This time I've spent a couple of months working on unfinished stuff from previous releases, as well as fixing bugs and preparing ground for future, hopefully more revolutionary versions. There are no new big features this time, but you may encounter some nice surprises if you dig into the game deep enough. The most important one is that you might come across a dragon again. Dragons were introduced in the game like 8 years ago, but later there were some location system changes and somehow dragons were 'missing in action' since then... Now, many releases later, it was insanely difficult to implement them back, because too much of the code has changed... I did it, though, and dragon code is once again working properly.
Quick summary:
- dragons back in action!
- executioner's job
- important bugfixes
Full change log (some tiny bugfixes may be omitted, though):
- added executioner's job
- magic can now be used even on low focus levels - at the cost of HP
- monsters can use weapons from their inventory
- a dragon may again be encountered in the dungeon
- hero can get poisoned when attacked by a monster using a poisoned weapon
- added two new items
- ASCII versions of: Spells window and Skills window
- poisoned weapons no longer lose their poison when the target is not hit
- bandits in the camp now have some items in their inventories
- hostile bandits can spawn in certain towns during the night
- certain guards now actually guard something
- monsters follow the hero to another level in the Random Dungeon
- the Repair spell's focus cost does not depend on item's condition
- more appropriate location name is displayed in the Statistics for partially or completely predefined locations
- the Ctrl + click action is now listed when looking at an opened door
- faster loading
- required focus is displayed in the Spells window
- clicking the 'Completed' tab in Quest Log automatically selects the first quest; switching to any tab automatically hides the detailed description
- clicking the 'Close' button when reading a long text from the Inventory window closes only the window containing the text
- the Inventory window remains open after pressing a mode button unless originally opened in the reading/eating/butcher mode
- [bugfix] fleeing creatures no longer crash the game when they get to a location's edge
- [bugfix] attempting to apply the change from the Options window (particularly under Linux) no longer crashes the game
- [bugfix] trying to trade with Zurgerr no longer crashes the game
- [bugfix] accessing Hall of Fame written by version 0.9.9 or older no longer leads to a crash
- [bugfix] the game no longer crash when typing 'H' (and probably certain other letters as well) in the Bestiary
- [bugfix] no more problems with the NPC identifying items
- [bugfix] monsters no longer get more HP above their maximum by drinking healing potions
- [bugfix] choosing 'no' when asked whether to autoexplore now actually prevents autoexploring
- [bugfix] heavy items no longer dropped by small monsters
- [bugfix] no 'Find Traps' action listed when looking at an opened door
- [bugfix] traps triggered by the hero not reported as being 'in the distance'
Saved games from versions 0.9.9 to 0.9.11 are still compatible with 0.9.12.
Have fun!