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#1767 Navigating with D-pad and other controllers

Fixed
nobody
None
Low
Enhancement
2011-12-28
2011-01-09
Anonymous
No

Originally created by: FragA...@gmail.com

I think it's MUCH easier to navigate trough the menus, options, games and everything else if you could move the cursor with the analog sticks. it's just a minor request, but I would be really gratefull if you implemented this. Wiiflow and CFGloader both have this feature, but it would fit a lot better in USBLoader GX.

Related

Issues: #1936
Issues: #1955

Discussion

  • Anonymous

    Anonymous - 2011-01-17

    Originally posted by: alexpex.fr@gmail.com

    as an addition, when you have your wiimote into the guitar, the wii main menu is working with the joystick on the guitar (and green button as "validate"), but not usb loader, it's disappointing

     
  • Anonymous

    Anonymous - 2011-01-24

    Originally posted by: PhoenixS...@gmail.com

    Issue 1807 has nothing to do with either classic controllers or gamecube controllers, it is in regards to the wiimote.

     

    Related

    Issues: #1807

  • Anonymous

    Anonymous - 2011-01-24

    Originally posted by: c...@mangaheart.org

    When we will check this enhancement, I don't know what can be done but I can test with:
    Wiimote (pointing) with D-pad and/or Nunchuck
    Wiimote (horizontal) D-pad and buttons
    Classic controller
    Gamecube controller

    But I don't have a Guitar, I don't know how the Menu navigation is done.

    @Phoenix : Yes, it does.
    It's navigating with D-pad too.

    Summary: Navigating with D-pad and other controllers

     
  • Anonymous

    Anonymous - 2011-01-24

    Originally posted by: PhoenixS...@gmail.com

    I thought the original 1767 was "cursor movement with classic controller and gamecube controller", which had nothing to do with the d-pad, but rather with moving the cursor via the analog sticks.

    Although I agree that both controls interfaces can be improved, they are quite different (analog cursor movement to replace wiimote pointing vs d-pad menu navigation with no cursor at all).

     
  • Anonymous

    Anonymous - 2011-01-24

    Originally posted by: c...@mangaheart.org

    Well, maybe I misunderstood the first message.
    he want only to move the cursor with analog stick ?

    I thought he wanted a way to navigate all the menu without pointing to the screen.
    Sorry Phoenix :(
    Well, I'll keep your enhancement in mind as I find it not very natural with D-pad too.

     
  • Anonymous

    Anonymous - 2011-02-09

    Originally posted by: narfi...@gmail.com

    it would be great to navigate in the loader through the guitar

     
  • Anonymous

    Anonymous - 2011-12-06

    Originally posted by: JinxD...@gmail.com

    While on the subject of controllers, it would be great if the Gamecube Controller's X and Y buttons could be mapped to the functions of "1" and "2" on the Wiimote (i.e. "Download Covers" and "Show Game Info"). According to http://usbloadergx.koureio.net/help/readmii , the Gamecube Controller currently lacks this for some reason.

    Also: when using the GC controller, it is quite difficult to see when one of the buttons is selected. A better highlight would be helpful. And, at least in list mode, it seems that the game list cannot be "deselected" despite scrolling past the bottom; this in combination with the above makes it quite difficult to navigate using the GC controller.

    Thanks is advance for any fixes.

     
  • Anonymous

    Anonymous - 2011-12-25

    Originally posted by: mmueller...@comcast.net

    Try to impliment a feature where instead of highlighting a button but using the classic controller or the gamecube controller, you can use the analog sticks to move the pointer around.

     
  • Anonymous

    Anonymous - 2011-12-27

    Originally posted by: strtoul

    That is actually not a bad idea. I think this would be a better solution then the highlighting of buttons with the D-PAD.

    Anyone seconds that?

     
  • Anonymous

    Anonymous - 2011-12-28

    Originally posted by: strtoul

    Ok, control of a virtual screen pointer is added with [r1139]. Please test it. The speed can be configured in the gui settings.

    Status: Fixed

     

    Related

    Commit: [r1139]

  • Anonymous

    Anonymous - 2011-12-28

    Originally posted by: strtoul

    I was wondering if I should add nunchuck for control of the screen pointer as well.

    Right now it was taken out because it is used for scrolling the list of games or the carousels.

    What do you guys think?

     
  • Anonymous

    Anonymous - 2011-12-28

    Originally posted by: alexpex.fr@gmail.com

    I think controlling pointer with the nunchuck is a nice idea.

     

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