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#92 ProAI Updates (Attacking Unit Placement)

Unstable (example)
closed-accepted
None
5
2014-03-22
2014-03-21
redrum
No
  • Added logic to intelligently place attacking units (used to be random)
  • Fixed bugs
  • Added logic to consider neutral unit TUV swing differently
  • Improved performance by an order of magnitude on large maps (still slow, around 2-3 mins for NWO Germany turn 1)

Discussion

  • redrum

    redrum - 2014-03-21

    Attached patch.

     
  • Chris Duncan

    Chris Duncan - 2014-03-22
    • status: open --> closed-accepted
    • assigned_to: Chris Duncan
     
  • Chris Duncan

    Chris Duncan - 2014-03-22

    committed

     

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