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Fame 0.8.9 released!

I was very lazy this time and spent whole weeks doing next to nothing. Especially in Fame. However, the version 0.8.9 has been finally done.

The biggest change is the new GUI skin. Some time ago I promised not to make many more GUI-related changes, but I just couldn't resist the temptation to remove that old, ugly stuff, particularly because my wife hated it. I hope you will like the new looks.

There are also some other improvements that should make gameplay more interesting. Monsters are now able to pick up items and use healing potions. Some can even steal items from the player. Some monsters (namely bats) can now fly over the water, while others can jump into it when burning.

It will be now more difficult for the hero to raise main attributes (strength, dexterity and so on). Additionally, the carried equipment, as well as being bloated, now affects hero's speed.

Quick overview:

  • new GUI
  • AI improvements
  • minor modifications of the hero's features

Detailed change log:

  • completely new GUI skin
  • monsters can pick up items and sometimes use them
  • new monster features: equipment stealing, damaging attacker
  • requirements for gaining attribute levels are much higher now
  • bats are able to fly over the water
  • if the hero or a monster jumps into the water, it can extinguish the fire
  • hero slows down when overloaded or bloated
  • hero's speed displayed on the main interface instead of wealth, which is now available in the Inventory
  • monsters that cannot swim will now drown
  • combo boxes will hide the dropdown list when clicked outside
  • [bugfix] the Inventory window closes when a spell is about to be cast from a scroll
  • [bugfix] dungeon generation no longer produces faulty locations with only 1 room
  • [bugfix] the editor no longer crashes if editor.ini does not exist

Saved games from 0.8.4 up to 0.8.8 are still compatible with 0.8.9.

Have fun!

Posted by Piotr Bednaruk 2013-11-03 Labels: fame release 0.8.9

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