LoadTexture exceeds GL_MAX_TEXTURE_SIZE when using mipmaps
Status: Beta
Brought to you by:
mbrx
in glHelp.cc, LoadTexture() will attempt to create
textures larger than the permitted maximum if
useMipmaps is on.
the offending line is:
if(useMipmaps) scale=1.0;
If I remove this (an O2 running Irix 6.5), i can
actually run trackballs, otherwise it segfaults on the
first attempt to load a texture.
Logged In: YES
user_id=41611
I actually disabled mipmaps in trackballs CVS back in
November 2005 because it was crashy, so this bug can
probably be closed.