EF_DARKLIGHT effect casts incorrect dynamic light in GL mode
A cross-platform port of Hexen II game.
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stevenaaus
You applied https://github.com/Shanjaq/uhexen2/commit/3d65dab447a86a5173b19c5d3e0e8562b10d9526
for this. Are there any further updates for it or is it your final version to fix this?
seems to be working, I use the effect a lot in Peanut so it's been tested quite a bit.
Patch is now applied to git. Thanks.