Re: [Toss-devel] Heuristic generation and handling committed
Status: Beta
Brought to you by:
lukaszkaiser
From: Lukasz K. <luk...@gm...> - 2010-07-31 20:52:43
|
> What the heuristics are you can see by yourself. They are not good > enough, but I see no easy way to make them generically better. I'm > struggling with tic-tac-toe, I can't get it playing tie with high > probability (I've tried various settings, even for > 300 iters). > Perhaps I'll attempt more sophisticated heuristic generation that > exploits more information from game (rewrite) rules. I just wanted to note that without any heuristic it played a tie quite consistently at 100 iterations. I do not see how any not bad heuristic can make that worse - if it fits nicely with other statistics and UCT that is. Apparently it does not fit very nice. I think this is the problem, not the heuristic itself, but of course I'm not sure, there may as well be a simple bug somewhere. Lukasz |