As you can see, I've drifted away from the "Release early, release often" philosophy, or rather I'm seeking for an optimal release frequency. My one-month cycle was not optimal as too much time was spent on preparing release notes, compiling the Linux version etc.
This version comes with many small changes, so let's focus on big ones. The inventory window is available in the ASCII mode and now it's - at last! - fully functional. This basically means that the whole thing had to be rewritten from the scratch, and that was a lot of work. You never know how complex your inventory is until you try to rewrite it. In fact you never want to do this, but if you want to handle both ASCII and tile modes in your game, you'll eventually have to. Mouse-driven GUI and keyboard-driven ASCII UI are totally different... Anyway, I'm very proud of the current design of the ASCII inventory in Fame. It's mostly based on ADOM's design, only a bit more complex. ADOM fans should find themselves pretty comfortable with it.
Fame now has music. That's right! Marcelo Fernandez has composed 4 beautiful tracks that can be enjoyed during the gameplay. See how it feels to travel the Creepy Forest with that "haunting" theme in your speakers...
I was quite upset that the system of feeding the hero, resting and related stuff did not really work, so there was a little revolution here. Now you don't lose "food points" while sleeping, food is generally more nutritious, energy restores itself faster, but corpses of killed monsters are no longer guaranteed to be generated (just like in many other roguelike games). It probably provides a more balanced system,but you can find it yourself!
Saved games from 0.8.4 up to 0.9.6 are still compatible with 0.9.7.
Quick summary:
Detailed change log:
Have fun!