As you can see, I have been finally convinced to change the name of the project.
Another important change is that the game can be now completed with the main objective (a temporary one, until a complete story is introduced in one of the future versions) of retrieving the artifact called Obsidian Skull.
All of other changes are primarily bugfixes (the previous version was very unstable) and minor improvements, a full list of them can be found below:
- ranged weapons do much more damage
- chance to hit with a ranged weapon depends on an applicable skill
- encountered monsters try to surround player
- Ctrl+click on a ground item in the inventory automatically moves the item into the backpack (if possible)
- pressing I for the second time closes the inventory window
- short messages on signs are displayed in the log instead of a popup window
- numbers can be entered into edit boxes without range restrictions
- the cursor in the 'Look' command can be also moved with numpad keys
- some online help is available in the character creation window
- weight of small items is reported as 'negligible' instead of '0'
- the reasons for a failure while attempting to read something are now clearly stated
- total weight is reported for stacked items
- the message displayed when attempting to talk to a hostile creature no longer says that there's nobody to talk with
- removed some warnings and debug stuff spamming the console
- most of potential bugs encountered during a dialog with a NPC will not crash the game
- reading times reduced for low-level spellbooks
- the skill of Literacy is now learned much faster through reading books and scrolls, especially at low skill level
- "magical" starting item set contains scrolls instead of a spellbook
- the elixir quest is rewarded with an Alchemy Set
- signs can be seen using the Look command
- swimming/drowning is inactive in the editor mode
- traps cannot be triggered in the editor mode
- [bugfix] the game no longer crashes when encountering a NPC in the wilderness
- [bugfix] the game no longer crashes when attempting to enter the forest dungeon site for the first time after loading the game
- [bugfix] the game no longer crashes when attempting to give Elidral the Book With No Name without talking about the book with Yveira first
- [bugfix] the game no longer crashes when revisiting a location in which a valuable item had been left on the ground
- [bugfix] clicking outside the main playing area when casting a spell that requires aiming with mouse no longer causes a crash
- [bugfix] location alarms no longer fail to trigger
- [bugfix] readable items no longer fail to present full text in a message box
- [bugfix] repairing items works again (broken since 0.7.6 and 0.7.5 for Linux)
- [bugfix] player character's age entered at the beginning is no longer ignored
- [bugfix] it is no longer possible to "steal" all gold from a merchant by leaving empty spaces between items in the trade window
- [bugfix] a caption on the progress window when loading a location no longer says "Resting"
- [bugfix] ground item background no longer becomes red when attempting to drag the item while there's no room in the backpack or the item is too heavy
- [bugfix] hitting Esc or the 'X' button in the character creation window cancels the new game creation
- [bugfix] cursor no loger fails to change its shape when aiming at target after reading a magical scroll
- [bugfix] editor now correctly displays all details for a portal that has neither ID nor target
- [bugfix] some memory leaks fixed
Have fun!