From: Frank C. E. <fe...@ai...> - 2000-10-24 23:35:14
|
On Tue, 24 Oct 2000, you wrote: > Yes, we're certainly not ready for a final release. In addition to the > things you mention, there are rendering problems in Blender (at least on > the RagePro), missing opcodes for the extentions, and incompatibilities > with other GLX implementations, including SGI and XFree4. There's some stuff that I'm not sure of on either the G400 or the RagePRO with respect to Blender (But then, I can't make heads or tails of the thing- why can't people come up with simple 3D modelling apps? Guess I need the manual... :-) What is it not doing right at this point? :-) Missing opcodes for the extentions: What's missing? (This will teach me to come in late and not have been paying closer attention to the list... :-) Besides the obvious, "it's not going to work in 4.0 right at the moment..." incompatibility, what else is off so that I can start working on that too... ;-) > But I've been wanting for some time to at least draw a line under what > we've done. So if you think we're at a reasonable flat spot, I'm happy to > go make a utah-glx-0.10 tarball. Extremely close to it. In spite of what you said previously, I do think we're ready for an official 0.10 build. I just want to check with as many of the software vendors and developers as we possibly can to verify correct operation under most circumstances. How about this or next Friday as the cut-off point unless we find some show-stoppers in this last minute testing? -- Frank Earl |