From: Brendan R. <Bre...@st...> - 2013-07-01 14:19:39
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This is a cross post with Stack Overflow, but this community seems like the people to ask. Stack Overflow: http://stackoverflow.com/questions/17367089/non-top-level-opengl-widget-in-tkinter I have a existing tkinter gui to which I would like to add a openGL widget. However, it appears that the OpenGL widget only works if it is toplevel. This works: from OpenGL.Tk import * from Tkinter import * herp=Opengl(height=100,width=100) herp.pack() herp.mainloop() But this does not: from OpenGL.Tk import * root=Tk() b=Opengl(root,height=100,width=100) b.pack() root.mainloop() Giving me the following error: Traceback (most recent call last): File "\\sith\user_files\2013-Softerns\new_gui_planning\LearningOpenGL\integration_3.py", line 4, in <module> b=Opengl(root,height=100,width=100) File "C:\Python27_32bit\lib\site-packages\OpenGL\Tk\__init__.py", line 267, in __init__ apply(RawOpengl.__init__, (self, master, cnf), kw) File "C:\Python27_32bit\lib\site-packages\OpenGL\Tk\__init__.py", line 216, in __init__ Widget.__init__(self, master, 'togl', cnf, kw) File "C:\Python27_32bit\lib\lib-tk\Tkinter.py", line 2036, in __init__ (widgetName, self._w) + extra + self._options(cnf)) TclError: invalid command name "togl" Do I need to import togl? The only other thing I could find on this is: http://computer-programming-forum.com/56-python/ece79da9298c54de.htm But their solution does not work for me. |