I'm hoping someone can give me the missing link (no pun intended) I need.
I've built the U3D libraries along with all the other demo software (using PC on XP with VS2003 C++) everything runs no problem.
However, in developing my own code, I've followed the U3D steps taken in HelloWorld, dropped out parts I don't need (animation being one), and added my own calls to add in my own geometry dynamically and then write out the .u3d file. All of this is in a C++ class wrapper that my main can now call with geometry to be included.
My problem is that it all compiles okay but the linker fails giving me a
fatal error LNK1104: cannot open file 'libmmt.lib'
libmmt.lib is not on my machine and I believe it's required for some of the U3D libraries but if it's not on my machine anywhere, how did the libraries get built to begin with? I tried changing some of my compiler/linker directives but still get the same error which leads me to belive it's a U3D library need.
Does anyone have any guidance?
Thanks in advance,
TJ
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
If you google around, you'll see that libmmt looks like a name of an Intel math library,
that can _optionnally_ be used by U3D libs.
Check you build settings/environment.
Sorry, no specific advice since I have moved from Intel build tools for U3D lib long time ago.
You may use my cmake project to produce VS one.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I'm hoping someone can give me the missing link (no pun intended) I need.
I've built the U3D libraries along with all the other demo software (using PC on XP with VS2003 C++) everything runs no problem.
However, in developing my own code, I've followed the U3D steps taken in HelloWorld, dropped out parts I don't need (animation being one), and added my own calls to add in my own geometry dynamically and then write out the .u3d file. All of this is in a C++ class wrapper that my main can now call with geometry to be included.
My problem is that it all compiles okay but the linker fails giving me a
fatal error LNK1104: cannot open file 'libmmt.lib'
libmmt.lib is not on my machine and I believe it's required for some of the U3D libraries but if it's not on my machine anywhere, how did the libraries get built to begin with? I tried changing some of my compiler/linker directives but still get the same error which leads me to belive it's a U3D library need.
Does anyone have any guidance?
Thanks in advance,
TJ
If you google around, you'll see that libmmt looks like a name of an Intel math library,
that can _optionnally_ be used by U3D libs.
Check you build settings/environment.
Sorry, no specific advice since I have moved from Intel build tools for U3D lib long time ago.
You may use my cmake project to produce VS one.