but i guess even much better if possible create script that change pushlatency value using current ping value:
playern1 ping 232 so autochange pushlatency to 232 etc.
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also its good to use these files for hexenworld as default files. http://heretics-hexens.ucoz.com/hw.zip
Many who created server do it wrong, and dont know proper configurations.
this is list of deathmatch designed levels and timelimit 15 (think it better) , or change it to fraglimit 25?
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For the cl_pushlatency cvar: it is an archived cvar, meaning that it is written to config, so even if I change it to your suggested value, (1) the old values will still be read from the config, and (2) the user can always set it to his/her liking. (Have you experimented long enough with that value?)
For the suggested default files: Those are the job for the server admin, and the server admin is *supposed to * do it right. From time to time, I even think of removing my preconfigured may cycle setup from strings.txt because the server admin should actually do it. Same goes for deciding upon a time limit or a frag limit.
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quakeworld uses pushlatency -999 and i am not experience slowdown reaction between server and client (if pushlatency -50 as hexenworld it use i experience bad gameplay its feel more laggy )
This config and text file is good to use as default, admin may chage it but in many cases they dont do it (((
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so it goes simply, download hexenworld create server and play, no laggy (pushlatency -999) all deathmatch maps, with rotations after 15 minutes.
And not needed to think and develop something else =) all these default (most respectly) values can be changed any time by admin or client.
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in cl_pred.c -remove +paste
/*-*/ cvar_t cl_pushlatency = {"pushlatency","-50", true}; // hexenworld wrong value laggy
/*+*/ cvar_t cl_pushlatency = {"pushlatency","-999", true}; // quakeworld exellent value
but i guess even much better if possible create script that change pushlatency value using current ping value:
playern1 ping 232 so autochange pushlatency to 232 etc.
also its good to use these files for hexenworld as default files.
http://heretics-hexens.ucoz.com/hw.zip
Many who created server do it wrong, and dont know proper configurations.
this is list of deathmatch designed levels and timelimit 15 (think it better) , or change it to fraglimit 25?
also is good to use these files as default for hexenworld
http://heretics-hexens.ucoz.com/hw.zip
Thanks for the suggestions.
For the cl_pushlatency cvar: it is an archived cvar, meaning that it is written to config, so even if I change it to your suggested value, (1) the old values will still be read from the config, and (2) the user can always set it to his/her liking. (Have you experimented long enough with that value?)
For the suggested default files: Those are the job for the server admin, and the server admin is *supposed to * do it right. From time to time, I even think of removing my preconfigured may cycle setup from strings.txt because the server admin should actually do it. Same goes for deciding upon a time limit or a frag limit.
quakeworld uses pushlatency -999 and i am not experience slowdown reaction between server and client (if pushlatency -50 as hexenworld it use i experience bad gameplay its feel more laggy )
This config and text file is good to use as default, admin may chage it but in many cases they dont do it (((
so it goes simply, download hexenworld create server and play, no laggy (pushlatency -999) all deathmatch maps, with rotations after 15 minutes.
And not needed to think and develop something else =) all these default (most respectly) values can be changed any time by admin or client.
use sv_maxspeed 640 as default (same that hexen2 use it)
And need to fix hexenworld coop, bug: after we go to other map, we loose all progress