Menu

Code (Desktop) Commit Log


Commit Date  
[r1255] by josefjordan

New method resetMove in GameState which is called when a new move begins.
The method has a default empty implementation, so that the existing game states implementations are still working.

2024-07-17 07:01:15 Tree
[r1254] by josefjordan

Formatted code.

2024-07-17 06:38:42 Tree
[r1253] by josefjordan

Formatted code.

2024-07-17 06:34:30 Tree
[r1252] by josefjordan

Renamed predicate parameter for getNeighbours.
Correction of documentation.

2024-07-02 04:30:49 Tree
[r1251] by josefjordan

To test if a connection to a neighbor is valid, the origin and the target are needed.

2024-07-01 20:19:43 Tree
[r1250] by josefjordan

Correction of documentation.
Removed unused variable.

2024-07-01 19:42:58 Tree
[r1249] by josefjordan

Added method, which only returns neighbors in a playing field that meet the specified condition.

2024-07-01 04:16:55 Tree
[r1248] by josefjordan

Added possibility to edit the properties of a connection.

2024-06-28 06:05:32 Tree
[r1247] by josefjordan

Added properties for a connection in a playing field.

2024-06-28 06:03:22 Tree
[r1246] by josefjordan

Formatted code.

2024-06-24 04:15:41 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.