[TF] hiliting with line breaks
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From: fmcc at clft.o. (<fm...@cl...> - 2003-02-18 16:22:30
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On Mon, 17 Feb 2003, Karen Etheridge wrote: > On Mon, Feb 17, 2003 at 11:09:56AM -0600, Tony Rimovsky wrote: > > I keep reading through the docs, but can't figure this out. How do I > > write a pattern to match text that might (or might not) span a line > > break? > > There is no simple way to do so. It would be much easier to try to find a > way to stop your mud from putting line breaks into things, and instead let Of course the mud he is on might be doing this on purpose to make it harder for people making triggers to automate some things. Is it Two-Towers mud that has the no-follow-trigger rule? They have a complicated system of assassin shadowing (ie an assassin can follow a target through many rooms) that has specific ways to break the shadow - ie running through the swamp will throw your opponent off track. Since the messages are still given, one _could_ write a set of triggers to augment this skill (or simulate it for classes that dont have it). I do not think they do any technological tampering to try and prevent it, but if I were in their shoes, I might put a random newline in here and there to screw up triggers :). Fred |