Hello,
I have some problems with display using Trigger. Textures are
"strange" (i'm not able to explain it better in english). I don't
know how to make screenshots but here is the terminal's return:
joueur@ordi4:~$ trigger
Trigger init
Build: 0.5.2 on Sep 6 2008 at 14:17:17
Initialising PhysFS
Set writable user directory to "/home/joueur/"
Reset writable user directory to "/home/joueur/.trigger"
Application base directory "/usr/games/"
Main game data directory datadir="/usr/share/trigger-data"
Loading game configuration
Initialising SDL
Create window and set video mode
Found 0 joysticks
GLEW initialized
Graphics: Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q GEM 20090326 2009Q1
RC2 x86/MMX/SSE2
Using OpenGL 2.0
Initialising render subsystem
Initialising texture subsystem
Initialising effects subsystem
Initialising model subsystem
Initialising audio subsystem
Performing app load
Loading image "textures/splash/splash.jpg"
Initialisation complete, entering main loop
Loading image "/textures/consolefont.png"
Loading image "/textures/splash/endgame.jpg"
Loading image "/textures/life_helmet.png"
Loading image "/textures/arrow.png"
Loading image "/textures/detail.jpg"
Loading image "/textures/dust.png"
Loading image "/textures/shadow.png"
Loading image "/textures/dial_rev.png"
Loading image "/textures/dial_speed.png"
Loading image "/textures/dial_gear.png"
Loading sample "/sounds/engine1.wav"
Loading sample "/sounds/wind.wav"
Loading sample "/sounds/evo_sound/clank1.wav"
Loading sample "/sounds/gravel2.wav"
Loading sample "/sounds/evo_sound/clank3.wav"
Loading levels and events
/events/triggercup/warmup/warmup.level
maps/desertstorm/storm.level
maps/lunar/lunar.level
/events/triggercup/bigjump/jump.level
/events/triggercup/monkeybusiness/monkey.level
/events/triggercup/oldmacdonald/farm.level
Starting level "/maps/desertstorm/storm.level"
Loading level "/maps/desertstorm/storm.level"
Loading image "textures/veg/grass-sprite.png"
Loading image "textures/veg/palmy.png"
Loading image "/maps/desertstorm/heightmap.png"
Warning: heightmap is not single channel
Loading image "/maps/desertstorm/colormap.jpg"
Loading image "/maps/desertstorm/foliagemap.png"
Warning: foliage map is not single channel
Loading image "/maps/desertstorm/colormap.jpg"
Loading vehicle type "vehicles/seat/seat.vehicle"
Loading model "vehicles/seat/seat_wheel.ase"
Loading model "vehicles/seat/seat.ase"
Loading image "textures/sky/overcast.jpg"
Loading fx shader "vehicles/seat/seat_complete.fx"
Loading image "vehicles/seat/seat_complete.jpg"
Exit requested
Shutting down audio subsystem
Shutting down model subsystem
Shutting down effects subsystem
Shutting down texture subsystem
Shutting down render subsystem
Shutdown complete
Can you see something?
Thanks
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
You can take a screenshot by pressing F12 while in the game. The screenshot
will be saved as a .ppm file which you can convert it to JPG with any graphics
program (eg. ).
Please post it here and it might help debug the problem. Thanks!
Hello,
I have some problems with display using Trigger. Textures are
"strange" (i'm not able to explain it better in english). I don't
know how to make screenshots but here is the terminal's return:
joueur@ordi4:~$ trigger
Trigger init
Build: 0.5.2 on Sep 6 2008 at 14:17:17
Initialising PhysFS
Set writable user directory to "/home/joueur/"
Reset writable user directory to "/home/joueur/.trigger"
Application base directory "/usr/games/"
Main game data directory datadir="/usr/share/trigger-data"
Loading game configuration
Initialising SDL
Create window and set video mode
Found 0 joysticks
GLEW initialized
Graphics: Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q GEM 20090326 2009Q1
RC2 x86/MMX/SSE2
Using OpenGL 2.0
Initialising render subsystem
Initialising texture subsystem
Initialising effects subsystem
Initialising model subsystem
Initialising audio subsystem
Performing app load
Loading image "textures/splash/splash.jpg"
Initialisation complete, entering main loop
Loading image "/textures/consolefont.png"
Loading image "/textures/splash/endgame.jpg"
Loading image "/textures/life_helmet.png"
Loading image "/textures/arrow.png"
Loading image "/textures/detail.jpg"
Loading image "/textures/dust.png"
Loading image "/textures/shadow.png"
Loading image "/textures/dial_rev.png"
Loading image "/textures/dial_speed.png"
Loading image "/textures/dial_gear.png"
Loading sample "/sounds/engine1.wav"
Loading sample "/sounds/wind.wav"
Loading sample "/sounds/evo_sound/clank1.wav"
Loading sample "/sounds/gravel2.wav"
Loading sample "/sounds/evo_sound/clank3.wav"
Loading levels and events
/events/triggercup/warmup/warmup.level
maps/desertstorm/storm.level
maps/lunar/lunar.level
/events/triggercup/bigjump/jump.level
/events/triggercup/monkeybusiness/monkey.level
/events/triggercup/oldmacdonald/farm.level
Starting level "/maps/desertstorm/storm.level"
Loading level "/maps/desertstorm/storm.level"
Loading image "textures/veg/grass-sprite.png"
Loading image "textures/veg/palmy.png"
Loading image "/maps/desertstorm/heightmap.png"
Warning: heightmap is not single channel
Loading image "/maps/desertstorm/colormap.jpg"
Loading image "/maps/desertstorm/foliagemap.png"
Warning: foliage map is not single channel
Loading image "/maps/desertstorm/colormap.jpg"
Loading vehicle type "vehicles/seat/seat.vehicle"
Loading model "vehicles/seat/seat_wheel.ase"
Loading model "vehicles/seat/seat.ase"
Loading image "textures/sky/overcast.jpg"
Loading fx shader "vehicles/seat/seat_complete.fx"
Loading image "vehicles/seat/seat_complete.jpg"
Exit requested
Shutting down audio subsystem
Shutting down model subsystem
Shutting down effects subsystem
Shutting down texture subsystem
Shutting down render subsystem
Shutdown complete
Can you see something?
Thanks
Hi makayabou,
I don't see anything obviously wrong in that log.
You can take a screenshot by pressing F12 while in the game. The screenshot
will be saved as a .ppm file which you can convert it to JPG with any graphics
program (eg. ).
Please post it here and it might help debug the problem. Thanks!
: http://www.gimp.org/