[TF] hiliting with line breaks
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From: tony at ncsa.uiuc.e. (T. Rimovsky) - 2003-02-23 15:41:52
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its achaea. i asked and they apparently don't have an option for turning off line breaks. On Tue, Feb 18, 2003 at 09:22:30AM -0700, fm...@cl... wrote: > On Mon, 17 Feb 2003, Karen Etheridge wrote: > > > On Mon, Feb 17, 2003 at 11:09:56AM -0600, Tony Rimovsky wrote: > > > I keep reading through the docs, but can't figure this out. How do I > > > write a pattern to match text that might (or might not) span a line > > > break? > > > > There is no simple way to do so. It would be much easier to try to find a > > way to stop your mud from putting line breaks into things, and instead let > > > > > Of course the mud he is on might be doing this on purpose to make > it harder for people making triggers to automate some things. > > Is it Two-Towers mud that has the no-follow-trigger rule? They have a > complicated system of assassin shadowing (ie an assassin can follow a > target through many rooms) that has specific ways to break the shadow - ie > running through the swamp will throw your opponent off track. Since the > messages are still given, one _could_ write a set of triggers to augment > this skill (or simulate it for classes that dont have it). I do not think > they do any technological tampering to try and prevent it, but if I were > in their shoes, I might put a random newline in here and there to screw up > triggers :). > > Fred > > _______________________________________________ > TinyFugue mailing list > Tin...@tc... > http://www.tcp.com/mailman/listinfo/tinyfugue |