From: Iwan G. <qu...@go...> - 2012-04-08 01:20:49
|
Hello, In the discussion on opengameart.org (OGA)[1] concerning car texture replacement, the idea of adding support for .obj raised. .obj a format that is common in open source 3d modeling software for import/export, in contrast to the currently used .ase format. [1] http://opengameart.org/comment/9629<http://opengameart.org/comment/9629#comment-9629> This would make it easier to produce alternative models and/or textures. farrer of OGA writes: It should be much more easer to write a .obj importer, shouldn't? (.obj files are very simple, by the way). As far as I've looked at trigger code, it's just a matter of writting a loadOBJ function at PModel, on "src/pengine/model.cpp" (declared at "src/pengine/render.h"), populating its internal PMesh according to the loaded values (and switching between loaders at PModel contructor, based on file extension) - could use loadASE as reference. Unfortunally, I'm somewhat busy right now... I'll try it latter, if nobody does it first (and if it's really as easy as it seems right now on a quick look). Any hints welcome. Cheers Iwan |
From: Iwan G. <qu...@go...> - 2012-04-22 16:09:47
|
farrer of OpenGameArt submitted a patch [1], which allows loading of .obj models in Trigger Rally. [1] http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 Not having this functionality makes it harder for artists to create UV textures for the game, which is something we desire to be easy, so that we can replace the current license-unknown car textures with good-looking freely licensed ones. Quoting Scribe from a thread [2] on OpenGameArt: > "and thats great if you can now use .obj files as I think it will mean > more users will be able to help you more easily." [2] http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing Can someone with coding skills please review the patch? Cheers -- Iwan Gabovitch qu...@gm... qubodup.net |
From: Ishmael T. <ish...@gm...> - 2012-04-23 21:33:54
|
Obj file support seems like a very useful addition. I'll try to review this. Most likely I'll have time in the coming weekend. On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: > farrer of OpenGameArt submitted a patch [1], which allows loading of .obj > models in Trigger Rally. > > [1] > http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 > > Not having this functionality makes it harder for artists to create UV > textures for the game, which is something we desire to be easy, so that we > can replace the current license-unknown car textures with good-looking > freely licensed ones. > > Quoting Scribe from a thread [2] on OpenGameArt: > >> "and thats great if you can now use .obj files as I think it will mean >> more users will be able to help you more easily." > > > [2] > http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing > > Can someone with coding skills please review the patch? > > Cheers > > -- > Iwan Gabovitch > qu...@gm... > qubodup.net > > > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > > |
From: Iwan G. <qu...@go...> - 2012-05-28 10:37:20
|
Bump. I would be able to review and commit this feature eventually, but would prefer if somebody who is used to programming would do it :) This would be a good feature to have before asking artists to make car UV textures and it should be in the windows/mac executables, so they can test their works. Cheers Iwan On Mon, Apr 23, 2012 at 11:26 PM, Ishmael Turner <ish...@gm...>wrote: > Obj file support seems like a very useful addition. I'll try to review > this. Most likely I'll have time in the coming weekend. > > > On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: > >> farrer of OpenGameArt submitted a patch [1], which allows loading of .obj >> models in Trigger Rally. >> >> [1] >> http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 >> >> Not having this functionality makes it harder for artists to create UV >> textures for the game, which is something we desire to be easy, so that we >> can replace the current license-unknown car textures with good-looking >> freely licensed ones. >> >> Quoting Scribe from a thread [2] on OpenGameArt: >> >>> "and thats great if you can now use .obj files as I think it will mean >>> more users will be able to help you more easily." >> >> >> [2] >> http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing >> >> Can someone with coding skills please review the patch? >> >> Cheers >> >> -- >> Iwan Gabovitch >> qu...@gm... >> qubodup.net >> >> >> >> ------------------------------------------------------------------------------ >> For Developers, A Lot Can Happen In A Second. >> Boundary is the first to Know...and Tell You. >> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >> http://p.sf.net/sfu/Boundary-d2dvs2 >> _______________________________________________ >> trigger-rally-devel mailing list >> tri...@li... >> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >> >> > > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > > -- Iwan Gabovitch qu...@gm... qubodup.net |
From: Ishmael T. <ish...@gm...> - 2012-05-29 23:14:01
|
It'll be my first (Trigger related) priority ;-) Then I'll go back to the Windows build and datadir documentation. On 28 May 2012 22:37, Iwan Gabovitch <qu...@go...> wrote: > Bump. > > I would be able to review and commit this feature eventually, but would > prefer if somebody who is used to programming would do it :) > > This would be a good feature to have before asking artists to make car UV > textures and it should be in the windows/mac executables, so they can test > their works. > > Cheers > > Iwan > > > On Mon, Apr 23, 2012 at 11:26 PM, Ishmael Turner <ish...@gm... > > wrote: > >> Obj file support seems like a very useful addition. I'll try to review >> this. Most likely I'll have time in the coming weekend. >> >> >> On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: >> >>> farrer of OpenGameArt submitted a patch [1], which allows loading of >>> .obj models in Trigger Rally. >>> >>> [1] >>> http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 >>> >>> Not having this functionality makes it harder for artists to create UV >>> textures for the game, which is something we desire to be easy, so that we >>> can replace the current license-unknown car textures with good-looking >>> freely licensed ones. >>> >>> Quoting Scribe from a thread [2] on OpenGameArt: >>> >>>> "and thats great if you can now use .obj files as I think it will mean >>>> more users will be able to help you more easily." >>> >>> >>> [2] >>> http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing >>> >>> Can someone with coding skills please review the patch? >>> >>> Cheers >>> >>> -- >>> Iwan Gabovitch >>> qu...@gm... >>> qubodup.net >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> For Developers, A Lot Can Happen In A Second. >>> Boundary is the first to Know...and Tell You. >>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>> http://p.sf.net/sfu/Boundary-d2dvs2 >>> _______________________________________________ >>> trigger-rally-devel mailing list >>> tri...@li... >>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>> >>> >> >> >> ------------------------------------------------------------------------------ >> For Developers, A Lot Can Happen In A Second. >> Boundary is the first to Know...and Tell You. >> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >> http://p.sf.net/sfu/Boundary-d2dvs2 >> >> _______________________________________________ >> trigger-rally-devel mailing list >> tri...@li... >> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >> >> > > > -- > Iwan Gabovitch > qu...@gm... > qubodup.net > > |
From: Iwan G. <qu...@go...> - 2012-06-14 01:12:48
|
I managed to try out the patch and it works, while not affecting behavior when using .ase, so I committed it. Cheers Iwan On Wed, May 30, 2012 at 1:13 AM, Ishmael Turner <ish...@gm...>wrote: > It'll be my first (Trigger related) priority ;-) Then I'll go back to the > Windows build and datadir documentation. > > > > > On 28 May 2012 22:37, Iwan Gabovitch <qu...@go...> wrote: > >> Bump. >> >> I would be able to review and commit this feature eventually, but would >> prefer if somebody who is used to programming would do it :) >> >> This would be a good feature to have before asking artists to make car UV >> textures and it should be in the windows/mac executables, so they can test >> their works. >> >> Cheers >> >> Iwan >> >> >> On Mon, Apr 23, 2012 at 11:26 PM, Ishmael Turner < >> ish...@gm...> wrote: >> >>> Obj file support seems like a very useful addition. I'll try to review >>> this. Most likely I'll have time in the coming weekend. >>> >>> >>> On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: >>> >>>> farrer of OpenGameArt submitted a patch [1], which allows loading of >>>> .obj models in Trigger Rally. >>>> >>>> [1] >>>> http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 >>>> >>>> Not having this functionality makes it harder for artists to create UV >>>> textures for the game, which is something we desire to be easy, so that we >>>> can replace the current license-unknown car textures with good-looking >>>> freely licensed ones. >>>> >>>> Quoting Scribe from a thread [2] on OpenGameArt: >>>> >>>>> "and thats great if you can now use .obj files as I think it will mean >>>>> more users will be able to help you more easily." >>>> >>>> >>>> [2] >>>> http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing >>>> >>>> Can someone with coding skills please review the patch? >>>> >>>> Cheers >>>> >>>> -- >>>> Iwan Gabovitch >>>> qu...@gm... >>>> qubodup.net >>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> For Developers, A Lot Can Happen In A Second. >>>> Boundary is the first to Know...and Tell You. >>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>> _______________________________________________ >>>> trigger-rally-devel mailing list >>>> tri...@li... >>>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>>> >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> For Developers, A Lot Can Happen In A Second. >>> Boundary is the first to Know...and Tell You. >>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>> http://p.sf.net/sfu/Boundary-d2dvs2 >>> >>> _______________________________________________ >>> trigger-rally-devel mailing list >>> tri...@li... >>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>> >>> >> >> >> -- >> Iwan Gabovitch >> qu...@gm... >> qubodup.net >> >> > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > > -- Iwan Gabovitch qu...@gm... qubodup.net |
From: Iwan G. <qu...@go...> - 2012-06-14 02:10:16
|
I seem to lack permission to close the ticket [1]. Could somebody with permissions do this? [1] http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 On Thu, Jun 14, 2012 at 3:12 AM, Iwan Gabovitch <qu...@go...>wrote: > I managed to try out the patch and it works, while not affecting behavior > when using .ase, so I committed it. > > Cheers > Iwan > > On Wed, May 30, 2012 at 1:13 AM, Ishmael Turner <ish...@gm...>wrote: > >> It'll be my first (Trigger related) priority ;-) Then I'll go back to the >> Windows build and datadir documentation. >> >> >> >> >> On 28 May 2012 22:37, Iwan Gabovitch <qu...@go...> wrote: >> >>> Bump. >>> >>> I would be able to review and commit this feature eventually, but would >>> prefer if somebody who is used to programming would do it :) >>> >>> This would be a good feature to have before asking artists to make car >>> UV textures and it should be in the windows/mac executables, so they can >>> test their works. >>> >>> Cheers >>> >>> Iwan >>> >>> >>> On Mon, Apr 23, 2012 at 11:26 PM, Ishmael Turner < >>> ish...@gm...> wrote: >>> >>>> Obj file support seems like a very useful addition. I'll try to review >>>> this. Most likely I'll have time in the coming weekend. >>>> >>>> >>>> On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: >>>> >>>>> farrer of OpenGameArt submitted a patch [1], which allows loading of >>>>> .obj models in Trigger Rally. >>>>> >>>>> [1] >>>>> http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 >>>>> >>>>> Not having this functionality makes it harder for artists to create UV >>>>> textures for the game, which is something we desire to be easy, so that we >>>>> can replace the current license-unknown car textures with good-looking >>>>> freely licensed ones. >>>>> >>>>> Quoting Scribe from a thread [2] on OpenGameArt: >>>>> >>>>>> "and thats great if you can now use .obj files as I think it will >>>>>> mean more users will be able to help you more easily." >>>>> >>>>> >>>>> [2] >>>>> http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing >>>>> >>>>> Can someone with coding skills please review the patch? >>>>> >>>>> Cheers >>>>> >>>>> -- >>>>> Iwan Gabovitch >>>>> qu...@gm... >>>>> qubodup.net >>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> For Developers, A Lot Can Happen In A Second. >>>>> Boundary is the first to Know...and Tell You. >>>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>>> _______________________________________________ >>>>> trigger-rally-devel mailing list >>>>> tri...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>>>> >>>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> For Developers, A Lot Can Happen In A Second. >>>> Boundary is the first to Know...and Tell You. >>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>> >>>> _______________________________________________ >>>> trigger-rally-devel mailing list >>>> tri...@li... >>>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>>> >>>> >>> >>> >>> -- >>> Iwan Gabovitch >>> qu...@gm... >>> qubodup.net >>> >>> >> >> >> ------------------------------------------------------------------------------ >> Live Security Virtual Conference >> Exclusive live event will cover all the ways today's security and >> threat landscape has changed and how IT managers can respond. Discussions >> will include endpoint security, mobile security and the latest in malware >> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ >> >> _______________________________________________ >> trigger-rally-devel mailing list >> tri...@li... >> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >> >> > > > -- > Iwan Gabovitch > qu...@gm... > qubodup.net > > -- Iwan Gabovitch qu...@gm... qubodup.net |
From: Jasmine K. <jk...@co...> - 2012-06-14 23:12:43
|
I've added you (qubodup, landroni, iturner) as project admins. Feel free to mess with settings and permissions as necessary. :) - Jasmine On Thu, Jun 14, 2012 at 4:10 AM, Iwan Gabovitch <qu...@go...>wrote: > I seem to lack permission to close the ticket [1]. Could somebody with > permissions do this? > > [1] > http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 > > > On Thu, Jun 14, 2012 at 3:12 AM, Iwan Gabovitch <qu...@go...>wrote: > >> I managed to try out the patch and it works, while not affecting behavior >> when using .ase, so I committed it. >> >> Cheers >> Iwan >> >> On Wed, May 30, 2012 at 1:13 AM, Ishmael Turner <ish...@gm... >> > wrote: >> >>> It'll be my first (Trigger related) priority ;-) Then I'll go back to >>> the Windows build and datadir documentation. >>> >>> >>> >>> >>> On 28 May 2012 22:37, Iwan Gabovitch <qu...@go...> wrote: >>> >>>> Bump. >>>> >>>> I would be able to review and commit this feature eventually, but would >>>> prefer if somebody who is used to programming would do it :) >>>> >>>> This would be a good feature to have before asking artists to make car >>>> UV textures and it should be in the windows/mac executables, so they can >>>> test their works. >>>> >>>> Cheers >>>> >>>> Iwan >>>> >>>> >>>> On Mon, Apr 23, 2012 at 11:26 PM, Ishmael Turner < >>>> ish...@gm...> wrote: >>>> >>>>> Obj file support seems like a very useful addition. I'll try to review >>>>> this. Most likely I'll have time in the coming weekend. >>>>> >>>>> >>>>> On 23 April 2012 04:09, Iwan Gabovitch <qu...@go...> wrote: >>>>> >>>>>> farrer of OpenGameArt submitted a patch [1], which allows loading of >>>>>> .obj models in Trigger Rally. >>>>>> >>>>>> [1] >>>>>> http://sourceforge.net/tracker/?func=detail&aid=3518605&group_id=157028&atid=802154 >>>>>> >>>>>> Not having this functionality makes it harder for artists to create >>>>>> UV textures for the game, which is something we desire to be easy, so that >>>>>> we can replace the current license-unknown car textures with good-looking >>>>>> freely licensed ones. >>>>>> >>>>>> Quoting Scribe from a thread [2] on OpenGameArt: >>>>>> >>>>>>> "and thats great if you can now use .obj files as I think it will >>>>>>> mean more users will be able to help you more easily." >>>>>> >>>>>> >>>>>> [2] >>>>>> http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing >>>>>> >>>>>> Can someone with coding skills please review the patch? >>>>>> >>>>>> Cheers >>>>>> >>>>>> -- >>>>>> Iwan Gabovitch >>>>>> qu...@gm... >>>>>> qubodup.net >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> For Developers, A Lot Can Happen In A Second. >>>>>> Boundary is the first to Know...and Tell You. >>>>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>>>> _______________________________________________ >>>>>> trigger-rally-devel mailing list >>>>>> tri...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>>>>> >>>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> For Developers, A Lot Can Happen In A Second. >>>>> Boundary is the first to Know...and Tell You. >>>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>>> >>>>> _______________________________________________ >>>>> trigger-rally-devel mailing list >>>>> tri...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>>>> >>>>> >>>> >>>> >>>> -- >>>> Iwan Gabovitch >>>> qu...@gm... >>>> qubodup.net >>>> >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Live Security Virtual Conference >>> Exclusive live event will cover all the ways today's security and >>> threat landscape has changed and how IT managers can respond. Discussions >>> will include endpoint security, mobile security and the latest in malware >>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ >>> >>> _______________________________________________ >>> trigger-rally-devel mailing list >>> tri...@li... >>> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >>> >>> >> >> >> -- >> Iwan Gabovitch >> qu...@gm... >> qubodup.net >> >> > > > -- > Iwan Gabovitch > qu...@gm... > qubodup.net > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > > |