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ToxiTea / News: Recent posts

Project under Reorganization

Due some enginering issues, project will be reorganizated. With the same idea and lots of improvements toxitea 1.0 will be released in a couple of months.

What will change:
- Faster;
- Portable and Plataform Independent Implementaton**
- Easier.
- Supports WIN32, and XFREE under standart rendering engines: OGL, DIREC3D and your own.

** A thing like a Virtual Machine its being produced. Toxitea MAY be usable under Java using JNI extensions.

Posted by Jose Eduardo R Mourao 2003-04-14

Release 0.8

0.8 is out.
Check out CToxiWindowEx and new methods on CToxiWindow.

Thanks.

Posted by Jose Eduardo R Mourao 2002-12-10

ToxiTea license will change on 1.0

After version 1.0 ToxiTea will not be GNU/GPL, but it will still free for use, distribute or sell(with your applications). After 1.0 ToxiTea source will be closed.

Reasons:

- ToxiTea its not a technology, its a product (RAD Tool);
- ToxiTea can keep open source, but new programmers may keep the job;
- The main idea of ToxiTea its done.

Thanks;

Posted by Jose Eduardo R Mourao 2002-11-29

Changes on ToxiTea window threading

On next version ToxiTea threading will heavy change to a new, improved, easier method of threading.

Thanks.

Posted by Jose Eduardo R Mourao 2002-11-04

ToxiTea 0.7 Released!

To information about using, changes and other stuff please download ToxiTea Sources. Experienced users may download only binaries.

Posted by Jose Eduardo R Mourao 2002-11-01

ToxiTea 0.6 released!

- Lots of improvements.

Posted by Jose Eduardo R Mourao 2002-10-14

Bug fixes and Changes

A bug were found on "onInitScene" event. This bug do not crashes ToxiTea but onInitScene may be not run.

Some changes of 0.6:

- CToxiConfig descontinued.
- Multiple Windowing:

Now multiple windowing will use some kind of static (C) function that will be responsable to create and run your window. I.E:

VOID CREATE01() {
myWinClass myWin;
myRenderer myRend;
myWin.setRenderer(&myRend);
myWin.run();
}... read more

Posted by Jose Eduardo R Mourao 2002-10-10

Version 0.5 released

Version 0.5 released. Please read README.txt for help. Examples can be found on ./EXAMPLES dir.

Posted by Jose Eduardo R Mourao 2002-10-03

Version 0.4 released

Version 0.4 is out, now you can use ToxiTea as a DLL and:

- you dont need DX-SDK to compile GL-Only projects or GL include files to use it on D3D-Only projetcs.

- Code are more clean (and fast as it can be).

TODO NOW:

Now Ill take some time on:
-Documentation
-Examples
-More documentation, FAQs, and examples!

Thanks people.

Posted by Jose Eduardo R Mourao 2002-09-23

Version 0.3 released (with binaries)

0.3 released, with binaries (look CToxiExample.cpp).

Mouse interface its not done yet.

Posted by Jose Eduardo R Mourao 2002-09-11

EAT File Format first version

The first version of EAT file format its comming!
Info:
- Binary file optimized for store:
- vertices;
- textures;
- height maps;

- Very easy to use and fast to implement.
- Usable in any 3D application
- Portable to *any* OS

For use with dll or static version.

Posted by Jose Eduardo R Mourao 2002-08-12

New version comming!

Version 0.3 its comming:
- more threading options;
- CToxiThWindow implemented;
- more window options;
- USABLE! and Pre-Stable

Posted by Jose Eduardo R Mourao 2002-07-16
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