I'm hoping someone can give me the missing link (no pun intended) I need.
I've built the U3D libraries along with all the other demo software (using PC on XP with VS2003 C++) everything runs no problem.
However, in developing my own code, I've followed the U3D steps taken in HelloWorld, dropped out parts I don't need (animation being one), and added my own calls to add in my own geometry dynamically and then write out the .u3d file. All of this is in a C++ class wrapper that my main can now call with geometry to be included.
My problem is that it all compiles okay but the linker fails giving me a
fatal error LNK1104: cannot open file 'libmmt.lib'
libmmt.lib is not on my machine and I believe it's required for some of the U3D libraries but if it's not on my machine anywhere, how did the libraries get built to begin with? I tried changing some of my compiler/linker directives but still get the same error which leads me to belive it's a U3D library need.
Does anyone have any guidance?
Thanks in advance,
If you google around, you'll see that libmmt looks like a name of an Intel math library,
that can _optionnally_ be used by U3D libs.
Check you build settings/environment.
Sorry, no specific advice since I have moved from Intel build tools for U3D lib long time ago.
You may use my cmake project to produce VS one.
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