From: Daniel H. <dan...@mi...> - 2001-10-26 18:46:46
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On Friday 26 October 2001 11:32 am, James T. Richardson, Jr. wrote: > Reply-To: veg...@li...Interesting.... What > exactly is a BSP file? Either way deleting the BSP files worked. I'm no > longer crashing. There are still a few problems tho. I've attached a > screenshot to show all you what i'm experiencing. a bsp file is simply a description of the mesh as a closed hull to do collision detection...it takes a few seconds to generate as you may have noticed, but I should ahve designed them in such a way that they are cross platform > VS loads up (yay!) However.... > > 1.) Cockpit view is *horribly* garbaled Really? can you try the vegastrike build ftp://vegastrike.sourceforge.net/pub/vegastrike/vegastrike101001.zip See if this has the same problems? I compiled this for windows and the cockpit worked just fine and the framerate was great! > 2.) Frame rate is still un-playable, it's litarlly around 1 fps (this is > the same result as I was getting from the non-cvs distribution > 3.) *Something* is moving my ship around. I'm not pressing any keys and I > have no joystick installed on the computer but my ship seems to be turning > and i can't stop it (altho it's difficult to tell if i'm having any affect > with such a low frame rate). That's very odd..... > 4.) When the VS window comes up my CPU utilization tops out at 100% and > continues till it's killed.... I'm on a P2-450 with 256megs of RAM. Video > card is a ATI Rage Pro. well vegastrike was designed as a processor hog (you want 200 fps like me on my TNT, right ;-) ) > Comments? Still want my stuff in CVS? Sure I just tagged the stuff as linuxworks so if you break stuff I can easily revert :-) > --- > > James T. Richardson, Jr. > jam...@wi... > > > -----Original Message----- > > From: veg...@li... > > [mailto:veg...@li...]On > > Behalf Of Daniel > > Horn > > Sent: Friday, October 26, 2001 12:18 PM > > To: veg...@li... > > Subject: Re: [Vegastrike-devel] (no subject) > > > > > > Reply-To: veg...@li...Uh oh that's > > very strange.... let me explain to you about BSP's a bit > > > > Vegastrike currently, when it loads a unit, checks to see if > > "unitname.bsp" > > exists. If that file is already there, then it loads the > > file, calling > > BSPNode::BSPNode (BSPDiskNode **streamedinput) > > > > I think I know the PROBLEM..... you're right now trying to > > load BSP nodes > > from a linux generated BSP tree.... > > I remember that linux tends to pad its structs so they are 4 > > byte aligned > > > > so maybe you're loading these padded structs, and it ain't > > working for > > you.... this is just a theory.... > > > > > > anyhow TELL ME if it works when you remove *.bsp from every > > directory :-) it > > should autogenerate them in windows padding :-) and see if that works > > > > if it does, I'll make BSP's cross platform > > > > On Friday 26 October 2001 06:52 am, James T. Richardson, Jr. wrote: > > > Reply-To: veg...@li...I've got VS > > > > compiling and > > > > > linking and all that jaz under Win32. Just not running. I'm > > > > fighting with a > > > > > bug that causes an an access violation in > > > > BSPNode::BSPNode(BSPDiskNoe > > > > > **input); > > > > > > --- > > > > > > James T. Richardson, Jr. > > > jam...@wi... > > > > > > > -----Original Message----- > > > > From: veg...@li... > > > > [mailto:veg...@li...] > > > > Sent: Thursday, October 25, 2001 3:26 AM > > > > To: Veg...@li... > > > > Subject: [Vegastrike-devel] (no subject) > > > > > > > > > > > > Excellent, as soon as I get VS compilling under windows, I'll get > > > > working on the TCS Tigersclaw. > > > > BTW I've found out that 3dsmax 4 CAN combine multiple > > > > textures into > > > > > > one file, so a release ready Excalibur shall be finished > > > > soon, as well > > > > > > as a ton of other ships, I.e all the wc ships except wc2. > > > > > > > > > > > > __________________________________________________________________ > > > > Get your free Australian email account at http://www.start.com.au > > > > > > > > > > > > _______________________________________________ > > > > Vegastrike-devel mailing list > > > > Veg...@li... > > > > https://lists.sourceforge.net/lists/listinfo/vegastrike-devel > > > > > > _______________________________________________ > > > Vegastrike-devel mailing list > > > Veg...@li... > > > https://lists.sourceforge.net/lists/listinfo/vegastrike-devel > > > > -- > > - Daniel Horn (hel...@ho...) > > Vegastrike Lead Developer ( http://vegastrike.sourceforge.net ) > > > > _______________________________________________ > > Vegastrike-devel mailing list > > Veg...@li... > > https://lists.sourceforge.net/lists/listinfo/vegastrike-devel > > _______________________________________________ > Vegastrike-devel mailing list > Veg...@li... > https://lists.sourceforge.net/lists/listinfo/vegastrike-devel -- - Daniel Horn (hel...@ho...) Vegastrike Lead Developer ( http://vegastrike.sourceforge.net ) |