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Anti-Grain Geometry Version 2.1 released

Anti-Grain Geometry is an Open Source, free of charge graphic library, written in industrially standard C++. Anti-Grain Geometry doesn't depend on any graphic API or technology. Basically, you can think of Anti-Grain Geometry as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, Anti-Grain Geometry can do much more than that. The ideas and the philosophy of Anti-Grain Geometry are:

- Anti-Aliasing.

- Subpixel Accuracy.

- The highest possible quality.

- High performance.

- Platform independence and compatibility.

- Flexibility and extensibility.

- Lightweight design.

- Reliability and stability (including numerical stability).

Below there are some key features (but not all of them):

- Rendering of arbitrary polygons with Anti-Aliasing and Subpixel Accuracy.

- Gradients and Gouraud Shading.

- Fast filtered image affine transformations, including many interpolation filters, such as bilinear, bicubic, spline16, spline36, sinc, Blackman.

- Strokes with different types of line joins and line caps.

- Dashed line generator.

- Markers, such as arrowheads/arrowtails.

- Fast vectorial polygon clipping to a rectangle.

- Low-level clipping to multiple rectangular regions.

- Alpha-Masking.

- A new, fast Anti-Alias line algorithm.

- Using arbitrary images as line patterns.

- Rendering in separate color channels.

- Perspective and bilinear transformations of vector and image data.

- Boolean polygon operations (and, or, xor, sub) based on Alan Murta's General Polygon Clipper.

Anti-Grain Geometry contains many interactive Demo exemples that are platform independent too, and use a simple platform_support class that currently has two implementations, for Win32 API and X11 (no Motiff, no other dependencies, just basic X11). One of the examples is a simple SVG viewer (requires the Expat XML parser).

http://www.antigrain.com

Posted by Maxim Shemanarev 2004-04-17

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