Re: [Toss-devel] PacMan and dynamics
Status: Beta
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lukaszkaiser
From: Lukasz S. <luk...@gm...> - 2011-03-15 17:02:27
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On Tue, Mar 15, 2011 at 4:09 PM, Lukasz Kaiser <luk...@gm...> wrote: > Hi. > > You are right, but I think these two things depend on each other > in the following way: you have to do Pac-Man (concurrent moves and > the interface) before you start with continuous dynamics and Pong. > This is maybe not necessary from the Toss Engine point of view, > but for the interface a lot of the same changes will have to be made > for concurrency as later for fully continuous dynamical games. And > I would be a little bit afraid to start the continuous stuff without first > having at least Pac-Man work. Maybe you can do both at once, but > this seems to be very ambitious to me. So in general you are right, > but maybe too fast. Or maybe not, we'll see how things work out! It's just what I've had in mind: concurrent moves are very important, and Pac-Man should be made for concurrent moves sake without the continuous stuff. Concurrent moves are also crucial for the GGP project -- they should be added in the translation (or actually, the translation needs to be generalized, because it's not an add-on, it could actually decrease the amount of code...) |