If I create a set of tiles, then create a new map using
those tiles, when I come to export the map (as a C
file, BlitzBasic file, etc using the 'Generate Code'
option) the wrong tilenumbers are put into the
resulting output file...
Create a new project with four tiles and one map.
Put the tiles on the map in the order 3,2,4,1 (anything
that isn't 1,2,3,4)
Generate some code and look at it
No matter what order you put the tiles in, the code
always shows '1,2,3,4'.
Oddly enough, if I export the map as raw data using
Map->Export Map, the correct tile numbers are used. It
seems the TileNumber variable in the .tsd files is just
calling the first tile on the map '1', the second '2'
and so on instead of putting the correct tile number in.
This is with TileStudio 2.42 under Windows 2000, with a
brand new project, exporting data using one of the
sample .tsd files included (doesn't matter which, the
same thing happens with them all).
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