From: Peter S. <ka...@gm...> - 2000-03-28 08:26:35
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Hi folks, Lars wrote : > ... > Yes. Because it would be SIMPLER but also powerful enough. I've read > an article from a SGI guy that explains why VRML is the wrong why to do > things. For one, you have to get the whole scene even if you are not > near that object. Also VRML is NO standard it has been polluted by $GI > and M$ to be unusable. Also it is very big and it is very hard to > convert "normal" 3D-data in VRML. It has no normed support for sprites, > particles or a mixture of Line and Polygon representation (Ever tried > to render a web of a spider in VRML). It has a very bad handling of > polygons etc. It also has no support for voxels or volumetric models. > there is no possibility to do REAL spotlights or shadows or > bump-mapping or moving textures or... > Also it is very noisy and not binary. I can accept that these technical arguments are true (but i can not confirm them). Now look at the reality, i tested vrml a month ago with a PIII 500 and an (opengl supported) 3D card over an ISDN line. WELL IT DROVE ME CRAZY. First, it took a VERY long time to load the whole scene, i saw the object apearing one for one, but couldn't do anything. then when i tried to move it was at a rate of 1 frame every 5 seconds. I don't know on wich PC they tested this scene but i think it was some BIG linux cluster :). I have seen less complex scenes which rendered smoothly, but the matrix will be complex, so it is no reference... The fact is, i dont know who invented vrml and i dont know the specs, but i do know that it cant handle high complexity. I think this has to do with the no LOD (= Level Of Detail) support. Anyway VRML seems not the way to satisfy the user (i mean they get frustrated). I've seen opengl and i like it (i also think that the future lies in opengl, but thats IMHO) peter -- Sent through Global Message Exchange - http://www.gmx.net |