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I'm aware of that, but there's no perfect solution on the horizon... I could just scale the bitmaps so that they fill the entire screen (which would look terrible) or keep the current scale and just make elements occupy the whole screen (which would look kind of empty). Another idea is to add some more GUI elements. I could fit much more information: inventory, skills, spells etc. This is currently my favorite idea for solving the problem, but it will take some time to implement.
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A bigger scaled interface and graphics, things look pretty small even on 1920x1080.
I'm aware of that, but there's no perfect solution on the horizon... I could just scale the bitmaps so that they fill the entire screen (which would look terrible) or keep the current scale and just make elements occupy the whole screen (which would look kind of empty). Another idea is to add some more GUI elements. I could fit much more information: inventory, skills, spells etc. This is currently my favorite idea for solving the problem, but it will take some time to implement.