Due some enginering issues, project will be reorganizated. With the same idea and lots of improvements toxitea 1.0 will be released in a couple of months.
What will change:
- Faster;
- Portable and Plataform Independent Implementaton**
- Easier.
- Supports WIN32, and XFREE under standart rendering engines: OGL, DIREC3D and your own.
** A thing like a Virtual Machine its being produced. Toxitea MAY be usable under Java using JNI extensions.
0.8 is out.
Check out CToxiWindowEx and new methods on CToxiWindow.
Thanks.
After version 1.0 ToxiTea will not be GNU/GPL, but it will still free for use, distribute or sell(with your applications). After 1.0 ToxiTea source will be closed.
Reasons:
- ToxiTea its not a technology, its a product (RAD Tool);
- ToxiTea can keep open source, but new programmers may keep the job;
- The main idea of ToxiTea its done.
Thanks;
On next version ToxiTea threading will heavy change to a new, improved, easier method of threading.
Thanks.
To information about using, changes and other stuff please download ToxiTea Sources. Experienced users may download only binaries.
A bug were found on "onInitScene" event. This bug do not crashes ToxiTea but onInitScene may be not run.
Some changes of 0.6:
- CToxiConfig descontinued.
- Multiple Windowing:
Now multiple windowing will use some kind of static (C) function that will be responsable to create and run your window. I.E:
VOID CREATE01() {
myWinClass myWin;
myRenderer myRend;
myWin.setRenderer(&myRend);
myWin.run();
}... read more
Version 0.5 released. Please read README.txt for help. Examples can be found on ./EXAMPLES dir.
Version 0.4 is out, now you can use ToxiTea as a DLL and:
- you dont need DX-SDK to compile GL-Only projects or GL include files to use it on D3D-Only projetcs.
- Code are more clean (and fast as it can be).
TODO NOW:
Now Ill take some time on:
-Documentation
-Examples
-More documentation, FAQs, and examples!
Thanks people.
0.3 released, with binaries (look CToxiExample.cpp).
Mouse interface its not done yet.
The first version of EAT file format its comming!
Info:
- Binary file optimized for store:
- vertices;
- textures;
- height maps;
- Very easy to use and fast to implement.
- Usable in any 3D application
- Portable to *any* OS
For use with dll or static version.
Version 0.3 its comming:
- more threading options;
- CToxiThWindow implemented;
- more window options;
- USABLE! and Pre-Stable