From: Jared S. <ja...@gm...> - 2013-04-10 03:28:02
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I'd like to work on an intro bumper like what you mentioned. Is anyone else working on it?? Here's one idea: 1. Camera pans up to reveal side of galaxy 2. Camera zooms in and around a couple battles & ships. 3. Camera zooms out to reveal that the galaxy looks like the VS logo, at which it would morph or crossfade into the actual logo. I could do all of this in Blender, and export it as a video file or even as images for each frame. And another though: What if that end logo was animated so it moved to where it is in the game menu, and then the menu background faded into place along with animated menu options? It would make the game feel less like an amateur indie game and more like a professionally developed AAA game like one made by the big game companies. I just feel like the game could use some little flares like that to make it feel like a "real" game and less like one that's in development. Jared On Apr 9, 2013, at 8:17 PM, Claudio Freire <kla...@gm...> wrote: > On Tue, Apr 9, 2013 at 9:19 PM, Jared Sackett <ja...@gm...> wrote: >> Hi >> >> I'm Jared Sackett, a 16 year old from the Midwest. I've got some experience >> with 3D modelling in Blender (not good at organic stuff), and I'm also a >> musician. I know the basics of python, and I also know how to code >> HTML/CSS/JavaScript. I've noticed that the development on this game in >> general has been going extremely slow, which bothers me because this game >> has so much potential that's just taking so long to implement. I've got more >> time on my hands then most adults since I'm still in high school (I've got >> good grades, so don't go telling me to focus on school), and this is a great >> game that I'd like to really help push forward. >> >> Ways I might be able to help: >> - 3D models for both interiors and exteriors of ships, planets, bases, and >> anything else you can think of besides people/organisms >> - Artwork (I'm not super creative when it comes to raw ideas, but I can help >> turn them into realities. I have experience with both Gimp and Photoshop, >> although I'm not the best 2D artist) > > Cool. We need 3D cockpit interiors, if you're up for it. > > Check out the wiki and the forums for concept art, though I doubt > there will be concept art about cockpits, you can always use the > concept for the exterior (or the exterior in-game) as guidance, and > sketch your own concepts (just get approval in the forums before > actually modeling). > >> - Trailer development (I've watched and learned a lot about film production, >> but haven't been able to use those skills due to lack of funds) > > I wouldn't mind for a pre-intro for VS. You know, the very short movie > that plays the company's logo? Only here it would be VS's logo. > > I've had this lingering idea related to VS logo (purposedly) > resembling a galaxy, so it could involve a galaxy as seen from very > far. > > Have fun getting creative, it's short, to-the-point, which is good i > you haven't had much hands-on experience, and needed. > >> - Music (I have Mixcraft 6, and can play percussion (marimba, drumset, >> vibes, etc), piano (no complicated sight-reading), and a little bit of bass >> & guitar. I also know basic music theory and am studying jazz piano. I also >> know basic synthesis.) > > A bit unrelated, but can you record? We kinda need to fill some gaps > in voice acting, and having all that music experience might mean you > can do a decent job at voice recording, which would be cool if you can > make voices of course. > > If music per-se is your stuff, however, we do have a great deal of > music already in game, so it'd be low priority. But if you want to > contribute a piece, check out the styles assigned to the different > races, checking the playlists, and see if you can fill any gaps. |