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Commit Date  
[r1259] by josefjordan

Added method which retrieves from a playing field all reachable fields which meet a specified condition.

2024-07-24 18:59:36 Tree
[r1258] by josefjordan

Removed code smells.

2024-07-17 16:33:14 Tree
[r1257] by josefjordan

Removed code smells.
Corrected typos.

2024-07-17 16:03:26 Tree
[r1256] by josefjordan

Removed code smells.
Corrected typos.

2024-07-17 15:01:53 Tree
[r1255] by josefjordan

New method resetMove in GameState which is called when a new move begins.
The method has a default empty implementation, so that the existing game states implementations are still working.

2024-07-17 07:01:15 Tree
[r1254] by josefjordan

Formatted code.

2024-07-17 06:38:42 Tree
[r1253] by josefjordan

Formatted code.

2024-07-17 06:34:30 Tree
[r1252] by josefjordan

Renamed predicate parameter for getNeighbours.
Correction of documentation.

2024-07-02 04:30:49 Tree
[r1251] by josefjordan

To test if a connection to a neighbor is valid, the origin and the target are needed.

2024-07-01 20:19:43 Tree
[r1250] by josefjordan

Correction of documentation.
Removed unused variable.

2024-07-01 19:42:58 Tree
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