Necromancer soul printing stray number
A cross-platform port of Hexen II game.
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From https://sourceforge.net/p/uhexen2/code/HEAD/tree/trunk/gamecode/hc/h2/soul.hc, line 82
sprint(other, ftos(self.lifetime));
This line prints a stray number without saying what it's for, whenever the necromancer absorbs a life force. It also appears on the same line as the message saying the necromancer devoured the life force.
I don't see the need to keep this around, but if it's still necessary, it should be via dprint instead of sprint. Also, it should probably have an associated message and be on its own line as well.
Fixed in svn r6014. Thanks.