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Fame 0.9.0 released!

This is mainly a bugfix release, but as always there's a number of other improvements. Sorry for such a brief message, I'm having a "hot" period in my job ;-).

Quick overview:

  • sounds
  • better handling of torches
  • bug fixes

Detailed change log:

  • hero is able to hear sounds
  • player is asked to light his torch when it is available, but not currently equipped and the Use command is issued
  • torches are extinguished automatically when leaving a dark location
  • version number is displayed for old saved games
  • similar items are only listed once with the Detect Items spell, with the number of occurrences specified
  • hero slows down when strained
  • hero can die after consuming certain types of mushrooms
  • [bugfix] the game no longer freezes when descending into the Basement Dungeon
  • [bugfix] creatures other than traveling families can be encountered in the wilderness
  • [bugfix] no longer possible to move while a modal window is displayed
  • [bugfix] correct message when a hobgoblin steals an item from the hero (used to read "Hobgoblin steals 0 short swords"
  • [bugfix] kicking a potion no longer produces 4 billion potions or an "invisible" potion
  • [bugfix] reading the orcish report now gives a proper message
  • [bugfix] reading an identified scroll does not result in a "turns out to be..." message
  • [bugfix] the Inventory window closes after reading a book and most scrolls
  • [bugfix] corrected "typos" in the Bestiary
  • [bugfix] [editor] the portal window no longer causes a crash nor it lacks the "OK" button

Saved games from 0.8.4 up to 0.8.9 are still compatible with 0.9.0.

Have fun!

Posted by Piotr Bednaruk 2013-12-12 Labels: fame release 0.9.0

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