[tuxracer-main] ATI Rage Pro (iMac OEM) with Tux Racer
Status: Beta
Brought to you by:
jfpatry
From: Evan R. <er...@ne...> - 2000-04-21 22:45:32
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Hey all. I compiled the Utah GLX software against Mesa 3.1 source. I had actually already installed Mesa (I didn't read the Utah instructions properly - I couldn't, after reading them see a probelm with this). I added the items listed in the README to my XF86Config and also some instruction pertaining to Mach 64 there too. According to the README: The module entry should look like this: Section "Module" < possible other modules > Load "glx.so" EndSection The Rage Pro device section should look like this: Section "Device" Identifier "ATI|3D Rage Pro AGP 1X/2X" < other options > Option "no_font_cache" Option "no_pixmap_cache" EndSection This is what mine looklike: I added this (didn't have a module section before): Section "Module" Load "glx.so" EndSection And changed my device to this: # Device setup for OpenGL Section "Device" Identifier "ATI|3D Rage Pro AGP 1X/2X" Option "no_font_cache" Option "no_pixmap_cache" EndSection # Device configured by Xconfigurator: # Section "Device" # Identifier "ATY Mach64" # VendorName "Unknown" # BoardName "Unknown" # #VideoRam 6287 # # Insert Clocks lines here if appropriate # EndSection (you will see that I commented out the old one). Obviously I am still on software rendering because I get 0.0 FPS ;) I figure this must have something to do with the file. I tried the defaults from the glx.conf file (left it unedited) but was slow as all hell. So I then edited the crap out of it and uncommented option they reckoned would maximise performance. Still 0.0 FPS ;) I tried something that I saw on the list, that is EXPORT MESA_GLX_FX=enable but to no avail (thought it seems slightly faster, I am sure I am imagining it. Still very unplayable). Anyone around here with Utah GLX experience? As far as I know, that is how I get my Rage Pro in my iMac 233 to support 3D Accelleration. Utah install instructions didn't seem to mention any chip-specific instructions. Thanks Evan |