Does it ever make a difference what hand a ring is on?
If not, why ask the player which hand to put a ring
on? Just put it on an empty ring finger, and only ask
when both ring slots are full. Also, in the case that
both are full, don't ask "right or left" but display
the currently equipped rings and ask which one to
replace. This'll remove a pointless prompt when less
than two rings are equipped and make equipping rings
much more user friendly when two rings are already
equipped.
The same thing goes for wielding weapons and shields.
Does it matter which hand they are equipped in? Even
if it does, the interface should present the items
currently equipped in each hand, making it a lot easier
to manage which item should be equipped where in place
of something already equipped.
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I think you are absolutely right !
So, unless anyone has objections,
I am going to implement that one this evening.
Cheers,
T.
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I don't think anyone has addressed the ring issue, so I am about to upload a patch to address this.
When trying to wear a ring, after the prompt: "Which finger? (r/l)", there will be a list of currently worn rings and their fingers (if any).