This is mainly a bug fixing release. Not that the previous version was very unstable, but I've found enough major issues to justify releasing it earlier without adding any new content.
Have a nice play!
Full change log:
• lever rooms now can occur in all dungeons
• ranged spells no longer can be auto-casted against a creature standing in an unrevealed cell
• a ranged spell has only 1/3 chance of hitting a creature standing in an unrevealed cell
• [bugfix] potential crash occuring randomly in when generating (almost) every dungeon location
• [bugfix] certain locations (Forest Dungeon level 4, Large Dungeon, Mine, Spider Cave, Thieves' Guild) no longer crash the game when accessed
• [bugfix] bandits in Totdnum are no longer neutral
• [bugfix] keyboard configuration: the message about key conflict lists the other binding, not the current one
• [bugfix] keyboard configuration: after canceling the configuration window and then showing it again, the original keyboard scheme is restored
• [bugfix] hiding the 'Look' frame, sucking blood from creatures and quitting the game works even if the command is assigned to a key other than the default one
• [bugfix] reading a spellbook identified earlier by a scroll of identify no longer produces a message 'revealing' the book's identity
• [bugfix] items and monsters are no longer generated on walls of a lever room
• [bugfix] correct message when the hero is sacrificed by somebody else
Saved games from versions 0.9.9 to 0.9.15 are still compatible with 0.9.16.