It could be over the internet. Someone couldn't be in two
places at once, and they'd still have to work for the items.
Maybe the skill thing could cost something like 10 Gold.
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Hello Dave, you could still start like 10 different chars ,
each with a different starting class and pass all those on
to 1 char. That would be way overpowered.
I dont know if you are familiar with the concept of player
ghosts. These creatures are based on savefiles and have all
the equipment, but they are also quite powerful, so killing
one takes time and is risky.
I might consider player ghosts...
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Interesting idea. But how would you stop someone from giving
all the items to one character and making the character
insanely powerful?
Whatever is implemented mustn't put people who play only a
single character at an unfair disadvantage.
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It could be over the internet. Someone couldn't be in two
places at once, and they'd still have to work for the items.
Maybe the skill thing could cost something like 10 Gold.
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user_id=95445
Hello Dave, you could still start like 10 different chars ,
each with a different starting class and pass all those on
to 1 char. That would be way overpowered.
I dont know if you are familiar with the concept of player
ghosts. These creatures are based on savefiles and have all
the equipment, but they are also quite powerful, so killing
one takes time and is risky.
I might consider player ghosts...