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Sectors and beyond

Athozus
2026-07-04
2026-07-04
  • Athozus

    Athozus - 2026-07-04

    Hey !

    Ok so, sectors are often used in motor racing, and I think it could be a good addition for TORCS.

    They are usually 3 and each one is approximately one third of the circuit ; that default value could be used if tracks doesn't specify the sectors, to still have the feature available.

    They are useful for many reasons :

    • more detailed practice results, notably to analyze the difference between fast and corner-to-corner sectors, for each setup ;
    • as a driver, they can help you abort a lap in quali (or even practice) if you failed something, for example the setup, without pushing too hard in the tires ;
    • in contrary, they can help you to know how you're doing in terms of laps time, for example if you're in a tough quali session or you're undercutting another car ;
    • they can eventually serve for gaps between cars, as it's currently updated each lap (even if telemetry is planned for 1.3.10 "analyzed") ;
    • later, they could also be used for yellow flags for example (1.3.11 "ruled")

    Note that F1 (at least) also use micro-sectors, which are dividing track into multiple segments, approximately one of each turn and several for the different phases of a straight line. Maybe implementing those could also be a thing.

    I think it's not a major addition in terms of how the source code is organized (but maybe I'm misjudging), however it would be great for racers.

     

    Last edit: Athozus 2026-07-04
  • Bernhard Wymann

    Bernhard Wymann - 2026-07-04

    Hi:-) Yes, I plan doing something like this pretty soon.

     
    👍
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