Steven M Caddy - 2001-02-18

I thought I'd get the ball rolling on this one...

We really need to develop some levels for this game. Each level needs to be intersting, and contain an element of a 2D puzzle in it.

Now, as far as I can see, we need to group levels together that use the same kind of puzzles and which ones use a combination of these puzzles in order to sort the levels out into progressive hardness to make the game harder to play the further you get into it.

Now the entire point of tinyman is simply to get from the start to the exit, collecting all the good items (and possibly discovering which items on that level are bad). Once you know how to complete a level, and which objects to collect, that level should be easy to do again next time the game is played... it's the new levels that add the lastability to the game.

Now the game design that we came up with many moons ago when this was a DOS project (yes I know), we included nice features like the ability to jump onto what look like thin air, and make a platform disappear, or the reverse of standing on a platform and falling through it. It's also impossible to die from falling too far, so long drops that are hard to judge are possible. I'm sure someone can come up with some good 2D puzzle ideas that we can throw into a level or two.

If anyone has any good ideas, post them here so we can see if we can implement them.

The only problem we have at the moment is that the level editor is a little hard to use... but I guess we can fix that?