For the first second that a disc is thrown, the AI
pauses and reacts like he has to get to where the
thrower is immediately. This usually is seen by him
planting, and then running around the other way to
eventually find the disc.
We have to find some way to average out the current
direction the AI is running with the disc on release,
at least for the first second. If the AI makes a good
cut, and I throw it to space, I don't want his first
cut to be away from that space.