[Trackballs-development] Re: latest release
Status: Beta
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From: Mathias B. <ma...@ho...> - 2003-04-04 08:24:27
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On Thursday 03 April 2003 23:20, you wrote: > > Quote from the happypenguin trackballs page: > > > may be it is problem in way that game use OGL? Someone with 700MB r= am > > > had this problem too. I know, that it won't work on RAGE128; may be > > > GFORCE, VOODOO etc. are ok? > > > > arrrghhhh!!!!! ;-) > > Just a thought: > Maybe it's the the OpenGL initialization part? The game seems to grab t= his > huge hunk of memory before starting a game even. As soon as the menu sc= reen > appears... There might be two problems here. The first one that the game allocated = 32bit=20 textures for the graphics, which takes a lot of memory, but maybe I can m= ake=20 a workaround by using a GL_contex where I still can use SDL_blit's instea= d.=20 Another problem I suspect is that i somewhere do something with OpenGL in= the=20 wrong way (eg. forgetting to pop some queue etc.) which is handled=20 gracefully by many but not all drivers. That would explain why only a few= =20 people notice huge memory leaks. I haven't had time for any debuging recently but I will definitly priorit= eze=20 this issue... I *hope* that we will have fixed all the memory leaks for t= he=20 next 1.0.0 release. / Mathias |