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#18 #tstilebitmap doesnt function correctly

open-works-for-me
nobody
None
1
2005-02-09
2004-08-09
Anonymous
No

As far as i can tell from the docs. #tstilebitmap is
suposed to just output the tiles from the tileset
regardless of any combinations of tiles you have used in
the maps.
#tstilebitmap actually seems to export a set of tiles that
are always 1 tile wide and do not correspond to the tiles
in the tileset.

Discussion

  • Mike Wiering

    Mike Wiering - 2005-02-09

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    user_id=258029

    In my tests, the command works as it should. You can also
    add a maximum width, for example:

    #tstilebitmap Gfx<TileSetIdentifier>.bmp 256

     
  • Mike Wiering

    Mike Wiering - 2005-02-09
    • priority: 5 --> 1
     
  • Mike Wiering

    Mike Wiering - 2005-02-09
    • status: open --> open-works-for-me
     

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