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Fame 0.9.6 released!

In this version I wanted to implement full functionality of the Inventory window (the most complex window in the game!) in ASCII mode. However, I decided to release a bit earlier because of some bugfixes that should become available to you as soon as possible :-).

Important changes are coming. Preparing the ground, I have rewritten the align system from scratch. Now it is possible for the hero to become "evil" and even killing monsters (most of them) should not shift the character towards "good". This has little meaning as for now, but will become critical in one of the future versions.

Saved games from 0.8.4 up to 0.9.5 are still compatible with 0.9.6.

Quick summary:

  • new align system
  • more functionality in ASCII inventory
  • important bugfixes

Detailed change log:

  • reworked align changes
  • more functionality in the Inventory (ASCII mode); ASCII version of the window is optional
  • plants grow and wither much slower
  • additional message when a plant grows or dies under hero's feet
  • [bugfix] the game no longer crashes at startup if the keyboard configuration file is empty or does not exist
  • [bugfix] the game no longer crashes if a necromancer uses the Animate spell
  • [bugfix] the game no longer crashes when attempting to save in a location containing necromancer's corpse
  • [bugfix] spells deflected by beholders no longer cause zero damage to the hero
  • [bugfix] damage other than melee no longer triggers werehedgehog's "spikes" feature

Enjoy!

Posted by Piotr Bednaruk 2014-11-12 Labels: fame 0.9.6 release

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