[Trinitydvf-developer] RE: The Trinity logo
Status: Planning
Brought to you by:
paulsorensen
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From: Paul S. <Pau...@ab...> - 2002-02-28 19:38:09
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See comments: On Wed, 2002-02-27 at 20:14, Steven Pilarek wrote: > Comments "SMP" > > -----Original Message----- > From: Paul Sorensen [mailto:Pau...@ab...] > Sent: Thursday, 28 February 2002 5:04 AM > To: Steven Pilarek; Steven Pilarek > Cc: kw...@ya...; Paul Sorensen > Subject: The Trinity logo > > > Hi, > > <cut> > > - if possible, the points at which the "spokes" meet the ring should make > another bigger isosceles triangle (i'm pretty sure a circle is compatible > with an isosceles triangle). > > SMP If the spokes are symettrical, which they must be or the logo will look > unbalanced, then an imaginary line drawn between the points where the spokes > meet the wheel will be an isosceles triangle. > ok > - the spokes should emanate from the ring with the other end of the bezier > curve in line with the chord of the ring. > > SMP Say what?? > Basically as the bezier that comes out of the curve should begin in the same direction as the curve... > <cut> > > - I was also thinking that the spokes would be flat, with flat sides, and be > probably one third the depth of the ring - or maybe two thirds (with 1/6th > space on either side). > > SMP Mmmhhhh ... maybe if you insist. I was thinking eliptical cross section > for the spokes. I think having them flat (ie square/rectangle cross section) > will make it look a bit too manufactured, rounded will give it a more > 'organic' look. Maybe have the ellipse so it is the same width as the outer > wheel but 2/3 as thick. I was also thinking of 'flowing' the spokes into the > outer wheel rather than having them butt up against it with a sharp corner. > ok - you're probably right, if you can pull it off :) > - the triangle should be the same depth as the ring. > > SMP So the triangle 'sticks out' above the spokes? > indeed > <cut> > > What are you going to render it with? The only free 3d renderer I'm aware > of is POVRay - there are a number of modelling tools for it as well. > > SMP The final thingy will most likely use POVRay. As for the modelling > tools, I'm not sure what's available specifically for POVRay. I woke up this > morning thinking of AutoCAD which would be ideal for creating something 3d, > but not sure if there's something that takes AutoCAD files and produces > something compatible with POVRay. A net search will probably turn up > something. If there is a converter then AutoCAD would probably a better tool > than any of the POVRay specific ones. > if you have access to autoCAD you are laughing..... Paul |