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TripleA
Patches
ProAI Updates (Attacking Unit Placement)
An online multiplayer turn based strategy game and board game engine.
Brought to you by:
rmurhammer
,
roiexlab
,
sgbridges
,
veqryn
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#92 ProAI Updates (Attacking Unit Placement)
Milestone:
Unstable (example)
Status:
closed-accepted
Owner:
Chris Duncan
Labels:
None
Priority:
5
Updated:
2014-03-22
Created:
2014-03-21
Creator:
redrum
Private:
No
Added logic to intelligently place attacking units (used to be random)
Fixed bugs
Added logic to consider neutral unit TUV swing differently
Improved performance by an order of magnitude on large maps (still slow, around 2-3 mins for NWO Germany turn 1)
Discussion
redrum
-
2014-03-21
Attached patch.
Pro_AI_Patch_2014-03-20.patch
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Chris Duncan
-
2014-03-22
status
: open --> closed-accepted
assigned_to
: Chris Duncan
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Chris Duncan
-
2014-03-22
committed
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Attached patch.
committed