I have an original white US WII with the 4 Game Cube controller ports on the one side which I updated to 4.3 prior to soft modding. I'm also running the newest version of USB Loader GX and the letest available vesion of Homebrew.
I made a backup of a couple of my WII and original Game Cube games to a 16 GB Lexar USB stick, but now the stick isn't recognized by USB Loader GX. It reads fine in my laptop, but the Homebrew channel freezes when I have the stick plugged in, and USBLGX hangs for a long time on "Initializing USB device" before eventually loading but without access to the USB drive.
The drive is formatted fat32 with 4K clusters and it all worked fine when I tried to save my games, but due to the 4GB limit on FAT32, I had to back them up using a backup manager on the PC (running Linux, not Windows), then converted them to .WBFS, and saved them back to the USB stick with the WII games going in the WBFS folder like so:
usb:/wbfs/LEGO Star Wars - The Complete Saga [RLGE64]/RLGE64.wbfs
And the GC games going in the GAMES folder like so:
usb:/games/Mario Party 6 [GP6E01]/game.iso
(the GC ISOs were converted to WBFS to get around the 4 GB limit, but I renamed it game.iso on the USB drive to adhere to the naming conventions outlined in the wiki).
Per all the documentation available, this seems to be correct, so I don't know why USBLGX won't load the USB drive now.
I backed up as many games as I could fit in 16 GB and on the drive, I have 1.2 GB left. Could that be the problem? That I need a minimum of like 10% free space or something?
Is there any more information that you require?
Eventually, if it does load (sometimes it just hangs), I get a message that says "Error: USB Device not initialized. Switching to channel list mode."
converting gamecube ISO to wbfs and renaming it to ISO ?
Why would you do that?
WBFS is a WII format, not a gamecube format.
it's used to make the 4.7GB games shorter and split in two files.
The gamecube games are ALL 1.35GB, you don't need to split them!
And your freeze issue is probably because it's a flashdrive instead of a hard drive.
Last edit: Cyan 2016-02-27
It could also be because it's formatted with 4K clusters. From mine (and others') experience, the most stable is always FAT32 w/32K clusters.
Like Cyan, though, I have no idea why you would convert GC ISOs to the wii disk format. .iso is for the ISO standard disk archive format which, for GC games should be 1.35GB - well within the 4GB/file FAT32 limit. There is a specific .gcm file extention sometimes used for these games by emulators to mark them as GC games, but the file format is still ISO and works perfectly that way.
Only Wii games will ever hit the 4GB limit which is partly what the .wbfs format (mirroring Wii game data storage) was developed for. It also removed the need for a full WBFS partition to store Wii games in. When converting a Wii game to wbfs from an iso, dummy data that pads out the 4.37GB is removed, or 'scrubbed', resulting in various file sizes, and games that actually fill out any of those last .37GB can be split into a separate file just like other multi-volume archives.
So make sure your Wii games use the Wii WBFS format and your GameCube games use the ISO format. Trying to fake it by renaming files will only cause problems.
VvYeah, I got it worked out a few days after I posted originally. Thanks though!
I'm currently having the same problem! What turned out to be your solution?
I put the USB stick on a computer and ran chkdsk because for some reason
the drive won't mount if the dirty bit is set.
On Jul 8, 2016 01:29, "Needy Kid" robberhood@users.sf.net wrote:
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Issues:
#2331