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Fame 0.9.2 released!

Quick overview:

  • special rooms in dungeons
  • extra information on the screen
  • some spells improved
  • plant system improved

Detailed change log:

  • generating special rooms in dungeons
  • displaying information about nearby monsters, items and some special objects in a panel on the right
  • the power of some spells (Fireball, Snowball, Small Fireball, Small Snowball, Holy Bolt, Magic Bolt, Delirium Tremens, Freeze) now actually depends on spell level
  • the Polymorph spell will now create different types of monsters
  • plants now grow or die less regularly
  • player can now decide whether to pick up a plant or an item if they are on the same cell
  • monsters encountered in the wilderness can chase hero to another location(s)
  • traps explosions are centered around the creature that triggered the trap
  • spellcasting NPCs can use scrolls they picked up
  • default FOV radius increased
  • added log messages for spell hits
  • [editor] when a new location is created, the file name gets cleared
  • [editor] a default location name is proposed in the save file dialog
  • [editor] [bugfix] portal subtype is not always set to "staircase down" when inserting a new portal
  • [bugfix] scrolls of the 10 new spells (from 0.9.1) are no longer incorrectly mapped to the Fireball spell
  • [bugfix] reading a cursed scroll no longer displays the message intended only for books
  • [bugfix] reading an unidentified scroll now correctly displays the "old" name and the "new" name
  • [bugfix] gold obtained when trading now stacks properly with gold from other sources
  • [bugfix] stepping on a dead plant does no longer produces a "You see: cactus" message
  • [bugfix] the background of a question prompt displayed at the bottom now has correct coordinates in the immersion mode

Saved games from 0.8.4 up to 0.9.1 are still compatible with 0.9.2.

Have fun!

Posted by Piotr Bednaruk 2014-04-13 Labels: fame release 0.9.2

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