The best thing in releasing every month (instead of every year, as it used to be with Fame/Untitled) is that you have more time for completing new features, testing and bugfixing, and at the same time you feel less pressure. A paradox? Maybe. If you want to know how it is possible, ask a philosopher. A programmer like me can only conclude that it works. And I hope it will stay like this.
Now, what is new in the new Fame?
Launching the game you may realize that a new button has been added to the menu. The Hall of Fame is a place where you will be able to browse all of your fallen heroes. This way it would be hopefully less painful to lose a character... Yes, the permadeath mode is finally here! I know that some roguelike fans can't live without dying, so I have introduced this mode, but I also know that some folks will not appreciate it that much, so the mode is purely optional.
Should your character die, either permanently or not, some statistics will be presented. Now it's much more detailed than in previous versions. You will be able to see once more the spells and skills you've learned, the places you've visited, the equipment you've collected and more.
So far, all rings and amulets in Fame were either worthless junk or (extremely hard to find) unique items. Now there is a variety of non-unique jewelry with some magical effects like in Diablo.
A full list of changes:
See you in the next update!