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#1109 BugReportCernel07_World War II v3 1941

v1.0 (example)
open
nobody
5
2015-07-04
2015-05-15
Cernel
No

This day, Tanked reported that his game crashed in Bot2_TripleAWarClub.

"
Bot2_TripleAWarClub: If this is a repeatable issue or error, please make a copy of this savegame and contact a Mod and/or file a bug report.
"

The game appears to crash in local too.

Game crashes at the start of round 2, because the game try to (like at start game):

"
Initializing Delegates
Adding shipyard production rules - land/air units
Adding original owners
Initializing Units in Transports
"

Here it is the Console:

triplea.engine.version.bin:1.8.0.5
WARNING [Triplea start thread] UnifiedMessenger -> Rule already added:ProductionRule:buyInfantry
java.lang.IllegalStateException: Rule already added:ProductionRule:buyInfantry
at games.strategy.engine.data.ProductionFrontier.addRule(ProductionFrontier.java:53)
at games.strategy.engine.data.AddProductionRule.perform(ChangeFactory.java:907)
at games.strategy.engine.data.CompositeChange.perform(CompositeChange.java:79)
at games.strategy.engine.data.ChangePerformer.perform(ChangePerformer.java:57)
at games.strategy.engine.framework.ServerGame$2.gameDataChanged(ServerGame.java:134)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.EndPoint.invokeSingle(UnifiedMessenger.java:637)
at games.strategy.engine.message.EndPoint.invokeMultiple(UnifiedMessenger.java:607)
at games.strategy.engine.message.EndPoint.invokeLocal(UnifiedMessenger.java:585)
at games.strategy.engine.message.UnifiedMessenger.invoke(UnifiedMessenger.java:191)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:65)
at com.sun.proxy.$Proxy10.gameDataChanged(Unknown Source)
at games.strategy.engine.framework.ServerGame.addChange(ServerGame.java:745)
at games.strategy.engine.delegate.DefaultDelegateBridge.addChange(DefaultDelegateBridge.java:109)
at games.strategy.triplea.delegate.InitializationDelegate.initShipyards(InitializationDelegate.java:373)
at games.strategy.triplea.delegate.InitializationDelegate.init(InitializationDelegate.java:118)
at games.strategy.triplea.delegate.InitializationDelegate.start(InitializationDelegate.java:80)
at games.strategy.engine.framework.ServerGame.startStep(ServerGame.java:641)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:538)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:333)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Triplea start thread" java.lang.IllegalStateException: Cannot load all land units in sea transports. Please make sure you have enough transports. You may need to re-order the xml's placement of transports and land units, as the engine will try to fill them in the order they are given.
at games.strategy.triplea.delegate.InitializationDelegate.initTransportedLandUnits(InitializationDelegate.java:203)
at games.strategy.triplea.delegate.InitializationDelegate.init(InitializationDelegate.java:124)
at games.strategy.triplea.delegate.InitializationDelegate.start(InitializationDelegate.java:80)
at games.strategy.engine.framework.ServerGame.startStep(ServerGame.java:641)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:538)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:333)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)

Looks like there has only been a reload at the end of Germans 1 and an edit during Russians 1 Combat Move.
Since the edit has been of lowering 90 to 45 the PUs of Germans, I think that a history save has been made.
So, this is probably not an actual bug, but a wrong use of the history save ability.

(question: Is there any way too see if History Saves have been made and if they have been made the wrong way?)

Discussion

  • Cernel

    Cernel - 2015-05-15

    This would actually be BugReportCernel08_World War II v3 1941.

     
  • Cernel

    Cernel - 2015-07-04

    Ops, didn't upload the savegame.

    Here it is.

     

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