Re: [tuxracer-main] Request for feedback
Status: Beta
Brought to you by:
jfpatry
From: Bill G. <wgu...@co...> - 2000-10-10 00:44:23
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> > 1. What do you like MOST about Tux Racer in its current form? Hard to say, since I don't have the "current form" operational on my machine :-( Because of problems, I subscribed to the list, and figured I'd give my 2 cents.... I really enjoyed 0.12.1 because it was really easy to play, but still fast-paced and entertaining. It also had exceptionally good graphics for an open-source 3d game. > > 2. What do you like LEAST about Tux Racer in its current form? It doesn't work!!! Someone needs to figure out what voodoo/glide users need to do to kick the game into fullscreen mode (setting fullscreen=true does not accel, even at 640x480). I've tried just about everything. This is the only GL app that doesn't work. I wanna play!! > > 3. What kind of features would you like to see in future releases of > the game (in order of priority, if possible)? Hmmm.... hard to say. LAN play is always cool. > Would you be willing to buy course packs online? (We haven't settled on a figure, but the cost would > probably be in the range US$10 - $20.) Yeah, I would. I understand that creating new levels is pretty easy, and that's a good thing, but graphical arts (and software) are not my strong suit, and it's not something I'm likely to do. I would pay something to extend the game's variety. > > b) Sell boxed versions of the game with CD and printed manual. The > CD would include source code as well as Linux and Windows binaries, > and would include extra courses and cups not available in the > free-for-download version. The cost would be in line with standard > prices for games such as this one -- somewhere around US$30-40. This is a tough spot for any open-source game. I really respect the open-source model, and I'm more willing to pay for source code than just binaries. I would buy it, but on principle more than desire (and because I have the cash). I don't think most people would. I would also have to know that it would work with my hardware.... > > c) We are also considering in-game advertising. How do you feel > about seeing advertisements for commercial products in Tux Racer > (probably in the form of billboards on the courses)? No problem. Cool ads are obviously better than lame ones. |