Quick overview:
- special rooms in dungeons
- extra information on the screen
- some spells improved
- plant system improved
Detailed change log:
- generating special rooms in dungeons
- displaying information about nearby monsters, items and some special objects in a panel on the right
- the power of some spells (Fireball, Snowball, Small Fireball, Small Snowball, Holy Bolt, Magic Bolt, Delirium Tremens, Freeze) now actually depends on spell level
- the Polymorph spell will now create different types of monsters
- plants now grow or die less regularly
- player can now decide whether to pick up a plant or an item if they are on the same cell
- monsters encountered in the wilderness can chase hero to another location(s)
- traps explosions are centered around the creature that triggered the trap
- spellcasting NPCs can use scrolls they picked up
- default FOV radius increased
- added log messages for spell hits
- [editor] when a new location is created, the file name gets cleared
- [editor] a default location name is proposed in the save file dialog
- [editor] [bugfix] portal subtype is not always set to "staircase down" when inserting a new portal
- [bugfix] scrolls of the 10 new spells (from 0.9.1) are no longer incorrectly mapped to the Fireball spell
- [bugfix] reading a cursed scroll no longer displays the message intended only for books
- [bugfix] reading an unidentified scroll now correctly displays the "old" name and the "new" name
- [bugfix] gold obtained when trading now stacks properly with gold from other sources
- [bugfix] stepping on a dead plant does no longer produces a "You see: cactus" message
- [bugfix] the background of a question prompt displayed at the bottom now has correct coordinates in the immersion mode
Saved games from 0.8.4 up to 0.9.1 are still compatible with 0.9.2.
Have fun!