2;22;5}{Refined_Materials/Purified_and_Enhanced_Materials;.95;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;25;5}{Specialty_Goods/Entertainment;1.3;.6;2;2}{Specialty_Goods/Medical;2;.2;5;3}{starships/Hunter/Light;1;;12;5}{starships/Hunter/Medium;1;;6;3}{starships/Rlaan/Heavy;1;;6;3}{starships/Rlaan/Light;1;;12;5}{upgrades/Ammunition/Common;1;.1;210;50}{upgrades/Ammunition/Rlaan;1.2;.1;20;28}{upgrades/Armor;1;.1;22;11}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;6;3}{upgrades/Jump_Drives;1;.1;7;4}{upgrades/Overdrive;1;.1;6;11}{upgrades/Reactors/Standard;1;.1;12;5}{upgrades/Repair_Systems;1;.1;2;1}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;32;10}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;26;8}{upgrades/Weapons/Beam_Arrays_Light;1;.1;6;3}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;-2;5}{upgrades/Weapons/Mount_Enhancements;1;.1;-12;15}{upgrades/Weapons/Mounted_Guns_Light;1;.1;12;5}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;6;5},,,0,1000000,0,,,,,0.75,pPiI +MiningBase__rlaan,./installations/Rlaan_Mining_Base,Rlaan_Mining_Base,,Installation,BASE,Rlaan Mining Base,rlaan_mining_base-hud.sprite,170,,,,,{rlaan_mining_base.bfxm;;},,,,,,,8241769.5,8241769.5,686814.13,712000,15000,15000,15000,15000,15000,15000,15000,15000,3000,3000,3000,3000,,,,,50,0,,40000,4000,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,,;;;;;;,,{Seaxbane;4;;special-missile;2343;-200;0;;;0;0;1;0;1;0;1;1},,{;3.33;3.51;-4.09;1.34;0},{Consumer_and_Commercial_Goods/Domestic;.7;.2;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;;}{Industrially_Manufactured_Goods/Agricultural;.7;.1;;}{Industrially_Manufactured_Goods/Construction;1.2;.1;1;1}{Industrially_Manufactured_Goods/Electronics;1.2;.1;1;1}{Industrially_Manufactured_Goods/Manufacturing;1.2;.2;;}{Industrially_Manufactured_Goods/Mining;1.3;.1;1;1}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;1.1;.1;;}{Natural_Products/Life-forms;1;.1;2;2}{Natural_Products/Liquor;1.1;.1;1;1}{Natural_Products/Renewable_Resources;.7;.1;;}{Raw_Materials/Gases;1.2;.1;5;5}{Raw_Materials/Hydrocarbons;.7;.2;;}{Raw_Materials/Industrial_Gems;.7;.2;22;7}{Raw_Materials/Metals;.65;.2;42;15}{Raw_Materials/Stone;.7;.1;7;3}{Refined_Materials/Chemicals;1.1;.2;3;2}{Refined_Materials/Precious_Metals;.65;.2;22;5}{Refined_Materials/Purified_and_Enhanced_Materials;1.05;.1;10;}{Refined_Materials/Radioactive_Metals;.65;.2;25;5}{Specialty_Goods/Entertainment;1.2;.1;1;1}{Specialty_Goods/Medical;1.1;.1;5;3}{starships/Andolian/Medium;1;;12;5}{starships/Andolian/Medium;1;;6;3}{starships/Confed/Light;1;;12;5}{starships/Confed/Medium;1;;6;3}{starships/Hunter/Light;1;;12;5}{starships/Hunter/Medium;1;;6;3}{starships/Merchant/Light;1;;12;5}{starships/Merchant/Medium;1;;6;3}{starships/Regional_Guard/Light;1;;12;5}{starships/Regional_Guard/Medium;1;;6;3}{upgrades/Ammunition/Common;1;.1;100;280}{upgrades/Ammunition/Uncommon;3;.4;-10;280}{upgrades/Ammunition/Confed;2;.2;20;28}{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/Cargo;1;.1;2;1}{upgrades/ECM_Systems;1;.1;;3}{upgrades/Jump_Drives;1;.1;6;3}{upgrades/Overdrive;1;.1;6;4}{upgrades/Passenger_Quarters;1;.1;10;2}{upgrades/Reactors/Standard;1;.1;10;5}{upgrades/Repair_Systems;1;.1;-1;4}{upgrades/Sensors/Advanced;1;.1;6;5}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Sensors/Intermediate;1;.1;6;4}{upgrades/Shady_Mechanic;1;.1;-2;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5}{upgrades/SPEC_Capacitors;1;.1;6;2}{upgrades/Weapons/Beam_Arrays_Light;1;.1;;5}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;-3;5}{upgrades/Weapons/Mount_Enhancements;1;.1;-50;51}{upgrades/Weapons/Mounted_Guns_Light;1;.1;;4}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;;3},,,0,1000000,0,,,,,0.75,pPiI Outpost,./installations/Outpost,Outpost,,Installation,BASE,WRITEME,outpost-hud.spr,2,,,,,{outpost.bfxm;;},,,,,,,80000000,80000000,10000000,10000000,2000,2000,2000,2000,2000,2000,2000,2000,3000,3000,3000,3000,,,,,50,0,,40000,4000,FALSE,,,,,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,TRUE,300000000,5,180,180,1000000000,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretpdlong;1.84;168.6;61.185;0;0;1;0;1;0;180.0}{turretpdlong;-37.39;168.6;-76.55;0;0;-1;0;1;0;180.0}{turretbeamheavy;-37.39;168.6;-76.55;0;0;-1;0;1;0;180.0}{turretpdlong;1.39;-100.06;88.64;1;0;0;0;0;1;180.0}{turretpdlong;1.39;-100.06;-88.64;-1;0;0;0;0;-1;180.0}{turretflak;-75.92;-185.39;-39.01;0;0;-1;-1;0;0;180.0}{turretflak;-75.92;-185.39;39.01;0;0;1;-1;0;0;180.0}{turretflak;75.92;-185.39;-39.01;0;0;-1;1;0;0;180.0}{turretflak;75.92;-185.39;39.01;0;0;1;1;0;0;180.0},;;;;;;,,,,{1;-10.25;86.9;23.31;50;0}{1;-10.25;86.9;-23.31;50;0}{0;1.4;-185.4;100;60;0},{upgrades/Armor;1;.1;10;5}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/Jump_Drives;1;.1;4;2}{upgrades/Overdrive;1;.1;3;2}{upgrades/Reactors/Standard;1;.1;10;5}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;20;5}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5},,,0,1000000,0,,,,,0.75,pPiI Refinery,./installations/Refinery,Refinery,,Installation,BASE,WRITEME,refinery-hud.spr,200,,,,,{refinery.bfxm;;},,,,,,,2606059800,2606059800,217171650,32955372,14000,14000,14000,14000,14000,14000,14000,14000,8000,8000,8000,8000,,,,,100,0,,40000,500,FALSE,,,,,0,,0,0,86868640,,,,0,0,0,0,0,0,0,,,FALSE,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turretpd;0;-9.62567;-0.01011;1;0;0;0;-1;0;180.0}{turretpd;0;9.62567;-0.01011;1;0;0;0;1;0;180.0}{turretpd;2.970988;3.80073;.58772;1;0;0;0;1;0;90.0}{turretpd;2.642102;3.80073;1.474434;0;0;1;0;1;0;90.0}{turretpd;-.076182;-1.10604;-2.039325;0;-1;0;0;0;-1;180.0}{turretpd;1.621485;-4.01726;-1.75809;-1;0;0;1;0;-1;180.0}{turretpd;.076183;-1.10604;2.01912;0;-1;0;0;0;1;180.0},,,{Seaxbane;4;;special-missile;1.3859;4.179;.46206;;;0;0;1;0;1;0;1;1},,{1;1.385943;4.17939;.46206;2;0}{0;0;-9.8;0;2;0},{Consumer_and_Commercial_Goods/Domestic;.8;.1;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;1;1}{Industrially_Manufactured_Goods/Agricultural;.8;.1;;}{Industrially_Manufactured_Goods/Construction;.8;.1;;}{Industrially_Manufactured_Goods/Electronics;.8;.1;;}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;10;4}{Industrially_Manufactured_Goods/Mining;.8;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;.8;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;.8;.2;45;17}{Natural_Products/Life-forms;.7;.1;;}{Natural_Products/Liquor;1.3;.1;3;2}{Natural_Products/Renewable_Resources;.9;.1;;}{Raw_Materials/Gases;1.1;.1;10;5}{Raw_Materials/Hydrocarbons;1.3;.3;4;2}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;1.2;.1;12;5}{Raw_Materials/Stone;.8;.1;;}{Refined_Materials/Chemicals;.7;.2;28;25}{Refined_Materials/Precious_Metals;.8;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.2;;}{Refined_Materials/Radioactive_Metals;.8;.1;25;10}{Specialty_Goods/Entertainment;.9;.1;;}{Specialty_Goods/Medical;1.1;.1;5;3}{starships/Andolian/Medium;1;;12;6}{starships/Andolian/Medium;1;;6;3}{starships/Confed/Light;1;;12;6}{starships/Confed/Medium;1;;6;3}{starships/Hunter/Light;1;;12;6}{starships/Hunter/Medium;1;;6;3}{starships/ISO/Medium;1;;18;9}{starships/Merchant/Light;1;;12;6}{starships/Merchant/Medium;1;;6;3}{starships/Regional_Guard/Light;1;;12;6}{starships/Regional_Guard/Medium;1;;6;3}{upgrades/Ammunition/Common;1;.1;30;60}{upgrades/Armor;1;.1;12;6}{upgrades/Capacitors/Standard;1;.1;10;55}{upgrades/ECM_Systems;1;.1;2;1}{upgrades/Jump_Drives;1;.1;10;5}{upgrades/Overdrive;1;.1;5;3}{upgrades/Reactors/Standard;1;.1;6;3}{upgrades/Repair_Systems;1;.1;2;1}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Sensors/Intermediate;1;.1;-2;3}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;26;8}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5}{upgrades/Weapons/Beam_Arrays_Light;1;.1;3;2}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;1;1}{upgrades/Weapons/Mounted_Guns_Light;1;.1;6;3}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;2;1},,,0,1000000,0,,,,,0.75,pPiI Refinery__aera,./factions/aera/refinery,Refinery,,Installation,BASE,WRITEME,,40,,,,,{refinery.bfxm;;},,,,,,,328716800,328716800,27393066.67,400000,4000,4000,4000,4000,4000,4000,4000,4000,800,800,800,800,,,,,100,0,,40000,500,FALSE,,,,,0,,0,0,10957226,,,,0,0,0,0,0,0,0,,,FALSE,TRUE,300000000,5,180,180,1.00E+11,,,,,,,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,,{turret;7.333333;20.000000;23.333334;-0.148340;0.000000;0.988936;0.000000;1.000000;-0.000000;180.0}{turret;-7.333333;20.000000;23.333334;0.907959;0.000000;0.419058;-0.000000;1.000000;0.000000;180.0}{turret;-23.333334;20.000000;7.333333;-0.988936;0.000000;-0.148340;0.000000;1.000000;0.000000;180.0}{turret;-23.333334;20.000000;-7.333333;-0.419058;0.000000;0.907959;0.000000;1.000000;-0.000000;180.0}{turret;7.333333;20.000000;-23.333334;0.581238;0.000000;-0.813733;0.000000;1.000000;0.000000;180.0}{turret;-7.333333;20.000000;-23.333334;0.581238;0.000000;0.813733;-0.000000;1.000000;0.000000;180.0}{turret;23.333334;20.000000;-7.333333;-0.813733;0.000000;0.581238;0.000000;1.000000;-0.000000;180.0}{turret;23.333334;20.000000;7.333333;0.813733;0.000000;0.581238;-0.000000;1.000000;0.000000;180.0},,,{Nicander.escort;1;;special-missile;33;18.5;0;;;0;0;1;0;1;0;1;1},,{;33;18.5;0;2;0}{;-33;18.5;0;2;0}{;0;18.5;33;2;0}{;0;18.5;-33;2;0},{Consumer_and_Commercial_Goods/Domestic;.8;.1;;}{Consumer_and_Commercial_Goods/Electronics;.9;.1;1;1}{Contraband/Aera;1.0;.1;;}{Industrially_Manufactured_Goods/Agricultural;.6;.1;;}{Industrially_Manufactured_Goods/Construction;.6;.1;;}{Industrially_Manufactured_Goods/Electronics;.8;.1;;}{Industrially_Manufactured_Goods/Manufacturing;1.1;.1;10;4}{Industrially_Manufactured_Goods/Mining;.6;.1;;}{Industrially_Manufactured_Goods/Power_Utilities;.6;.1;;}{Industrially_Manufactured_Goods/Recycled_Products;.8;.2;45;17}{Natural_Products/Food/Aera;2.0;.1;10;2}{Natural_Products/Life-forms;.2;.1;;}{Natural_Products/Liquor;.2;.1;3;2}{Natural_Products/Renewable_Resources;.8;.1;;}{Raw_Materials/Gases;1.1;.1;10;5}{Raw_Materials/Hydrocarbons;1.4;.3;4;2}{Raw_Materials/Industrial_Gems;.8;.1;;}{Raw_Materials/Metals;1.2;.1;12;5}{Raw_Materials/Stone;.4;.1;;}{Refined_Materials/Alloys/Aera;.6;.15;38;12}{Refined_Materials/Chemicals;.7;.2;28;25}{Refined_Materials/Precious_Metals;.2;.1;;}{Refined_Materials/Purified_and_Enhanced_Materials;.8;.2;;}{Refined_Materials/Radioactive_Metals;.8;.1;25;10}{Refined_Materials/Synthetics;.5;.2;28;25}{Specialty_Goods/Entertainment;1.1;.5;;}{Specialty_Goods/Medical;.4;.1;5;3}{Specialty_Goods/Pharmaceutical;2;.1;5;3}{starships/Aera/Light;1;;18;9}{starships/Hunter/Light;1;;12;6}{starships/Hunter/Medium;1;;6;3}{upgrades/Ammunition/Common;1;.1;30;60}{upgrades/Armor;1;.1;12;6}{upgrades/Capacitors/Standard;1;.1;10;5}{upgrades/ECM_Systems;1;.1;2;1}{upgrades/Jump_Drives;1;.1;10;5}{upgrades/Overdrive;1;.1;5;3}{upgrades/Reactors/Standard;1;.1;6;3}{upgrades/Repair_Systems;1;.1;2;1}{upgrades/Sensors/Basic;1;.1;6;3}{upgrades/Sensors/Intermediate;1;.1;-2;3}{upgrades/Shield_Systems/Standard_Dual_Shields;1;.1;26;8}{upgrades/Shield_Systems/Standard_Quad_Shields;1;.1;20;5}{upgrades/Weapons/Beam_Arrays_Light;1;.1;3;2}{upgrades/Weapons/Beam_Arrays_Medium;1;.1;1;1}{upgrades/Weapons/Mounted_Guns_Light;1;.1;6;3}{upgrades/Weapons/Mounted_Guns_Medium;1;.1;2;1},,,0,1000000,0,,,,,0.75,pPiI Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN FACTORY-BUMP.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-DIF.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-GLOW.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-NORMAL.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/RLAAN_FACTORY-SPEC.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-Mounts.obj =================================================================== --- trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-Mounts.obj (rev 0) +++ trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-Mounts.obj 2008-10-09 21:33:40 UTC (rev 12468) @@ -0,0 +1,62 @@ +# Blender3D v247 OBJ File: Rlaan_Fighter_Barracks.blend +# www.blender3d.org +o dock.003_Cube.003 +v -3.066676 -0.013117 0.001347 +v -2.994919 -0.013117 -0.016592 +v -2.994919 -0.013117 0.019287 +v -2.994919 0.273910 0.001347 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +usemtl Material +s off +f 3/1 1/2 2/3 +f 2/1 4/2 3/3 +f 4/1 1/2 3/3 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15/12 +f 16/10 13/11 15/12 +usemtl Material_RLAAN_FACTORY-DIF.png +f 13/10 16/11 14/12 Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-Mounts.obj ___________________________________________________________________ Added: svn:executable + * Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks-hud.png ___________________________________________________________________ Added: svn:executable + * Added: svn:mime-type + application/octet-stream Added: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.mtl =================================================================== --- trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.mtl (rev 0) +++ trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.mtl 2008-10-09 21:33:40 UTC (rev 12468) @@ -0,0 +1,31 @@ +# Exported from Vega Strike Unit Converter +newmtl RLAAN +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture +map_1 tex_001.texture +map_3 tex_003.texture +map_4 tex_004.texture + +newmtl texture +Ns 100 +Ni 1.0 +d 1.0 +illum 2 +BLEND 0 +Kd 1.00000 1.00000 1.00000 +Ka 1.00000 1.00000 1.00000 +Ks 1.00000 1.00000 1.00000 +Ke 0.00000e+0 0.00000e+0 0.00000e+0 +map_0 tex_000.texture +map_1 tex_001.texture +map_3 tex_003.texture +map_4 tex_004.texture + Property changes on: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.mtl ___________________________________________________________________ Added: svn:executable + * Added: trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.obj =================================================================== --- trunk/masters/units/installations/Rlaan_Fighter_Barracks/Rlaan_Fighter_Barracks.obj (rev 0) +++ 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