Martin, I wanted to bring the following discussion about bridges and tunnels to your attention since I feel that such an option could bring quite some variation for level design. And it sounded like it might not be to complicated to implement it. What do you think?
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Martin, I wanted to bring the following discussion about bridges and tunnels to your attention since I feel that such an option could bring quite some variation for level design. And it sounded like it might not be to complicated to implement it. What do you think?