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Fame 0.8.4 released!

The best thing in releasing every month (instead of every year, as it used to be with Fame/Untitled) is that you have more time for completing new features, testing and bugfixing, and at the same time you feel less pressure. A paradox? Maybe. If you want to know how it is possible, ask a philosopher. A programmer like me can only conclude that it works. And I hope it will stay like this.

Now, what is new in the new Fame?

Launching the game you may realize that a new button has been added to the menu. The Hall of Fame is a place where you will be able to browse all of your fallen heroes. This way it would be hopefully less painful to lose a character... Yes, the permadeath mode is finally here! I know that some roguelike fans can't live without dying, so I have introduced this mode, but I also know that some folks will not appreciate it that much, so the mode is purely optional.

Should your character die, either permanently or not, some statistics will be presented. Now it's much more detailed than in previous versions. You will be able to see once more the spells and skills you've learned, the places you've visited, the equipment you've collected and more.

So far, all rings and amulets in Fame were either worthless junk or (extremely hard to find) unique items. Now there is a variety of non-unique jewelry with some magical effects like in Diablo.

A full list of changes:

  • permadeath mode
  • Hall of Fame
  • more detailed statistics (after character's death)
  • redesigned the Character Creation window
  • two weapon combat
  • added 3 new spells
  • added 5 new potions
  • added recipe for an exploding potion
  • non-unique magic amulets and rings
  • terrain object opacity does not depend on passability anymore (e.g. water does not obstruct LoS)
  • wizards and necromancers occasionally drop more interesting items when killed
  • hero parameters are randomized when the Character Creation window is opened
  • thrown weapons can be also used in a melee attack
  • added cell highlighting when aiming (some spells, companion orders etc.)
  • bones don't "rot" when left on ground
  • location editor uses a better file selection dialog for saving a location
  • new monster generation rate reduced about 2 times
  • bestiary displays last killed monster by default
  • [bugfix] leading an NPC to a target location no longer crashes the game
  • [bugfix] picking up an item on the same tile as an open door no longer crashes the game
  • [bugfix] alarms still work after loading game from a file
  • [bugfix] food stores would no longer buy inedible corpses
  • [bugfix] cursed potions no longer fail to disappear when drank from a weapon slot
  • [bugfix] battle hatchet no longer has an incorrect picture when wielded
  • [bugfix] the 'Randomize' button (formerly 'Shuffle') does not choose unimplemented skills

See you in the next update!

Posted by Piotr Bednaruk 2013-03-02 Labels: fame untitled release new version

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